RPCS3 Is A New PS3 Emulator, Still In Early Stage, Boots Commercial Game

Only a matter of time till they have uncharted and the last of us calliber games running .

That is scary! 0_0

I didn't think this was even close to possible yet. Maybe in 5 years or so but shit, by next year we could possibly see all PS3 games run on this emulator.
 
I'm sure that's just Vsynced, unlocked fps would be higher. Still, it's only a very basic language select screen, it's not really doing anything more advanced than many of the other games which already go to menu. This won't be going in game anytime soon.

It's a start.
 
I'm sure that's just Vsynced, unlocked fps would be higher. Still, it's only a very basic language select screen, it's not really doing anything more advanced than many of the other games which already go to menu. This won't be going in game anytime soon.

Greatness starts from small beginnings .
 
That is scary! 0_0

I didn't think this was even close to possible yet. Maybe in 5 years or so but shit, by next year we could possibly see all PS3 games run on this emulator.

Remember how long PCSX2 took?

It started development in 2001 and it took YEARS to get most games in a playable state.
 
Remember how long PCSX2 took?

It started development in 2001 and it took YEARS to get most games in a playable state.

No, you were right the first time. 5 years.

Heh, I guess so. XD

Although, if you think about it, starting a project like that in 2001 is a little different than starting a project in 2013/2014 right?

I mean, technology in the last 5 years for example has changed so much. I assume working on this kind of project NOW will only finish sooner than the years it took to finish PCSX2 right?
 
I mean, technology in the last 5 years for example has changed so much. I assume working on this kind of project NOW will only finish sooner than the years it took to finish PCSX2 right?

Quite the contrary, everything got more complicated.
Though I estimate I will be playing Disgaea quite comfortably on my PC sometime in 2016.
 
Nice progress, will try out this emulator next summer when I have a oc'd hexacore i7 pc, hopefully able to run some psn games.

That is scary! 0_0

I didn't think this was even close to possible yet. Maybe in 5 years or so but shit, by next year we could possibly see all PS3 games run on this emulator.

Are there any 3D games running yet? One thing to have a game boot to its menu, another thing to have it actually running, and a completely different thing to have it run at decent speeds and having it bug and glitch free witch will be an ongoing, decade long fight if Dolphin and PCSX2 are anything to go by.
 
It's a start.

Greatness starts from small beginnings .

Yes, but Watch Dogs is a long way in the future, there will be plenty of other games to go in game before then.

How does one even test PS3 games? Don't they get dumped as apk files or something akin? Or is that just homebrew/downloadables? I wonder what formats the emulator covers.

PS3 disc games just rip as a folder of files, RPCS3 supports that (as do CFW PS3s). You can also install PKGs straight to the emulator as you would on a PS3.
 
Development time speculation sounds useless to me. Contributions and people taking the initiative develop these things, not an arbitrary amount of years passing by. Reminds me when people say it will take months/years for some games to get modded when it's more due to the lack of interest.

Not to mention emulators tend to be the sort of software that makes giant strides as soon as most common instructions/methods are implemented and a good amount of software starts to boot.
 
The time depends on the people who are developing the emulator, or have interest in helping, the best answer is, when it's done.
 
Are there any 3D games running yet? One thing to have a game boot to its menu, another thing to have it actually running, and a completely different thing to have it run at decent speeds and having it bug and glitch free witch will be an ongoing, decade long fight if Dolphin and PCSX2 are anything to go by.
N64 emulation still has issues too, which kind of surprised me.
 
N64 emulation still has issues too, which kind of surprised me.

Is Project 64 not open source? Or did it become open source only recently?

PCSX2, PPSSPP, Retroarch, and Dolphin have benefitted heavily by being open source projects. It's why their compatibility is so high.
 
I think you're underestimating the overhead of emulation.

That plus the raw peak performance of Cell is not weak even by today's standards. It doesen't matter that it can only put a fraction of that to use in games, you still need to emulate the whole CPU at equal performance.

And that's only the performance side of things. Reverse engineering the GPU part could be immensely difficult when it gets to the details. This was very tricky even in the emulation of the first Xbox (and part of the reason why we still don't have a proper Xbox emulator).
 
I think you are vastly overstimating how powerful the original hardware is.
The challenge comes mostly from understanding how it works and reverse-engineer it, not from matching the performances.

My computer is several times as powerful as a PS2. Still can't run Shadow of the Colossus smoothly.

N64 emulation still has issues too, which kind of surprised me.

In another thread someone was saying they wanted to make a small PC for PS2&Wii/GC emulation and asked for parts. I said it'd be cheaper and look better to actually buy a PS2 and Wii and got shouted down by people claiming the emulators was fine. Guy won't be able to play Ace Combat, Rebel Strike, Red Steel and many other big titles.
 
That plus the raw peak performance of Cell is not weak even by today's standards. It doesen't matter that it can only put a fraction of that to use in games, you still need to emulate the whole CPU at equal performance.

And that's only the performance side of things. Reverse engineering the GPU part could be immensely difficult when it gets to the details. This was very tricky even in the emulation of the first Xbox (and part of the reason why we still don't have a proper Xbox emulator).

Im starting to think we aren't getting the full story on Xbox stuff, based on what I know leaked to the modding community years ago. Im talking the entire source code to the Xbox, not just bios code like I thought initially. That would help a great deal in documenting some of the oddities, even if it doesnt get them all the way.
 
I think you're underestimating the overhead of emulation.
Eh, no. I'm not.
In fact I'm saying what I'm saying *after* accounting for it.

My computer is several times as powerful as a PS2. Still can't run Shadow of the Colossus smoothly.
Well, mine can. With standards that surpass by far how it used to run on the original hardware too, it should be pointed.
And PCSX2 isn't even exactly the most accomplished/polished emulator around.
 
Eh, no. I'm not.
In fact I'm saying what I'm saying *after* accounting for it.


Well, mine can. With standards that surpass by far how it used to run on the original hardware too, it should be pointed.
And PCSX2 isn't even exactly the most accomplished/polished emulator around.

Higher fps? Does it still look like the original?

Edit, I checked out a Youtube video, looks like it runs at 1080p @ 60 fps. Some weird artefacts probably due to how the dev manipulated the PS2's hardware to get HDR effects which looked pretty wonky on the emulator.(Or maybe just YT compression messing with the video)
 
Higher fps? Does it still look like the original?

Edit, I checked out a Youtube video, looks like it runs at 1080p @ 60 fps.
I actually run it at 2048x1792 (4X native resolution) @60fps, but yes, that's the idea.

It's also worth noting that despise even the Gamecube being more powerful than a PS2, Dolphin emulates the Wii with better performances than it. So it's obviously not always a 1:1 ratio between the original hardware and the performances you can get out of an emulator. As I said it's typically more of an engineering issue (knowing what to emulate and how) rather than matching it with the hardware.
 
Oh nice I wasn't thinking anyone would be testing it. I figure that'd be a nice early target to go for since the game is relatively simple.
Edit: Went through the trouble of learning to compile everything and then I realize I don't know how i'm going to rip my games. Is there anyways to get some of PSN stuff to my PC somehow?
 
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