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How was the series in the past? I just don't understand these arguments. We haven't had "classic" Halo since 2007. What was Reach and Halo 4? Attempts to evolve the gameplay that ultimately didn't work.
ADS being shoehorned into the game isn't evolving it. Some would argue it detracts from the series, trying to cater to a group of players from other series who probably wouldn't come.
It's not about the series in the past. It's about changing what made Halo, Halo. Look at CE to Halo 2 or Halo 3. Now fans of each will argue why they liked whichever one, but aside from slight changes to movement speed, jump/damage, new weapons and vehicles, and new gametypes, the only major changes to gameplay were things like dual wielding, boardable vehicles, equipment etc. Now look at Reach and Halo 4. Why does no one bring those up? People say, keep playing Halo 2 or CE or 3 if you don't like where Halo 5 is headed. Why can't I say, you got two newer games of evolved gameplay, keep playing Reach or Halo 4.
If it were me, the first thing I'd do is cut ADS/Smart Scope. It's unnecessary to the gameplay. It's slow, cumbersome, clunky to come out of sprint or clamber, reduces peripheral vision and creates blind spots, and just doesn't even fit with story canon.
I'd also cut sprint. The nerfs don't help. Coupled with thruster, it's even easier to avoid firefights and encounters because you can thrust and get out of the enemies sight and just hoof it somewhere else and heal. The only difference is, now you have unlimited sprint, but have to wait an extra 2-3 seconds for white bar to go down before shields recharge.
I would up base movement to compensate because you till move painfully slow when not sprinting or using thrust. Ground and Pound I have a feeling will break flow just like jet pack when people get the intricacies down. As we get more maps, open maps, different elevations, were going to see it used as a means of map traversal, just watch. Was barely used by me or others aside from a few cheap kills. Can be removed with no detraction to gameplay. Same goes for the sprint dash. Seems superfluous to add something hardly anyone uses at all. Sprint charge needs to go because it really messes up assassinations while sprinting, and it takes away from the gunplay. Some guy is sprinting and saw you first, before you can even get a shot off, you're killed from behind/sides of you lost all your shields instantly. Clamber I like, I do feel there was no reason left to even jump in the game anymore. Hardly any trick jumps, crouch jump areas at all. Just automatic clamber over everything.
I had fun with the beta, but I'm just saying, these things will pester me as time goes on. The same happened with Reach and Halo 4. People said Reach was the evolution the series needed, was fun as hell during beta. Halo 4 same thing. While people identified possible problems, it wasn't until actual launch that most got their hands on it and saw it wasn't really fun. This upcoming beta will be the real test. 3 weeks with only MCC owners/Halo fans.
Co-signed
People just dont get that they already messed with Halo to many times and thats why everyone left. A return to it's roots IS evolving. Why can't there just be a classic zoom option?