Bloodborne |OT+++| ...and so the Nightly Hunt continues

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on the way to
Rom
there is only one mob.

This game WILL run you out of vials if you have trouble beating a boss.

I really miss Dark souls. I didnt have to grind my ass off to restore estus flasks (for those that didnt play, they were auto refilled). But in this game keep needing vials. Most of the time I really hate this game I cant lie. I just hate the blood vial grind

You hate the game most of the time because of the BV system?
 
They're so cheap...I've played grindy games and vial runs just don't compare IMO.
It does eventually get easier to acquire them as they become cheaper relative to how much you get from enemies but that doesn't diminish that it is a fairly unnecessary mechanic and hard to argue it as a step any way but backwards from the estus flask system.

And for me as the game went on the tediousness of having to make an echo run or a vial run to replinish began to grow. After doing it the 30th time or so it just clicked and I realized how unnecessary and pointless the system is.

I think for newcomers it could be worse because the tediousness and frustration is much more compounded early in the game when drop rates aren't as high due to low levels of arcane and Echo drops are lower.
 
Got dang. No mercy. How you liking the burial blade? Very eager to use it one i hit NG+

I should amend my original comment about the transformed state too...the charged up transformed attack is nice if you can time it as it is a huge knockback on almost all enemies (seriously knocks them across a room), even the hunchback giants guys.

Is it worth it to put a fire gem in the scythe? What is the damage difference? Do you use just one?

Also curious to know the kind of use you have for the Augur, I only really use Tiny Tonitrus and Beast Roar.

I put the fire gem as it gave me the most damage, it was a tampering gem (sickle shaped bloodgem )that raises physical attack by like %17 and just gave a flat 15 fire damage I think, it just happened to be the one that increases my sheet damage the most of all my appropriate gems.

I sometimes use the augur, mostly in chalices, as a sort of crowd control, when enemies are on perches am I'm trying to lessen the numbers, I've knocked them to lower floors. Even on the even footing, If you time your casts right, knock down one or two enemies, and combo the other one to death while the enemies that were knocked down recover.

Sometimes when fighting near bottomless pits it is nice too as you can just use that to knock them down and not just fall off as you go on a combo string. Uses only 1 bullet, which is nice. Beast roar is pretty handy too though, like that one as well.

EDIT: Clarification.
 
Depends on what he means by progress, right? The dungeons themselves get removed, he just keeps the actual chalices and ritual items.

No, the chalice dungeons stay open. The main game has nothing to do with the chalice dungeons, they aren't effected by NG+ levels and they don't leave the ritual stones when you beat the game.
 
Okay so after I use the normal Pthumeru Chalice on a dungeon and I get the Root Chalice from it does that mean I remove the Pthumeru from the orginal altar and put the Root Chalice in next?

I'd suggest ignoring root chalices till you've made your way to the bottom (depth 5). Unless you enjoy the dungeons that much you've already got enough on your plate. Also no need to remove dungeons till you've used up all the slots. At that point just delete the earliest ones you put up.
 
They're so cheap...I've played grindy games and vial runs just don't compare IMO.

Also, as it's been said - stop popping vials when you're studying a boss. Wait until you're confident with strategy after dying a few times.

I agree, they're not an issue to me at all, but, that said, I see no reason to go back to this. The Estus system is far more balanced.

When you have consumables, players who are doing better at the game will always have max items (in Demon's and Dark II you could even carry max items around, they didn't even have Bloodborne's limitation, so it was even easier in that aspect, you didn't need to think about using or saving them, fuck it, just use them all the time), but players who are doing poorly will need to grind for vials, they'll run off of grass/lifegems/vials and need more to keep playing.

Estus, being a limited but guaranteed healing system, will offer more challenge to players doing good (at least compared to Demon's and Dark II, of course, Bloodborne has the 20 vials limitation), since they can't just stock 99 Estus just because they're not taking too much damage, while also offering help to people struggling with the game. They don't need to farm Estus, they'll always have 5~20 whenever they die.

Thankfully I'm not having any issues with vials at all, and have absolutely no need to farm then, on the contrary, I often have to create blood bullets just so I can heal and collect the dropped vial, but it's not better to me because of that, it's just irrelevant. So if it doesn't make a difference for me but can help other people, why not have an Estus-like system?

I scratch my head at some Demon's throwback changes that make no sense to me. I actually like the Hunter's Dream a lot (to my surprise, really, I expected to hate it because of loading screens and I generally dislike having a separate hub), but I still don't get why go back to it when the Dark Souls scheme is so much better. Having to warp back to the hub before warping somewhere else is just ridiculous. People argued with me on this prior to the game release, saying it's not the same as bonfire warping, but guess what, it's exactly the same, just one more unnecessary step with big ass loading times.

Still love this game and can't decide if I prefer Bloodborne or Dark Souls, I need to play a lot more of both before I can make that decision, but some changes are nonsense.

I should amend my original comment about the transformed state too...the charged up transformed attack is nice if you can time it as it is a huge knockback on almost all enemies (seriously knocks them across a room), even the hunchback giants guys.



I put the fire gem as it gave me the most damage, it was a tampering gem (sickle shaped bloodgem )that raises physical attack by like %17 and just gave a flat 15 fire damage I think, it just happened to be the one that increases my sheet damage the most of all my appropriate gems.

I sometimes use the augur, mostly in chalices, when enemies are on perches am I'm trying to lessen the numbers, I've knocked them to lower floors. I also like to use it as a short of crowd control for groups of enemies, since it knocks them down, if I time it right, knock down one or two, and combo the other one to death while the enemies that were knocked down recover.

Sometimes when fighting near bottomless pits it is nice too as you can just use that to knock them down and not just fall off as you go on a combo string. Uses only 1 bullet, which is nice. Beast roar is pretty handy too though, like that one as well.

Really cool, thanks for the insight. The pit use for the Augur sounds great!

No, the chalice dungeons stay open. The main game has nothing to do with the chalice dungeons, they aren't effected by NG+ levels and they don't leave the ritual stones when you beat the game.

Really? I just assumed the ritual stones reset. Awesome! Thanks.
 
Jeez. I feel like the only reason
Blood-Letting beast Ihyll
is hard is because the camera is so bad regardless of whether you lock on or not. I got him really low first try, but I ran out of vials because I was getting hit by things I couldn't see the telegraph for.
 
It does eventually get easier to acquire them as they become cheaper relative to how much you get from enemies but that doesn't diminish that it is a fairly unnecessary mechanic and hard to argue it as a step any way but backwards from the estus flask system.

And for me as the game went on the tediousness of having to make an echo run or a vial run to replinish began to grow. After doing it the 30th time or so it just clicked and I realized how unnecessary and pointless the system is.

It's simply going back to the Demon's grass system (which I rather enjoyed) and it encourages using the regain system to keep combat flowing. You really can't approach this game like DS. In the same way turtling will get you killed, popping vials like Estus will lead to excessive grinding.
 
They're so cheap...I've played grindy games and vial runs just don't even begin to compare IMO.

Also, as it's been said - stop popping vials when you're studying a boss. Wait until you're confident with a strategy after dying a few times.

ya i never got this complaint , vials are cheap as hell and enemies drop them in multiples... unless people are just running to the same boss to die over and over I don't know how you even run out. Every time I die, I'm back to 21. Never even checked my stash. Buy 10 or so every hour give or take.
 
I agree, they're not an issue to me at all, but, that said, I see no reason to go back to this. The Estus system is far more balanced.

When you have consumables, players who are doing better at the game will always have max items (in Demon's and Dark II you could even carry max items around, they didn't even have Bloodborne's limitation, so it was even easier in that aspect, you didn't need to think about using or saving them, fuck it, just use them all the time), but players who are doing poorly will need to grind for vials, they'll run off of grass/lifegems/vials and need more to keep playing.

Estus, being a limited but guaranteed healing system, will offer more challenge to players doing good (at least compared to Demon's and Dark II, of course, Bloodborne has the 20 vials limitation), since they can't just stock 99 Estus just because they're not taking too much damage, while also offering help to people struggling with the game. They don't need to farm Estus, they'll always have 5~20 whenever they die.

Thankfully I'm not having any issues with vials at all, and have absolutely no need to farm then, on the contrary, I often have to create blood bullets just so I can heal and collect the dropped vial, but it's not better to me because of that, it's just irrelevant. So if it doesn't make a difference for me but can help other people, why not have an Estus-like system?

I scratch my head at some Demon's throwback changes that make no sense to me. I actually like the Hunter's Dream a lot (to my surprise, really, I expected to hate it because of loading screens and I generally dislike having a separate hub), but I still don't get why go back to it when the Dark Souls scheme is so much better. Having to warp back to the hub before warping somewhere else is just ridiculous. People argued with me on this prior to the game release, saying it's not the same as bonfire warping, but guess what, it's exactly the same, just one more unnecessary step with big ass loading times.

Still love this game and can't decide if I prefer Bloodborne or Dark Souls, I need to play a lot more of both before I can make that decision, but some changes are nonsense.

Going to the hub is a bit redundant. It's something that doesn't bother me too much because I just got used to the loading times after a while but when I step back and think about it I agree.

Frankly if the loading times were a lot more manageable and short I don't think it would bother me at all.
 
Jeez. I feel like the only reason
Blood-Letting beast Ihyll
is hard is because the camera is so bad regardless of whether you lock on or not. I got him really low first try, but I ran out of vials because I was getting hit by things I couldn't see the telegraph for.

-Lock on
-Stand far away so he doesn't "hear" you
-Start running toward him, he'll attack, just quick dash 1-2 times through his legs while sprinting so you're behind him
-Attack 2-3 times (1hand)
-Run away
-Rinse repeat
 
Blade of Mercy is pretty brutal in a PvP situation. Got summoned on Y
ahar'gul
last night to Sunbro and a red popped in. We're looking for him and I find the guy on my own, we start prepping and I open with Executioner Gloves then rush him and take all the dude's HP in one Stamina bar. The host and other Sunbro catch up right as he's dying.

Still haven't died once to an invader, actually. Wish there was better netcode and an arena so I could explore PvP more like I did in DSII.
 
on the way to
Rom
there is only one mob.

This game WILL run you out of vials if you have trouble beating a boss.

I really miss Dark souls. I didnt have to grind my ass off to restore estus flasks (for those that didnt play, they were auto refilled). But in this game keep needing vials. Most of the time I really hate this game I cant lie. I just hate the blood vial grind

I ran out of vials for the first time ever fighting Rom, and it was very irritating.

However, I just ran through Forbidden Woods two times and Central Yarnham two times, ended up with:
- 60 blood vials
- enough echoes to level up two or three times
- enough leftover echoes to buy a load more blood vials.

Ended up with about 93 total. Took about 30 mins. Haven't needed to grind for vials since.

Enemies drop vials so often
 
Jesus. The hunter in
Nightmare Menis
is whipping me.

Do you have a fast weapon like the Blade of Mercy? Hunters are FREE to that shit, just spam R1 and you'll win.

Going to the hub is a bit redundant. It's something that doesn't bother me too much because I just got used to the loading times after a while but when I step back and think about it I agree.

Frankly if the loading times were a lot more manageable and short I don't think it would bother me at all.

No, I see what you mean, to be completely honest, loading times don't bother me nearly as much as I thought they would. But I guess it also has to do with taking the time to digest what just happened, think about the lore and all that. Maybe when I get into long sessions of pure PVP, loading will bother me more (not nearly as much as the matchmaking itself, though).
 
Coming back to BSB with a big-ass strength weapon +4 and tons of antidotes. He's not going to give me as much trouble as he did on my first playthrough, I swear to god.

Really loving the Kirkhammer so far, but it has some quirks. For the life of me I still can't figure out why the R2 is so consistently weaker than the R1. I understand the weapon deals reduced damage with its AoE but the R2 seems pretty lackluster even in closest range.
Trying get a gem that deals more blunt damage. I think the r2 attack is blunt.
 
Can you summon for fighting (later game boss spoiler) G
ehrman
? I just keep getting fucked up, not even got close to killing him and I just want it over with now! :(
 
It's kinda intense on NG+,
spirit bomb will one shot you. NG+ Nicolas Cage was the only PVE fight in the game where Beast Roar was actually very useful.

i think it was a glitch but on my game all he did was trying to punch me. Haven't seen any spirit bomb etc..
 
Body
not showing for the White Messenger Ribbon. What did I do wrong. Ive reloaded the game but still nothing
 
It's simply going back to the Demon's grass system (which I rather enjoyed) and it encourages using the regain system to keep combat flowing. You really can't approach this game like DS. In the same way turtling will get you killed, popping vials like Estus will lead to excessive grinding.
I'm not approaching the game like dark souls. I'm saying it is an unnecessary mechanic. For some it doesn't require much grinding, for others it will. Especially early on. The fact is there really isn't any good argument I have heard that makes the case this is a superior system or even on the same footing as estus flasks.

For good players the vial system makes the game even easier. For people that hit hiccups or are struggling, especielly early on, it adds a level of tediousness that can compound that frustration. As evidenced by multiple posters in this thread.

You may personally like it. And frankly I don't outright hate it. I am just recognizing that at the end of the day it is an inferior system to what came before it.
 
i think it was a glitch but on my game all he did was trying to punch me. Haven't seen any spirit bomb etc..

Huh, you got lucky then :P

Nicolas Cage is one nasty dude on NG+. Not that hard once you figure it out and just don't let him do his nasty stuff, but a lot more interesting than the NG fight.

Probably the only fight that actually got more fun on NG+ instead of just longer, imo.
 
I agree, they're not an issue to me at all, but, that said, I see no reason to go back to this. The Estus system is far more balanced.

When you have consumables, players who are doing better at the game will always have max items (in Demon's and Dark II you could even carry max items around, they didn't even have Bloodborne's limitation, so it was even easier in that aspect, you didn't need to think about using or saving them, fuck it, just use them all the time), but players who are doing poorly will need to grind for vials, they'll run off of grass/lifegems/vials and need more to keep playing.

Estus, being a limited but guaranteed healing system, will offer more challenge to players doing good (at least compared to Demon's and Dark II, of course, Bloodborne has the 20 vials limitation), since they can't just stock 99 Estus just because they're not taking too much damage, while also offering help to people struggling with the game. They don't need to farm Estus, they'll always have 5~20 whenever they die.

Thankfully I'm not having any issues with vials at all, and have absolutely no need to farm then, on the contrary, I often have to create blood bullets just so I can heal and collect the dropped vial, but it's not better to me because of that, it's just irrelevant. So if it doesn't make a difference for me but can help other people, why not have an Estus-like system?

I scratch my head at some Demon's throwback changes that make no sense to me. I actually like the Hunter's Dream a lot (to my surprise, really, I expected to hate it because of loading screens and I generally dislike having a separate hub), but I still don't get why go back to it when the Dark Souls scheme is so much better. Having to warp back to the hub before warping somewhere else is just ridiculous. People argued with me on this prior to the game release, saying it's not the same as bonfire warping, but guess what, it's exactly the same, just one more unnecessary step with big ass loading times.

Still love this game and can't decide if I prefer Bloodborne or Dark Souls, I need to play a lot more of both before I can make that decision, but some changes are nonsense.

It's so easy to adjust to this new system without getting frustrated and I think it fits perfectly with the context of this type of combat. I'll concede it's probably not ideal for every skill level and play style but you sorta lose me with "nonsense" declarations. To each their own. We'll probably never agree on this but that's cool. :)
 
-Lock on
-Stand far away so he doesn't "hear" you
-Start running toward him, he'll attack, just quick dash 1-2 times through his legs while sprinting so you're behind him
-Attack 2-3 times (1hand)
-Run away
-Rinse repeat

He's not doing that move when I do that. Instead he does a charge attack akin to the watchdog.

I found more success baiting his poison spit move by staying at a distance. Unfortunately he does it less in the second phase.
 
why didn't anybody warn me about these chalice dungeons ?

I found a guide that told me what order to go in but they didn't tell me what awaited me in the lower levels.

I see a random baby rom
TYMAQAR.png

grunt enemies damn near one shoting me at lvl 65
w7wtzTX.png


Giant centipedes everywhere then rom shows up with his goons
pIq6mLD.png


Reading further threw the guide it's only gonna get worse and they gonna half my health at some point
SO0YHCj.png
 
I did warp back to HD...but no lock.
Do I need to quit at the place where the thing is supposed to be? Or in HD?

After I
gave Viola's sister the ribbon
, I quit and reloaded on the spot. When I reloaded,
her sister's body was on the ground and I got the white ribbon from it.
 
I'm not approaching the game like dark souls. I'm saying it is an unnecessary mechanic. For some it doesn't require much grinding, for others it will. Especially early on. The fact is there really isn't any good argument I have heard that makes the case this is a superior system or even on the same footing as estus flasks.

For good players the vial system makes the game even easier. For people that hit hiccups or are struggling, especielly early on, it adds a level of tediousness that can compound that frustration. As evidenced by multiple posters in this thread.

You may personally like it. And frankly I don't outright hate it. I am just recognizing that at the end of the day it is an inferior system to what came before it.

I have never found this game easier when I had a full stock of vials and 99 in the bank. The moment-to-moment challenges are still very rewarding. I hate to sound harsh and like one of those "git gud" asshats, but for me the people being frustrated with it early in the game reminds me of the people that were frustrated when they went to the graveyard early in Dark Souls. It's a matter of adjustment and trying to play a different way than you're assuming you need to.
 
He's not doing that move when I do that. Instead he does a charge attack akin to the watchdog.

I found more success baiting his poison spit move by staying at a distance. Unfortunately he does it less in the second phase.
That means you're too far away :p there's a sweet spot.

Also, notice that he's headless, if you're far enough away, and not moving he will just stand there. That's why it's so important to sprint and then dash twice through the legs to get behind him. It takes some finesse, for sure, but it's a very abusable pattern. If he does the charge just quick dodge as much as you can to the left.

I just waited till he couldn't hear me, creeped in and started sprinting, once he hears you you'll be close enough for that attack you can dodge through his legs.
 
Finally killed Ebrietas after about 8 attempts, seems like she was bugged the first day I fought her. she would cast her aura and sit there spitting the entire time when I was out of melee range, and would swipe when I got close. She wouldn't shoot lasers, and I couldn't bait her to do the head slam anymore. Fighting her entirely in melee range, avoiding frenzy spit and swipes with the HP drain was pretty difficult. Last night was easy, and she made it to the laser phase. Wonder what causes this bug...

Also what's with these invaders who think they can just run up to you and just spam attacks and not get parried? ...I'm a souls vet, you can't play that game with me. GET REKT.
 
why didn't anybody warn me about these chalice dungeons ?

I found a guide that told me what order to go in but they didn't tell me what awaited me in the lower levels.

I see a random baby rom
TYMAQAR.png

grunt enemies damn near one shoting me at lvl 65
w7wtzTX.png


Giant centipedes everywhere then rom shows up with his goons
pIq6mLD.png


Reading further threw the guide it's only gonna get worse and they gonna half my health at some point
SO0YHCj.png

Hahahaha this is so me.
 
It's so easy to adjust to this new system without getting frustrated and I think it fits perfectly with the context of this type of combat. I'll concede it's probably not ideal for every skill level and play style but you sorta lose me with "nonsense" declarations. To each their own. We'll probably never agree on this but that's cool. :)

Yeah, it's easy to adjust, as I said, I'm not having any trouble. I just have a hard time seeing how this can be a better system. I say nonsense because it really makes no sense to change it to a system that is the same in the bast case scenario, and a lot more frustrating in the worst one.

If Blood Vials were replenished for free when you die, it wouldn't change shit to me, I never come back with less than 20, it would only help people having trouble, it wouldn't make it easier for me or anything.

I also don't get why you can't change checkpoints by just interacting with the lamp instead of having to warp back to the dream and warp back to that lamp. It makes no difference other than having to load the game two more times when you die, if you want to respawn at a different lamp.

It's minor stuff, but it's also interesting to discuss that.
 
I finally beat
Rom
last night. It was funny that we both died at the same time, but in the next cutscene i was alive. Then, i was returned to the game, i died as soon as i soon as i appeared lol

Now it's time to visit Unseen Village again.
 
Why are people struggling to farm blood vials? You can go through Central Yharnam and should be able to get 20 vials in 5 minutes if you take the shortcut route to the Cleric Beast's lamp.

It's even quicker if you are late game as you one shot everything except for the Werewolves.
 
Why are people struggling to farm blood vials? You can go through Central Yharnam and should be able to get 20 vials in 5 minutes if you take the shortcut route to the Cleric Beast's lamp.

It's even quicker if you are late game as you one shot everything except for the Werewolves.
This is true, but it's not fun in any way whatsoever.
 
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