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Destiny House of Wolves will Have no New Raid

I've been replaying the Halo trilogy these past few days with a friend, and it's crazy how good Bungie used to be at this. Just amazing game design. IDK what happened in these past few years (since Reach basically) but it's kind of sad to see them now.

Guess that (golden age) Bungie just doesn't exist anymore. Oh well, you'll always be in our hearts. Gonna go replay the Silent Cartographer for the 1000th time in your honor.
 
Funny enough I was just talking to a friend of mine earlier about how this DLC was the make-or-break for a lot of people if they would stick with the game. This is literally the worst thing they could have done unless they back-peddle and say the Raid will be free later this year to everyone.

But damn, I feel really bad for those that bought the Season Pass and are disappointed by this. The backlash on this might turn real ugly, real fast.
 
As someone that bought their expansion pass, I'm calling it right now: anyone that buys Destiny 2 DLC before it's out is just wanting to get ripped off on purpose.
Or they just know it will be the only game they play for the next 7 months
 
Surely this can't be right? After Bungie reluctantly acknowledging how disappointing The Dark Below DLC was and that they were taking extra time to make sure they don't make the same mistakes, their answer is to just not release a new raid? Oh man Bungie, you never should have signed with Activision. This is horrible...
 
So, for 20 bucks you get "story missions", 3 pvp maps that you won't play and an arena. But look, you can grind out an upgrade to your FATEBRINGER! They are actually selling this with upgrades to the best weapon from the original raid. Gotta hand it to them, they really know how to sell you content you already have. I am seeing this as 20 bucks for more light levels, shiny armor and FATEBRINGER!
 
This game sounds more and more like rip off :/. I have the guardian edtion and haven't touched any DLC. Fuck that grind.
 
I wonder what the acceptable hour cut off is until one can criticize this game.

Is it in the hundreds? Because that's how much time I've put into this game and I think these "expansions" have been a joke.

Edit: I looked it up. 398 hours between 3 characters. I also deleted one, so it's over 400.
 
it'll probably just be a place for new factions and the bounties of this arena. hardly ''good content''.
That's good enough for me, I wasn't expecting a new game in a $20 dlc


I don't expect a new game with the Comet either

I expect a new game in Destiny 2: Electric Boog-a-loo
 
The better question: "Who cares?"

Says the person who cares enough to make a reply.

I don't understand this argument at all. Everyone who loves destiny brags about they have put in 100s of hours. This is like what I have noticed in every thread. Some post screenshots to justify their argument about how many hours they have put in. I have played all mission, ton of multiplayer and all the strikes and some patrol mission. So tell me this, do you expect people to keep repeating those stuff when you say " the same ones that haven't' put any time into the game"? The classes are not even that different that gives me initiative to play it again. Loot system is fucking flawed, with random generating code. Just why why would I keep playing same strikes and same mission over and over? there is NOTHING interesting in it.

How many hours have you sunk into playing Destiny? What's your gamer tag? There is no way you've played Destiny long enough. I bet you haven't even done a raid.

On one hand, one of the chief complaints about raids without matchmaking is that it is incredibly difficult to organize a group, thereby shutting people out of end game content. End game content that only requires 3 people could be a welcome response to that.

On the other hand, with a game as anemic as Destiny, it's absolute unacceptable for a so called expansion to seemingly have so little content. Add to that the fact that Bungie has done nothing to inspire confidence in their handling of this series, and I feel sorry for all the people who bought the season pass.

Exactly.
 
I wonder what the acceptable hour cut off is until one can criticize this game.
I never said anything about the amount of hours or anything like that that someone needs to be able to criticize destiny. your absolutely free to criticize it as I am equally allowed to say that it feels like alot of the criticism is from people that want to shit on the game whenever they get a moment.
 
Well, count me as one with a sour taste in my mouth.

I'll be skipping Comet now for sure, and they're really going to have to work me to convince me they get it when Destiny 2 rolls around in 18 months. The Raids ARE Destiny as far as I'm concerned, and while the lack of content has been troublesome, the gun mechanics and fun with friends have glossed over it until now. But this joke of a DLC is a a ghost too far.

Also, last time Activision gets a season pass. Not cool.
 
LOL why design new content when you can just slap together a horde mode, stuff it with existing enemies and modifiers, and only have to model one new area for the "arena"...

Bungie's really gotta have the cushiest jobs. Just coasting by for the past 4 months because they already got your money with the expansion pass.
 
I think they didn't expect Raids to be as big as they were and didn't make a Raid for House of Wolves. Now they know and they are making one now but it won't be in time for this DLC release lol.
 
Put the blame on Bungie not the players.

I did.

I'm trying to figure out what thought process led to concluding not having a raid = Bungie listening to people complaining about matchmaking, but I got nothing here.

The Arena was a six player raid (according to datamining) and it was changed to three player because Bungie wants it to include MM and they couldn't implement good six player MM in time for HoW release window IMO.

Destiny is changing to take a more casual focus in the future starting with HoW IMO. Bungie wants to sell more games (even though it had fantastic sales they want them to be higher) and the Hardcore Raids are not appealing to the majority of the CoD crowd IMO. I expect more of these types of changes going forward.
 
I'm sick of seeing this crap, tbh. Such a ridiculous dismissal of legitimate arguments.

Care to point out this "majority" of people with no time put into Destiny who are complaining right now? Who are they?
if someone has legitmate arguments I am more than welcome to hear it. I have agreed it's lacking content and needs to improve but I have also felt I got my money out of the first dlc pack and I am sure I will get my money out of the next one as well.
 
Yes and i've said that before, I still think the game is worthwhile and it does need more content. It seems like to me the majority of the people bitching is the same ones that haven't' put any time into the game. Maybe I am wrong but it seems like a reoccuring theme with destiny threads.

What the cut off point before I can criticize it?
 
I regret the 200 hours i put into this game, shame on me for buying the ghost edition. Not coming back for this, *snip*

Edited for snipping
 
I really, really hope that a decade from now, an ex-Bungie employee is going to write a tell-all about the entire process of working on Destiny. From conception all the way to post release.

The whole game is just so fucking bizarre. While features and content get cut from games all the time, Destiny was absolutely nothing like what was promised. Did Bungie just bite off way more than they could chew? Did they knowingly lie? What the hell happened?

And then after the game came out to mixed reviews, Bungie saw fit to keep releasing disappointing post-release content. I'd imagine they're fully aware of the negative feedback, so why are they so adamant in staying the course?

Finally, I really want to know the reasoning for a lot of the design decisions in this game. What the hell is up with the non-existent story? Were they just trying to ape the Souls game? Why the hell did they build a supposedly social game and then give almost no tools to communicate or be social with? And with literally over a decade of modern loot grinders and MMOs to draw inspiration from, how did they decide on one of the worst end game leveling systems I've ever seen?

Such a fucking weird game, Destiny.
 
Haha what?

This is hilarious. I wish I didn't buy an LE.

Never buying one of their products on launch again. I was an idiot.
 
Destiny is changing to take a more casual focus in the future starting with HoW IMO. Bungie wants to sell more games (even though it had fantastic sales they want them to be higher) and the Hardcore Raids are not appealing to the majority of the CoD crowd IMO. I expect more of these types of changes going forward.
If that's the case than that's a huge negative imo maybe I'm wrong but we will see.
 
Geez, and I thought the first "expansion pack" looked bad, I remember at the time everyone was saying "The raid is the real content", and this doesn't even have that.

The idea that anyone still plays this game boggles my mind.
 
I did.



The Arena was a six player raid (according to datamining) and it was changed to three player because Bungie wants it to include MM and they couldn't implement good six player MM in time for HoW release window IMO.

Destiny is changing to take a more casual focus in the future starting with HoW IMO. Bungie wants to sell more games (even though it had fantastic sales they want them to be higher) and the Hardcore Raids are not appealing to the majority of the CoD crowd IMO. I expect more of these types of changes going forward.

Interestingly enough Destiny/Bungie is pushing back into buying CoD. Usually I buy one multiplayer shooter a year and it looks like it will definitely be CoD rather than future expansions.

But Activision doesn't give a shit.
 
And with literally over a decade of modern loot grinders and MMOs to draw inspiration from, how did they decide on one of the worst eng game leveling systems I've ever seen?

The end game leveling is gear-based, just like World of Warcraft. The only difference is that your level of progression is more explicitly expressed through your light level.
 
I never said anything about the amount of hours or anything like that that someone needs to be able to criticize destiny. your absolutely free to criticize it as I am equally allowed to say that it feels like alot of the criticism is from people that want to shit on the game whenever they get a moment.
Not that I think your generalizations are reasonable, but DLC announcements are also times where previously disappointed or lapsed players look to see if there are reasons to return to a game. And maybe some of those people taking another look aren't finding those reasons.
 
I wonder if they looked at the numbers and realized that only a small percent of Destiny players actually play Raid Content.

So they would rather focus resources on content that more of the general playerbase can play.
 
I wonder if they looked at the numbers and realized that only a small percent of Destiny players actually play Raid Content.

So they would rather focus resources on content that more of the general playerbase can play.

Or they could just include matchmaking so more people get to play it.
 
I wonder if they looked at the numbers and realized that only a small percent of Destiny players actually play Raid Content.

So they would rather focus resources on content that more of the general playerbase can play.

According to a Destiny slide at GDC more time in Destiny is spent Raiding than playing PvP.
 
The Arena was a six player raid (according to datamining) and it was changed to three player because Bungie wants it to include MM and they couldn't implement good six player MM in time for HoW release window IMO.

Destiny is changing to take a more casual focus in the future starting with HoW IMO. Bungie wants to sell more games (even though it had fantastic sales they want them to be higher) and the Hardcore Raids are not appealing to the majority of the CoD crowd IMO. I expect more of these types of changes going forward.

This is 100% in line with my reasoning.

More players have to be drawn in, and more players would only feel extremely disconnected with another 6P raid on top of 2 existing ones.

It is ptobably the same reasoning for upgrading all Legendary gear, because the gap between all those gear would become unbearable for newcomers if the current advancement would persist (play for Blue to get to Atheon, grind for gear for LV30, then grind as fuck to LV32, and then there is HoW LV34, which would be almost impossible destination considering all consumables needed for reaching particular steps).

This is move towards making endgame content approachable to players who can't invest serious resources, nothing less, nothing more.
 
I really, really hope that a decade from now, an ex-Bungie employee is going to write a tell-all about the entire process of working on Destiny. From conception all the way to post release.

The whole game is just so fucking bizarre. While features and content get cut from games all the time, Destiny was absolutely nothing like what was promised. Did Bungie just bite off way more than they could chew? Did they knowingly lie? What the hell happened?

And then after the game came out to mixed reviews, Bungie saw fit to keep releasing disappointing post-release content. I'd imagine they're fully aware of the negative feedback, so why are they so adamant in staying the course?

Finally, I really want to know the reasoning for a lot of the design decisions in this game. What the hell is up with the non-existent story? Were they just trying to ape the Souls game? Why the hell did they build a supposedly social game and then give almost no tools to communicate or be social with? And with literally over a decade of modern loot grinders and MMOs to draw inspiration from, how did they decide on one of the worst end game leveling systems I've ever seen?

Such a fucking weird game, Destiny.

The story behind the scenes has to be crazy right. The raid and new strikes are what a lot of people look forward to with the expansions.
 
I really, really hope that a decade from now, an ex-Bungie employee is going to write a tell-all about the entire process of working on Destiny. From conception all the way to post release.

The whole game is just so fucking bizarre. While features and content get cut from games all the time, Destiny was absolutely nothing like what was promised. Did Bungie just bite off way more than they could chew? Did they knowingly lie? What the hell happened?

And then after the game came out to mixed reviews, Bungie saw fit to keep releasing disappointing post-release content. I'd imagine they're fully aware of the negative feedback, so why are they so adamant in staying the course?

Finally, I really want to know the reasoning for a lot of the design decisions in this game. What the hell is up with the non-existent story? Were they just trying to ape the Souls game? Why the hell did they build a supposedly social game and then give almost no tools to communicate or be social with? And with literally over a decade of modern loot grinders and MMOs to draw inspiration from, how did they decide on one of the worst eng game leveling systems I've ever seen?

Such a fucking weird game, Destiny.

I remember getting an email about upcoming in game events with the Queen's Wrath as the first PvE content, implied to have some narrative. What a let down. And yet, we only had it once since launch unlike the near clock work Iron Banner. I had made a sarcastic guess it was being repurposed as the Eris Morn of the House of Wolves and I'm probably dead on.

I can't wait to see what awful exotic weapons they add in this expansion. If they are anything like in TDB...man, each one is worse than the next.

That expansion pass will go down as one of the worst gaming purchases I've ever made.

As let down by this games promises as I am, I have still gotten many hours of entertainment justifying what I paid. No, the digital copy of The Order is a pretty big regret for me. While I enjoyed my short time with it, I have buyers remorse as I feel ripped off.
 
Destiny is consistently on the front page of Twitch since September.

Say what you will about quality, they know how to hook people.
 
The end game leveling is gear-based, just like World of Warcraft. The only difference is that your level of progression is more explicitly expressed through your light level.

That's the problem though. By tying your light level to your gear so explicitly, you take away any sort of customization or actual differentiation between your gear. The ONLY criteria that matters is does Pants A give me more light than Pants B.

I would have much preferred actual freedom in gearing up my character, which frustratingly, Destiny's gear system would have allowed if not for it's stupid light system. Being able to plan builds like say, stacking gear that gives grenade cooldown when I get melee kills which would be super useful for my Titan Defender would have been far more interesting than just using whatever had the most light.
 
This is move towards making endgame content approachable to players who can't invest serious resources, nothing less, nothing more.
This and maybe its easier to re-use assets for an Arena mode and it's objectives than it is to make new missions and strikes and raids - all of which really need new environments to shine.

Smart re-use of existing assets seems like the thing a more maintenance focused team could tackle while the main team focuses on the next big DLC release or sequel.

I can only imagine the amount of randoms quitting throughout the raid.
We all can only imagine.
 
As someone who still regularly plays the game, pretty much exclusively for the Crucible, and who has thought that the raids weren't particularly interesting, fun, or challenging, beyond the first time you play them, I'm actually quite excited by this. For me, the best part of the PvE has been the moment to moment combat situations with escalating enemies and not the giant boss fights or running from enemy segments you find in the raids.

They could design some great combat around this arena idea, and as someone who thought Firefight was great, in ODST especially, this could be the most fun PvE content in the game yet. If they can capture that modes' essence of challenge and add some fun modifiers to change up the variables of the mode, it could enable some serious replayability. I do think it would have been nice if they would have designed the mode for 3 to 6 players, and just scaled the challenge appropriately based on the player count, but I personally think the game is more fun playing with 3 people rather than 6. It's just more intimate I feel.

I'm still getting this pretty much exclusively for the PvP maps, gear, and guns though. People outraged at the $20 price tag almost assuredly never played Halo multiplayer I think. If there wasn't exclusive gear and greater odds at Exotic items, I actually wonder if people would play the raids ad nauseam 'for fun'.
Well put! I was gonna make a similar post but I'm on mobile and didn't wanna bother.
 
Or they could just include matchmaking so more people get to play it.

Matchmaking for raids would be an epic fail. They require so much coordination, voice chat etc.

I can only imagine the amount of randoms quitting throughout the raid.

This new horde mode would make sense to have matchmaking and allow all Destiny players to have a good go at it.

Either way though, Bungie have bungled their way all throughout this game since launch
¯\_(ツ)_/¯
 
Matchmaking for raids would be an epic fail. They require so much coordination, voice chat etc.

I can only imagine the amount of randoms quitting throughout the raid.

This new horde mode would make sense to have matchmaking and allow all Destiny players to have a good go at it.

Either way though, Bungie have bungled their way all throughout this game since launch
¯_(ツ)_/¯

I read that and then I look at the huge popularity and success of the Destiny LFG sites, not to mention my own using said sites.
 
That's the problem though. By tying your light level to your gear so explicitly, you take away any sort of customization or actual differentiation between your gear. The ONLY criteria that matters is does Pants A give me more light than Pants B.

I would have much preferred actual freedom in gearing up my character, which frustratingly, Destiny's gear system would have allowed if not for it's stupid light system. Being able to plan builds like say, stacking gear that gives grenade cooldown when I get melee kills which would be super useful for my Titan Defender would have been far more interesting than just using whatever had the most light.

The stats on all the legendary gear in endgame is random. You can still stack INT/STR/DIS stats to make a particular build.

The problem isn't the light system so much as it is the fact that there's not a lot legendary endgame gear. If you want to be at max level you pretty much have to have the raid gear, and the perks on all of those are static. If you are fine with being Level 31 though, you can mix up a lot of interesting gear.
 
The stats on all the legendary gear in endgame is random. You can still stack INT/STR/DIS stats to make a particular build.

The problem isn't the light system so much as it is the fact that there's not a lot legendary endgame gear. If you want to be at max level you pretty much have to have the raid gear, and the perks on all of those are static.

Iron Banner has end game legendary gear.
 
The stats on all the legendary gear in endgame is random. You can still stack INT/STR/DIS stats to make a particular build.

The problem isn't the light system so much as it is the fact that there's not a lot legendary endgame gear. If you want to be at max level you pretty much have to have the raid gear, and the perks on all of those are static.
Unless im crazy they arent static, pretty sure my friends have leveled different versions on crotas gear. Personally i stick with the first piece i get.
 
I wonder if the 3 player activity is line a raid in scale and difficulty, but without the need for waiting for 6 people, or posting on reddit.

So there would be a bit of thought and strategy in terms of how to navigate the environment/enemies like in VoG with only 3 people.

I also wonder if the environment is random generated so no two (to an extent) runs are the same giving it that serious level of tension and thought.

I'm bummed about no raid, but if the reef ends up being a great hub that's similar to tower but with more bounty options and location along with the description above, I'm all in.
 
Matchmaking for raids would be an epic fail. They require so much coordination, voice chat etc.

I can only imagine the amount of randoms quitting throughout the raid.

This new horde mode would make sense to have matchmaking and allow all Destiny players to have a good go at it.

Either way though, Bungie have bungled their way all throughout this game since launch
¯\_(ツ)_/¯

Destiny's core designs have been flawed from the get-go. Destiny is supposed to be a game that you can play with your friends, it's even supposed to be a game elevated by the community at large (the major reason given for that heinous review embargo because reviewers wouldn't experience the game "in the wild" and would then not get the full experience) but the game seems to actively want to prevent playing with friends. Everything in the game (but raids) are limited to 3 players. That means that if your group of friends is 4 or more players, then your group has to be split-up (my group was consistently split up because of this and it sucked). The reason we left the game is actually largely due to this. Bungie didn't make Destiny to be flexible. There was no gametype that would allow for most group sizes (should have been requirements like 3-6 players, etc.). Even exploration, which doesn't really seem like it should require a group size, limits teams to 3 player strikes. This part of the game is just awful, and it put a horrible taste in my mouth since the beginning.

Honestly, Bungie was one of my favorite developers before this game, but I feel like they have been somewhat misleading throughout this entire game's development (you can go to that mountain -- we could go there now, but for the sake of time...., or this game will have a story in the scope of "Star Wars", or the game requires community involvement before you can truly experience it).
 
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