Eppy Thatcher
God's had his chance.
Lol WAT!?
I'm out. straight up no point anymore.
I'm out. straight up no point anymore.
I'm not quite sure why six-player matchmaking would be notably harder to implement than the three-player matchmaking they already have.
Levels like Tsavo Highway or The Covenant shit on anything present in Destiny, VoG included.
If it has enough modifiers and enough variety then this will be great for my friends and I.
They didn't put MM into VoG or CE because it wouldn't be fun with MM not because it would be technically hard to implement.
The Arena was a six player raid (according to datamining) and it was changed to three player because Bungie wants it to include MM and they couldn't implement good six player MM in time for HoW release window IMO.
Modifiers would be a big one. Hopefully they're as robust as, say, Halo's skulls. There were bad ones. There were ones that helped the player/made it more fun. I hope we get both instead of just, 'lightswitch' again and again type of thing.
I'm going to do a crazy thing here and wait until the content is out to judge it.
I really can't believe people or so upset by this. I love modes like this and can't wait to see how it plays with the Destiny sandbox.
Most loot games don't even play differently with different weapons though. Oftentimes a weapon upgrade just means a bump in DPS and not much else.
Maybe VoG. MAYBE.
My argument is that a horde mode has longer longevity than a raid, if done right.I've officially turned on Destiny. I loved this game at one point, but looking back now I can see just how full of bullshit it really was.
I don't feel like I wasted my time, but I do feel the game is an astounding example of an underwhelming delivery.
A co-op horde mode sounds fun, but for how long?
My argument is that a horde mode has longer longevity than a raid, if done right.
According to PSN trophies, only 20 percent of Destiny players have ever completed a raid.
How many people hating on this had any intention of playing it regardless?
I wonder.
Not defending Bungie, but I am at least going to let them show me what this Prison of Elders is all about before I scream foul. Firefight has always been one of my favorite modes.
Yeah, I speak as someone who has done it every single week. Including that stupid 12 hour Crota battle that some people on DestinyGAF still make fun of us for.That's subjective to the player in question, but it definitely could for a portion of the playerbase. I don't see why they couldn't have included both, though, other than deciding that since the raid likely requires more developmental resources, they were better off financially just holding it back until they could force everyone to pay for it.
I'm going to do a crazy thing here and wait until the content is out to judge it.
You got the game 3 years in advance?
You mean hours right?
Also, what is there to do in Destiny for 1000 hours?
Sounds about right. No having matchmaking makes finding 5 other players a bit of an issue for the less social players out there.
That was my feeling from the bits I played on VoG. Lots of insta-fail scenarios and invulnerable enemies and bosses with gobs and gobs and gobs of HP. It requires coordination, yes, but I don't see how that makes them better encounters than you'd find in a Halo. You have battles in Halo, with combats going back and forth and you learn to adapt - Destiny for me was more about following the plan, with the acts of heroism happening when that plan falls apart.I've replayed some Halo CE and Halo 3 missions dozens of times and the encounters still feel fresh (even the AI still surprises me from time to time) The Raids are super rigid in comparison, definetly nowhere near the replayability the emergent gameplay from Halo offers. Levels like Tsavo Highway or The Covenant shit on anything present in Destiny, VoG included.
You must not have played borderlands
That stat is always unfair because many people never even made it to the Destiny endgame. Matchmaking for raids is really not the issue.
Only 24% of Destiny players have a complete set of Legendary Armor (a requirement for raiding).
19% of players have completed a raid.
So of the players who would be eligible to raid, roughly 80% of them have raided at some point or another.
According to PSN trophies, only 20 percent of Destiny players have ever completed a raid.