TimeEffect
Member
Can someone tell me:
Are mods just aesthetic?
Will there be mods that change/add to gameplay?
I want more and more management features, so I'd love to think we can get more tools to help us manage the city. Seasons/storms/disasters requiring pre-planned investments and budget balancing would be so cool.
I'm from Toronto here and I was just reading how the city had a sizable budget for winter with $500K spent on salt!
I would loveeee to plan for things like that in my City builders-- divvying up money to certain institutions and policies, skimping out on certain areas that have long lasting effects on my city's happiness/health, etc.
Are mods just aesthetic?
Will there be mods that change/add to gameplay?
I want more and more management features, so I'd love to think we can get more tools to help us manage the city. Seasons/storms/disasters requiring pre-planned investments and budget balancing would be so cool.
I'm from Toronto here and I was just reading how the city had a sizable budget for winter with $500K spent on salt!
I would loveeee to plan for things like that in my City builders-- divvying up money to certain institutions and policies, skimping out on certain areas that have long lasting effects on my city's happiness/health, etc.