jhmtehgamr20xx
Banned
I knew it all along in my heart of hearts. MS should sue Sony for defamation of numbers!hey guyz
so sony lies about their sell-through numbers
it's a conspiracy okay
it's clear that sony lies about their sell-through data reports to make themselves seem much better than xbox which is actually doing better than sony
it's proven on sales tracking website vg chartz:
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http://gamrconnect.********.com/post.php?id=6598658
and we all know that ioi tracks video game sales and he is unbiased unlike sony who wants to destroy xbox by any means necessary
don't believe sony's lies sheeple
j/k
On a real note tho, like yourself and other sales experts have said, they can't even legally do that if they wanted to.
What? No there were plenty of unique games on 360 that either never came to PS3 or took forever to get there. Lost Planet, Blue Dragon, Lost Odyssey, 'Splosion Man and Woman, Castle Crashers, Too Human, Mass Effect, Kameo, Viva Pinata, Crackdown, Gears, Project Gotham Racing, and the list goes on.and when sony wants to cut the price. they announce that the new msrp is $299 and it is up to the retailers to lower it after that?
diverse game library? i honestly cannot recall there being that many remarkable 360 exclusives outside of gears and halo. not saying there weren't any, I just can't think of any.. there's fable, there was ME, there was bioshock, there's splinter cell... but you were talking about diverse exclusives early on. maybe i'm just havin a brain buster or whatever they call it, but I feel like if the games were noteworthy I'd remember some of the IPs.
if anything, playstation's been known to have the more diverse library. last gen most games on 360 were shooters and multiplayer, Ps3 had single player, story driven games.
I didn't say that it was a follow up to the brand itself, but a continuation of it. But I'm not sure what to say for the rest of your post was about.
goodwill of the Ps3 built up post 2010...? I disagree. someone else in the thread said it - this is kind of a return to form for sony, and the Ps3 was a massive misstep. Another person said that even if the xbone had a good e3 2013, the Ps4 would probably still be outselling it, just not by much, and I would agree with that too.
I hope you're not alluding to what I think you are.
The reason it's probably hard to remember most of them is because there hasn't been new installments for a lot of them in some years. E3s 2006 and 2007 were two of the best E3s MS ever had and that was thanks to all the unique 1st party stuff and 3rd parties lining up on the platform.
PS3 did have to build up goodwill again, and that started happening post-2010. TBH it was the only system out of the three that benefited from last gen being so long, so PS was on people's minds going into the new system launches. You're right that it's a return-to-form somewhat, but PS4 wouldn't be doing this well if PS3 didn't start getting some of those critical exclusives like Uncharted and Echochrome, and if 3rd-party games didn't stop being inferior to 360 versions. At least, in NA.
I honestly don't know what else I could be alluding to on this one :/...
Personally I was hoping they'd drop to that this holiday for Morpheus, but since that isn't happening until 2016 I guess $299 is out of the window.I think Sony is careful about margins this time around. They want to make sure the PS4 isn't a significant loss-leader like the PS3 (where SCE lost a ton of money every year).
Will PS4 production be efficient enough to allow Sony to drop the price? Certainly down to price parity with Xbox One ($349). I'm not so sure about $299, though.
We'll see.
...Though Verendus did post a somewhat foreshadowing post hinting at "something" for the fall...
I've been wondering if Sony even needs to make a profit off Morpheus. By that I mean...shouldn't their priority be on services and software for it, rather than the hardware itself? It's not a device you can use standalone so it shouldn't be priced like a console, more like a controller or blu ray type of accessory player. Most controllers go for $60, the Wii U gamepad would be at least $100 at retail, and standalone Kinect was about that price too wasn't it?The PS4 was built/designed for revisions of the hardware to happen at a quicker pace. I believe the SoC will decrease in size quickly and dramatically when it does. It all comes down to the 8gb ram chips.
The longer they can go without a price cut the more dramatic and aggressive they can be when needed. Sony now have the high ground.
Question is, do they go down in $50 increments or smash the comp with a $100 when needed? For the foreseeable future I think they'll just add value where they can.
However I think for Morpheus to gain ground with new buyers it will need to be bundled with a cheaper PS4, maybe that's when they'll cut. For the right price Morpheus will sell to existing owners no doubt.
Perhaps they could price it like an arcade stick? The apps and software is where the money's at anyway.