Bloodborne Press Preview Impressions (16/03/2015)

I feel like Dark Souls II had a good balance between tank/dex/str/magic. Tanking was way nerfed down in PvE compared to Dark Souls I, and the other specs seemed pretty viable. I hope there are at least the same number of play style options in this game. It seems strange to me that so many posters are excited by previews that seem to infer that only the rolling/dodging aggressive dex style of play is viable now.
 
I have no idea what they are. But probably something slow and heavy, which never works out for me in PVP in these games. So you'd think I'd learn by now, but it's my nature.

I remember hearing the starting options were the
saw cleaver, hunter's axe, and threaded cane (whip sword).
 
I feel like Dark Souls II had a good balance between tank/dex/str/magic. Tanking was way nerfed down in PvE compared to Dark Souls I, and the other specs seemed pretty viable. I hope there are at least the same number of play style options in this game. It seems strange to me that so many posters are excited by previews that seem to infer that only the rolling/dodging aggressive dex style of play is viable now.
To be fair, it's not like they're forcing that playstyle in a traditional Souls game, they're building the entire game around it

Despite it pretty much being a Souls game, it's still a new IP with changes to the tried and true formula
 
To be fair, it's not like they're forcing that playstyle in a traditional Souls game, they're building the entire game around it

Despite it pretty much being a Souls game, it's still a new IP with changes to the tried and true formula

Absolutely, I understand that. But the idea of there being significant options to how you play is still something I hope translates to this new game. They don't have to be the same Souls archetypes, but I hope there's something.
 
I hope this difficulty is a bit comparable to vanilla DMC3. I want to be tormented, not beating it within a week or so.

Ofcourse you can grind so you can probably make it easier, though i've seen low level mobs also killing overleveled dudes.
 
Absolutely, I understand that. But the idea of there being significant options to how you play is still something I hope translates to this new game. They don't have to be the same Souls archetypes, but I hope there's something.

Seeing that the game is based around speed and dodge i think you might be disappointed. The only option that vary will come from the different weapons and maybe whatever this beast mode is. I think the game will have more of an emphasis on co op with the chalice dungeon instead of the traditional pvp. The only thing that makes pvp so much fun in the soul games are the variation of play styles. If everyone in bloodborne has the same move set it will not have the same impact.
 
Absolutely, I understand that. But the idea of there being significant options to how you play is still something I hope translates to this new game. They don't have to be the same Souls archetypes, but I hope there's something.

It's fairly obvious there is going to be significantly less diversity in the traditional sense, though weapon move sets are significantly expanded. It seems like other than a gimmick consumables based build (like a full archer build in the other games), it will be weapon based builds. I think that's kinda the impetus for the chalice dungeon idea, giving longer life to smaller amounts of runs rather than relying on multiple very different playthroughs of a determined length.

My gut is saying that this may end up being the best single playthrough souls game but come with the cost of signicantly less replayability unless you are the type to get super engrossed by co-op chalice runs or the PvP gains a huge following
 
Just put in my preorder after reading that Kotaku UK article! The special editions apparently sold out months ago lol.

At least I'll get my messenger hats
 
Just put in my preorder after reading that Kotaku UK article! The special editions apparently sold out months ago lol.

At least I'll get my messenger hats

I also just put in my preorder (gamer club unlocked makes it a lot easier to preorder haha) as well after reading through first impressions in the OP
 
I hope this difficulty is a bit comparable to vanilla DMC3. I want to be tormented, not beating it within a week or so.

Ofcourse you can grind so you can probably make it easier, though i've seen low level mobs also killing overleveled dudes.

You won't beat it launch week, or launch month. Took me six months to beat DaS1.
 
I hope this difficulty is a bit comparable to vanilla DMC3. I want to be tormented, not beating it within a week or so.

Ofcourse you can grind so you can probably make it easier, though i've seen low level mobs also killing overleveled dudes.

All grinding does is determine which weapon you can equip and how slightly slower you die/avoid getting one shotted, even mobs at the beginning can wreck your shit if you're sloppy if we go by the souls series so far.
 
What starting weapon is everyone choosing? I'm leaning towards the axe, myself.

The Saw Cleaver, because it's the easiest weapon to start out with. You can really punish enemies with the fast R1 swings, but it doesn't have the reach of the threaded cane, or the poise break of the hunting axe.

You can change your launcher to stop that, think Nova lets you keep it the same.

Yeah I just started using Nova. I only use the one screen anyway.
 
What starting weapon is everyone choosing? I'm leaning towards the axe, myself.

In the Souls games, I always used a STR build in the first playthrough (Large Club/Zwei). I'm going to switch it up and use a Skill build in Bloodborne. Choosing the
threaded cane
for the starting weapon.
 
i'm gonna start with the saw cleaver. ever since the project beast leak i was like "yeah, that shit looks dope." the thing is you can easily purchase the rest of the starter weapons so you can get a feel for which you prefer.
 
What starting weapon is everyone choosing? I'm leaning towards the axe, myself.
Definetly the Axe - mainly for the Halberd mode. Always playing a Spear / Halberd build. Seems scaling this time around is pretty even for strength and skill for those weapons, so you can skill either or both, once you have the minimum.
Does it really make a difference?
If it's anything like on PC, yes. Yes it does. Greatly so.
 
The Saw Cleaver, because it's the easiest weapon to start out with. You can really punish enemies with the fast R1 swings, but it doesn't have the reach of the threaded cane, or the poise break of the hunting axe.



Yeah I just started using Nova. I only use the one screen anyway.

Makes me ponder if I ought to choose spockhammer given I am biased toward that scythe which inevitably will favour Dexterity build.
 
You won't beat it launch week, or launch month. Took me six months to beat DaS1.

I played the Asian version and there wasn't much known yet. It was a bit like Megaman, starts off hard but ultimately got sort of easy. A fuckup could still mean death though. Thats what I like about the Souls games.

Bloodborne actually supposed to be harder makes my day. They pretty much ditched the arrows and shields, which were safe havens in DS.
 
Definetly the Axe - mainly for the Halberd mode. Always playing a Spear / Halberd build. Seems scaling this time around is pretty even for strength and skill for those weapons, so you can skill either or both, once you have the minimum.

Halberd was my favorite weapon in Demon's/Dark 1, hated the nerf it got in Dark 2. I'll be ecstatic if the Hunter's Axe long-range form matches the halberd in versatility.
 
Yeah but we started it.....if it wasn't for Demon Soul players we would not have got this fantastic series of video games.
Yup I was in that first thread that started it all. Watching the stream of a Japanese player. It blew my mind. I immediately ordered my Hong Kong copy.
 
Yup I was in that first thread that started it all. Watching the stream of a Japanese player. It blew my mind. I immediately ordered my Hong Kong copy.
I was there but I was rather pessimistic. The RPG-drought for the PS3 was REAL!
 
Damn, those differences are pretty good.

Any recommendations on a SSHD for the PS4? 1TB would be fine but I wouldn't mind a 2TB one.

I got this one on Amazon: Samsung Seagate HN-M201RAD Momentus SpinPoint ST2000LM003 2TB 2.5" SATA II Notebook Hard Drive 9.5MM.

It's pretty good and currently runs $108
 
I hope this difficulty is a bit comparable to vanilla DMC3. I want to be tormented, not beating it within a week or so.

Ofcourse you can grind so you can probably make it easier, though i've seen low level mobs also killing overleveled dudes.

Definitely. All depends on you though. I beat Demons Souls my first time around in 32 hours. But that was after about 6 character start overs lol. Loved the opening so much and tried to get my tendency toward pure white early on.

These games. Beating it is just a stepping stone. I played Demons for years. Probably beat it 20 times.
 
Whoa. SSDs are expensive. My 500GB upgrade kit was $250 dollars.
Good thing they're looking for a 1TB SSHD and not a 1TB SSD. lol

I'm gonna wait for tests specifically for bloodborne to even think about upgrading, if it only cuts off 5-10 seconds it's not worth it IMO.
 
I feel like Dark Souls II had a good balance between tank/dex/str/magic. Tanking was way nerfed down in PvE compared to Dark Souls I, and the other specs seemed pretty viable. I hope there are at least the same number of play style options in this game. It seems strange to me that so many posters are excited by previews that seem to infer that only the rolling/dodging aggressive dex style of play is viable now.

That's the intent, I think. It eschews the build variety for the sake of speed, aggression, and balance, at least relative to DkS1.

I loved the build variety in DkS2, and I think that will remain one of the big selling points for Scholar.

It actually seems slightly nerfed from an ultra-light build in DkS2. The lockon-rolling freedom will be missed.
 
Good thing they're looking for a 1TB SSHD and not a 1TB SSD. lol

Hah, yep I missed that.

I was there but I was rather pessimistic. The RPG-drought for the PS3 was REAL!

You're alive! I thought you have might have perished in the spoiler thread.

Are you importing the Japanese First Print LE? Someone in the thread made me look for it earlier, and I noticed I had $88 dollars in store credit on Play-Asia, so I'm getting that instead of the EU CE unless Webhallen ship it early.
 
no:


PS4-AC4-PSN.png


http://www.tomshardware.com/reviews/ps4-hard-drive-upgrade,3695-3.html

I think you picked the wrong graph. The one you have is showing load times on a SSHD for a disc vs a psn download not HDD vs a different style drive like this graph

PS4-HDD-Game-Save.png
 
Really? Both me and 2 of my friends bought the game on day 1, I know it wasn't as big as Dark Souls but I thought it was still really popular

It built up over time. Word of mouth kept it selling.

There was no shortage of ghosts and bloodstains though. Especially that Halloween when they turned the world to Pure Black.

4-1 must of had 100 bloodstains everywhere. Was hilarious
 
I'm not going to preemptively buy an sshd for this but please do report back on what difference it makes because if it cuts the load times by 10 seconds each warp it's probably worth it.
 
Pfft. Speak for yourself. :P
Think I managed to complete DS1 and DS2 in about 2 days each. (This is of course me playing them all day long when they came out due to no other commitments)

Yeah it all depends on how much you play. I finished DS1 in a week (~70 hours of gameplay, I got to the final boss 40-50 hours in and then decided to look up a guide to find all the things I missed). Finished DS2 and Demon's Souls in a bit less than a week as well.
 
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