That has nothing to do with "art". That seems to be saying that critics didn't enjoy Wolfenstein as much as gamers did. I don't see how that might not be applicable to The Order.
I cannot trudge the thread for every single comment currently. But it the "this is the intended experience of RAD, and how they always wanted it" line has popped up so many times there. Along with the sub-text of "all critique doesnÄt matter in light of their "intended experience.""
It exists as a screen to obfuscate actual critique.
The comparison to Wolfenstein and the reviewer situation is completely inane 2-fold:
1. Game content, game style, dev-goals-wise, everything Wolfenstein is and was presented to be has no bearing on The Order. People just enjoy using it to prove some point about it being a "misunderstood" niche game. Just like how the phrasing in the impression thread about it "harkening back to a time gone of singleplayer old school games" is likewise rubbish. This game has all the hallmarks of a new age contentlacking, playeragency-abyss, modern cinematic game. People are attempting to create a narrative about the game which does not exist in its content. I can understand liking the story and the graphics... but defending the gameplay, pacing decisions?
2. Who cares how a game reviews. Seriously. People's obsession with these defense, with the review scores and building continuities where they dont exist stem, IMO, from some festhistic view of review scores and platform presence. Review threads, which I have written about before, should be completely change on GAF.
I'm trying really hard here to see the difference between that (fairly soft) statement regarding its quality and your own statements regarding its gameplay.
Both without playing it.
The only difference I'm seeing is that delta24 says he "has a feeling", while you are being categorical.
Medium and production method along with the circumstances of corporate culture form a product in incredible ways. My speaking about it categorically stems from this fact, and the fact that the devs have categorized the games themselves as much as possible through their advertising.