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Naughty Dog won't push Uncharted 4 to 60fps if it compromises player experience

I find the first three rather enjoyable, but nothing I'd consider GOTY material. 60fps would make them play better from my perspective but I understand the choice of 30fps if game design has to take a hit.
 
Hm, doesn't sound very optimistic.

They probably shouldn't have teased the 60fps before they were sure if they're really going for it.
 
How is that relevant though? The Last of Us was good on PS3, then the PS4 version made it great. Even if you think it was great on PS3 it was still even greater on PS4.

Then for a game with as much aiming and shooting as Uncharted the impact will be even bigger than it was for TLoU. Hopefully we get an option as it's best case scenario.
If playing it on the PS4 was the first time I'd experienced it, it would have been mind blowing no doubt. Having played it on PS3, then again on PS4, the impact is significantly lessened, because other than improved frame rate and resolution, it's exact the same game, and the wow factor of the 60fps quickly wears off. It's not a twitch shooter, so the 60fps isn't a game changer for me. It looks nicer, but it's not some revelation. The most important aspect is that the core game is great regardless, without putting such significance on 30 vs 60; if anything 60fps made the multiplayer better.
 
After ND was talking up 60 FPS and how some of them said they can´t go back to 30 FPS, i thought that 60 FPS will be their priorities from now. I guess not. Maybe next time they should not talk something to high heaven and not do it.
 
backpedal.gif
 
Yup.

Not taking this as conformation of anything but if the current visuals wont reach 60 then thats kind of a failure on ND's part.

I don't think it's a failure, it's them over-estimating what the PS4 is capable of. Happens all the time with early reveals on new hardware.

The graphics will be incredible and they probably want to push 1080p, so they either have to back off some visual features, back off resolution, or back off the framerate.

3rd person adventure/shooters are fine at 30fps if it stays solid (for the shooting part).
 
It just needs to be more complex than UC's to make the argument. And it is.
Look, i am a PS player too, two of my most anticipated games are P5 and Bloodborne, but it's not the first time ND fails to deliver stuff they were pimping before, they ain't really 'Gods' you know.

Saying that and using a Mistral avatar... high five.
 
I think it'll be the same as Last of Us. 60 with dips with the option of 30 locked with better effects.

I'm sure the game will run at 60, but how big a hit the graphics take will be interesting to see.

Not having the option after all the hype last year would be a little embarrassing. There's nothing wrong with Uncharted 4 running at 30, but they should never have mentioned 60fps and got people's hopes up if there was a chance they couldn't deliver.

Game development isn't easy and sometimes unexpected obstacles come up. But no one made them put that first trailer out at 60.
 
I was at least hoping for 30/60 fps option after the ICE team member's comments about 60 vs 30 fps but it sounds like 30fps is what we will be getting.

Don't get me wrong, I am perfectly happy with a locked 30fps but 60fps is still really nice.
 
Might as well skip it and wait for Uncharted 4 Remastered.

I wish I did that for TLoU. I would have enjoyed it so much more. 30fps is just not even an option in that game as far as I'm concerned.
Well, TLoU on PS3 wasn't exactly 30 fps. It dips far below that pretty regularly.
 
should have just said 'no comment about the framerate' day 1. And whats the point of 'backpedaling' now? Do that closer to launch and not just leave this stuff out in the wild for a long while brewing FUD.
 
Disappointing but expected after the PSX demo. Hopefully they still go 60fps for the multiplayer but I doubt that.

If they decide to have unlocked framerate, they better have a lock to 30fps option day 1. Couldn't stand the fluctuating that about KZ: Shadowfall.
 
Ninja Gaiden Black, Forza Motorsport series, most fighting games just off the top of my head. I'd bet that Halo 5 will continue the tradition of well done AI. Most console games aren't 60fps though, so its a pretty small pool to pick from, but I think the ones I mentioned are enough to show that it obviously can be done. Hell, you can look at a game like Battlefield 4 and see that its got a LOT of intensive physics-based stuff going on, yet it still runs 60fps while looking pretty good in the process.

You are really not call fighting games AI complex are you ?
Fighting games AI are a joke and to make matters worst it normally only 2 charcaters on screen .

On topic i hope ND reaches 60fps but for UC i don't mind 30fps with a lot extra eye candy and what ever else they can add.
 
Eh Uncharteds game play isn't great anyways and doesn't really matter. It's not exactly fast paced either.

So FPS isn't really that big of a deal compared to games that do have good fast paced gameplay.

As long as it brings the spectacle.
 
They might as well just announce uncharted 4 is going to be about 30fps and get it over with.

This doesn't count? :p

I quickly lost hope that they were prioritizing 60fps once they released the demo at 30, so I can't say I'm surprised. It's not going to affect sales anyway. *sigh*
 
As always with these things it's about balancing limited resources and 30fps has never been an issue in Uncharted for me andI don't see why that would change with this. Although we've seen an early demo what we saw was very reserved in relation to what they usually pack into Uncharted and the last thing that Uncharted needs to be is reserved so I'd rather a steady 30fps and a screen full of the typical Uncharted crazy crap going on.

It may not be needed for every game but Uncharted is very much about the spectacle, the scale, the big stupid unmatched screen filling noisy stuff going off all over the screen and that's one of the main reason enjoy Uncharted so much.
 
I was at least hoping for 30/60 fps option after the ICE team member's comments about 60 vs 30 fps but it sounds like 30fps is what we will be getting.
Yeah, honestly I almost hoped that option would slowly become a common thing in console games. At least Naughty Dog games since they already did it with Last of Us PS4
 
Personally I prefer a next gen Uncharted at 30fps with them pushing on the graphics, destructible environments, explosions, dynamic simulations and such compared to a something like the PSX demo at 60fps.
But imo considering the PSX demo was announced to be 30fps the decision has been already taken, it's not like they have that much time to decide and flip flop....game will be 30fps and they're already telling you why, at 60fps they can't make the game they have in their mind, sucks they talked about 60fps at all, it was too early.
 
Yes unless there's thousands of enemies, or you're doing something really wrong, enemy AI really shouldn't be a bottleneck in a third person action game.



that should still have nearly no effect on performance. They're following simple state machines (though maybe slightly more complex than in most games) and every now and then they will perform a pathfinding/search operation or some more demanding checks, but they're not doing any complex CPU intensive simulations each frame. Good AI in an action games pretty much comes down to bells and whistles
Kinda my point.
 
Really don't care for 60 FPS. If the game runs smoothly it's OK. Hadn't any problems with Infamous and that was 30 FPS aswell.
 
Bummer if 30fps but for there first game for ps4(tlou is ps3 game ported) and 37 fps already. Maybe they get a stable 30fps with amazing graphics.
And then uncharted 5 or tlou2 is 60fps because they had more time and understand the hardware even better.
Lets hope. But uncharted 4 is going to be amazing!!
 
LoL, why even say they wanted the game at 60fps then.

Because they actually wanted to push the game to 60fps? I won't be upset if they decide to dial it back to 30fps (they most likely will) because they know where they can make compromises with the hardware they have.

People have to realize that when it comes down to either pushing graphical fidelity or framerate, developers and publishers will push for fidelity first and foremost on consoles. Right now, I'm actually of the opinion that even/if we get another round of home consoles from Sony/Microsoft, the majority of games will still be at or around 30fps and will struggle to lock in 60fps.
 
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