Leaked Battlefront info (40 players, heroes, free Ep7 DLC, FPS & TPS) [Full Screens]

didn't say maps. I said planets, which I find pretty lackluster only to have 4 locations when the older games had much much more...



http://www.pcgamer.com/star-wars-battlefront-preview-it-looks-beautiful-but-will-it-be-fun/

from the pc gamer link

We get Jakku within the first month. There's a fifth planet right there. As already stated, 4 planets != 4 maps. Plus their wording sounds like even PC Gamer's not getting the whole shakedown on how many planets we will actually get at launch. It's speculation based on what we've seen so far.
 
i need new keyboard

1331161829-f5.jpg
 
EA are probably going to release a separate single player Star Wars game this fall. Both for $70 each. That'd be a great way to milk the franchise.

...Oh god, I hope no one at EA reads this.
 
And you're free to do that. The only difference is that you won't be looking through irons when you fire. Given the pace of the game, you're going to find that no ADS is necessary.

I wasn't talking about ADS, I was replying to the user saying that the best way to play MP games is to run-and-gun. :)
 
Yea and that's why I don't care about the campaign. It will be a battlefield campaign and not a battlefront campaign. I'm looking forward to just multiplayer. This game is for me.

Exactly.

DICE is good with multiplayer not campaigns... they made the right choice to focus on MP only.
 
4 planets huh? why did they decide on that? we gonna get 5 Hoth maps? one with a cave and Wompas?

i hope thy do a good job on map variety.
 
Also, 4 planets is minimal compared to the original Battlefronts and the fact that there's no campaign and space battles. I hope PC Gamer have just misinterpreted something.
 
I like ADS.
I don't care about Star Wars so it doesn't really matter anyway. I just hope fans will be happy with the game.
 
How can anyone possibly be hyped about this now that it's been confirmed that there are no space battles?


hype depleted

i have hated every dogfighting/flight simulator type game I have ever played. Just that one space mission in Halo Reach was dreadful. Also hate just normal piloting in the battlefield games
 
So every Battlefield map looks the same because its all on planet earth?

Noh


but...

Tatooine is 100% desert

Hoth is 100% ICE desert

Endor is 100% wooden planet (but with Oceans I think too so this would be the most varied planet)

Sullust....is a desert/lava-volcano planet


and guess what, Jakku or however the new planet is called, is a desert planet aswell lol


EA, everything is desert
 
First and third? How will this work? I feel like all my experince with multiplayer 3rd person shooters has been people you can't see angling their camera around a wall to see you and than just killing you.
 
Yeah I know, publishers were monsters.

Free Radical vs the Monsters

I see they left out some important parts of why LucasArts lost confidence in FR's reboot

Red flags were waved internally at Free Radical, but on LucasArts’ end, the game was looking like a smash hit. Development on Battlefront III seemed to be going well. “We kept getting these code drops that were amazing,” an ex-LucasArts employee remembers. “The big hook of going from ground to air to space seamlessly totally worked. Piloting a capital ship, getting out and running around in the ship’s interior, and jumping into an escape pod and rocketing down to land again – holy s---! We thought [Battlefront III] was going to turn the industry on its head. Free Radical was meeting all of their milestones. Even Jim Ward would sit in those core team meetings and would say things like, ‘So this is shipping next month, right?’ And this was 2007. This is a joke because it was looking so good, especially compared to Fracture and Force Unleashed at the time, which were just troubled the whole way. And we would all laugh, thinking, ‘Wow. If it looks this good now for a game that’s shipping in 2008, there’s not going to be any problem.’”

Difficulties arose early in 2008. Free Radical started missing milestones, and the new builds of the game that were coming in featured major stability issues. The design called for 100-player multiplayer matches. “We’d get 20 players in a match and it would just bog down,” a source close to the project says. “Then Free Radical started cutting content. They’re like, ‘Ok, we’re going to go from 100 to 50 players online. That’s still really good; it’s still more than anyone else. That’s fine. We’re going to cut this single-player campaign down in scope.’ So then the cuts started coming, which is all fairly standard stuff. But we just couldn’t get an estimate. It was starting to become apparent that they weren’t going to make the [release] date that they said they were going to make, and they weren’t being very clear about why or what the new dates would be. Internally, because this was right when Haze was shipping, we were all certain that they had pulled tons of resources off Battlefront to finish up Haze, and they wouldn’t tell us what was going on. We tried to get our producers over there and they wouldn’t let us into the building. The relationship just started fraying.”

At that time, Jim Ward stepped down as LucasArts’ president and was replaced by Darrell Rodriguez, a new overseer who a former associate sized up as “not f---ing around.” Rodriguez pushed Free Radical hard, creating a tense working relationship between the two companies.

Doak recalls this time, his words quiet and melancholy. “I wouldn’t even talk about it personally because it completely did my head in,” he says. “I think, particularly, because of the role that I was creative director and also the front man for the company, I got to do all of 
the putting on a brave face and smiling, then going behind doors and having the arguments, and then going back telling my guys we have to work harder this time. And after that thinking, ‘You’re going to miss the next milestone because I know they [LucasArts] don’t want you to pass it.’ I really hated that. It just completely stopped me from functioning. You don’t believe it’s actually a real thing until it happens to you, but I was in the midst of a nervous breakdown. Tears all over the place. It was just a really horrible time. I wasn’t there for the very end.”

In an interview with Eurogamer, Free Radical audio director Graeme Norgate revealed that LucasArts stopped funding the project around this time.

“LucasArts hadn’t paid us for six months, and were refusing to pass a milestone so we would limp along until the money finally ran out,” he said. “They knew what they were doing.”

In early 2009, Free Radical released a company video that made fun of LucasArts and Star Wars. In it, a representative of LucasArts tells a Free Radical employee, “We have to pull the game. It has become too good. You need to make it worse, or we are pulling the game. We need to make products with the Star Wars name, but with little content. It’s about making a f---ing bucket full of money, don’t you understand?” After an exchange of words, the Free Radical employee responds, “You guys are a--holes.”

“We sent Free Radical an email asking for them to remove [the video], and they refused to take it down,” a former LucasArts employee says. “That was one of the last straws for Darrell.”

http://www.gameinformer.com/b/featu...-down-a-legendary-studio.aspx?PostPageIndex=4
 
lol only 4 planets

Yeah, I'm sure having multiple desert/tundra maps won't get old , and if they do I'm sure they have DLC to sell you

No space battles is a huge downgrade as well

This is truly a star wars battlefront game for 2015
 
I don't remember there ever really being a campaign in the Battlefront games. It was just the same fights from the multiplayer but put in a chronological order.
 
No ADS is going to decrease sales overtime for Battlefront. I know ADS is hated by some here, but there are A LOT of gamers use to ADS now. I won't be surprised to see DICE release a patch to add back in ADS after release.
 
Think everyone's just terrified of it being the next Titanfall in terms of content. Still really looking forward to it though.

Compressed development cycle with a release date that's going to happen even if the game isn't ready? Plenty to worry about.

No ADS is going to decrease sales overtime for Battlefront. I know ADS is hated by some here, but the A LOT of gamers are to use to ADS now. I won't be surprised to see DICE release a patch to add back in ADS after release.

You'll be smoked by everybody not ADSing. Just learn to play a different style of game.
 
Depends on your play style, and the weapons you're using.
If we both come upon each other, I have a smg, you have an assault rifle, I'll aim from the hip before you can bring your gun up.

I didn't say hip-fire is useless in every case in those game, but rather that ADS is emphasized in those game. It does change the gameplay in those games. Look, I'm not saying ADS makes games terrible; there's a pacing benefit to it. I'm just saying getting rid of ADS makes for different gameplay possibilities.

『Inaba Resident』;160522711 said:
Please read. There is. Just like the old battlefronts.

There's offline, but it doesn't sound just like the old battlefronts. The old battlefronts had campaigns and Galactic conquest.
 
Exactly.

DICE is good with multiplayer not campaigns... they made the right choice to focus on MP only.

It's not that I disagree with this.

It's that, even with no singleplayer and no space battles, it doesn't mean the remaining multiplayer bits will be good.

Kinda skeptical after recent Battlefield games.
 
rip hype

if the game dissapoints they just should add
dinosaurs
into the game


everything is better with
dinosaurs

and dragons
 
4 planets, 8 maps? 12 maps?

There was only one battle on Hoth, and one battle on Endor. They're trying to capture those battles, what else could they do on those planets?

Also, if it's indeed 8 or 12 maps, then you're looking at multiple maps per planet and that isn't exactly varied in terrain is it? How about an urban map such as Coruscant? Or a map set in a specific space station? I can think of numerous planets and concepts they could do within that timeline in the Star Wars universe.
 
Hmmm I wonder. in Battlefield 3 wasn't there a DLC that was based around tanks or something like that. Anyone think they're doing the same for space battles?
 
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