Black Mantis
Member
I really hope they pull this of successfully, as it sounds perfect for me.
Show me the gameplay!!!!!
Otherwise you're just howling at the moon to infinity and beyond.
I'm all ready to eat crow over this one, but right now I just don't get why anyone would be hyped for this snooze fest.
This is pretty much my experience with every kid gamer. In fact, I don't think there is a difference.I'mma go out on a limb and say CoD and Minecraft probably share the same audience or at least there's not as big as a divide between the two like he's saying.
Minecraft has sold some 20 odd million copies, that's not a 'niche'.
Not entirely true. You start on the planet alone. Can't make your spaceship to get to the trader NPC's if you can't make it to space. IIRC there are set spots for NPC trade colonoes and space stationsThis isn't going to be Minecraft in space. From various articles I've read in the past there is no building, no direct crafting. Resource gathering has you selling it to NPC controlled shops to buy upgrades to your ship to continue to fly to the center of the galaxy.
Basically it sounds like a big, empty, PG universe that gives exploration absolutely no meaning. Finding stuff first gets your name on it and that's it.
For him, the game is about freedom and personal experience in an unknowable cosmos. We have this galactic map, and when the game starts, the map is completely unexplored, he says. As people fly out, they slowly start to fill in some of the detail, but the universe is so vast that theyll only discover a tiny amount. Everyone will have very different experiences.
Show me the gameplay!!!!!
Otherwise you're just howling at the moon to infinity and beyond.
I'm all ready to eat crow over this one, but right now I just don't get why anyone would be hyped for this snooze fest.
The way my nephews play Mincraft today is basically how I played games when I was a kid (and how I played Minecraft and Terraria a couple of years ago). I'd spend ages wandering around Hyrule in Ocarina of Time, seeing the sights, playing minigames, and hoping some NPC would say something new or I'd discover some unseen content.
Though I vastly prefer the hand-crafted experiences of Zelda, Demon's Souls, and Nier to procedurally generated stuff.
8 year olds are rejecting call of duty? In what world?
.My friend's kid plays Minecraft and Terraria all the time. Guess what else he loves? Call of Duty. This idea that the two cannot co-exist is silly.
Interesting looking game, however.
There are also hints of some sort of darker threat lurking out there in space.
The way my nephews play Mincraft today is basically how I played games when I was a kid (and how I played Minecraft and Terraria a couple of years ago). I'd spend ages wandering around Hyrule in Ocarina of Time, seeing the sights, playing minigames, and hoping some NPC would say something new or I'd discover some unseen content.
Though I vastly prefer the hand-crafted experiences of Zelda, Demon's Souls, and Nier to procedurally generated stuff.
Showing you the game is showing you gameplay. What you're ask is for them to show you what you want to do in it, and if they show you the wrong thing you'd just use it as the reason to hate it
Not entirely true. You start on the planet alone. Can't make your spaceship to get to the trader NPC's if you can't make it to space. IIRC there are set spots for NPC trade colonoes and space stations
Impressed by the slipping in of the Xbox example though, he's been well trained by Sony.
The people that want six hour, drag you through a story by your nose action adventure games are the actual niche. Yesterday's demographic, no growth. Welcome to the dustbin of history.
The viciousness!When describing the "bad" way veteran gamers are incentivized, he was sure to use Xbox as the example, not PlayStation or Nintendo. He's on message. Good at PR. Don't be surprised if he ends up a VP or something at SCE, assuming they remain in business.
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This is one of those occasions where I'm questioning whether game devs/PR/journalists are actually oblivious to the fact that violent media sell insanely well to children of certain age. Or are they simply not mentioning that because they are afraid of some sort of scandal yottaton going off?
Call of Duty type games aren't going anywhere. There's room for both.
I don't know why everything always has to be so black and white. There are going to be kids who will enjoy this stuff with a passion, there will be kids who continue to want that visceral CoD type game, and there will be kids who love both. I agree that Minecraft's "do whatever you want" sandbox mentality will continue to become more popular, but that doesn't necessarily mean the end of the more traditional, linear games. Call of Duty as a specific entity and its influence will wane, but there's a host of other reasons why that will happen.
I don't know why everything always has to be so black and white. There are going to be kids who will enjoy this stuff with a passion, there will be kids who continue to want that visceral CoD type game, and there will be kids who love both. I agree that Minecraft's "do whatever you want" sandbox mentality will continue to become more popular, but that doesn't necessarily mean the end of the more traditional, linear games. Call of Duty as a specific entity and its influence will wane, but there's a host of other reasons why that will happen.
Why not? What's stopping you? Going from one planet to another doesn't seem to take very long and once you're actually on a planet, you're free to do what you want.
I'll enjoy both sides of the spectrum, thanks. But I love his design philosophy and embrace new experiences where I am given the tools to make my own fun. There is room at the table for all approaches.
Kids who play MC don't play CoD?
Yeah, okay. Whatever you say, mate.
Are you going to have tools to make your own fun though? We are going to have to wait and see. There are already tons of games that you can run around in and explore....we aren't sure yet if the core gameplay of this one will actually set it apart from the others. The concept is awesome but will the gameplay be?
I actually wonder if there's always been a sort of duality there and it's why dragging something open ended to the more linear spectrum (and in theory vice versa) is a huge mistake in attempting to garner more sales, as many people really DO want an open ended experience that leaves them free to screw around. Final Fantasy was rarely ever all that open, but there sure seemed to be a lot more backlash to XIII than XII, and something like Dark Souls becomes a cult hit while Metroid languishes when trying to become too linear. Nevermind how within the hardcore space Skyrim was a colossal success, and their prior games Fallout 3 and Oblivion did pretty damn well too.
Actually, if anything I wonder if the person who wants a linear, rail roaded experience is the REAL niche. CoD does crazy well, but a lot of that is due to MP and word of mouth/marketing, for each success game after CoD4 the SP seemed to be less and less of a big deal, to the point where some swear it's vestigial despite being half the reason CoD4 caught so much attention.
Five posts in and the shit posting has already started.
Can we seriously just stop with it, it's fucking annoying that in every single thread I go into about this game someone is saying the same thing over and over and over and over and over again.
We get it, you're not hyped, you're not interested. Now shut up and move on.
When describing the "bad" way veteran gamers are incentivized, he was sure to use Xbox as the example, not PlayStation or Nintendo. He's on message. Good at PR. Don't be surprised if he ends up a VP or something at SCE, assuming they remain in business.
No I think he has a point. Of course the the title of the article is pretty inflammatory, and I don't think 'linear' games will go away. I just think more open ended games will continue to grow and become a much more prominent thing in the industry.
I actually wonder if there's always been a sort of duality there and it's why dragging something open ended to the more linear spectrum (and in theory vice versa) is a huge mistake in attempting to garner more sales, as many people really DO want an open ended experience that leaves them free to screw around. Final Fantasy was rarely ever all that open, but there sure seemed to be a lot more backlash to XIII than XII, and something like Dark Souls becomes a cult hit while Metroid languishes when trying to become too linear. Nevermind how within the hardcore space Skyrim was a colossal success, and their prior games Fallout 3 and Oblivion did pretty damn well too.
Actually, if anything I wonder if the person who wants a linear, rail roaded experience is the REAL niche. CoD does crazy well, but a lot of that is due to MP and word of mouth/marketing, for each success game after CoD4 the SP seemed to be less and less of a big deal, to the point where some swear it's vestigial despite being half the reason CoD4 caught so much attention.
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Preach it, brother.
Are you going to have tools to make your own fun though? We are going to have to wait and see. There are already tons of games that you can run around in and explore....we aren't sure yet if the core gameplay of this one will actually set it apart from the others. The concept is awesome but will the gameplay be?
This isn't going to be Minecraft in space. From various articles I've read in the past there is no building, no direct crafting. Resource gathering has you selling it to NPC controlled shops to buy upgrades to your ship to continue to fly to the center of the galaxy.
Basically it sounds like a big, empty, PG universe that gives exploration absolutely no meaning. Finding stuff first gets your name on it and that's it.
Minecraft has sold some 20 odd million copies, that's not a 'niche'.
I don't know why everything always has to be so black and white. There are going to be kids who will enjoy this stuff with a passion, there will be kids who continue to want that visceral CoD type game, and there will be kids who love both. I agree that Minecraft's "do whatever you want" sandbox mentality will continue to become more popular, but that doesn't necessarily mean the end of the more traditional, linear games. Call of Duty as a specific entity and its influence will wane, but there's a host of other reasons why that will happen.
I'm expecting the basic mechanics to be pretty simple. Some have said they think of it as Minecraft in space (sans, um, crafting). That's more or less where I'm setting the bar for gameplay mechanics: simple stuff for mining, combat, space combat, etc., with just enough meat there for it to work. Just as Minecraft was really about building, with combat a footnote, I'm expecting NMS to be about exploration, with simple combat and other mechanics in there as well.
I don't think a team this small can pull off a whole lot more than that.
I'm expecting the basic mechanics to be pretty simple. Some have said they think of it as Minecraft in space (sans, um, crafting). That's more or less where I'm setting the bar for gameplay mechanics: simple stuff for mining, combat, space combat, etc., with just enough meat there for it to work. Just as Minecraft was really about building, with combat a footnote, I'm expecting NMS to be about exploration, with simple combat and other mechanics in there as well.
I don't think a team this small can pull off a whole lot more than that.
I get that. Still excited for it. Though yeah, it would have been cooler if it had a real crafting system (that was a disappointment when I read that you just gather materials to sell). That's not the only element I'm excited for.