No Man's Sky – and why the Minecraft generation will reject Call of Duty

I'm confused. I love Minecraft - I reject No Man's Sky. ..And I like CoD.

Impressed by the slipping in of the Xbox example though, he's been well trained by Sony.
 
Show me the gameplay!!!!!

Otherwise you're just howling at the moon to infinity and beyond.

I'm all ready to eat crow over this one, but right now I just don't get why anyone would be hyped for this snooze fest.

They have shown gameplay. You can visit planets and walk around on them and stuff.

Which can be a perfectly fun experience for plenty of players. I don't really care about the shooter mechanics they are adding and such, I can shoot in plenty of games, but very few games allowed to do engagingly explore on a level like this.
 
I'mma go out on a limb and say CoD and Minecraft probably share the same audience or at least there's not as big as a divide between the two like he's saying.
This is pretty much my experience with every kid gamer. In fact, I don't think there is a difference.
 
The way my nephews play Mincraft today is basically how I played games when I was a kid (and how I played Minecraft and Terraria a couple of years ago). I'd spend ages wandering around Hyrule in Ocarina of Time, seeing the sights, playing minigames, and hoping some NPC would say something new or I'd discover some unseen content.

Though I vastly prefer the hand-crafted experiences of Zelda, Demon's Souls, and Nier to procedurally generated stuff.
 
I'm excited for this game, but I don't agree with anything points he made in the interview.
I think his game and the hype around it is getting to his head.
 
This isn't going to be Minecraft in space. From various articles I've read in the past there is no building, no direct crafting. Resource gathering has you selling it to NPC controlled shops to buy upgrades to your ship to continue to fly to the center of the galaxy.

Basically it sounds like a big, empty, PG universe that gives exploration absolutely no meaning. Finding stuff first gets your name on it and that's it.
Not entirely true. You start on the planet alone. Can't make your spaceship to get to the trader NPC's if you can't make it to space. IIRC there are set spots for NPC trade colonoes and space stations
 
For him, the game is about freedom and personal experience in an unknowable cosmos. “We have this galactic map, and when the game starts, the map is completely unexplored,” he says. “As people fly out, they slowly start to fill in some of the detail, but the universe is so vast that they’ll only discover a tiny amount. Everyone will have very different experiences.”

My biggest wish and there making it a fast and open galaxy ready to be discovered.
 
When describing the "bad" way veteran gamers are incentivized, he was sure to use Xbox as the example, not PlayStation or Nintendo. He's on message. Good at PR. Don't be surprised if he ends up a VP or something at SCE, assuming they remain in business.
 
Show me the gameplay!!!!!

Otherwise you're just howling at the moon to infinity and beyond.

I'm all ready to eat crow over this one, but right now I just don't get why anyone would be hyped for this snooze fest.

Same here. I am all for exploring but there has to be fun interactions or puzzle solving. We will see if this game has fun elements or not. Like you....I am highly doubting this game too. Will happily eat crow also if I am wrong also but I just don't see how it is going to live up to the hype.
 
The way my nephews play Mincraft today is basically how I played games when I was a kid (and how I played Minecraft and Terraria a couple of years ago). I'd spend ages wandering around Hyrule in Ocarina of Time, seeing the sights, playing minigames, and hoping some NPC would say something new or I'd discover some unseen content.

Though I vastly prefer the hand-crafted experiences of Zelda, Demon's Souls, and Nier to procedurally generated stuff.

Same here about Zelda but will this have discoveries on the level of a Zelda overworld? The NPCs, the minigames, the secrets, the puzzles, the cool items that you get and figure out what to do with? I highly doubt a small team could accomplish that
 
8 year olds are rejecting call of duty? In what world?
My friend's kid plays Minecraft and Terraria all the time. Guess what else he loves? Call of Duty. This idea that the two cannot co-exist is silly.

Interesting looking game, however.
.

This is one of those occasions where I'm questioning whether game devs/PR/journalists are actually oblivious to the fact that violent media sell insanely well to children of certain age. Or are they simply not mentioning that because they are afraid of some sort of scandal yottaton going off?
 
Open ended versus more curated experience has been two poles the game industry has chased back and forth based on tech or success for as long as I can remember.
 
The way my nephews play Mincraft today is basically how I played games when I was a kid (and how I played Minecraft and Terraria a couple of years ago). I'd spend ages wandering around Hyrule in Ocarina of Time, seeing the sights, playing minigames, and hoping some NPC would say something new or I'd discover some unseen content.

Though I vastly prefer the hand-crafted experiences of Zelda, Demon's Souls, and Nier to procedurally generated stuff.

I know what you mean, but I also think I had a lot more fun with games before I ever heard the word 'content'. There has never been a linear relationship between how much time people spent working on a game and how much fun or how long I enjoy playing it. If the procedural stuff yields interesting and compelling experiences, I'll be happy.
 
Showing you the game is showing you gameplay. What you're ask is for them to show you what you want to do in it, and if they show you the wrong thing you'd just use it as the reason to hate it

I'm not the first, but yes, I fully agree. There's an awful lot of this happening in every thread.
 
I'll enjoy both sides of the spectrum, thanks. But I love his design philosophy and embrace new experiences where I am given the tools to make my own fun. There is room at the table for all approaches.
 
Not entirely true. You start on the planet alone. Can't make your spaceship to get to the trader NPC's if you can't make it to space. IIRC there are set spots for NPC trade colonoes and space stations

From what it sounds like you'll always be started on one of the habitable planets and one that is actually inhabited. So 10% of 10%. That's still many million planets. Odds are good they'll have at least one NPC shop on the planet.

It doesn't sound like you can take raw resources and turn them into ship parts. Maybe you'll have to scavenge parts to start out.

Anyways this game is going the way of Spore. I've lost all hype.
 
The people that want six hour, drag you through a story by your nose action adventure games are the actual niche. Yesterday's demographic, no growth. Welcome to the dustbin of history.

When describing the "bad" way veteran gamers are incentivized, he was sure to use Xbox as the example, not PlayStation or Nintendo. He's on message. Good at PR. Don't be surprised if he ends up a VP or something at SCE, assuming they remain in business.
The viciousness!

Love it.
 
if no mans sky is like minecraft, where i can build my own house and tools, on different planets and survive the night against weird scary creatures with friends, count me in. but if its just me exploring the galaxy alone just to collect resources and i can't invite none of my friends i'm out.
Hope this game turns out to be awesome :/
 
.

This is one of those occasions where I'm questioning whether game devs/PR/journalists are actually oblivious to the fact that violent media sell insanely well to children of certain age. Or are they simply not mentioning that because they are afraid of some sort of scandal yottaton going off?

Sounds like one person's vision of the future that just happens to be wrong.
 
I don't know why everything always has to be so black and white. There are going to be kids who will enjoy this stuff with a passion, there will be kids who continue to want that visceral CoD type game, and there will be kids who love both. I agree that Minecraft's "do whatever you want" sandbox mentality will continue to become more popular, but that doesn't necessarily mean the end of the more traditional, linear games. Call of Duty as a specific entity and its influence will wane, but there's a host of other reasons why that will happen.
 
Noooo!

MUST.

HAVE.

ACHIEVEMENTS/TROPHIES!

...

...

...

...

...

I really do like achievements and trophies though. Ugh. I used to not care about them. Am I part of the problem?
 
Call of Duty type games aren't going anywhere. There's room for both.

Exactly, there's room in gaming for all kinds of experiences.

It's likely that CoD is going to decline in popularity no matter what.. but as someone who enjoys twitchy shooters I hope they never die.
 
I don't know why everything always has to be so black and white. There are going to be kids who will enjoy this stuff with a passion, there will be kids who continue to want that visceral CoD type game, and there will be kids who love both. I agree that Minecraft's "do whatever you want" sandbox mentality will continue to become more popular, but that doesn't necessarily mean the end of the more traditional, linear games. Call of Duty as a specific entity and its influence will wane, but there's a host of other reasons why that will happen.

Precisely. It is not a matter of one replacing the other. We have both and will continue to do so. Trees have many branches and that is how gaming will stay.
 
I don't know why everything always has to be so black and white. There are going to be kids who will enjoy this stuff with a passion, there will be kids who continue to want that visceral CoD type game, and there will be kids who love both. I agree that Minecraft's "do whatever you want" sandbox mentality will continue to become more popular, but that doesn't necessarily mean the end of the more traditional, linear games. Call of Duty as a specific entity and its influence will wane, but there's a host of other reasons why that will happen.

^^^ This is spot on.
 
Why not? What's stopping you? Going from one planet to another doesn't seem to take very long and once you're actually on a planet, you're free to do what you want.

Well you can walk around, ogle the scenery, shoot stuff and scan for resources. But i get what the dev is saying.
 
I'll enjoy both sides of the spectrum, thanks. But I love his design philosophy and embrace new experiences where I am given the tools to make my own fun. There is room at the table for all approaches.

Are you going to have tools to make your own fun though? We are going to have to wait and see. There are already tons of games that you can run around in and explore....we aren't sure yet if the core gameplay of this one will actually set it apart from the others. The concept is awesome but will the gameplay be?
 
Kids who play MC don't play CoD?

Yeah, okay. Whatever you say, mate.

Exactly. ;) My previous post may not have done a good job getting my point across. But I don't see why I cant like achievements/trophies and linear/structured narratives and also like free-form games depending on my mood.

I suppose there might be a case to be made that a real generational shift in tastes is underway. Is there any way to quantify that other than game sales numbers though?
 
No I think he has a point. Of course the the title of the article is pretty inflammatory, and I don't think 'linear' games will go away. I just think more open ended games will continue to grow and become a much more prominent thing in the industry.
 
Are you going to have tools to make your own fun though? We are going to have to wait and see. There are already tons of games that you can run around in and explore....we aren't sure yet if the core gameplay of this one will actually set it apart from the others. The concept is awesome but will the gameplay be?

That is the question, isn't it? But exploring how and where you want, while surviving, gathering and upgrading seems to be what they are going for based on what we know. In which sense, doing what you want might be limited. But I still love the concept and can't wait until that side of things is actually revealed.
 
I actually wonder if there's always been a sort of duality there and it's why dragging something open ended to the more linear spectrum (and in theory vice versa) is a huge mistake in attempting to garner more sales, as many people really DO want an open ended experience that leaves them free to screw around. Final Fantasy was rarely ever all that open, but there sure seemed to be a lot more backlash to XIII than XII, and something like Dark Souls becomes a cult hit while Metroid languishes when trying to become too linear. Nevermind how within the hardcore space Skyrim was a colossal success, and their prior games Fallout 3 and Oblivion did pretty damn well too.

Actually, if anything I wonder if the person who wants a linear, rail roaded experience is the REAL niche. CoD does crazy well, but a lot of that is due to MP and word of mouth/marketing, for each success game after CoD4 the SP seemed to be less and less of a big deal, to the point where some swear it's vestigial despite being half the reason CoD4 caught so much attention.

I like both, but I much prefer open world. And for some reason games that try to give you the illusion of being open world but really aren't once you get over the illusion and realize it's still railroaded.. something about that tends to disappoint me so much that it takes away from the game (Witcher 2 and Deus Ex Human Revolution I'm looking at you. Hell, with Deus Ex when I realized that it wasn't really open world, that you couldn't just travel between each city on a whim and you had to do all quests before you went to the next one... it was such a disappointment I never got past the first city. And overall I was finding it an excellent game. Just something about that really brought me down. To be fair I don't think that was the only reason i stopped, but it did put a major damper on the game for me. Witcher 2 I at least was prepared by talking to people before playing it but I think it's one reason I didn't get as immersed in it as say Skyrim).

I mean No Man's Sky sounds absolutely perfect, so does H1Z1. Both for the fact they sound like they just throw you in the world, give you options on what you can do, and tell you, "Survive. Advance, do it however you think you can... we're not going to tell you how. We're just going to give you tools and rules that you have to consider when surviving/advancing" No Man's Sky does give you a, "And if you want go find out this mystery but you can just play it as an exploration simulator if you like".

I do like Skyrim and Fallout though. And being given some quests to give me goals to do. But still allow me to do things in whatever order I wish (even when it's not realistic.... hey, this event is happening right now but sure you can go spend weeks doing other stuff first).

Five posts in and the shit posting has already started.

Can we seriously just stop with it, it's fucking annoying that in every single thread I go into about this game someone is saying the same thing over and over and over and over and over again.

We get it, you're not hyped, you're not interested. Now shut up and move on.

Thank you. Why don't these people just realize they're not interested and go pay attention to other games? I don't go into every thread about any sports game asking people why are they interested in it when I don't see the point.
 
When describing the "bad" way veteran gamers are incentivized, he was sure to use Xbox as the example, not PlayStation or Nintendo. He's on message. Good at PR. Don't be surprised if he ends up a VP or something at SCE, assuming they remain in business.

Xbox was the one who created the achievements system that we know now so I'm not sure what the problem is, console warrior.
 
No I think he has a point. Of course the the title of the article is pretty inflammatory, and I don't think 'linear' games will go away. I just think more open ended games will continue to grow and become a much more prominent thing in the industry.

Yeah this is what I think too. I wouldn't want a world without linear story driven games, I'm the type of person who is at a loss and doesn't really enjoy games requiring the use of my own creativity (Minecraft) and I'm not too interested in No Man's Sky because of this. On my first impression it seems strongly like the type of game where I'll be like "oh cool, I can fly around", fly to a bunch of planets and then put it down and go back to whatever JRPG I was playing at the time.
 
I actually wonder if there's always been a sort of duality there and it's why dragging something open ended to the more linear spectrum (and in theory vice versa) is a huge mistake in attempting to garner more sales, as many people really DO want an open ended experience that leaves them free to screw around. Final Fantasy was rarely ever all that open, but there sure seemed to be a lot more backlash to XIII than XII, and something like Dark Souls becomes a cult hit while Metroid languishes when trying to become too linear. Nevermind how within the hardcore space Skyrim was a colossal success, and their prior games Fallout 3 and Oblivion did pretty damn well too.

Actually, if anything I wonder if the person who wants a linear, rail roaded experience is the REAL niche. CoD does crazy well, but a lot of that is due to MP and word of mouth/marketing, for each success game after CoD4 the SP seemed to be less and less of a big deal, to the point where some swear it's vestigial despite being half the reason CoD4 caught so much attention.

This is really a me-too industry. Every major player in the industry seems to want a heavily online focused, linear First person military shooter, a linear, Hollywood style Third person action game with online components and a open world GTA inspired game to fill out their portfolio.

They are all chasing the same markets essentially. Scared to branch out. And they spin their wheels endlessly trying to replicate the same success the pioneers had and get frustrated when they more often then not come up short.

Forgetting that their are markets out their that clearly remained untapped but not unproven. And that maybe the markets and styles of games they think are the lifeblood of the industry arent the total panaceas they think they are.
 
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Preach it, brother.

I like this post, but next time can you make Roman look really strong?
 
Are you going to have tools to make your own fun though? We are going to have to wait and see. There are already tons of games that you can run around in and explore....we aren't sure yet if the core gameplay of this one will actually set it apart from the others. The concept is awesome but will the gameplay be?

I'm expecting the basic mechanics to be pretty simple. Some have said they think of it as Minecraft in space (sans, um, crafting). That's more or less where I'm setting the bar for gameplay mechanics: simple stuff for mining, combat, space combat, etc., with just enough meat there for it to work. Just as Minecraft was really about building, with combat a footnote, I'm expecting NMS to be about exploration, with simple combat and other mechanics in there as well.

I don't think a team this small can pull off a whole lot more than that.
 
This isn't going to be Minecraft in space. From various articles I've read in the past there is no building, no direct crafting. Resource gathering has you selling it to NPC controlled shops to buy upgrades to your ship to continue to fly to the center of the galaxy.

Basically it sounds like a big, empty, PG universe that gives exploration absolutely no meaning. Finding stuff first gets your name on it and that's it.


I get that. Still excited for it. Though yeah, it would have been cooler if it had a real crafting system (that was a disappointment when I read that you just gather materials to sell). That's not the only element I'm excited for.
 
I don't know why everything always has to be so black and white. There are going to be kids who will enjoy this stuff with a passion, there will be kids who continue to want that visceral CoD type game, and there will be kids who love both. I agree that Minecraft's "do whatever you want" sandbox mentality will continue to become more popular, but that doesn't necessarily mean the end of the more traditional, linear games. Call of Duty as a specific entity and its influence will wane, but there's a host of other reasons why that will happen.

peter-molyneux-awkward.gif


I'm expecting the basic mechanics to be pretty simple. Some have said they think of it as Minecraft in space (sans, um, crafting). That's more or less where I'm setting the bar for gameplay mechanics: simple stuff for mining, combat, space combat, etc., with just enough meat there for it to work. Just as Minecraft was really about building, with combat a footnote, I'm expecting NMS to be about exploration, with simple combat and other mechanics in there as well.

I don't think a team this small can pull off a whole lot more than that.


No Mans Sky II: BUILD SHIT.
 
My biggest criticsm of NMS remains the draw distance.

As someone that can remember some of his fondest moments being those of exploration far cry 1 or grand theft auto or the awe of coming out of the sewers in Oblivion or coming out of the shelter in Fallout 3 and just realizing I can go practically anywhere and can see the vast horizon. I am missing that awe in NMS. I feel like I am in a world of persistent fog that has some cool stuff in my immediate surroundings but their is no awe factor for me yet.

I want to be able to climb a peak in the game and see miles of an alien planet. Not just distant fog and a short viewing area.

If this is an exploration game the awe factor is going to need to be there for me. Probably going to have to hold out for the Pc version for that though.
 
I'm expecting the basic mechanics to be pretty simple. Some have said they think of it as Minecraft in space (sans, um, crafting). That's more or less where I'm setting the bar for gameplay mechanics: simple stuff for mining, combat, space combat, etc., with just enough meat there for it to work. Just as Minecraft was really about building, with combat a footnote, I'm expecting NMS to be about exploration, with simple combat and other mechanics in there as well.

I don't think a team this small can pull off a whole lot more than that.

This is probably a pretty accurate assumption, as far as I can tell. I wouldn't expect flight simulator style space combat, or complex FPS mechanics (cover shooting, strafing, halo style jumping, in depth combat AI, etc.).

None of which dampens my excitement for this game. I had a lot of fun with the shooting parts of Oregon Trail back in the day, so maybe I'm just not that picky. :)
 
I get that. Still excited for it. Though yeah, it would have been cooler if it had a real crafting system (that was a disappointment when I read that you just gather materials to sell). That's not the only element I'm excited for.

They said the crafting elements are fairly simple, but its definitely more than just that. They mentioned combining resources.
 
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