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Naughty Dog won't push Uncharted 4 to 60fps if it compromises player experience

Slowdive

Banned
Talking in the latest issue of EDGE, Straley confirmed that the team locked Uncharted 4's frame rate at 30fps for last month's demo, but revealed that the game is actually running "above 30" frames per second.

"We're actually above 30, but we locked it [for the demo], Straley explained. "We're going to do whatever it takes to make the game we want to make. If it means we could go for 60 but lose something that would really impact the player's experience, then it's our choice as developers to say, 'Well, we're going to go for the experience over the 60 frames.'"

EDGE states that a debug station visible on the floor showed that the game was running at 37fps.

http://www.videogamer.com/ps4/uncha...0fps_if_it_compromises_player_experience.html
 
Seemed to be clear they were never going to hit it with the early promises anyway. Doubt any but the extreme Sony faithful bought it.
 
As others said in the other thread, this is definite PR to lessen the blow back when they announce the game is 30fps. Expect more of these types of quotes all the way up to release.
 
Uncharted games have always been more about the visuals than silky smooth gameplay and I honestly don't think the previous games suffered from poor frame rate.
 
Having visuals like that at 60 FPS might work for a short reveal trailer, but maybe not for an entire game. Like I said before, if they manage to get to 60 with that kind of visual quality, I would be hugely impressed.

Not apologizing here for ND though, if you get out there and say that you aim for 60 FPS and then show a 30 FPS demo and then suggest you might stick to 30 FPS all the way, then it's kinda shitty.
 
But reducing the framerate by half does compromise the player experience...

...So does insisting on 60fps if you can't do what you want to do for your game in 16ms/frame. What they're saying is that they'll plump for a lower framerate as the lesser of two evils rather than cut back on per frame workload that enables their design goals.
 
For Christ's fucking sake, before the hyperbole-preorder-cancelled-unplayable-slideshow parade comes in to overreact about how they are so not playing this game ever, let Naughty Dog make whatever game, however they want. No one's holding you at gunpoint to buy it.

Yup.

Not taking this as conformation of anything but if the current visuals wont reach 60 then thats kind of a failure on ND's part.
You mean the current visuals from a work in progress unstable pre-alpha? They've already failed huh.
 
60 fps in a fast paced action/shooter game > Chest hair moving in the wind.
But i understand that now Uncharted has the pedigree of being the go-to graphical showcase for playstation.
 
Might as well skip it and wait for Uncharted 4 Remastered.

I wish I did that for TLoU. I would have enjoyed it so much more. 30fps is just not even an option in that game as far as I'm concerned.
 
Eh I hope they push the visuals as far as possible. I mean it is good it is already running above 30 fps, but they should have been wary of overpromising. Again, however, I prefer 30 fps with better graphcis.
 
It's gonna be 30 and that's ok. Still funny people actually though this would run at 60 on the first reveal with those graphics.
 
I would really not be unhappy about it not making 60 personally, assuming it doesn't. I've been in favor of pushing the graphics to the limit @ 30 since the game was announced.

Seemed to be clear they were never going to hit it with the early promises anyway.


I'm not sure if I'd say it was ever obvious, many people seemed very confident they would get there. ND as a studio has a very favorable reputation on the technical front. They still can get there depending on what they want to sacrifice to do it, graphically. I have a feeling at this point, though, that a visible downgrade on their "graphical flagship" series would be a pretty serious PR blow.

The most interesting part of this for me personally will be the reaction of the fanbase. With 60fps TLOU and the news of the 60 target for UC4, I feel people were being pretty passionate about that technical aspect of it all. Will be interesting to find out how much of this enthusiasm was genuine and how much was fueled by system wars stuff, consciously or not, and whether it will then die down as we see a lot of high profile games not make that target refresh rate.
 
Unlock the frame rate I say. Second Son felt better with unlocked frame rate. I think it's the way to go this gen if you can't hit 60.
 
I rather want locked 60 fps and I'm perfectly happy to sacrifice some graphical whistles and bells for that, but I guess that hampers the 'experience'. But that's not happening this gen. Having said that, I prefer a locked 30 over a fluctuating framerate between 30-60.
 
I would really not be unhappy about it not making 60 personally, assuming it doesn't. I've been in favor of pushing the graphics to the limit @ 30 since the game was announced.





I'm not sure if I'd say it was ever obvious, many people seemed very confident they would get there. ND as a studio has a very favorable reputation on the technical front. They still can get there depending on what they want to sacrifice to do it, graphically. I have a feeling at this point, though, that a visible downgrade on their "graphical flagship" series would be a pretty serious PR blow.

The most interesting part of this for me personally will be the reaction of the fanbase. With 60fps TLOU and the news of the 60 target for UC4, I feel people were being pretty passionate about that technical aspect of it all. Will be interesting to find out how much of this enthusiasm was genuine and how much was fueled by system wars stuff, consciously or not, and whether it will then die down as we see a lot of high profile games not make that target refresh rate.
I am curious about this too. You would imagine those pretty passionate people to be pretty disappointed about a 30fps lock.
Most other movies run at 24 FPS so this is an improvement.
Subtle and beautiful.
 
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