Super Smash Bros. for Wii U |OT| True Potential of Smash Bros.

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The games in "masterpieces" have so. much. lag. The mario games are basically unplayable. You can't have a split second lag on a platformer like that. Why is there so much lag? Its not like the masterpiece games are online play
 
Smash Bros. Creator Doesn't Think He'll Make a Sequel
http://kotaku.com/smash-bros-creator-doesnt-think-hell-make-a-sequel-1666617106

Can't blame the guy, and I can't see how Smash can get any better/larger than it is now.
I kind of doubt this. A lot of creators say this after finishing a long project.
Plus, Sakurai has a crazy work ethic, to the point of putting his health at risk.
Sometimes I wind up thinking about life itself. Things like ‘why is it again that people are born?
Sakurai really needs a vacation, but I'm not sure if he'd take one. Iwata should announce a vacation for Sakurai publicly and then bring it up with him in person.
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This game is well enough balanced that I really won't be taking any tier list that has more than five categories too seriously. I also won't be considering any tier lists that are compiled within the first year of the game's release. Geez.
FTFY.
Tier lists are totally valid within the first few months of a game's release. It's how we knew early on that Meta Knight sucked in Brawl.
 
I was wondering the very same. I'm under the impression Dark Pit hits harder and Pit doesn't have any noteworthy advantage, though I could be wrong.
Save for their arrows and side-b arms, they aren't any different. The only part of Dark Pit that hits harder is his arrows. Their normals are identical, unlike Marth/Lucina and Mario/Dr. Mario.
 
Mega Man is always listed as middle of the road. I'm hardly one to talk since I'm pretty bad overall, but I find him to be among the best in the game. I'm certainly much better with him than I am with anybody else.
 
If you have ever created anything out of love, you know that when you are done you sometimes say "never again!" This is said out of exhaustion. Your creative energy is spent. When you rejuvenate, you will often return to the labor, because you are once again filled.
 
Fuck yeah I cleard classic mode on 9.0 mode. Jigglypuff is so good. I'm so happy Everything is so beautiful.

"Clear All-star on Hard with All Characters."

Are you kidding me ?
 
Save for their arrows and side-b arms, they aren't any different. The only part of Dark Pit that hits harder is his arrows. Their normals are identical, unlike Marth/Lucina and Mario/Dr. Mario.

Is the arm different in anything other than aesthetics?
Only yesterday did I find out that the arm deflects projectiles xD
 
Tier lists are totally valid within the first few months of a game's release. It's how we knew early on that Meta Knight sucked in Brawl.
Did we have an early tier list with him low? Lol if so.

Though I do remember going back to look at early tournaments, and seeing Snake vs MK late in one of them like... a month after launch. I remember people complaining about Snake early on though, moreso than anyone else.
 
The online multiplayer really needs regional filtering sooner rather than later. Either a lot of people have shitty Internet or I keep getting matched up with Americans (as a European) whenever I'm playing fairly late into the day. Majority of the matches I joined weren't unplayable, but there were lag stutters to varying degrees and I can count those that were perfectly smooth (when matching up with strangers) on one hand.
 
I was wondering the very same. I'm under the impression Dark Pit hits harder and Pit doesn't have any noteworthy advantage, though I could be wrong.

Plus, his arm is way cooler. Out of so many arms in Uprising, why did they pick THAT for him....?

The arrow change is pretty big and not worth it. Pit has a lot of control over them, Dark Pit can barely nudge them for a small damage boost.

They're far more cloney than Mario vs. Dr. Mario who actually play pretty differently. Dark Pit just seems like Pit with a bad tradeoff.
 
Dark Pit's f-tilt has less knockback or something.
I remember people complaining about Snake early on though, moreso than anyone else.
You can't blame anyone when this exists:
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Metaknight combo. Dash attack to a bunch of up-airs to Up-B. Killed at 58%. It doesn't look like they could have gotten out of it.
Yeah, definitely looks like a true combo. Seems very hard to pull off, though. Seems like you need to consistently initiate the u-air as soon as you jump.

I might give Metaknight a second look.
 
Did we have an early tier list with him low? Lol if so.

Though I do remember going back to look at early tournaments, and seeing Snake vs MK late in one of them like... a month after launch. I remember people complaining about Snake early on though, moreso than anyone else.

IIRC Snake was projected to be on top, Metaknight not far behind. But by the time the first actual tier list came out it was clear Metaknight was ridiculous and he took the top spot, followed by Snake.
 
What tournaments are these based on? I haven't seen Diddy win enough stuff to know either way.
I don't know the results of the recent Japanese tournaments, but both Drommelan and KTAR XI (some of the bigger events so far in EU and US (edit: actually looking at the entrants, that EU tournament had like 14 people, lol. Still though, big names playing the character) ended up in Diddy vs Diddy. (https://vods.co/smash4)

Edit: The most recent Japanese results I see on Smashboards had a Diddy 2nd and 5th. http://smashboards.com/threads/umebura-10-tokyo-japan-186-entrants.379382
 
That list is all over the place(like they all have been), but mii brawler is...what? I haven't seen him played much to warrant that placement unless I missed something. From what I've played the gunner seemed to have the most potential.
 
I don't know the results of the recent Japanese tournaments, but both Drommelan and KTAR XI (some of the bigger events so far in EU and US (edit: actually looking at the entrants, that EU tournament had like 14 people, lol. Still though, big names playing the character) ended up in Diddy vs Diddy. (https://vods.co/smash4)

Edit: The most recent Japanese results I see on Smashboards had a Diddy 2nd and 5th. http://smashboards.com/threads/umebura-10-tokyo-japan-186-entrants.379382

You can check the tournament out on this playlist.

https://www.youtube.com/playlist?list=PLA0x72gyzAF0qpgQhKjHNTeRapBlHURc_
Also has uploaded other Japanese tourneys it seems.
 
Dark Pit's for people who stay up past their bedtimes and drink Coke (non-Diet), like me.
 
I'm going to do the 9.0 challenge in 12 minutes with Marth, any tips or equipements I should use ?

I used lifesstealer brawn badge and two defense badges/knight capes
And I just aimed for rival first, then went for rounds with as few people as possible

Using the neutral B that dashes forward was incredibly helpful for clearing fighting mii team
 
Lemme know if anyone wants to do some FFAs or 1v1s, or anything. NNID is Giever! I've already added a ton of people from the thread, though.
 
I was wondering the very same. I'm under the impression Dark Pit hits harder and Pit doesn't have any noteworthy advantage, though I could be wrong.

Plus, his arm is way cooler. Out of so many arms in Uprising, why did they pick THAT for him....?

Dark Pit does not hit harder than Pit in any way, it's all in your head. In fact, his Ftilt (when tipped) does even less damage than Pit's Ftilt at the tip, effectively making it KO later than Pit's Ftilt does.

The main two differences are literally the arrows and Side B, and with Smash Balls on it's his Final Smash that's significantly different.

His arrows are basically worse, only good for shooting one in the general space you think your opponent is going to go. So, you might shoot it to force them to go low, for example. Or, you might shoot it to catch their jump. Other than that, you don't have enough angleability to... use it for meaningful edgeguards like Pit does thus making it much worse in the end (the trade-off of getting a max of 10% out of one isn't good enough either).

Side B is widely considered worse because it's taking away a good KO option off of roll reads and generally early KOs period. Pit's Side B hits people vertically and since most characters in this game are floaty, vertical KO moves are extremely important to have. Dark Pit's is way more situational to use in comparison to that, since it sends at like a 45-50 degree angle and thus doesn't KO well on-stage at all. What its main use (that I've tried and seen) is for edgeguarding but it's such a RISKY idea that you often times shouldn't go for it unless it's certain MUs where a character's recovery sucks (Little Mac, Link, Ganondorf, Captain Falcon, etc). Mainly because if you whiff that Side B in the air, you're going to be putting yourself in a bad position and near the blastzones (you can come back but... if the other player reacts quick enough they can certainly keep you off-stage).

So, generally, Dark Pit is actually worse than Pit based on these things alone. If you like him, you like him and are free to choose to continue to play him. But Pit has way better tools and KO options with his specials than Dark Pit does. Dark Pit is basically the Roy of this game, where he's actually worse than the character his move set is primarily based off of. And it's particularly because Dark Pit doesn't have any meaningful changes in his normals that make him stand out from Pit to be... well... better than him in other areas -- he's strictly worse. I'd almost be tempted to say he's worse than Roy (in terms of clone characters and how different they are from the original and their advantages vs. disadvantages) because at least Roy had a clear advantage of KOing earlier than Marth with his normals and Flare Blade and how good Roy's Dtilt was for setting up juggles and stuff.

In summary: Dark Pit is no different from Pit other than his specials and Ftilt and because of those differences he's strictly worse than Pit. You, of course, can continue to play him if you so choose but know that you could be playing the better character of the two instead and have everything you've learned from Dark Pit transfer over to Pit instead + have the added benefits Pit possesses.
 
Quoting myself & IntelliHeath from a few pages back
Okay quick question about the "beat classic above 5.5 with a customized Wario" milestone. I did it once with custom equipment only and once with two custom moves added, both times at 7, but it wouldn't unlock. What am I doing wrong here? Do all moves have to be customized?

I think it said, beat classic above 5.5 with Wario without any customization because I already got that and I haven't make any customized Wario yet.

For anyone who cares, it really is a translation error in the german version. It most definitely says "beat classic above 5.5 with a personalized Wario" (well, in german), while it should say "non-personalized". Just got it with regular ass Wario.
 
The games in "masterpieces" have so. much. lag. The mario games are basically unplayable. You can't have a split second lag on a platformer like that. Why is there so much lag? Its not like the masterpiece games are online play
I dunno, but NES Remix was the same way, and NES/SNES Virtual Console games have extra lag on the Gamepad that native Wii U titles don't.
 
So, generally, Dark Pit is actually worse than Pit based on these things alone. If you like him, you like him and are free to choose to continue to play him. But Pit has way better tools and KO options with his specials than Dark Pit does. Dark Pit is basically the Roy of this game, where he's actually worse than the character his move set is primarily based off of. And it's particularly because Dark Pit doesn't have any meaningful changes in his normals that make him stand out from Pit to be... well... better than him in other areas -- he's strictly worse. I'd almost be tempted to say he's worse than Roy (in terms of clone characters and how different they are from the original and their advantages vs. disadvantages) because at least Roy had a clear advantage of KOing earlier than Marth with his normals and Flare Blade and how good Roy's Dtilt was for setting up juggles and stuff.

In summary: Dark Pit is no different from Pit other than his specials and Ftilt and because of those differences he's strictly worse than Pit. You, of course, can continue to play him if you so choose but know that you could be playing the better character of the two instead and have everything you've learned from Dark Pit transfer over to Pit instead + have the added benefits Pit possesses.

FALSE! Dark Pit's Final Smash is more reliable! ( ͡° ͜ʖ ͡°)
 
I used lifesstealer brawn badge and two defense badges/knight capes
And I just aimed for rival first, then went for rounds with as few people as possible

Using the neutral B that dashes forward was incredibly helpful for clearing fighting mii team

I did it ! Personnally I used a huge buff in attack and equipement which cancel all landing lag and a defence boost. It worked well and yeah, his third neutral b is really good.

But I lost one life against master core aaaaaaaaargh, i need to redo it again. Anyway what's the best character for 9.0 classic without losing life ?
 
I did it ! Personnally I used a huge buff in attack and equipement which cancel all landing lag and a defence boost. It worked well and yeah, his third neutral b is really good.

But I lost one life against master core aaaaaaaaargh, i need to redo it again. Anyway what's the best character for 9.0 classic without losing life ?

With that setup on Lucina I managed to get to master core without losing lives... and then lost one life >_>
I had the same setup on Zelda and I managed to finish the Master Fortress fight without losing a life because Din's fire is so good at killing the tumors and you can use Faroe's Wind to bypass most of the obstacles

The trouble is getting there without losing any lives since those free for alls the CPUs actively target you and they should be banned from online for that

Where do you get the landing lag cancel item? Is it just random? Cause that sucks
 
Dark Pit does not hit harder than Pit in any way, it's all in your head. In fact, his Ftilt (when tipped) does even less damage than Pit's Ftilt at the tip, effectively making it KO later than Pit's Ftilt does.

The main two differences are literally the arrows and Side B, and with Smash Balls on it's his Final Smash that's significantly different.

His arrows are basically worse, only good for shooting one in the general space you think your opponent is going to go. So, you might shoot it to force them to go low, for example. Or, you might shoot it to catch their jump. Other than that, you don't have enough angleability to... use it for meaningful edgeguards like Pit does thus making it much worse in the end (the trade-off of getting a max of 10% out of one isn't good enough either).

Side B is widely considered worse because it's taking away a good KO option off of roll reads and generally early KOs period. Pit's Side B hits people vertically and since most characters in this game are floaty, vertical KO moves are extremely important to have. Dark Pit's is way more situational to use in comparison to that, since it sends at like a 45-50 degree angle and thus doesn't KO well on-stage at all. What its main use (that I've tried and seen) is for edgeguarding but it's such a RISKY idea that you often times shouldn't go for it unless it's certain MUs where a character's recovery sucks (Little Mac, Link, Ganondorf, Captain Falcon, etc). Mainly because if you whiff that Side B in the air, you're going to be putting yourself in a bad position and near the blastzones (you can come back but... if the other player reacts quick enough they can certainly keep you off-stage).

So, generally, Dark Pit is actually worse than Pit based on these things alone. If you like him, you like him and are free to choose to continue to play him. But Pit has way better tools and KO options with his specials than Dark Pit does. Dark Pit is basically the Roy of this game, where he's actually worse than the character his move set is primarily based off of. And it's particularly because Dark Pit doesn't have any meaningful changes in his normals that make him stand out from Pit to be... well... better than him in other areas -- he's strictly worse. I'd almost be tempted to say he's worse than Roy (in terms of clone characters and how different they are from the original and their advantages vs. disadvantages) because at least Roy had a clear advantage of KOing earlier than Marth with his normals and Flare Blade and how good Roy's Dtilt was for setting up juggles and stuff.

In summary: Dark Pit is no different from Pit other than his specials and Ftilt and because of those differences he's strictly worse than Pit. You, of course, can continue to play him if you so choose but know that you could be playing the better character of the two instead and have everything you've learned from Dark Pit transfer over to Pit instead + have the added benefits Pit possesses.

Woah, thanks for the great insight! Pretty good information there

I don't really prefer Dark Pit over Pit (save for the cooler looking arm), so I guess I'll stop wasting my time with him =p he does have a pretty hard time getting a KO....
 
With that setup on Lucina I managed to get to master core without losing lives... and then lost one life >_>
I had the same setup on Zelda and I managed to finish the Master Fortress fight without losing a life because Din's fire is so good at killing the tumors and you can use Faroe's Wind to bypass most of the obstacles

The trouble is getting there without losing any lives since those free for alls the CPUs actively target you and they should be banned from online for that

Where do you get the landing lag cancel item? Is it just random? Cause that sucks

I get that randomly, I think. Also played Zelda a few times, I don't think I will be good with her :(
 
Did they nerf MK's dair range? I feel like I'm missing EVERY time I use it in situations where it would hit in Brawl.

This is the only thing I hate about MK's nerfs.

If you want to nerf his priority, fine.
If you want to nerf his speed, fine (even though the sword shouldn't weight much)

If you want to nerf his range, fine, but why lie to me by making his sword have less range than it looks? Make the sword shorter to match the hit-box, or nerf him in other areas if you can't shorten his sword without looking weird.
 
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