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Destiny House of Wolves will Have no New Raid

6 player raids have always been the worst part of Destiny and that is why people loved playing CE over VoG.

tl;dr, 3 person Raid makes me VERY happy.

Well, first PoE is not a Raid as Bungie have explicity stated already and secondly CE over VoG? That's just crazy talk. Regardless, it's a bunch of shit that they fostered a culture of 6 man end game and then failed to provide 6 man content in this DLC. My clan is pissed that we're being split up and I think every other clan with regular 6 man groups would agree with this sentiment. I'm happy to see 3 man stuff for sure but not at the expense of leaving no options for established groups of players.
 
they still do don't they?

and removing engram rewards for non doc strike playlists, after adding them back in October to fix shit drop rates...

Yep. That DLC strike is weighted more heavily than the others in the rotation.

So blatant. Activision execs probably feel proud everytime they see Bungie being so openly money-grubbing.
 
3-player arena, Firefight/Horde Mode style sounds worryingly close to the weaker DLCs of the Borderlands franchise.

If Destiny is repetitive, then I don't mind doing the repetitive content that gives you gear(or so they say) the longer you do it. Instead of HAVING chance of getting gear. If it's guaranteed like, 'X engram per X waves', than that's loadsa better
 
Well, there goes my interest in Destiny.


And people on here and Reddit were defending it. That's really how they get away with it. They have so many apologists that will happily pay for their "new" content and fiercely defend it.

Remember when they locked out non-DLC owners out of the weekly Nightfalls and Heroic Strikes?

Yeah....

I remember.
 
Mad Moxxi's Destiny Arena is not a raid.

I know. Semantics really, there is nothing "raidy" about Destiny raids anyway. I am certain it is going to be like a Firefight mode.

6 man Destiny sucks and it ruined the game for some of my buddies who only got a chance to actually play when they wanted because CE ended up having methods for solo etc.

If it turns out this mission can be done solo realistically (like, Nightfall, Hard Templar, Normal Crota realistically) then I will be very happy.

Halo MCC >>>>>>> Destiny but Spartan Ops doesn't even work when I play UK to UK. BL2 I dunno about its netcode but Destiny is like a renewable hub where I just jump in a part and start talking to friends. 6 people raids stopped that from happening.

6 player raids were really, honestly, the worst part of Destiny.
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I have a bunch of 6 person teams who I ran CE with when it came out (especially Hard) but when one person jumps on and hasn't done a Nightfall, it split the group up and we couldn't have enough people in the party etc. Now we can have two teams doing Nightfall, Daily, whatever and we can all hang out in Party without needing everyone to be ready for buggy Crota.
 
I would be floored if there were new areas in Comet. Like jaw drop floored. I don't think we see any new Destiny areas until Fall of 2016 with Destiny 2.

Given how it's being pitched, there has to be something that distinguishes it from the expansions that have been released so far. It's supposed to be something 'more' somehow.

If there aren't, as some rumours suggest, just how is Comet A Bigger Thing?
 
It's really fascinating, isn't it? I genuinely want to know what Bungie's thoughts are about Destiny and their handling of the game. Maybe the current sales and players numbers are enough to keep them confident about their current direction, but they must know that Destiny sold very much on the good will of their name. The same good will that they've completely pissed away.

I'm intrigued by one of the words in the press release, actually:

House of Wolves will not have a Raid activity. We didn't make this decision lightly. Our team has been humbled by the reception of Raids in Destiny and we are creating a new Raid for a release later this year.

That can be read as 'We weren't good enough', or it could be read as "We hadn't anticipated their popularity". And even with the context around it, I'm still not quite sure which way it should go; one reading suggests they feel they dropped the ball, the other suggests that everything is brilliant.
 
and that is why people loved playing CE over VoG.

you are literally the first person i've encountered that says they preferred playing CE over VoG. Finding a 6 men team can be a difficult task at times but only if, for some reason, you refuse to play with strangers/meet new players. LFG and the OT here, for example, they make setting that up quite easy and usually quick.

an exclusively 3 man mode at this point, as previously stated in this thread, means the clans and teams that were formed due to the raid requirement will have to split up when entering that active.
 
an exclusively 3 man mode at this point, as previously stated in this thread, means the clans and teams that were formed due to the raid requirement will have to split up when entering that active.

To be fair, I don't really see what's so disastrous about this bit. If you've got enough to run 6, surely you've got enough to run two groups of three? And if you like you can inject a little friendly competition between the two groups as well to keep people motivated.

We ran 2x10 in WoW from time to time in place of 25-man content when we were a couple of people down, and that worked just fine.
 
I feel like jumping back in , if I can find the season pass at a decent price both expansions would essentially double the content from the base game.

I had ALOT of fun with what was there, u just wanted more
 
you are literally the first person i've encountered that says they preferred playing CE over VoG. Finding a 6 men team can be a difficult task at times but only if, for some reason, you refuse to play with strangers/meet new players. LFG and the OT here, for example, they make setting that up quite easy and usually quick.

an exclusively 3 man mode at this point, as previously stated in this thread, means the clans and teams that were formed due to the raid requirement will have to split up when entering that active.

VoG is better gameplay than CE, but what I am saying is that almost every I play with prefers being able to complete these things in small teams. 3 manning VoG is something I can do with only a few of my friend's list.

LFG is not a good way to find teams for VoG anymore because there aren't many good players on it, and the OT doesn't work if you play on Xbox One. I have posted countless times on there and have only gotten a single invite where we had to fill the team up with LFG anyway.

LFG is where I have found most of the players I play with, but 6 people isn't you can do without scheduling. If it is two then I can have just one friend online, and then look for one other to join. It is so much better.

6 people raids never really benefitted. After you get about 4 players there is little for the worser players to do. Hard Raid with no revives makes teamwork kinda moot.

Apart from Confluxes and Hard Crota, which are frustrating, nothing else in the game requires teamwork. Just people who don't die for silly reasons.
 
6 player raids have always been the worst part of Destiny and that is why people loved playing CE over VoG.

Yeah, this is just wrong. VoG is by a far margin preferred over CE by the majority of the fanbase. CE is mostly bland and lacks the gameplay variety and depth that VoG has. CE might be played more now but that's simply because it has the high levelled gear. VoG is Destiny at its peak. CE is a huge step down.

The 3 man mode is no doubt going to be another huge step down, especially if it's a hoard mode. I couldn't be more confident in this. All hype for the DLC is gone for me.
 
Bungie probably realized how few people actually played the raids. Having a 6 player requirement and no matchmaking is so stupid. I had to put the game down once I hit the wall because I had no one to raid with.

I really enjoyed the gameplay but I wish I had purchased a physical version so I could trade it in. I'm not buying anymore destiny till they give us some type of raid finder.
 
the worst part of the dlc is the goddamned focus on pvp. seriously, having so many worthless pvp maps included in the game on their own separate playlist is so wasteful.
 
Yeah, this is just wrong. VoG is by a far margin preferred over CE by the majority of the fanbase. CE is mostly bland and lacks the gameplay variety and depth that VoG has. CE might be played more now but that's simply because it has the high levelled gear. VoG is Destiny at its peak. CE is a huge step down.

The 3 man mode is no doubt going to be another huge step down, especially if it's a hoard mode. I couldn't be more confident in this. All hype for the DLC is gone for me.

They are BOTH bland, but one locks you out without a raid team and the other doesn't. You're missing my point here.

And I thought everyone hated that Raids were 6 people without matchmaking?
 
Bungie already has a working game, and a fully functional engine, presumably a content editor of sorts, and probably lots of resources and developers, so why isn't there more content in these DLC's, or even, from what people are saying, the base game?
 
Was never too fond of raiding as it is. Vault of Glass is very well designed but Crota's End feels like an afterthought really. I'm quite interested in the Prison of Elders to be honest. I much prefer playing with a 3 man team so this is great. As for it not being worth the money, maybe so but did anyone complain when Bungie sold us 3 maps in Halo 3 for $10? The Destiny expansions are much meatier in comparison honestly. Granted I don't think either are priced fairly as it is :D
 
Bungie already has a working game, and a fully functional engine, presumably a content editor of sorts, and probably lots of resources and developers, so why isn't there more content in these DLC's, or even, from what people are saying, the base game?

Bungie are investing more resources into Destiny 2 at this point, they've already got their moneys worth from Destiny and anything else is just a cherry on the top. It shows that their full attention is elsewhere.
 
They are BOTH bland, but one locks you out without a raid team and the other doesn't. You're missing my point here.

And I thought everyone hated that Raids were 6 people without matchmaking?

A RAID that locks you out without a RAID team? Are you serious,have you ever raided in any other game before? It's called a raid for a reason, the content obviously isn't designed with 1, 2 or 3 players in mind. Have people been able to get past that? Sure, some poor design and oversight lead to that but the raids are designed for larger fireteams.
 
A RAID that locks you out without a RAID team? Are you serious,have you ever raided in any other game before? It's called a raid for a reason, the content obviously isn't designed with 1, 2 or 3 players in mind. Have people been able to get past that? Sure, some poor design and oversight lead to that but the raids are designed for larger fireteams.

WOW has a raid finder it works fine. when your games is lacking as much content as destiny. It's mind boggling no one said in a meeting maybe we should figure out a way to match make for raids.

I didn't buy the dlc and stopped playing because I have no one to raid with its just terrible design for a console shooter. Bungie even left out voice chat in pvp destiny is a mess. I really like the game play but everything else about destiny is undercooked.
 
A RAID that locks you out without a RAID team? Are you serious,have you ever raided in any other game before? It's called a raid for a reason, the content obviously isn't designed with 1, 2 or 3 players in mind. Have people been able to get past that? Sure, some poor design and oversight lead to that but the raids are designed for larger fireteams.

The difference is, since we all know that apart from Hard Crota himself, nothing has ever really been a challenge apart from knowing what to do.

VoG, even when LV30 was the cap, was a simple case of finding enough players. 4 manning either Raid is more enjoyable and feels better designed because it is the only time it starts to pose a legitimate challenge apart from trying to have non-terrible teammates.

Even back in VoG Hard, I hardly played in a full 6 person team from beginning to end. People are skipping Confluxes for a reason, because it is shit if you so much as two terrible players.

CE has been designed around having Exotics etc.

I powerlevelled two people and got them to LV32 in 3 resets (about 40 or so hours) from scratch. One got Gally, IB etc. and the other got trash and not a even elemental primary. I remember having to run them through VoG for the first time and LFG has perhaps 10 teams going at one time wanted to start from Confluxes.

As soon as they were high level enough for Crota, it was us three and it was more fun. Sometimes another group would come in for Crota himself or something, but it allowed me to keep playing as my friends list has one or two people online at a time. The key here is that I was able to keep playing. Being able to solo CE is a great thing to be able to go around and help. Should it not be possible? I don't think so, it's awesome. Should it be harder? Sure. Make it solo Templar or solo Nightfall sort of difficult and have that as the base.

All VoG does is has mechanics that forces you to have enough players baring some pretty serious design flaws (cheeses). Such as Atheon for example, 3 people just DIE (unless you use a certain trick). It's not inspiring teamwork, this isn't Ghost Recon or R6 where having more people makes improbable to possible, it is making impossible to possible, and no one wants that.

No one wants the only way to level up or progress to be locked behind having 6 people on at the same time, all loaded up with Gally or IB or you get fucking kicked.

Either way I am about to binge watch The Flash after wrapping up Ori. If anyone replies, even if I don't, I will look for green later. I just bet that when it comes out, people are going to love it.
 
I'm intrigued by one of the words in the press release, actually:



That can be read as 'We weren't good enough', or it could be read as "We hadn't anticipated their popularity". And even with the context around it, I'm still not quite sure which way it should go; one reading suggests they feel they dropped the ball, the other suggests that everything is brilliant.

Didnt only like 20% of players even attempt the raid? Doesnt sound like "too popular" is the problem
 
WOW has a raid finder it works fine. when your games is lacking as much content as destiny. It's mind boggling no one said in a meeting maybe we should figure out a way to match make for raids.

I didn't buy the dlc and stopped playing because I have no one to raid with its just terrible design for a console shooter. Bungie even left out voice chat in pvp destiny is a mess. I really like the game play but everything else about destiny is undercooked.

When was the last time you played Destiny? Launch? Cause the part in bold has been patched. . . last year.

You must've not played Destiny's raid. I still don't believe match making would help. It's bad enough playing with strangers who never played the raid and getting stuck for more than an hour building the spire.
 
When was the last time you played Destiny? Launch? Cause the part in bold has been patched. . . last year.

You must've not played Destiny's raid. I still don't believe match making would help. It's bad enough playing with strangers who never played the raid and getting stuck for more than an hour building the spire.

Yeah i used to really want matchmaking for raids until i played with groups and people would get stuck all over. The difference between a team that knows what they are doing and one that doesnt is like 4-5 hours of gameplay.

Regular ol matchmaking for raids would probably be very very bad. Would have to be built in much better. It still doesnt really excuse bungie at all. Social spaces like the tower could be used to find groups, hell they have a whole clan system on their website but no where in game. Why cant I use my roster to find groups of friends and clan members who want to raid?
 
After putting some thought into it and seeing all of the datamined content from the last patch I have to say I´m really confident in this DLC.

I´m pretty sure it will surpass The Dark Below in almost every regard.

Bring it on.
 
I'm excited for HoW. I will miss not having a raid, but I'm gonna reserve judgment on this new arena activity game Mode. If it's fun, and it has more variety and replayability, and it's easier to get a group together, then I'll be playing and enjoying it
 
When was the last time you played Destiny? Launch? Cause the part in bold has been patched. . . last year.

You must've not played Destiny's raid. I still don't believe match making would help. It's bad enough playing with strangers who never played the raid and getting stuck for more than an hour building the spire.

Stopped playing a month after launch cuz I couldn't level anymore without having people to raid with. Not having voice chat at launch in pvp is inexcusable and I'm aware they patched it in eventually. I never got to play the raid just like 80% of destiny players.
 
the worst part of the dlc is the goddamned focus on pvp. seriously, having so many worthless pvp maps included in the game on their own separate playlist is so wasteful.

This. I only play PVP since this year and the TDB is gone to waste because of its only 2 map playlist. I never play on them, while they're reasonably good.
 
Stopped playing a month after launch cuz I couldn't level anymore without having people to raid with. Not having voice chat at launch in pvp is inexcusable and I'm aware they patched it in eventually. I never got to play the raid just like 80% of destiny players.

Which is really weird to me since you have a NeoGAF account.
 
Which is really weird to me since you have a NeoGAF account.

I played some strikes with a few guys from Gaf but I don't want to beg on a thread for people to play with me. Having to find people on a website is no different than playing with randoms in matchmaking. Which is another reason why I don't get the lack of matchmaking In The first place.

I actually wanted to play the raids but it just seems like a huge hassle to play them.

If I buy this new dlc will I even be able to level without raiding? I keep getting the itch for destiny then I remember it's a pointless grind and I'm locked out of all the best loot without raiding.
 
Yeah i used to really want matchmaking for raids until i played with groups and people would get stuck all over. The difference between a team that knows what they are doing and one that doesnt is like 4-5 hours of gameplay.

Regular ol matchmaking for raids would probably be very very bad. Would have to be built in much better. It still doesnt really excuse bungie at all. Social spaces like the tower could be used to find groups, hell they have a whole clan system on their website but no where in game. Why cant I use my roster to find groups of friends and clan members who want to raid?
This is a big issue with Destiny for me though. I understand that people like the fact that you need 6 working together to solve the raids and get through them. I understand it makes matchmaking infeasible. But on the hand it just puts up this huge wall for anyone who dares to get into the game maybe a bit later or doesn't move at the same pace as anyone else. If you come in late and don't have familiarity with the raid and don't have a group of friends (which I would suggest is a large group of people), you are pretty much screwed because nobody wants to play with people who don't know yet what their doing and people don't generally want to be the one slowing everyone down. I think the raids should have been designed with matchmaking in mind and finishable in some form by people who maybe aren't are ultra coordinated teams. Maybe make the hard mode raid have no matchmaking and change some things up for those who have the 6-man groups and make the standard raids doable with matchmaking. I think that might alleviate this tension between the hardcore raiders and everyone else who feels locked out of a lot of the endgame gear and content.
 
I played some strikes with a few guys from Gaf but I don't want to beg on a thread for people to play with me. Having to find people on a website is no different than playing with randoms in matchmaking. Which is another reason why I don't get the lack of matchmaking In The first place.

I actually wanted to play the raids but it just seems like a huge hassle to play them.

If I buy this new dlc will I even be able to level without raiding? I keep getting the itch for destiny then I remember it's a pointless grind and I'm locked out of all the best loot without raiding.

Bolded part couldn't be further from the truth.
Playing with GAFFERs in the Destiny OT is like playing with a Destiny Dream Team in the pro league.
Playing with randoms in MM is hit or miss Little league squad.
 
Regular ol matchmaking for raids would probably be very very bad. Would have to be built in much better. It still doesnt really excuse bungie at all. Social spaces like the tower could be used to find groups, hell they have a whole clan system on their website but no where in game. Why cant I use my roster to find groups of friends and clan members who want to raid?

Agreed. I remember reading about how the extra vault space patch prevents the ability to do weapon comparisons for the PS3 and 360 so I assume the tower is the way it is cause of last gen limitations.

I suggest Bungie to focus on improving the experiences for PS4 and One users cause it can be done.
 
I was sucked in by Destiny Hype... Dropped it after a couple of weeks.

I was expecting a better singular player campaign, I know its more of an MMO, but still...

I am glad I never got the Season pass as that is an insult to call it that.
 
Bolded part couldn't be further from the truth.
Playing with GAFFERs in the Destiny OT is like playing with a Destiny Dream Team in the pro league.
Playing with randoms in MM is hit or miss pee wee squad.

Except no one is gonna want to drag someone through it for the first time when they are trying to speed through the raid for the 100th time to get loot. Gotarooman above breaks it down perfectly. I should have known I would be attacked for commenting on a destiny thread.

I really liked playing destiny until I realized I was locked out of all the best content.
 
Except no one is gonna want to drag someone through it for the first time when they are trying to speed through the raid for the 100th time to get loot. Dude above breaks if down perfectly. I should have known I would be attacked for commenting on a destiny thread.

I'm not attacking you, I'm trying to help you understand what it's like from the perspective of someone who plays the game still and talks to players in the OT.

Also plenty of us in the OT are very happy to play with and help out and teach new players. I just did some of that this morning. And Hawkian runs a weekly "new players" raid.
 
Except no one is gonna want to drag someone through it for the first time when they are trying to speed through the raid for the 100th time to get loot. Gotarooman above breaks it down perfectly. I should have known I would be attacked for commenting on a destiny thread.

I really liked playing destiny until I realized I was locked out of all the best content.

Except DGAF CONSTANTLY organizes Newbie Raids for exactly that reason.

No one else to blame, but yourself if you have not played a raid yet.

...

Some people don't have time to schedule a single mission two hours later on a forum, keeping up with PMs and being quoted.

Takes around 10 mins on reset day to get a raid going - I know that´s a lot to ask...
 
I actually think 20% of players completing a raid in PSN trophy statistics is very high.
Would be interesting to compare it to the number of players who finished an Uncharted game, or TLoU or BB or something.

If only 10% of players ever finished BB or DaS does that mean FROM should make the game MUCH easier?
 
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