Honestly, DA1 with an Arcane Warrior and any remote amount of party planning isn't even Press X to Win, it's just Sit There and Win.
I've been replaying the games in order to remember choices for the Keep and I'm in the same boat of thought that DA1 is absolute shit compared to 2. I give some wiggle room to Awakening, but fuck the core game so much.
- In both games, combat is trash, and it's also trash in pretty much any Bioware game. But wait, hey! At least it's not Baldur's Gate where most of a fight is spent missing at the enemy.
- I'd like to remind people that some maps in DA1 are also victims of recycling -- it wasn't just a problem in DA2. However, instead of being small partitioned areas creating a segregated zone out of a larger dungeon template it's just a big pile of weaving hallways leading to big rooms, sometimes blocked by rocks. DA2 at least keeps dungeons small so you can move on and nothing feels like it's overstaying its welcome.
- Don't even get me started on DA1's exterior areas. Like the forests, Ostagar, etc. If you're going to set the game up so that I need to go everywhere and touch all the interactive nodes to do everything while forcing me to run around spinning the camera trying to identify routes, I'll spend more time looking than playing. I'd take DA2's hallways any day of the week.
- The Bioware Template is SO BAD in DA1. It's the do four things by going to four places, each one being a city with a hub leading to the main quest for the zone at the end, with the hub being the spot where you get all the other quests to solve on the way to the end of the zone's main quest. DA2 diverts and ends up having a more slice of life kind of scope since most of the time you're working in Kirkwall, and I can appreciate that. DA2 isn't about saving the world or the country, it's about your city and the mark you make.
Awakening gets credit in this department because the scope is cut back and while it uses a portion of the template to force me in three directions, at least the main zones, barring the huge open forest zone are easily navigated. I almost feel like this could benefit from an info graphic similar to the "modern corridor shooter vs. Doom" map thing, because while complexity is nice, a sloppy giant map is detrimental.
- The characterization for your personal character and your party is much better in 2. I feel like most of the thread will be about this, in the end. I can understand why people would bash on DA2 for the opposite reasons I'm bashing on DA1, but defending the characters of DA1 feels impossible.