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Destiny House of Wolves will Have no New Raid

I'm not quite sure why six-player matchmaking would be notably harder to implement than the three-player matchmaking they already have.

They didn't put MM into VoG or CE because it wouldn't be fun with MM not because it would be technically hard to implement.
 
I would like to take this moment to recount a memorable story of Halo: CE's AI -- I was playing the campaign (I think it was the level "Halo") and I was attacking this group of grunts + an elite (their leader, obviously). I stuck a grunt who happened to be near the elite, when the elite called the grunt an idiot as the grunt was practically screaming and running in circles around the elite. The elite promptly rolls off a cliff to certain doom before the grunt explodes.

It was priceless.
 
I was lucky enough to end up getting the CE for £5, with a free T-Shirt, OK headphones and £10 worth of loyalty card points, so I'll play this regardless, but man has content been utter shite. I still feel a bit ripped of frankly. Easily my most disappointing game since Mass Effect 3.
 
Man the rage is real. And so deserved it. Bungie truly lost it man. One of the great developers on downfall since last year.

Whats the point of all the money if you lose respect and love from your fans and community? I guess they just dont give a shit anymore.

Cant wait to see how their next game will do. I am not supporting that is for sure.
 
I really can't believe people or so upset by this. I love modes like this and can't wait to see how it plays with the Destiny sandbox.
 
If it's a horde mode then I'll be ecstatic. That's all I've been wanting from them since I quit.

If it has enough modifiers and enough variety then this will be great for my friends and I.

Of course though this is a real shame for the people that have raids as their Destiny mainstay. Makes no sense to me that they couldn't just include both. Unless this Arena thing is as robust as a raid content wise.

We shall see.
 
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Well I just hope whatever they do, it better be fun to repeat
 
Levels like Tsavo Highway or The Covenant shit on anything present in Destiny, VoG included.

Take the nostalgia shades off cause VoG is leagues better in replayability. I'd go as far as to say it's reminiscent to my first Halo lan party.
 
If it has enough modifiers and enough variety then this will be great for my friends and I.

Modifiers would be a big one. Hopefully they're as robust as, say, Halo's skulls. There were bad ones. There were ones that helped the player/made it more fun. I hope we get both instead of just, 'lightswitch' again and again type of thing.
 
Can't help but laugh my ass off at everyone who got caught up in the hype of thus game, buying the expansion passes before even playing the game not to mention even knowing that would be in the content you overpaid for.
 
As someone who's put over 100 hours into destiny but only raided a few times due to parental responsibilities... I get it. Bungie wants endgame content that doesn't require such a huge time commitment from six players, but considering how content starved the game is now, HoW should have been a raid AND prison of elders.
 
They didn't put MM into VoG or CE because it wouldn't be fun with MM not because it would be technically hard to implement.

Then I misinterpreted your original post, because that looked to be talking about the technical side:

The Arena was a six player raid (according to datamining) and it was changed to three player because Bungie wants it to include MM and they couldn't implement good six player MM in time for HoW release window IMO.

The Arena is new content. It's as difficult as they want to make it. What's the problem with making this a six-player raid that's, well, more accessible? If you want to preserve the idea that raids are for the Chosen Few, you can still mix things up in terms of nomenclature (and maybe that's why they're calling it an Arena and not a Raid?), but I'm still baffled that they're keeping it three-person content.
 
I'm going to do a crazy thing here and wait until the content is out to judge it.

I think people (myself included) are so quick to judge because Bungie has done nothing but damaged our faith in them. If Destiny hadn't been so content starved, if Crota wasn't as disappointing, we'd be a lot more willing to give them the benefit of the doubt. As it stands, the only thing Bungie has done that has been met with near universal praise have been the raids, which is exactly what is missing in this expansion.

I really can't believe people or so upset by this. I love modes like this and can't wait to see how it plays with the Destiny sandbox.

People would be a lot less upset if there was more to actually do in the sandbox.

Look at Dragonball Xenoverse. That general loop of the game is surprisingly similar to Destiny and its DLC are similarly anemic (3 story missions, new moves, new mentor vs 3 story missions, new loot and new raid/arena thing). The responses however were completely different precisely because Xenoverse was already full of content from the start. People felt that buying the DLC was just topping off an already rich game, whereas DLC for Destiny is a lifeline so that there's more than a handful of fucking strikes to actually do.
 
I've officially turned on Destiny. I loved this game at one point, but looking back now I can see just how full of bullshit it really was.

I don't feel like I wasted my time, but I do feel the game is an astounding example of an underwhelming delivery.

A co-op horde mode sounds fun, but for how long?
 
The problem for Bungie is trying to balance the interests of the raiding groups with those people who may not be investing the time and/or want to go hunting down 6 people for raiding. you can't just appeal to raiders or the user base will just confinue to dwindle. To me the biggest failing of Destiny is its complete dearth of interesting endgame content for solo/smaller groups. Focusing only on the 6 player endgame content was a mistake from the start, and I wonder if they may be coming around on that. Might be too late though.
 
I've officially turned on Destiny. I loved this game at one point, but looking back now I can see just how full of bullshit it really was.

I don't feel like I wasted my time, but I do feel the game is an astounding example of an underwhelming delivery.

A co-op horde mode sounds fun, but for how long?
My argument is that a horde mode has longer longevity than a raid, if done right.

At this point, everyone hates Crota hard mode and Atheon is a 5 minute encounter that people do only for exotics.
 
My argument is that a horde mode has longer longevity than a raid, if done right.

That's subjective to the player in question, but it definitely could for a portion of the playerbase. I don't see why they couldn't have included both, though, other than deciding that since the raid likely requires more developmental resources, they were better off financially just holding it back until they could force everyone to pay for it.
 
further validates my choice to trade the game in while i could get $30 for it.

It's okay but not good. What a shame that bungie chose to ape boring, grindy MMO design over their excellent FPS and multiplayer formula.
 
How many people hating on this had any intention of playing it regardless?

I wonder.

Not defending Bungie, but I am at least going to let them show me what this Prison of Elders is all about before I scream foul. Firefight has always been one of my favorite modes.

Probably a lot of people, since the raids were the best content in the game.
 
Sounds good to me. I've always wanted a Horde-like gametype in Destiny. That Fatebringer picture...I've got so many 300 legendaries that need upgraded. This DLC may bring me back to the game.
 
That's subjective to the player in question, but it definitely could for a portion of the playerbase. I don't see why they couldn't have included both, though, other than deciding that since the raid likely requires more developmental resources, they were better off financially just holding it back until they could force everyone to pay for it.
Yeah, I speak as someone who has done it every single week. Including that stupid 12 hour Crota battle that some people on DestinyGAF still make fun of us for.

I don't know if they felt the need to go back to the drawing board, because the raids came down to basically cheese and repeating the same effective strategy over and over again. That's not to say that this new mode would have it's own exploits, but I'd rather they find something new to challenge players other than making everything higher level than you.
 
I'm going to do a crazy thing here and wait until the content is out to judge it.

Yeah, as disappointed as I am I'm going to hold off on any harsh judgments until we actually see what the new mode is like. If it's just a generic horde mode though.... I think that's going to be it for me and Destiny (or at least until Fall when Comet comes out).
 
Sounds about right. No having matchmaking makes finding 5 other players a bit of an issue for the less social players out there.

That stat is always unfair because many people never even made it to the Destiny endgame. Matchmaking for raids is really not the issue.

Only 24% of Destiny players have a complete set of Legendary Armor (a requirement for raiding).

19% of players have completed a raid.

So of the players who would be eligible to raid, roughly 80% of them have raided at some point or another.
 
I actually wonder how many people will pay for further Destiny content and then Destiny II. It seems like so many bridges have been burned between when Destiny was first announced and today, I don't think this is a Call of Duty situation where you make some amazing games and then start piece-mealing content out yearly to stretch out the revenue horizon.

Destiny never established itself the way CoD did in that way so now after House of Wolves we'll see with the 3rd "expansion" (the first not included in the Expansion Pass), further DLC, and then Destiny II just how many people are still out there who are still willing to pay for the Destiny franchise. I have a sneaking suspicion that Destiny II will have a pretty steep sequel drop-off compared to the sales of most AAA franchise sequels, and if that happens Bungie and Activision absolutely deserve it.
 
I wonder what the general opinion of the game is within Bungie. Do they think it's a good game worthy of their name? Do they think it was problems but either can't or don't know how to fix them? Or is the reason the game is what it is because decision makers in the studio can't agree on what Destiny should be and how it should grow?
 
It doesn't bother me personally, as I wasn't even able to play one raid in my time playing the game because of the requirement of everyone to be invited or on your friends list. I had a few friends that played it, but we could never get enough for a full raid.

A friend and I were actually talking about the game on Friday (and talked about why they haven't announced the new pack... good timing, apparently) and we talked about how we felt they needed to loosen the restrictions on raids or release more content for those who aren't into the raid scene to bring some of those players back. This seems to cater to that crowd. I'm actually interested to hear more about this mode and it seems like something him, his friend and I could actually play together.

That said, for those that do raid, this is pretty awful. Probably should've have both a new raid and the new mode and then maybe announce that they wouldn't have a raid in the next pack or something. I mean, people have been craving a new raid for a long time. To suddenly spring up and say they aren't providing a new raid with the pack is a pretty shitty move.
 
I've replayed some Halo CE and Halo 3 missions dozens of times and the encounters still feel fresh (even the AI still surprises me from time to time) The Raids are super rigid in comparison, definetly nowhere near the replayability the emergent gameplay from Halo offers. Levels like Tsavo Highway or The Covenant shit on anything present in Destiny, VoG included.
That was my feeling from the bits I played on VoG. Lots of insta-fail scenarios and invulnerable enemies and bosses with gobs and gobs and gobs of HP. It requires coordination, yes, but I don't see how that makes them better encounters than you'd find in a Halo. You have battles in Halo, with combats going back and forth and you learn to adapt - Destiny for me was more about following the plan, with the acts of heroism happening when that plan falls apart.

I'm not at all upset that Bungie is trying something different here but it does seem weird to spring this news all of a sudden and then go mostly quiet to adhere to the marketing drip-feed schedule. It comes across as tone-deaf.
 
lol

Even though Crota's End was basically horde mode at least there were some team objectives to keep it interesting. I really thought they'd come up with something similar to VoG but then they came out with Crota's End (lol) and no they aren't even bothering with another raid (lol)

At the very least they need to make the other two raids relevant for people at max level
 
That stat is always unfair because many people never even made it to the Destiny endgame. Matchmaking for raids is really not the issue.

Only 24% of Destiny players have a complete set of Legendary Armor (a requirement for raiding).

19% of players have completed a raid.

So of the players who would be eligible to raid, roughly 80% of them have raided at some point or another.

So the issue then becomes they made the requirement to get to a raid an issue for casual players. I think the raids are fun and all but going by those trophy stats, it seems that while the raids may be the best content for the game, the majority of players are not seeing them. It then makes sense to why they would cut a new raid and instead opt to add more things that are accessible without the requirements for a raid. Sucks for those who have been waiting for a new raid though.
 
Well with the first dlc I thought maybe I will get 99 bucks out of this yet if the dlc keeps trickling in for a year but lol that's not even trying.
Destiny 2 - used.
The punishment previously reserved for such masterpieces as dragons age 2 and bf4 and yes crackdown 3....
 
This sucks. I'll play it, and probably enjoy, it, but I really wanted a new raid. Raids brought out so much in the group I played with, teamwork, anger, excitement. Soo good.
 
I thought Bioware had pulled the ultimate gaming troll job on me with Mass Effect 3. Somehow Bungie has managed to out do them.
 
Reserving judgement until it drops. But atm, no 6-man is disappointing. However, UPGRADED FATEBRINGER!! Just like the final Urn mission for TDB (which is really fun) , Arena has a lot of potential
 
I've played Destiny quite a bit since it came out, stuck with it through the bad times, and defended some of it's biggest problems in the name of "fun co-op", but not having a raid sucks.

I'm willing to wait and see how it looks but when literally everyone in the community universally praises one aspect of the game, raids, it's shitty knowing we won't get another one until probably September at the earliest.

For some reason I keep trying to pin the shortfalls on Activision and not Bungie. I mean it makes sense financially to drop a new raid post comet when they project an even bigger community but at what cost to the current one? I'm very interested to see player #'s currently, I imagine they fell off a ton the last few months.

I already have HoW bought, but it's going to take a ton of convincing to go in on any future DLC.
 
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