Icyflamez96
Member
What Murray laments is the way mainstream titles tend to restrict the gaming experience. “Games are obsessed with having no breathing space - they never let the player walk around and enjoy something,” he says. “With Call of Duty, it feels like they sit there with a stopwatch and if an explosion hasn’t gone off every 30 seconds, someone is fired.
But Murray has a theory. Since Minecraft was first released in 2011, it has engendered a new era of game design – and gamer – that is more about player experience and creativity than it is about a drip-fed narrative. Right now, the players who are in to open-ended games like Minecraft, Terraria and Day Z represent a niche – but soon they will be the mainstream.
“The kids who grew up with Minecraft will really struggle to relate to something like Assassin’s Creed,” argues Murray. “They won’t want to be that guy. When they say ‘I love games’ they don’t mean the same things that we do when we say it. The Minecraft generation has a totally different expectation. I’ve found myself intersecting with them - I’ve found myself playing those games, playing Day Z for hours and being reinvigorated. This is the kind of game we want to make.”
“Then suddenly, there are these other games where you’re just telling your own story. You ask a kid what they’re doing when they play Minecraft and they can’t even tell you – they’re doing dozens of things no one has told them to. They’re just playing. As a veteran gamer, you almost feel guilty doing this. Oh I’m wasting time, what have I achieved? What’s my score? Tell me Xbox! Validate what I’m doing! Legitimatise me!”
Murray is keen to stress that No Man’s Sky will provide a familiar “core experience” to players. It has space combat, it has first-person shooter action on the planets; there is a structure that will guide players toward some sort of resolution at the centre of the galaxy. There are also hints of some sort of darker threat lurking out there in space.
“The mythology that surrounds the yeti in GTA – we’re sort of making a game that is about that,” he says. “It should appeal to the people who that appeals to. This is slightly embarrassing, but we have a whole lore, a mythology mapped out, and every design decision we make, we make it with that in mind.
Shade is thrown thrown at a few games, lol More at the link http://www.theguardian.com/technolo...minecraft-generation-will-reject-call-of-duty
That's what I always kinda thought. There seems to be such a massive generation of gamers growing up with minecraft type games that it's inevitable that there will be quite a shift in the gaming industry come the future.
Edit: In slightly related news, there will be a gameinformer No Man's Sky update sometime today. Don't expect it to be something really significant though. http://www.gameinformer.com/p/nomanssky.aspx
Edit 2: For those who want to get a better idea on what you do in the game, here's an earlier info thread we've had on the matter. http://www.neogaf.com/forum/showthread.php?t=944662&highlight=no+man+s+sky+info