The game won't be 60fps at all, they are wizards but come on. A stable 30fps is probably what we are going to have.
If playing it on the PS4 was the first time I'd experienced it, it would have been mind blowing no doubt. Having played it on PS3, then again on PS4, the impact is significantly lessened, because other than improved frame rate and resolution, it's exact the same game, and the wow factor of the 60fps quickly wears off. It's not a twitch shooter, so the 60fps isn't a game changer for me. It looks nicer, but it's not some revelation. The most important aspect is that the core game is great regardless, without putting such significance on 30 vs 60; if anything 60fps made the multiplayer better.How is that relevant though? The Last of Us was good on PS3, then the PS4 version made it great. Even if you think it was great on PS3 it was still even greater on PS4.
Then for a game with as much aiming and shooting as Uncharted the impact will be even bigger than it was for TLoU. Hopefully we get an option as it's best case scenario.
Yup.
Not taking this as conformation of anything but if the current visuals wont reach 60 then thats kind of a failure on ND's part.
They didn't promise anything. They said they're 'aiming for 60fps'.
It just needs to be more complex than UC's to make the argument. And it is.
Look, i am a PS player too, two of my most anticipated games are P5 and Bloodborne, but it's not the first time ND fails to deliver stuff they were pimping before, they ain't really 'Gods' you know.
I wouldn't say that the AI in MGSV is complex. Definitely not when on normal mode if GZ is any indication. It definitely doesn't seem to have the complexity of the AI like in F.E.A.R.
Which one?Watching their latest gameplay video led me to think otherwise.
Well, TLoU on PS3 wasn't exactly 30 fps. It dips far below that pretty regularly.Might as well skip it and wait for Uncharted 4 Remastered.
I wish I did that for TLoU. I would have enjoyed it so much more. 30fps is just not even an option in that game as far as I'm concerned.
FTFYYou know what impacts player experience a lot?
Sub-30 Frame Rate.
Ninja Gaiden Black, Forza Motorsport series, most fighting games just off the top of my head. I'd bet that Halo 5 will continue the tradition of well done AI. Most console games aren't 60fps though, so its a pretty small pool to pick from, but I think the ones I mentioned are enough to show that it obviously can be done. Hell, you can look at a game like Battlefield 4 and see that its got a LOT of intensive physics-based stuff going on, yet it still runs 60fps while looking pretty good in the process.
They might as well just announce uncharted 4 is going to be about 30fps and get it over with.
You know what impacts player experience a lot?
Framerate.
Yeah, honestly I almost hoped that option would slowly become a common thing in console games. At least Naughty Dog games since they already did it with Last of Us PS4I was at least hoping for 30/60 fps option after the ICE team member's comments about 60 vs 30 fps but it sounds like 30fps is what we will be getting.
Kinda my point.Yes unless there's thousands of enemies, or you're doing something really wrong, enemy AI really shouldn't be a bottleneck in a third person action game.
that should still have nearly no effect on performance. They're following simple state machines (though maybe slightly more complex than in most games) and every now and then they will perform a pathfinding/search operation or some more demanding checks, but they're not doing any complex CPU intensive simulations each frame. Good AI in an action games pretty much comes down to bells and whistles
You though the trailer was 60fps?
LoL, why even say they wanted the game at 60fps then.
But reducing the framerate by half does compromise the player experience...
Oh I have and loved it. Like I said I'm not doubting Kojima just saying MGSV isn't out yet.GZ is out right now, you can try it.