SimCity a disaster for you? Take a look at Cities: Skylines (not related to CitiesXL)

But it won't solve the trash -> abandoned issue though, and the trash will continue to sicken the population. At some point it should become exponential, even with the crematorium spamming. He can't also spam trash collection. It would obliterate land value too much (not to mention the monthly cost).

He does have a ton of income though, quills problem was he completely ignored it until it was too late.
 
Does this game have savegames? Or is it garbage like sim city 2013 where you can't just reload an old savegame.

My favorite thing about older sim city games was either messing with things to see what would happen (and then resetting to my normal state save) and just generally having a backup for if I made some big changes to a city I otherwise liked that didn't pan out (and learn from it and try something different)


I'd be pretty sad if I spent 20 hours on a city only to have it all erased by some cascade effect
I don't have much interest in a city roguelike that discourages experimentation

There are saves.
 
Does this game have savegames? Or is it garbage like sim city 2013 where you can't just reload an old savegame.

My favorite thing about older sim city games was either messing with things to see what would happen (and then resetting to my normal state save) and just generally having a backup for if I made some big changes to a city I otherwise liked that didn't pan out (and learn from it and try something different)


I'd be pretty sad if I spent 20 hours on a city only to have it all erased by some cascade effect
I don't have much interest in a city roguelike that discourages experimentation

There are saves, no autosaves I believe, so you need to save yourself.
 
Ok they seriously need the option to plant more than one tree at a time. This is ridiculous.

Just let it be hold shift while doing it, or planting from a distance like SC4. Not hard to implement.
 
It's kind of funny seeing people cave one by one and preordering the game as the thread progresses. Paradox's pre-release marketing has been good. Take notes, everyone else.

(I guess the main component is that they have to have a solid game to begin with, and that might be what's fucking up some other companies).
 
Nope, basically just a complete collapse of the healthcare and deathcare system.

What happened in quill's stream:
- Water source got polluted
- Tons of people started getting sick
- Ambulances unable to get them to hospitals in time
- Tons of people started dying
- Cemeteries and crematoriums unable to transport them in time
- Everyone abandons the city because there are dead bodies everywhere
- Tax income dries up, city goes bankrupt

Zombie apocalypse!

Quill was also only looking at coverage for his service buildings while not paying any attention to service caps.
 
Ah you Bastards you broke me,just pre-ordered for next week.

I've been itching for a city builder for awhile and this looks like its gonna be good!
 
Quill was also only looking at coverage for his service buildings while not paying any attention to service caps.

I just want to say that your avatar is an art.
That bug really went places. (AC:U Carpenter The Thing Bug for the uninitiated)

Is it 10th yet?
 
He does have a ton of income though, quills problem was he completely ignored it until it was too late.

He did seem somewhat absent minded during his stream. Granted, talking while playing siphons off a surprising amount of one's concentration.
 
Honestly more publishers would be better off to do exactly what paradox did here for mid tier games. Send some preview copies out to streamers a week or so in advance and let them market the game for you. Streamers get viewers out of it which earns them money and publishers get good word of mouth as long as the game is good.
 
Honestly more publishers would be better off to do exactly what paradox did here for mid tier games. Send some preview copies out to streamers a week or so in advance and let them market the game for you. Streamers get viewers out of it which earns them money and publishers get good word of mouth as long as the game is good.

It'll only work if the game is good :P
 
Honestly more publishers would be better off to do exactly what paradox did here for mid tier games. Send some preview copies out to streamers a week or so in advance and let them market the game for you. Streamers get viewers out of it which earns them money and publishers get good word of mouth as long as the game is good.
I don't believe that would worked well for AC: Unity.
 
I'm seeing too many gaps when people are building their cities. Am i the only one who like to pack every free space so i can maximise population and therefore tax income?
 
I'm seeing too many gaps when people are building their cities. Am i the only one who like to pack every free space so i can maximise population and therefore tax income?

No, but some people are doing it to leave space for parks and service buildings in the gaps. Others want to put in more space between intersections.
 
Just looks like too much traffic stopping ambulances / hearses from getting to where they need to go.

Quill's problem with the traffic was most likely caused by the "high density,all the time" mentality that other streamers seem to have too, in addition to having tight grids in his design.


I don't know/remember the name of the guy who did stream on the Paradox channel last night (around the 1:11 mark), he was leaving Paradox soonish though. Anyway.

Instead of having big commercial blocks close to each other and residential, he scattered them (commercial) around really loosely. Logic being that commercial needs goods, these are transported by trucks/vans.
Lot of commercial buildings build roughly at the same time, they are clumbed up -> their delivery vehicles spawn at the same time or close to each other, in the same area -> fun times with traffic.


You need to plan before hand if you plan to swap Res or Com areas to high density later. You really need to follow where your traffic is going and how it behaves in order to control it. One ways (properly used) and mass transit are your friends.
 
I'm seeing too many gaps when people are building their cities. Am i the only one who like to pack every free space so i can maximise population and therefore tax income?

No but my reason is roads or such. I always try to think there will probably be a road network around there somewhere so I leave gaps for that. That way I don't have to make someone homeless and destroy their house if I have the urge to connect roads later down the line.

I don't know systemically how negative destroying someone's house to build a new road is, but I like to think I'm a caring city designer / major so I try not to do it.
 
It's kind of funny seeing people cave one by one and preordering the game as the thread progresses. Paradox's pre-release marketing has been good. Take notes, everyone else.

(I guess the main component is that they have to have a solid game to begin with, and that might be what's fucking up some other companies).

It's esay when you can show your game and that it's good and appealing
 
I am now really looking forward to this game. My only gripe at this stage is how junctions work. At the moment when you create a T-Junction or a Cross road all the roads have equal priority and I would like more control over that.

If possible I would like to see a district like tool but for roads so you can name them, set speed limits, set priority level and maybe enact certain traffic policies on them. I would also like to see control of individual junctions so you can change them manually if the automated system puts in a junction type that you did not want.

With how using highways or the on ramps work when making roundabouts it appears there is some sort of priority logic in place so they do not need to create entirely new systems, just expand and copy + modify existing ones.
 
Using the District function, is it possible to place restrictions on vehicle type for the roads? Say, forbid commercial freight trucks from using routes that path through a residential district?

EDIT: ha, similar-ish thoughts to the post above that snuck in ahead of me
 
Using the District function, is it possible to place restrictions on vehicle type for the roads? Say, forbid commercial freight trucks from using routes that path through a residential district?
Yes, you can definitely ban heavy vehicles from roads. Don't know the full details though.
 
Using the District function, is it possible to place restrictions on vehicle type for the roads? Say, forbid commercial freight trucks from using routes that path through a residential district?

Yes.
 
Yeah, in SimCity 2000, 4 and I think I did a bit in 2013 though with the lack of room it wasn't easy I use to keep the industrial far away from my residential and usually have commercial in between. I might have had a spattering of low density commercial in spots (pretending they were places like little corner stores and junk) and I think it was mostly fine until my population got large and then would come the road expansions and freeways to divert some of it along with a bloated bus and underground rail system. I probably would've done a better job with it if I wasn't so stubbornly against one way roads.

I think with the day/night thing it'd be cool if they just implemented it based off your system clock.

http://www.greenmangaming.com/vip/

I think you can use the code B1CYB0-CLSSD1-ARAAGM to get it even cheaper.

Doesn't stack, I tried it when I re-ordered/
 
made me cave and pre-order it. Plus the GMG offer was simply too good to pass up.

I too, have done the same. My word I love a good city builder, I hope this will be one I'll play for a long time to come.

A quick request, I've read a few times that there are different tones or styles to the city that you may select, but I don't know the details. Can anyone explain what exactly that is all about?
 
The "Tropical Climate" seems like what the Sunny Climate should be but I'm not thinking of it from a European perspective. Seasons along with the selected climates would be cool if it could be worked out reasonably well though at max speed seasons and weather as well wouldn't last long enough to matter but I'm sure there's more than a few ways it could be implemented and implemented reasonably well.

Nuuvem. Use Hola/FlyVPN to buy it (Hola doesn't work properly for everybody for some reason).

Standard: ~USD$18.65
Deluxe: ~USD$24.30

FireFox is actively blocking it or was when I tried using it a couple days ago.
 
Watching this flax guy try to make cargo train lines is so frustrating. I think actually watching anyone play this game is frustrating... only a few more days...
 
I confirmed with both nuuvem and TotallyMoo, CO's community manager, that orders that were already placed with nuuvem will be fine. They have just have stopped taking orders from certain regions for whatever reason.

Excellent news - thanks!
 
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