wolfmat
Confirmed Asshole
That's really expected behavior though in a lot of languages.Slavik81 said:It took me 15 full minutes to figure out that the reason why my code didn't work was that 3/2 returns 1 in C#.
*sigh*
3f/2f = 1.5
That's really expected behavior though in a lot of languages.Slavik81 said:It took me 15 full minutes to figure out that the reason why my code didn't work was that 3/2 returns 1 in C#.
*sigh*
3f/2f = 1.5
do itYdahs said:Wait, there are people in this thread using Construct and Game Maker? I didn't post in it since developers generally frown upon game makers. Maybe I'll post a link to my Construct game...
public class SomeCinema : Script
{
Script cinema;
public SomeCinema()
{
cinema = new Script ();
cinema.add(cinema.MoveObject(user, x, y, time)); // Add is a delegate.
cinema.add(cinema.PlaySound(sound));
}
public void Update()
{
cinema.update();
}
}
Roger!dfyb said:do it
It was unexpected for me! :lolwmat said:That's really expected behavior though in a lot of languages.
Yeah you just want to make sure that if you want a float as your result, always put floats in.Slavik81 said:It was unexpected for me! :lol
I understand why I got that, but perhaps they should have had a separate operator for int and float division. Yeah, that's right. I'm calling out the original designers of C.
After all, it's kind of weird that:
3 / 2 * Math.PI = 3.14....
Math.PI * 3 / 2 = 4.71....
(and that difference was my problem)
BrodiemanTTR said:I should've learned math and programming as a kid. Amateur devving is awesome. Shine on you crazy diamonds.
toneroni said:Hey guys...finally got the contest up!
PR is coming out later today but figured I'd give you guys a heads up![]()
http://www.2beegames.com/
Indie Game Competition
$15K in prizes and possible publishing deals to various platforms!
Let me know what you think
haowan said:Make sure you read the terms and conditions very carefully before you sign up. Always thoroughly read the terms. Ask the organisers if you have any doubts - the terms often sound worse than they are, but you never know.
Edit: also these particular guys are friendly and have already changed some stuff after criticism![]()
Slavik81 said:I understand why I got that, but perhaps they should have had a separate operator for int and float division. Yeah, that's right. I'm calling out the original designers of C.
Did you extract it or try to run it straight from the zip file? It should work if you extract it.NinjaFridge said:Not working
KevinCow said:Did you extract it or try to run it straight from the zip file? It should work if you extract it.
Awesome. My first score was 34, but I felt stupid when I messed up.KevinCow said:Hooray, I actually finished a game! It's just a simple little arcade style game, but I'm pretty happy with it.
http://www.box.net/shared/0pcuuhnrny
I'm curious to see what you guys think. Also, let me know what your high score is. Though you'll have to remember it; I haven't yet added a high score table, but I plan on doing that eventually.
BrodiemanTTR said:I should've learned math and programming as a kid. Amateur devving is awesome. Shine on you crazy diamonds.
friend of mine has been doing an interactive visual/audio piece using unity3D and maxMSP. seems like a pretty neat SDK/engine. will definitely look at it more if i want to do a 3D game.Teknopathetic said:Just thought some GAFfers would like to know as I've been very interested in this and have been following it for awhile:
Unity3D is now available for Windows. It's originally Mac only but the windows port was just released today. There's a 30 day trial and i've been taking it for a spin. So far, I'm really impressed.
It's beyond neat imho, there's some pretty advanced shit in there.dfyb said:friend of mine has been doing an interactive visual/audio piece using unity3D and maxMSP. seems like a pretty neat SDK/engine. will definitely look at it more if i want to do a 3D game.
bobs99 ... said:I hate to bump a 4 month old thread, and please dont ban me mods I really need to ask this!
Luckily I can download the XNA devkit (and a 12 month access code) from my Uni for free, who have a deal with Microsoft to allow me to download any Microsoft tools for free. I wont have access to this once I graduate (straight after my exams) and wanted to ask which other pieces of software I should download whilst I still can?
Which other peices of software are useful in general?
Which peices of software are VITAL or even just useful for developing XNA games? (I guess Visual Studio, but what else?)
If anyone has any awnsers I will be happy- you really do seem like the best people to ask.
Teknopathetic said:Just thought some GAFfers would like to know as I've been very interested in this and have been following it for awhile:
Unity3D is now available for Windows. It's originally Mac only but the windows port was just released today. There's a 30 day trial and i've been taking it for a spin. So far, I'm really impressed.
Pandoracell said:Nothing is vital beyond visual studio (that you can get from MS at least), though make sure you pick up the professional version as you should be able to. I assume you did, I just wanna make sure.
with regard to non MS software, just some kind of image editing software is all you really need. There are plenty of 3rd party tools that COULD be helpful to you now or later down the road, but nothing else is VITAL beyond what you already have.