Oculus Rift DK2 Thread

And this is apparently available NOW(to select developers)?

That's awesome. Fucking Nvidia better not make any SLI VR stuff exclusive to whatever they've got going on. That will mean my next GPU will 100% be an AMD. They'll be looking like a good bet for VR cards anyways with a headstart on stacked memory.

Usually the problem with AMD is that they are slow and who knows how much time will pass for this going from alpha (only select devs) to beta (open to any devs).
I suppose Nvidia will announce their stuff also in this GDC.
 
Usually the problem with AMD is that they are slow and who knows how much time will pass for this going from alpha (only select devs) to beta (open to any devs).
I suppose Nvidia will announce their stuff also in this GDC.
Well they've got time, at least. The fact that its already out there is positive.
 
So, apparently Valve is giving away Lighthouse "for free" to anyone who wants to develop input devices for VR.

Gabe Newell said:
"So we're gonna just give that away. What we want is for that to be like USB. It's not some special secret sauce. It's like everybody in the PC community will benefit if there's this useful technology out there. So if you want to build it into your mice, or build it into your monitors, or your TVs, anybody can do it."
If that isn't clear enough, think of Lighthouse like this: by having the tech out there, input solutions are infinite. As long as tracking is there, anything could be "brought into" VR, like how USB ports enable you to plug (virtually) anything into your computer.

Do you think Oculus will adapt this technology for their own input device? It would be really nice to have one industry-wide standard for VR input.

Source: http://www.engadget.com/2015/03/04/valve-vr-input/
 
So apparantly the Crescent Bay has two screens like Vive:

@UploadVR: .@oculus just announced officially that the Crescent Bay has two screens. #SXSW2015
 
If you guys haven't played the retro arcade demo yet you better fucking do it right now!

I just played for 2 hours standing up! I was completely immersed, my bose speaker may have further enhanced this though. Still amazing. Playing the Simpsons and teenage mutant ninja turtles arcade games was so awesome.

https://share.oculus.com/app/newretroarcade

My specs if anyone is wondering:

970 SC SLI
Intel Core i5-4690K 4.5ghz
16 GB RAM
 
If you guys haven't played the retro arcade demo yet you better fucking do it right now!

I just played for 2 hours standing up! I was completely immersed, my bose speaker may have further enhanced this though. Still amazing. Playing the Simpsons and teenage mutant ninja turtles arcade games was so awesome.

https://share.oculus.com/app/newretroarcade

I'm totally doing this tomorrow. Completely forgot about it, but this looks awesome. Really wish I had an arcade stick for my pc now.
 
Anyone that has not tried the Apolllo 11 VR demo has to give it a shot. Simply amazing and exactly what I want out of VR. Puts you in the shoes of the first people to go to the moon.

Demo itself is smooth as butter in direct to rift mode for me. Can't wait to see the final product once it's polished up. First thing I have backed on Kickstarter.
 
Anyone that has not tried the Apolllo 11 VR demo has to give it a shot. Simply amazing and exactly what I want out of VR.
This. SO this. Go to the moon, go to Mars, go to the bottom of the ocean or the top of Everest... this is what VR will excel at.

Gotta get off my ass and try some of these new demos, I haven't even turned on my Rift in months.
 
So apparantly the Crescent Bay has two screens like Vive:

@UploadVR: .@oculus just announced officially that the Crescent Bay has two screens. #SXSW2015

What's the advantage of having two screens? I guess it makes it easier to adjust the eye separation distance, but are there other benefits?
 
I'm pretty surprised that Crescent Bay is two screens. I wonder if they're of the same resolution as Valve's screens. Which, if I'm remembering right, is a smaller total pixel count than a 2560x1440 screen, right? But maybe with the increased freedom they have in terms of screen positioning and optics you get a better result anyway.

I tried Crescent Bay at PAX East and was impressed, but at the same time a little disappointed that it didn't melt my face like the DK2 did a year prior. It's obviously better than the DK2, but the DK2 was where VR things stepped into legit useful territory for me and just a bigger leap. Not surprisingly.
 
I'm pretty surprised that Crescent Bay is two screens. I wonder if they're of the same resolution as Valve's screens. Which, if I'm remembering right, is a smaller total pixel count than a 2560x1440 screen, right? But maybe with the increased freedom they have in terms of screen positioning and optics you get a better result anyway.

I tried Crescent Bay at PAX East and was impressed, but at the same time a little disappointed that it didn't melt my face like the DK2 did a year prior. It's obviously better than the DK2, but the DK2 was where VR things stepped into legit useful territory for me and just a bigger leap. Not surprisingly.

The VIVE will spark that feeling again. I'm very sure of that. But you must realize that after that you wont appreciate adaptions to VR because other than resolution it won't get much better for now.

I wish I could use my OP gaming computer for the first time again. Seeing those blistering framerates while on Ultra blew my fucking mind. Now it's mundane.
 
The VIVE will spark that feeling again. I'm very sure of that. But you must realize that after that you wont appreciate adaptions to VR because other than resolution it won't get much better for now.

Yeah, I'm expecting that. The VIVE sounds huge. And I expect diminishing returns as we go through this for sure.

But that's fine, keep it all going forward forward forward.
 
Don't think the vive dk will be "mass" produced so it'll be a lot harder to get your hands on than the rift dk1/2.

The past two weeks of vr news has made it really hard for me to not purchase either the dk2 or gear vr, but their prices and short life span with CVs coming out in less than a year(I would hope) makes it a lot less appealing. Decisions...
 
I'm sure I will end up buried in VR headsets. I already have oculus rift DK1 and DK2, so that's two. then there is the valve vive or whatever, so that's three. then of course there is the sony morpheus, ok that's already 4 individual HMDs. then there are future HMDs coming (?) from razer, google, etc. etc. should be a fun time for the hardware aficionado xD
 
Don't think the vive dk will be "mass" produced so it'll be a lot harder to get your hands on than the rift dk1/2.

The past two weeks of vr news has made it really hard for me to not purchase either the dk2 or gear vr, but their prices and short life span with CVs coming out in less than a year(I would hope) makes it a lot less appealing. Decisions...

If they sell it to smaller "devs" for 10 minutes...I will own one.
 
I'm sure I will end up buried in VR headsets. I already have oculus rift DK1 and DK2, so that's two. then there is the valve vive or whatever, so that's three. then of course there is the sony morpheus, ok that's already 4 individual HMDs. then there are future HMDs coming (?) from razer, google, etc. etc. should be a fun time for the hardware aficionado xD

I wouldn't waste your time with Morpheus if you have a great PC and get the VIVE. Morpheus will feel like the dk2 cause u cant walk around much at all and its limited by console hardware.
 
I wouldn't waste your time with Morpheus if you have a great PC and get the VIVE. Morpheus will feel like the dk2 cause u cant walk around much at all and its limited by console hardware.

thanks, but I'm sure I will end up with all of these HMDs! suffice it to say that I've totally bought into the idea of VR and am interested to see these companies various takes on it. I can't say it isn't a bit wasteful, but I'm OK with that.
 
thanks, but I'm sure I will end up with all of these HMDs! suffice it to say that I've totally bought into the idea of VR and am interested to see these companies various takes on it. I can't say it isn't a bit wasteful, but I'm OK with that.

You know there are 15+ HMDs in development right? I love my devkits but I wouldn't go berserk. But hey its ur moneh :P
 
That is the worst thing you could ever do. What if Oculus CV1 is just CB with 2 screens? It would be so pale in comparison to the Vive.
Why?

Don't think the vive dk will be "mass" produced so it'll be a lot harder to get your hands on than the rift dk1/2.
I think you'll have to be an actual developer.

I wouldn't waste your time with Morpheus if you have a great PC and get the VIVE. Morpheus will feel like the dk2 cause u cant walk around much at all and its limited by console hardware.
Morpheus has 360 degree head tracking. And not everybody is going to be so worried about being able to walk around. That shit is not going to be feasible/safe/practical for many people and the amount of games/experiences designed around it will be niche.

Plus Sony will almost definitely have exclusive VR content for the PS4 that you cant get elsewhere.
 
Anyone that has not tried the Apolllo 11 VR demo has to give it a shot. Simply amazing and exactly what I want out of VR.

Even though it's a unfinished rough around the edges demo, it really shows the enormous potential in VR that will ensure it becoming a massive success in the future. Never mind games, VR experiences like this, recreated historical events or contemporary, or any kind of unattainable big experiences for the general population, and live events, alone is going to take the market with a storm rarely seen before.
 
What's the advantage of having two screens? I guess it makes it easier to adjust the eye separation distance, but are there other benefits?

I think the real advantage is that in the screen manufacturing market, it's easier to get two small screens with a medium/high resolution than a medium sized screen with a super high resolution.
 
I'm pretty surprised that Crescent Bay is two screens. I wonder if they're of the same resolution as Valve's screens. Which, if I'm remembering right, is a smaller total pixel count than a 2560x1440 screen, right? But maybe with the increased freedom they have in terms of screen positioning and optics you get a better result anyway.
What's the advantage of having two screens? I guess it makes it easier to adjust the eye separation distance, but are there other benefits?
The main advantage of custom dual displays is that you waste far less pixels. A very significant portion of the display resolution in DK2 is wasted in areas that are not observed by the HMD, and I guess you would get less crosstalk as well.
 
I think the real advantage is that in the screen manufacturing market, it's easier to get two small screens with a medium/high resolution than a medium sized screen with a super high resolution.

The main advantage of custom dual displays is that you waste far less pixels. A very significant portion of the display resolution in DK2 is wasted in areas that are not observed by the HMD, and I guess you would get less crosstalk as well.
These.

Plus you can have hardware IPD adjustment rather than software(should be more accurate).
 
The main advantage of custom dual displays is that you waste far less pixels. A very significant portion of the display resolution in DK2 is wasted in areas that are not observed by the HMD, and I guess you would get less crosstalk as well.

I have no clue about lens-technology, but in my mind two screens may also make it easier to make better lenses that has less disadvantages because of the separation (?).

I think the real advantage is that in the screen manufacturing market, it's easier to get two small screens with a medium/high resolution than a medium sized screen with a super high resolution.

This point is so obvious that it didn't even cross my mind, lol.. Good point.
 
These.

Plus you can have hardware IPD adjustment rather than software(should be more accurate).
You actually need both. For comfort you need to be able to adjust the binoculars to your eyes. Then the virtual cameras need to also be adjusted in the game world.

I have no clue about lens-technology, but in my mind two screens may also make it easier to make better lenses that has less disadvantages because of the separation (?).
My guess is it gives HMD designers more freedom, but the real advancement in optics will be when something like this becomes commonplace.

I think the real advantage is that in the screen manufacturing market, it's easier to get two small screens with a medium/high resolution than a medium sized screen with a super high resolution.
The caveat here is that Oculus until the latest iteration was using smartphone parts, because getting these custom screens was very expensive upfront. One of the main things they had said to be considering with Facebook money was getting custom displays. From a manufacturing standpoint, these will be lower volume that phone displays so they might lose some of the savings of not having a larger display but it might pay off in the long run.
Edit: That is of course assuming these are custom displays. We don't know enough to assume either way.
 
You actually need both. For comfort you need to be able to adjust the binoculars to your eyes. Then the virtual cameras need to also be adjusted in the game world.
Right. Point is - many people had trouble with the software-only IPD configuration, to the point where it meant most of their vision was blurry and had too much chromatic aberration. Now we don't have to rely completely on the software and can adjust the hardware to have a reliable and correct configuration. Software side should be trivial now.

The caveat here is that Oculus until the latest iteration was using smartphone parts, because getting these custom screens was very expensive upfront. One of the main things they had said to be considering with Facebook money was getting custom displays. From a manufacturing standpoint, these will be lower volume that phone displays so they might lose some of the savings of not having a larger display but it might pay off in the long run.
Edit: That is of course assuming these are custom displays. We don't know enough to assume either way.
I don't think Oculus ever said anything about making/getting custom displays specifically. I think that was mainly just speculation after Oculus talked about being able to do custom 'parts' with the FB money.

Could be wrong, though.
 
If you guys haven't played the retro arcade demo yet you better fucking do it right now!

I just played for 2 hours standing up! I was completely immersed, my bose speaker may have further enhanced this though. Still amazing. Playing the Simpsons and teenage mutant ninja turtles arcade games was so awesome.

https://share.oculus.com/app/newretroarcade

My specs if anyone is wondering:

970 SC SLI
Intel Core i5-4690K 4.5ghz
16 GB RAM
Many of us have been singing the praises of this thing. It truly is my absolutely favorite VR "thing" right now. Nothing else comes close.

I think it's a mix of reasons why...

For one thing, focusing on a screen within a screen pushes the rest of the world to your periphery and makes the surrounding feel more realistic to your brain.

Secondly, it's a small scale area so long draw distances, often spoiled by low resolution, don't interfere. It's also a very dark environment that is more difficult to poke holes in.

Plus, they're using excellent materials that appear fairly natural and realistic making things seem even more real.

What makes it even more realistic is when you use an actual arcade stick or SNES pad with the game. Doing that, with the right position, the world feels even more grounded. It's really quite remarkable.
 
I wouldn't waste your time with Morpheus if you have a great PC and get the VIVE. Morpheus will feel like the dk2 cause u cant walk around much at all and its limited by console hardware.

If you're really into VR, I'd do the opposite and recommend buying a PS4 and morpheus because Sony will produce exclusive stuff that is worth experiencing.

And I hope this 'won't be so good because you can't walk around' calms down soon. Hardly anybody is 'walking around' with Vive. It was a cool way to show off their positional tracking, and now everyone has over inflated expectations of how VR will be in the home. Unless you're Troy and Abed, you are not likely to have a VR ready room. Nor the gantry to hand the cable off so you don't trip over it, or the permanent assistant on hand to help.


Morpheus will be fine. CV1 will be fine. Vive just has the spotlight at the moment,
 
If you're really into VR, I'd do the opposite and recommend buying a PS4 and morpheus because Sony will produce exclusive stuff that is worth experiencing.,

eh, honestly no offense but this is a pretty damn huge stretch, lol..

I'm 100% sure Sony will deliver some great experiences though.
 
eh, honestly no offense but this is a pretty damn huge stretch, lol..

I'm 100% sure Sony will deliver some great experiences though.

I did say if you're really into VR :)

I think if you are thinking to own multiple headsets like magnumpy was talking about, then I'd at least have morpheus as second pick, before buying a second PC headset.
 
eh, honestly no offense but this is a pretty damn huge stretch, lol..

I'm 100% sure Sony will deliver some great experiences though.

It's not a stretch at all. Morpheus is the real deal.

I'll probably end up owning two VR head sets. Morpheus and one for my PC. Right now I'm leaning towards Oculus because I think their much farther ahead software wise then Valve is. I may end up getting My Headset from Oculus and my VR controller from valve.
 
Why?


I think you'll have to be an actual developer.


Morpheus has 360 degree head tracking. And not everybody is going to be so worried about being able to walk around. That shit is not going to be feasible/safe/practical for many people and the amount of games/experiences designed around it will be niche.

Plus Sony will almost definitely have exclusive VR content for the PS4 that you cant get elsewhere.
I was talking about his situation. Why the hell should he own console VR when he will own all the superior PC ones.
 
Anyone that has not tried the Apolllo 11 VR demo has to give it a shot. Simply amazing and exactly what I want out of VR. Puts you in the shoes of the first people to go to the moon.

Demo itself is smooth as butter in direct to rift mode for me. Can't wait to see the final product once it's polished up. First thing I have backed on Kickstarter.
Oh, man, I tried this tonight. That was fucking incredible. Maybe it means more as a space buff, and for someone playing Elite right now, to see those first steps into such a huge universe. I had tears in my eyes.
 
Do you think the commercial release of the Rift is still far away enough to warrant buying a DK2 at this point or do you think I should wait? I've been watching more and more VR stuff and it looks so amazing...
 
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