Awesome. I will probably double dip on PC then.
A 750 Ti is equivalent to an R9 270x, right? That's what I got. My processor is also Core i3 4130. I can manage 60, you think?
A 750 Ti is equivalent to an R9 270x, right? That's what I got. My processor is also Core i3 4130. I can manage 60, you think?
No. The game is very CPU hungry and loves many threads. (Unless you completely butcher certain settings)
I see that. You're not wrong but it's so minor it could be anything. It's the type of thing you see on the PC as well. I didn't encounter that in my own 1.11 test but I'm not using the stock HDD (maybe a difference?) right now. Hard to say.On the Digital Foundry analysis video desmonstration of patch 1.09 which was the subject of a performance improvement.
There's a screen capture of it above.
When a game stay between 28-30 fps it's considered unlocked? I'm not sure to understand your point
Or it's simply not as big as it is purported to be in general![]()
I hope some console players don't take this thread as an offense, but see it as that: If you are willing to spend $400 on a game console, you can build yourself a pretty decent gaming PC for the same price (and if you're willing to spend $50~$100 more, a very good gaming PC.)
Won't require butchering, just needs to lower some settings to medium
Games like GTA V exist because of consoles, and without consoles they would disappear or would change so much as to be unrecognizable. Compare the Google results for "bittorrent gta v" with "bittorrent bloodborne" from the perspective of a publisher who's thinking of investing hundreds of millions in a AAA project, and I think the conclusion is pretty straightforward.
Indie games, on the other hand, are in the healthy state they are in due to the PC ecosystem. Console gamers benefit from stuff like Don't Starve, Trine 2, and a lot of other titles, and the breeding ground of new dev studios and game operations that just wouldn't be able to get a start going straight to Console. So when THQ or Konami or whoever closes up there are others ready to step up into the void created in the market.
PC and Console need either other. They're both bastions of the "Premium" gaming space that is so different from the Casual/Mobile/Free 2 Play offerings that are becoming so prevalent.
Get a pc.
It's quite irrelevant this drop that's what I said to you what's the point to discuss of a single drop of 28 fps.You said 'if you say so' in reply to me saying it dropped below 30 FPS with the performance patch 1.09.
I said you don't need to take my word for it, there's a video demonstrating it.
I provided a screen cap of it showing it dropping to 28.
I'm not sure what you mean by the unlocked thing though. People were discussing averages and thus speculating on what the uncapped framerate could be, so I mentioned it's useful then to consider that it does drop below 30 too.
But CPU on PC it's not absolutely the equivalent on console. I don't think it's exactly a fair comparison.
That idea is more so based on information and references from last generation, with complex hardware setups and dx9 like overhead. Times have changed.
You'll have to mix settings between medium and high to get a more stable 60fps thanks to your CPU but yeah
Won't require butchering, just needs to lower some settings to medium
Lol. Especially nvidia.hope sony and ms go with intel and nvidia next time around
Nobody should be shocked by any "Video game performs better on PC" thread.
It doesn't matter if they perform better. It doesn't matter if they perform better for a lower TCO. Games like GTA V exist because of consoles, and without consoles they would disappear or would change so much as to be unrecognizable. Compare the Google results for "bittorrent gta v" with "bittorrent bloodborne" from the perspective of a publisher who's thinking of investing hundreds of millions in a AAA project, and I think the conclusion is pretty straightforward.
Indie games, on the other hand, are in the healthy state they are in due to the PC ecosystem. Console gamers benefit from stuff like Don't Starve, Trine 2, and a lot of other titles, and the breeding ground of new dev studios and game operations that just wouldn't be able to get a start going straight to Console. So when THQ or Konami or whoever closes up there are others ready to step up into the void created in the market.
PC and Console need either other. They're both bastions of the "Premium" gaming space that is so different from the Casual/Mobile/Free 2 Play offerings that are becoming so prevalent.
For the purpose of determining average framerate, I agree that the benchmark tool will not reflect the gameplay experience at a particular point of time playing the game. The benchmark is pretty accurate for determining whether you will experience frame rate drops, however, except that you have to consider that it's cycling very quickly through time of day settings. What people need to realize is that, if their frame rate dips AT ALL AT ANY POINT during the benchmark, they need to lower some settings because, what happens for a fraction of a second in the benchmark, is minutes of actual gameplay during a particular time of day.I own the PS3, PS4 and PC version, so I would say I am objective enough on the topic.
The only fact that I am pointing out is that the in-game benchmark is absolutely not realistic, so this thread is kind of stupid. Unless there is proof from DF that the combo (i3+750) delivers a locked 60 @ PS4 settings?
Man, the angry console gamers have arrived.
I'm out.
It's quite irrelevant this drop that's what I said to you what's the point to discuss of a single drop of 28 fps.
hope sony and ms go with intel and nvidia next time around
What would happen to all the Nvidia salt posts in such an apocalyptic event?Lol. Especially nvidia.
And a PC can do infinitely more than what a PS4 can do and still be upgraded when needed.
For the purpose of determining average framerate, I agree that the benchmark tool will not reflect the gameplay experience at a particular point of time playing the game. The benchmark is pretty accurate for determining whether you will experience frame rate drops, however, except that you have to consider that it's cycling very quickly through time of day settings. What people need to realize is that, if their frame rates dip AT ALL AT ANY POINT during the benchmark, they need to lower some settings because, what happens for a fraction of second in the benchmark, is minutes of actual gameplay during a particular time of day.
I'm not sure to understand why you continue to persist to discuss of things which clearly you don't get it all.It's very relevant in a topic discussing framerate and performance. A drop is a drop. Especially since the point in bringing it up was of relevance to people talking about maximums and saying it doesn't go below 30.
I don't get why you would just disregard it.
It's not. Its 1.11 now.
Still, where did you encounter dips? Online perhaps? I've only tested the story mode and didn't encounter a single drop over a couple hours of play.
It can do infinitely more than a Wii U to. Your point is?
hope sony and ms go with intel and nvidia next time around
That issue is 99% fixed. It seems possible that a rare, tiny drop can be observed but it doesn't seem to consistently occur. It's much much better overall and basically completely locked. This is version 1.11 I believe.Do the new patches get the game to a completely stable 30fps? The base game and early patches would net mid to upper 20's whenever you drove through an intersection at anything over a snails pace.
Yes this issue it's definitely fixed. I have the game and quite sensitive to this stuff.Do the new patches get the game to a completely stable 30fps? The base game and early patches would net mid to upper 20's whenever you drove through an intersection at anything over a snails pace.
Can you tell me some processor intensive settings that I can lower?
Just to be precise it's not 60 fps steady with this rig especially in the open area. Lower fps it's even worst compared the ps4 to be honest.The CPUs in the PS4 and XB1 are weak as fuck
Pretty hyperbolic here. The game would lose 2 to 3 FPS for about second at about 3 differnt intersections only...Do the new patches get the game to a completely stable 30fps? The base game and early patches would net mid to upper 20's whenever you drove through an intersection at anything over a snails pace.
You're being too reasonable.Lets be clear, though, the ps4 version currently holds a rock solid 30fps without dips. That requires a frame-rate well above 30fps on average. If it were unlocked I wonder what we'd see? With the 30fps cap it's impossible to know.
This is not true, this discussion has been had many times.Not only that, but a setup like this will be very outdated in a year or 2, unlike the consoles.
If you buy a PC, you better spend more money on it.
except for the consumer,well of PS4 mostly
It wasn't true last gen either, an 8800 gt and core2duo kept outperforming the last gen consoles till the very end.That idea is more so based on information and references from last generation, with complex hardware setups and dx9 like overhead. Times have changed.
Yeah.It's such an odd argument though. Why would anyone try and contort themselves to build a $350 PC that might or might not play games at an equivalent quality to a PS4? If you're going to do that, just buy a PS4. The value of a PC is being able to extend a performance advantage as much as you want.
It's such an odd argument though. Why would anyone try and contort themselves to build a $350 PC that might or might not play games at an equivalent quality to a PS4? If you're going to do that, just buy a PS4. The value of a PC is being able to extend a performance advantage as much as you want.