BLOODBORNE Spoiler Thread (read OP)

Think so.
Music box
description supposedly :
A small music box received from a young Yharnam girl.
Plays a song shared by her mother and father.

Inside the lid is a small scrap of paper, perhaps an old message. Two names can be made out, however faintly, Viola and Gascoigne."

Miya-chan, you bastard

Uu8Wf3Z.jpg
 
It might just be 16, guys. I think Cleric beast is referred to by a different name in the trophy (
Vicar Amelia
). The CD bosses show up in the story at some point. Having said that, there could still be hidden bosses.

Ended up reading all the names just so I could verify :/

Still came away knowing nothing about any of them. Such vague names! :D

Isn't
Vicar Amelia
in one of the recent videos?

Edit: Beaten, but definitely not the same.
 
New interview with Miyazaki & Yamagiwa

You can find the original vesion here: http://multiplayer.it/articoli/146799-bloodborne-tutto-su-bloodborne.html

MULTIPLAYER: Bloodborne is coming in a few days, what are your aspectations? How do you feel?

YAMAGIWA: Now we are playing the definitive version, we feel like children excited about the idea of walk through the areas we created. We are liking Bloodborne, we hope players will feel the same.

MIYAZAKI: I have mixed feelings, for the 30% I’m happy and I hope the users will like the game, for the 70% I’m feeling nervous and scared [laughs]. I feel exactly the same way I felt before the release of Demon’s Souls and of the two Dark Souls.

MULTIPLAYER:
Working directly with Sony made you feel more sicure and less nervous, or it just made you feel the responsibility to fullfill the expectations for this PS4 exclusive?

**MIYAZAKI: Actually, I’m nervous and scared the same way, maybe more if I think about fulfilling expectations [laughs], but speaking about collaboration, Sony’s support was very important, also from the technical point of view of the game development on PS4.

MULTIPLAYER: How was working with PS4? What you made with this hardware that you couldn’t do with the previous console generations?

YAMAGIWA: We could make many things, for example the weapon transformation in game, which can become more powerful depending on their configurations. Also the characters animations and the actions they can perform are much more and more believable. Also the environment is very intricate and structured, it’s something that wasn’t possible with the power of previous consoles.

MULTIPLAYER: How are the areas linked to each other? There are loading times between them?

YAMAGIWA: Exactly, the majority of the areas are linked each other and you can go everywhere with no loadings. Except for the hub, where you can get certain missions, where you can create Chalice Dungeons and where you can teleport in the other areas of the world.

MULTIPLAYER: Comparing Bloodborne to the Souls series, which are the major points of contact?

MIYAZAKI: Difficult question! The rhythm of the gameplay and the hub area are closer to Demon’s Souls. How the areas are linked may be reminiscent of Dark Souls. There are many difference, anyway: the combat system, for example. It’s hard to tell which Souls game is more similar to Bloodborne.

MULTIPLAYER: We know about a weather system and a day/night cycle; can you explain how it works?

YAMAGIWA: Yes, it’s possible to play in the same area in different moments, in the evenigìng and during the night, for example, and face different foes, more powerful or less powerful; we want the players to explore this side of the game, to see what happens. Yharman is very vast, there are snowy areas and much visual variety in the world, we can’t wait for the player to explore all the areas the game has to offer.

MULTIPLAYER: How vast is the game world compared to the alpha version area we already know, excluding the Chalice Dungeons?

YAMAGIWA: What you can see in the alpha version is about the half of a single stage of the game, and there are more than a dozen. It’s hard to tell with precision, but these stages become bigger and more complex as you proceed in the game.

MULTIPLAYER: How does Bloodborne tells its story? Will you let the world itself to explain it, like it was in the other Souls games?

MIYAZAKI: The environment is obviously different and the same goes for the premises and motivations at the base of the plot, but talking about “knowing what is happening”, why and for what the character is fighting for, the narrative style will be very similar.

MULTIPLAYER: During these months we saw some weapons from the game, how many weapons we will find in the final version and how different they will be from each other?

MIYAZAKI: Obviously, you saw just a small portion of items, weapons and equipment that will be included in the final release of Bloodbrone. There will be many categories different from each other and also variations of the same weapons: the players won’t be disappointed about this.

MULTIPLATER: You said there are many types of Chalice Dungeons, can you give us some examples?

**YAMAGIWA: Yes, there are two kinds of Chalice Dungeons, the ones with a suffix in their name, which are just the harder version of the previous one, keeping the same structure, and the ones that have different foes, environment and conformations.

MULTIPLAYER: Is it possible to choose something about the dungeon’s creation?

YAMAGIWA: The player won’t have a direct control on the Dungeon, but depending on the used items is possible to influence the creation of it.

MULTIPLAYER: Will the New Game Plus work like in the previous games?

YAMAGIWA: Yes, there will be an iteration of the same main campaign at higher difficulties, and it will be possible to keep items and level.

MULTIPLAYER: Where you expecting all this success after the first trailer of the game? It seems many people want to play the game; don’t you fear a too much hype?

YAMAGIWA: The first feeling is happiness for the feedback after the trailer and the game in general. We feel the pressure, but we don’t think about it: we always wanted to create a game that can be appreciated without referring to a precise category of players. It’s a very typical FromSoftware work, and we are confident the players will like it.

MULTIPLAYER: When we saw Demon’s Souls for the first time in a Tokyo Game Show many years ago, we liked it but we thought it was only for the hardcore players. But along the years you created games capable to re-define many rules of the action RPG genre, becoming more and more popular. Are you happy about how many people want to play Bloodborne?

MIYAZAKI: Yes, we are super happy of the feedback we got since the first trailer and yes, in these years there was a grow in popularity of the Souls series. I don’t like to divide players into categories, I like to make games that can fit everyone. I don’t care if they’re casual, hardcore, or if they’re japaneses, europeans or american, etc. Yes, usually publishers ask me to explain the game and its target, but when I create games I don’t ask myself these questions, I just want to make fun, fascinating and thrilling experiences. If now many more people like my games it just makes me happy!
 
YAMAGIWA: Yes, it’s possible to play in the same area in different moments, in the evenigìng and during the night, for example, and face different foes, more powerful or less powerful; we want the players to explore this side of the game, to see what happens. Yharman is very vast, there are snowy areas and much visual variety in the world, we can’t wait for the player to explore all the areas the game has to offer.

So basically a type of World Tendency?
 
MIYAZAKI: I don’t like to divide players into categories, I like to make games that can fit everyone. I don’t care if they’re casual, hardcore, or if they’re japaneses, europeans or american, etc. Yes, usually publishers ask me to explain the game and its target, but when I create games I don’t ask myself these questions, I just want to make fun, fascinating and thrilling experiences. If now many more people like my games it just makes me happy!

How to be an artist.
 
Think so.
Music box
description supposedly :
A small music box received from a young Yharnam girl.
Plays a song shared by her mother and father.

Inside the lid is a small scrap of paper, perhaps an old message. Two names can be made out, however faintly, Viola and Gascoigne."

It definitely
stun
the boss right?
 
Man, I hope the
Cthulhu Spider covenant
is real and not a load of shit. It sounds amazing if only for all the Salt it would cause.

I also hope we see
BEAST MODE because of the Beast mode stat for your character.

Second most important thing is if we can fight the Cleric Beast in the same lighting as the alpha.
 
Wouldn't it be possible for 'lore/info loading screens' to be connected to the main server? Possibly a 'design choice'? The 'Bloodborne' logo just being a default offline screen?

Wouldn't the main server aka the 'magical microsoft cloud' help loading times as well?

disclaimer - I'm not an expert.
 
I'm kinda feeling really bad for the bosses so far.
Especially the 3rd one and Father gacsomething..They seem to be in pain :(
 
I was just thinking this. I remember him also saying that the day/night cycle isn't dynamic so I wonder how it'll work.

I wouldn't be surprised if the night-time is akin to something like a curse taking over the areas you've already cleared. Gives you a forward-progression style thinking if you're "running" from a "curse" that turns things into monstrosities.
 
Wouldn't it be possible for 'lore/info loading screens' to be connected to the main server? Possibly a 'design choice'? The 'Bloodborne' logo just being a default offline screen?

Wouldn't the main server aka the 'magical microsoft cloud' help loading times as well?

disclaimer - I'm not an expert.
ho boy we can leave that behind. It could be that most of the item-descriptions give too much away in this game. In DS it was mostly random what came up so you would see things you didn't have.
 
I'm kinda feeling really bad for the bosses so far.
Especially the 3rd one and Father gacsomething..They seem to be in pain :(

Cleric Beast,
Father Gascoigne
, and
Vicar Amelia
I feel bad for, due to both lore and that their
recent
or
current transformations
make the pain all too apparent.

However, so far feel nothing for vile and alien things like the
Blood-Starved Beast
and
Darkbeast Paarl
.
Old Hunter Gyula
is just an asshole.

Edit: I'm not sure exactly what would be a solution to the loading screen, but anything but the big logo of the game would be better. Even a black screen with the Hunter symbol blinking in the corner with the words 'loading' would be an improvement.
 
ho boy we can leave that behind. It could be that most of the item-descriptions give too much away in this game. In DS it was mostly random what came up so you would see things you didn't have.

I was thinking something similar.. Lore screen shots based on progression...
 
Remember folks, if you are finding this thread too much,and I have to admit it is teetering on the edge for me, I am keeping myself distracted by a pre-bloodborne spoiler and time killing blind LTTP run through Shadow of the Colossus. I am approaching the 6th Colossus and have to edit my video of many people's favourite (and mine so far) i.e. the 5th Colossus tonight before moving on. Feel free to join the discussion and comment on your experience with any of the Colossi I have done to that point in the thread and I will link the recordings I have done to date there as well. The latest Colossus run I have finished editing is the 4th Colossus.
 
well fuck me, what happened tonight while I was sleeping?!

UMBASA
 
While you were sleeping and I was getting beyond drunk greatness happened.

Honestly if all it takes is sleeping and drinking we need to do more of it.

I cannot wait. Tuesday cannot come soon enough!
Straight up!

It's crazy how much bad luck I've been getting for the launch of this fucking game.

First, that one particular life-changing problem that's been eating my insides every day for the last couple of days...

Second, remember that I said that I took two weeks off for Bloodborne? NOPE. NOT ANYMORE. Something happened and I'm basically forced to go Wednesday, Thursday and Friday.

"But Yoshichan, what're you gonna do now? I mean, you can't be awake for 70+ hours!"

WRONG. What I'm going to do now is when I get the game (hopefully by Wednesday if I'm lucky, Thursday if I'm unlucky), I'll be popping that sucker in and I'll be playing non-stop until I have to leave for school. Then I'll return home, play Bloodborne for another 18 hours, then go back to school. Repeat this process until the weekends.

It's gonna be crazy. I have no fucking idea how my brain is going to function when I'm at school without sleep for over 50+ hours, let alone how I'll manage to play Bloodborne without sleep :lol

Umbasa.

UMBASA, I SAY.
 
Every time someone says bloodborne comes out in a few days i die a little inside cause any uk/Ireland resident needs to +3 to them days.

Given my location in the US, might be with you on waiting for my copy in the mail. Carrier service will probably off load it to the incompetent postal service that has been giving mail to the wrong houses the past couple of weeks, so have to rely on neighbors who may or may not be around to get around to getting mail to me.

Edit: Damn Yoshi. Hang in there, but get some sleep where you can.
 
Edit: Damn Yoshi. Hang in there, but get some sleep where you can.
We have a "chill room" at school... you can lock the door. Something tells me I'll be diving into that bed for hours :lol

I'll be sure to update the Bloodborne |OT| frequently though :lol this is shit I tend to enjoy reading years later.
 
Just got to say as a PC gamer the game looks damn good visually. I guess having amazing art style helps as well. Jelly of those PS4 owners.
 
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