No Man's Sky – and why the Minecraft generation will reject Call of Duty

What Murray laments is the way mainstream titles tend to restrict the gaming experience. “Games are obsessed with having no breathing space - they never let the player walk around and enjoy something,” he says. “With Call of Duty, it feels like they sit there with a stopwatch and if an explosion hasn’t gone off every 30 seconds, someone is fired.

But Murray has a theory. Since Minecraft was first released in 2011, it has engendered a new era of game design – and gamer – that is more about player experience and creativity than it is about a drip-fed narrative. Right now, the players who are in to open-ended games like Minecraft, Terraria and Day Z represent a niche – but soon they will be the mainstream.

“The kids who grew up with Minecraft will really struggle to relate to something like Assassin’s Creed,” argues Murray. “They won’t want to be that guy. When they say ‘I love games’ they don’t mean the same things that we do when we say it. The Minecraft generation has a totally different expectation. I’ve found myself intersecting with them - I’ve found myself playing those games, playing Day Z for hours and being reinvigorated. This is the kind of game we want to make.”

“Then suddenly, there are these other games where you’re just telling your own story. You ask a kid what they’re doing when they play Minecraft and they can’t even tell you – they’re doing dozens of things no one has told them to. They’re just playing. As a veteran gamer, you almost feel guilty doing this. Oh I’m wasting time, what have I achieved? What’s my score? Tell me Xbox! Validate what I’m doing! Legitimatise me!”
Murray is keen to stress that No Man’s Sky will provide a familiar “core experience” to players. It has space combat, it has first-person shooter action on the planets; there is a structure that will guide players toward some sort of resolution at the centre of the galaxy. There are also hints of some sort of darker threat lurking out there in space.

“The mythology that surrounds the yeti in GTA – we’re sort of making a game that is about that,” he says. “It should appeal to the people who that appeals to. This is slightly embarrassing, but we have a whole lore, a mythology mapped out, and every design decision we make, we make it with that in mind.

Shade is thrown thrown at a few games, lol More at the link http://www.theguardian.com/technolo...minecraft-generation-will-reject-call-of-duty


That's what I always kinda thought. There seems to be such a massive generation of gamers growing up with minecraft type games that it's inevitable that there will be quite a shift in the gaming industry come the future.

Edit: In slightly related news, there will be a gameinformer No Man's Sky update sometime today. Don't expect it to be something really significant though. http://www.gameinformer.com/p/nomanssky.aspx


Edit 2: For those who want to get a better idea on what you do in the game, here's an earlier info thread we've had on the matter. http://www.neogaf.com/forum/showthread.php?t=944662&highlight=no+man+s+sky+info
 
“Then suddenly, there are these other games where you’re just telling your own story. You ask a kid what they’re doing when they play Minecraft and they can’t even tell you – they’re doing dozens of things no one has told them to. They’re just playing. As a veteran gamer, you almost feel guilty doing this. Oh I’m wasting time, what have I achieved? What’s my score? Tell me Xbox! Validate what I’m doing! Legitimatise me!”

I completely get this. I'm 35 and I don't get a ton of gaming time these days. If I haven't felt as though I accomplished something in a session - level completion, story advancement, trophy earned - then I feel like I've wasted that time. I'm really trying to get over that though thanks to Minecraft. I'm not playing it a lot but in trying to figure out its appeal, I've forced myself to just do what I want and just have fun with it instead of always looking to do something quantifiable.
 
Show me the gameplay!!!!!

Otherwise you're just howling at the moon to infinity and beyond.

I'm all ready to eat crow over this one, but right now I just don't get why anyone would be hyped for this snooze fest.
 
I actually wonder if there's always been a sort of duality there and it's why dragging something open ended to the more linear spectrum (and in theory vice versa) is a huge mistake in attempting to garner more sales, as many people really DO want an open ended experience that leaves them free to screw around. Final Fantasy was rarely ever all that open, but there sure seemed to be a lot more backlash to XIII than XII, and something like Dark Souls becomes a cult hit while Metroid languishes when trying to become too linear. Nevermind how within the hardcore space Skyrim was a colossal success, and their prior games Fallout 3 and Oblivion did pretty damn well too.

Actually, if anything I wonder if the person who wants a linear, rail roaded experience is the REAL niche. CoD does crazy well, but a lot of that is due to MP and word of mouth/marketing, for each success game after CoD4 the SP seemed to be less and less of a big deal, to the point where some swear it's vestigial despite being half the reason CoD4 caught so much attention.
 
Minecraft has the pick up and play notion, you can literally dip into it for just 5 minutes.

I don't see this with No Mans Sky.
Why not? What's stopping you? Going from one planet to another doesn't seem to take very long and once you're actually on a planet, you're free to do what you want.
 
I've seen many posts and threads of people confused as to what the point is of NMS. I'm part of the crowd that, as the author puts, feels "guilty" when playing something like Minecraft. But as I'm a huge sci-fi fan, NMS appeals to me on a level that Minecraft never did.
 
DayZ, as janky and broken as it is, was still one of the most exhilarating experiences I've ever had playing a game. No quests, no missions, only myself and my choices trying to explore and survive.

That feeling is what I want from No Mans Sky, and I'm confident it's going to deliver.
 
I like Call of Duty and I will probably love No Man's Sky.

There is room for both in my rotation.

I imagine it will be the same for a lot of kids who grew up with Minecraft.
 
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Preach it, brother.
 
Five posts in and the shit posting has already started.

Can we seriously just stop with it, it's fucking annoying that in every single thread I go into about this game someone is saying the same thing over and over and over and over and over again.

We get it, you're not hyped, you're not interested. Now shut up and move on.
 
I'mma go out on a limb and say CoD and Minecraft probably share the same audience or at least there's not as big as a divide between the two like he's saying.
 
My 7 year old plays minecraft religiously. He's also counting the days until I let him play Counter Strike and League of Legends. He loves watching me play them.

Call of Duty type games aren't going anywhere. There's room for both.
 
Right now, the players who are in to open-ended games like Minecraft, Terraria and Day Z represent a niche

Minecraft has sold some 20 odd million copies, that's not a 'niche'.
 
Actually in addition to what I said before: I think even on a primal level a key appeal to games is allowing you to run around and adventure in another world. Granted not everyone goes to games for the same reason, but we're talking about creating whole new worlds for us to go into! It's kind of squandered potential if most people would rather just make it more like a highly restricted puppet show or play than something more open, even if that has its appeal at times for one reason or another.

Then of course there's puzzle games and the like, but that's basically the same as a board game, chess, whatever.
 
Show me the gameplay!!!!!

Otherwise you're just howling at the moon to infinity and beyond.

I'm all ready to eat crow over this one, but right now I just don't get why anyone would be hyped for this snooze fest.
Showing you the game is showing you gameplay. What you're ask is for them to show you what you want to do in it, and if they show you the wrong thing you'd just use it as the reason to hate it
 
“The kids who grew up with Minecraft will really struggle to relate to something like Assassin’s Creed,” argues Murray. “They won’t want to be that guy. When they say ‘I love games’ they don’t mean the same things that we do when we say it. The Minecraft generation has a totally different expectation. I’ve found myself intersecting with them - I’ve found myself playing those games, playing Day Z for hours and being reinvigorated. This is the kind of game we want to make.”

My friend's kid plays Minecraft and Terraria all the time. Guess what else he loves? Call of Duty. This idea that the two cannot co-exist is silly.

Interesting looking game, however.
 
My 7 year old plays minecraft religiously. He's also counting the days until I let him play Counter Strike and League of Legends. He loves watching me play them.

Call of Duty type games aren't going anywhere. There's room for both.

Yep

What Minecraft did was not make the only game that a new generation would play...It started another set of games, it being the best of the group
 
Show me the gameplay!!!!!

Otherwise you're just howling at the moon to infinity and beyond.

I'm all ready to eat crow over this one, but right now I just don't get why anyone would be hyped for this snooze fest.

All they've shown is gameplay. Check out this website called Youtube. On the top left of your screen, there is going to be a search bar. With your mouse, left click inside the search bar and with your keyboard, type the following:

No Man's Sky.
 
I'mma go out on a limb and say CoD and Minecraft probably share the same audience or at least there's not as big as a divide between the two like he's saying.

Yea, totally agree. I don't personally see much substance in what he's saying. Games have changed radically in design in the past without isolating the tastes of prior audiences.
 
He's got a point, yet showing some interactions in your damn trailers won't hurt.

So would confirm a PC release.

Just saying .....
 
Five posts in and the shit posting has already started.

Can we seriously just stop with it, it's fucking annoying that in every single thread I go into about this game someone is saying the same thing over and over and over and over and over again.

We get it, you're not hyped, you're not interested. Now shut up and move on.

Calm down he was just making a joke... Maybe you should blame the developer for not showing most the other features of the game besides fly, land and walk.
 
Show me the gameplay!!!!!

Otherwise you're just howling at the moon to infinity and beyond.

I'm all ready to eat crow over this one, but right now I just don't get why anyone would be hyped for this snooze fest.

I think it's fine that people need/want to see gameplay for this before they buy into it... But the reason a lot of people are hyped are either because

1. They like the idea of just exploring a generated universe. Games like that exist and they're pretty loved for what they are from what I know.

2. We're going off the info we have gotten about the game.
 
I think No Man's Sky is going to be one of the biggest disappointments of the early portion of this generation.

It's like I'm witnessing the hype of a Molyneux game.
 
The more they talk about this game the more I realize...where the fuck is Rime and more info about that as well
Going from the Edge cover story, it's still pretty early. I wouldn't expect it sooner than 2H'15.

What I really want to know is, when the hell is The Witness coming out.

Cool, show us.

Unfortunately, you're out of luck. They're never going to show anything for this game ever again, even after it's released. No previews, no demos, nothing as the release date nears. You surely will never ever get to see the detail you are asking for prior to its release many months from now.
 
This isn't going to be Minecraft in space. From various articles I've read in the past there is no building, no direct crafting. Resource gathering has you selling it to NPC controlled shops to buy upgrades to your ship to continue to fly to the center of the galaxy.

Basically it sounds like a big, empty, PG universe that gives exploration absolutely no meaning. Finding stuff first gets your name on it and that's it.

Edit: I wasn't necessarily referring to his comments but rather the general attitude towards the game people have. I hear a lot of "it's like Minecraft in space, only a bit different" and I feel that's completely false. From the sound of it, the only element it shares with Minecraft is the procedurely generated universe. After that the similarities end.

I get he wants an experience that isn't measured in achievement, but even with a game like Minecraft there is a sense of achievement in the stuff you accomplish. You can physically see the changes you've made permanently on the world or the changes to your own character in terms of what kind of gear you have created and enchanted for yourself. I don't believe that train of thought is going to produce a fun video game. I believe games need some sense of progression and it sounds like he's trying to avoid that.
 
Just my opinion -- but if all games in the future end up like Minecraft, that would suck balls. I have absolutely no interest in Minecraft or games like that

I'm not even a huge COD fan, but I'd rather play that 10x more than Minecraft

So I hope this prediction doesn't come close to being true
 
I think it's fine that people need/want to see gameplay for this before they buy into it... But the reason a lot of people are hyped are either because

1. They like the idea of just exploring a generated universe. Games like that exist and they're pretty loved for what they are from what I know.

2. We're going off the info we have gotten about the game.

I know i say this in every single NMS thread, but that's all i'm asking for, in this game :(
 
This isn't going to be Minecraft in space. From various articles I've read in the past there is no building, no direct crafting. Resource gathering has you selling it to NPC controlled shops to buy upgrades to your ship to continue to fly to the center of the galaxy.

That's not the argument he's making.

Basically it sounds like a big, empty, PG universe that gives exploration absolutely no meaning. Finding stuff first gets your name on it and that's it.

Do some reading and watch some vids.
 
Showing you the game is showing you gameplay. What you're ask is for them to show you what you want to do in it, and if they show you the wrong thing you'd just use it as the reason to hate it

You have articulated a point I've been trying to make so well I feel like I should be ashamed. Agree with you 100%.
 
This isn't going to be Minecraft in space. From various articles I've read in the past there is no building, no direct crafting. Resource gathering has you selling it to NPC controlled shops to buy upgrades to your ship to continue to fly to the center of the galaxy.

Basically it sounds like a big, empty, PG universe that gives exploration absolutely no meaning. Finding stuff first gets your name on it and that's it.

He never says it's going to be exactly Minecraft, he's talking about a style of play with exploration at the core instead of a linear curated experience.

DayZ is a perfect example of what they're tryin to accomplish, on a far larger scale.
 
This isn't going to be Minecraft in space. From various articles I've read in the past there is no building, no direct crafting. Resource gathering has you selling it to NPC controlled shops to buy upgrades to your ship to continue to fly to the center of the galaxy.

Basically it sounds like a big, empty, PG universe that gives exploration absolutely no meaning. Finding stuff first gets your name on it and that's it.

Exploration doesn't have to have meaning.
 
I think it's a fallacy to assume that because kids like Minecraft now, they will only like things like Minecraft later. Minecraft is like a new version of LEGO. It works because kids have an unadulterated sense of wonder, playfulness, and imagination. That kind of behavior and attitude thrives in a sandbox without structure. I played with LEGO a bunch when I was a kid, but eventually I grew out of it for various reasons and moved on to things that are more structured. I have a feeling a lot of kids who are being raised on Minecraft right now will do the same.
 
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