SimCity a disaster for you? Take a look at Cities: Skylines (not related to CitiesXL)

Can someone tell me:

Are mods just aesthetic?

Will there be mods that change/add to gameplay?

I want more and more management features, so I'd love to think we can get more tools to help us manage the city. Seasons/storms/disasters requiring pre-planned investments and budget balancing would be so cool.

I'm from Toronto here and I was just reading how the city had a sizable budget for winter with $500K spent on salt!

I would loveeee to plan for things like that in my City builders-- divvying up money to certain institutions and policies, skimping out on certain areas that have long lasting effects on my city's happiness/health, etc.
 
I preordered. The streams are selling me especially the bird cam :D.

Only another note, I wish the Simcity hatred would tone down because the game is really not that bad at all, especially with the mods and updates throughout the year.
 
After watching way too many streams, there are a few things I don't like...

- The apparent need to provide services in every neighborhood, especially when it comes to deathcare and landfills. Location shouldn't matter as long as the total service level is adequate and traffic isn't blocking them. Also the required number of schools seems high.

- Power & Water. I hate the need to run water pipes everywhere, it's pointless micromanagement. I also don't like how power only spreads with built buildings. I'm fine with having to make the main connections, but utilities should spread via zoning and/or roads. There are no interesting/strategic decisions here, it's just micromanagement for the sake of it.

- Have yet to see any graphs over time. This is my favorite way of tracking progress in the older simcity games

- Also missing from simcity are couthouses, city hall, libraries etc.

Anyway, the game looks amazing and I can't wait.
 
After watching way too many streams, there are a few things I don't like...

- The apparent need to provide services in every neighborhood, especially when it comes to deathcare and landfills. Location shouldn't matter as long as the total service level is adequate and traffic isn't blocking them. Also the required number of schools seems high.

- Power & Water. I hate the need to run water pipes everywhere, it's pointless micromanagement. I also don't like how power only spreads with built buildings. I'm fine with having to make the main connections, but utilities should spread via zoning and/or roads. There are no interesting/strategic decisions here, it's just micromanagement for the sake of it.

- Have yet to see any graphs over time. This is my favorite way of tracking progress in the older simcity games

- Also missing from simcity are couthouses, city hall, libraries etc.

Anyway, the game looks amazing and I can't wait.

Can mods solve all these issues?

I fear people are being way too reliant on mods, and that worries me.

Is the management in this game particularly strategic/risky/challenging, or is the biggest challenge just the roads?

I am wanting something difficult, where money needs to be divided mindfully, where losing money is a concern, where actions have long term consequences, etc.

Any chance mods will create these scenarios? For example, XCOM has this amazing mod that pretty much makes the base game feel like an entirely new sequel with all kinds of additions and new features
 
So what's the use of the car parks exactly?
they can help with traffic congestion. people will use the parking lots and walk to their destinations if feasible.
Can someone tell me:

Are mods just aesthetic?

Will there be mods that change/add to gameplay?

assets can be assigned different values as seen on the paradox stream. if you have any desire to go deeper, then you need to fiddle with the modding api.
 
Just a pair of new screenshots...

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After watching way too many streams, there are a few things I don't like...

- The apparent need to provide services in every neighborhood, especially when it comes to deathcare and landfills. Location shouldn't matter as long as the total service level is adequate and traffic isn't blocking them. Also the required number of schools seems high.

I was wondering about this. Correct me if I'm wrong, but I think I remember hearing Mariina say that the people will still go to school as long as their is a school with available space. Having a school close just makes them happier since they don't have to travel as far. I wasn't sure if school had a serviceable radius, where anyone outside the radius would just not go to that school or if it just meant happier citizens in the radius.

- Power & Water. I hate the need to run water pipes everywhere, it's pointless micromanagement. I also don't like how power only spreads with built buildings. I'm fine with having to make the main connections, but utilities should spread via zoning and/or roads. There are no interesting/strategic decisions here, it's just micromanagement for the sake of it.

Eh.. not sure I'm really against how it's implemented in Skylines. I honestly don't mind it too much.

- Have yet to see any graphs over time. This is my favorite way of tracking progress in the older simcity games

- Also missing from simcity are couthouses, city hall, libraries etc.

Anyway, the game looks amazing and I can't wait.

Graphs are always nice. MOAR DATA VISUALIZATION!

And I would love for there to be more unique plopables. They could help with the stats too. Libraries could help boost happiness and education levels, Courthouses could help reduce crime rates, a City hall would provide a place for citizens to congregate, talk about issues and raise awareness, which would in turn help the player gauge the interest of the various policies available and also help raise the happiness of citizens.

I'm sure a ton more plopables could be thought of too, like penitentiaries (reduce crime), Casinos (more income, happiness, tourists), nursing homes (longer lifespan, healthier elders, happiness), nightclubs/bars (happiness, tourists), etc.

I'm looking forward to seeing what kinds of things CO adds through DLC. I'm fairly certain that I will be happy to buy all of it!
 
I completely agree on both of those. Graphs are always nice. MOAR DATA VISUALIZATION!

And I would love for there to be more unique plopables. They could help with the stats too. Libraries could help boost happiness and education levels, Courthouses could help reduce crime rates, a City hall would provide a place for citizens to congregate, talk about issues and raise awareness, which would in turn help the player gauge the interest of the various policies available and also help raise the happiness of citizens.

I'm sure a ton more plopables could be thought of too, like penitentiaries (reduce crime), Casinos (more income, happiness, tourists), nursing homes (longer lifespan, healthier elders, happiness), nightclubs/bars (happiness, tourists), etc.

I'm looking forward to seeing what kinds of things CO adds through DLC. I'm fairly certain that I will be happy to buy all of it!
They already have a good amount of unique buildings including libraries. I'm not sure about court houses or casinos though. The reason they haven't really been shown yet is because they have to be unlocked through certain actions and most of the streamers just haven't unlocked them yet.


Also, I can't believe I actually called that key from psyko. lol.
 
- The apparent need to provide services in every neighborhood, especially when it comes to deathcare and landfills. Location shouldn't matter as long as the total service level is adequate and traffic isn't blocking them. Also the required number of schools seems high.

I'm pretty sure the range is defined by the number of people the building can service, not an actual distance. In one of skyes youtube videos you can see him placing schools. In one instance the green roads only go into one direction because there is coverage from another school in the other direction....

And at least from Police/Firefighters/Hospital, the big buildings cover a huge amount of people...
 
It does have graphs. I looked them over on my stream last night.

Yeah, I saw them on your stream last night and I let out a squeal of delight, as it was the first time I'd seen graphs of any kind in CSL and I was so hoping they were in there.
 
- The apparent need to provide services in every neighborhood, especially when it comes to deathcare and landfills. Location shouldn't matter as long as the total service level is adequate and traffic isn't blocking them. Also the required number of schools seems high.

I'm not entirely sure if people are properly utilizing all the systems quite right yet...I'd be surprised if there isn't a way to redirect garbage to landfills outside of an area, I guess we'll have to wait and see or hope a streamer decides to focus on figuring those systems out. I wonder if we'll be able to get early access to the game manual.
 
After watching way too many streams, there are a few things I don't like...

- The apparent need to provide services in every neighborhood, especially when it comes to deathcare and landfills. Location shouldn't matter as long as the total service level is adequate and traffic isn't blocking them. Also the required number of schools seems high.

- Power & Water. I hate the need to run water pipes everywhere, it's pointless micromanagement. I also don't like how power only spreads with built buildings. I'm fine with having to make the main connections, but utilities should spread via zoning and/or roads. There are no interesting/strategic decisions here, it's just micromanagement for the sake of it.

- Have yet to see any graphs over time. This is my favorite way of tracking progress in the older simcity games

- Also missing from simcity are couthouses, city hall, libraries etc.

Anyway, the game looks amazing and I can't wait.

Agree with that but my biggest gripe after watching streams is that the traffic system seems broken. Why can't you build proper merging lanes for highways and why do cars seem to only use 2 out of 6 lanes and just creating havoc. There's some shockingly bad programming and path finding in the game which seems so annoying, almost game breaking to me.

Maybe I'm misinformed but why can't you build more than two train tracks, like you can with roads. Why can't you expand and extend train stations like you can in say Transport Tycoon?

Should also be able to build airports, nuclear plants etc from the get-go as long as you have money for it. Why do you have to unlock such things?

I wish there was also a build animation and that it took some time to build the special buildings. Right now as soon as you place them they're built and functioning.
 
What time on Tuesday will it be available to download? I hope I have wednesday off so I can spend the whole night and day playing.


YES, it happened to BdoubleO's city, he put his water inlet right next to his sewer pipe, and his entire city got sick and started dying. It was actually damn hilarious!
And he couldn't figure out why for the longest time. It's going to take a while for him to get used to the game. But I love him.

So what's the use of the car parks exactly?
Park and Ride stations, I suppose.
Yeah, I would imagine you could use them and put them next to bus or train stations for Park and Ride. Or just scatter them. They'd be really useful. I wonder if there'll also be parking garages too.
 
I am wanting something difficult, where money needs to be divided mindfully, where losing money is a concern, where actions have long term consequences, etc.

I might just be going crazy, but I feel certain I heard one of the streamers mention a dedicated Hard Mode that comes with the game. Anyone else confirm or correct that?
 
I might just be going crazy, but I feel certain I heard one of the streamers mention a dedicated Hard Mode that comes with the game. Anyone else confirm or correct that?

Yes. It's in the mod list along with unlimited money.

I am wanting something difficult, where money needs to be divided mindfully, where losing money is a concern, where actions have long term consequences, etc.

Banished
 
Agree with that but my biggest gripe after watching streams is that the traffic system seems broken. Why can't you build proper merging lanes for highways and why do cars seem to only use 2 out of 6 lanes and just creating havoc. There's some shockingly bad programming and path finding in the game which seems so annoying, almost game breaking to me.

Maybe I'm misinformed but why can't you build more than two train tracks, like you can with roads. Why can't you expand and extend train stations like you can in say Transport Tycoon?

Should also be able to build airports, nuclear plants etc from the get-go as long as you have money for it. Why do you have to unlock such things?

I wish there was also a build animation and that it took some time to build the special buildings. Right now as soon as you place them they're built and functioning.

Couple of things from watching quill on traffic. Cars will only use all six lanes if they have reasons to. They will use the middle two lanes for driving straight and the outside lanes for turning. When you add paths off of a six lane you can see the six lane add in arrows for directions.

Traffic will merge fine as long as you give them enough space to merge. If you place spots to merge to close to each other then there will be a bottle neck just like there is in real life. It does however seem like merging traffic gets the right of way more often than through traffic in some instances which can cause jams if you aren't careful.
 
Agree with that but my biggest gripe after watching streams is that the traffic system seems broken. Why can't you build proper merging lanes for highways and why do cars seem to only use 2 out of 6 lanes and just creating havoc. There's some shockingly bad programming and path finding in the game which seems so annoying, almost game breaking to me.

Maybe I'm misinformed but why can't you build more than two train tracks, like you can with roads. Why can't you expand and extend train stations like you can in say Transport Tycoon?

Should also be able to build airports, nuclear plants etc from the get-go as long as you have money for it. Why do you have to unlock such things?

I wish there was also a build animation and that it took some time to build the special buildings. Right now as soon as you place them they're built and functioning.

they always go into the lane they need to be in as early as possible. the streamers never look at that. they think "they can just use this lane and switch at the end" but they don't, they will go into the lane IMMEDIATELY until they reach their goal.

the traffic in the game needs to be properly split up so that trucks will only go to and from industry etc...
 
There's some shockingly bad programming and path finding in the game which seems so annoying, almost game breaking to me..

Man, from what I've seen the traffic is the best I've ever seen in a city simulator. I think they've done an exceptional job. Is it perfect? No, of course not, but it's still the best I've seen. If it's game breaking to you then you may want to curb your expectations a tad...
 
Agree with that but my biggest gripe after watching streams is that the traffic system seems broken. Why can't you build proper merging lanes for highways and why do cars seem to only use 2 out of 6 lanes and just creating havoc. There's some shockingly bad programming and path finding in the game which seems so annoying, almost game breaking to me.

I think a lot of that has more to dow ith a lot of the streamers not quite understanding how roads and traffic work just yet. In particular, people coming from something like SC4 that didn't use agent-based simulation are going to have a lot more to get used to worrying about.
 
Agree with that but my biggest gripe after watching streams is that the traffic system seems broken. Why can't you build proper merging lanes for highways and why do cars seem to only use 2 out of 6 lanes and just creating havoc. There's some shockingly bad programming and path finding in the game which seems so annoying, almost game breaking to me.

They are using the roads as they should then, aren't they? You stay in the left hand lane moving to outer lanes only to over-take or turn right? (Switch "left" for "right" and vice-versa if you live in a country that drives on the other side.)
 
Couple of things from watching quill on traffic. Cars will only use all six lanes if they have reasons to. They will use the middle two lanes for driving straight and the outside lanes for turning. When you add paths off of a six lane you can see the six lane add in arrows for directions.

Traffic will merge fine as long as you give them enough space to merge. If you place spots to merge to close to each other then there will be a bottle neck just like there is in real life. It does however seem like merging traffic gets the right of way more often than through traffic in some instances which can cause jams if you aren't careful.

Yes, you are of course right about not putting exits or on-ramps to close to each other but it seems to me that a lot of the traffic jams could be sorted by better use of all the lanes available, like you would in real life.

Anyway, I've bought it on GMG so I'll soon see for myself. It does look fun for the most part
 
they always go into the lane they need to be in as early as possible. the streamers never look at that. they think "they can just use this lane and switch at the end" but they don't, they will go into the lane IMMEDIATELY until they reach their goal.

the traffic in the game needs to be properly split up so that trucks will only go to and from industry etc...

Traffic can be split that way though. Most streamers just don't do it for whatever reason. All you need to do is set heavy traffic bans on districts that you don't want trucks to go through and it forces them to go the routes that you want. While it solves the issue of trucks causing jams in areas where they shouldn't be, it doesn't help with regular traffic in industrial areas.
 
Agree with that but my biggest gripe after watching streams is that the traffic system seems broken. Why can't you build proper merging lanes for highways and why do cars seem to only use 2 out of 6 lanes and just creating havoc. There's some shockingly bad programming and path finding in the game which seems so annoying, almost game breaking to me.

The cars are trying to turn, and if the intersection they are trying to turn at is crowded, they'll just keep lining up. If they are going past that particular intersection, then they'll use the other lanes like they should. The AI seems fine to me. They're driving like you're supposed to in real life. But, I don't have the game yet, and am only going by what I've seen on stream.

Maybe I'm misinformed but why can't you build more than two train tracks, like you can with roads. Why can't you expand and extend train stations like you can in say Transport Tycoon?
I think you can.

Should also be able to build airports, nuclear plants etc from the get-go as long as you have money for it. Why do you have to unlock such things?
It's like a tutorial. The game lets the player learn the basics and then moves on to more advanced stuff bit by bit. If everything is available from the beginning, then you confuse beginners. If you really want everything unlocked from the beginning, then just use the sandbox mode option.
 
They are using the roads as they should then, aren't they? You stay in the left hand lane moving to outer lanes only to over-take or turn right? (Switch "left" for "right" and vice-versa if you live in a country that drives on the other side.)

But they don't seem to do that in the game. See Klyka's reponse to my post, which explains current implementation in the game.

Some of this could possibly be solved also by having proper merging lanes where the cars coming onto the highway can build up speed and the cars on the highway could switch to another lane to make room for cars coming onto the highway before the merging lane ends.

Maybe it requires too much CPU to do so many calculations constantly and that's why they've opted for the implemented solution they have now. But it sure isn't optimal or how it works in real life.
 
I'm not entirely sure if people are properly utilizing all the systems quite right yet...I'd be surprised if there isn't a way to redirect garbage to landfills outside of an area, I guess we'll have to wait and see or hope a streamer decides to focus on figuring those systems out. I wonder if we'll be able to get early access to the game manual.
Yeah I'm hoping this is the case. It just seemed like in the streams I was watching they seemed to think that they needed "local" cemeteries and landfills
 
The cars are trying to turn, and if the intersection they are trying to turn at is crowded, they'll just keep lining up. If they are going past that particular intersection, then they'll use the other lanes like they should. The AI seems fine to me. They're driving like you're supposed to in real life. But, I don't have the game yet, and am only going by what I've seen on stream.

I think you can.


It's like a tutorial. The game lets the player learn the basics and then moves on to more advanced stuff bit by bit. If everything is available from the beginning, then you confuse beginners. If you really want everything unlocked from the beginning, then just use the sandbox mode option.

See Klyka's response to me about traffic. I've seen so many times that there is a line miles long on a 6 lane highway where only the middle two lanes are used and the jam is created farther ahead because a few merging cars coming on from the lane farthest to the right want to go straight to the lane farthest to the left instead of merging in a more efficient and logical manner..

Good if it's true on the trains, I have watched a few hours of streams but only seen people build two train tracks and stations seem to be a single size and not expandable.

If there is a sandbox mode then that's great. I don't want to be forced into tutorials.
 
Jesus just like yesterday Quill keeps making onramps right before the offramp.


edit: and he just realizes now that his plan to force citizens to use the highway to go to the district next door wasn't a good idea.
 
See Klyka's response to me about traffic.

they always go into the lane they need to be in as early as possible. the streamers never look at that. they think "they can just use this lane and switch at the end" but they don't, they will go into the lane IMMEDIATELY until they reach their goal.

the traffic in the game needs to be properly split up so that trucks will only go to and from industry etc...

It doesn't matter when they merge, if the intersection they want to turn at is crowded. If they wait until later in the street to merge, they'll just block traffic up there instead of before.
 
This game is coming out for Mac? I did not know this.

I mean, gaming on a Mac obviously not ideal but its tempting... I'll probably wait to hear if it runs ok or not (I have a 13" retina)
 
This game is coming out for Mac? I did not know this.

I mean, gaming on a Mac obviously not ideal but its tempting... I'll probably wait to hear if it runs ok or not (I have a 13" retina)

It is indeed... I may end up dual-booting if it doesn't run as well as I hope, but hopefully it handles well enough
 
Jesus just like yesterday Quill keeps making onramps right before the offramp.

I had to stop watching him. It's painful. Especially how he consistently zones for the exact opposite of demand lol. It frustrates me and only makes me want to play the game for myself even more.

Esterford 4 lyfe
 
I'm not entirely sure if people are properly utilizing all the systems quite right yet...I'd be surprised if there isn't a way to redirect garbage to landfills outside of an area, I guess we'll have to wait and see or hope a streamer decides to focus on figuring those systems out. I wonder if we'll be able to get early access to the game manual.

I'm dying to read the manual.
 
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