Leaked Battlefront info (40 players, heroes, free Ep7 DLC, FPS & TPS) [Full Screens]

Can someone who hates ADS explain why? No ADS was the #1 thing that made me lost interest.
(Console only, i don't play shooters on PC really.)
IMO ADS promotes bad game design, namely a shooter that slows down to a crawl to be able to hit anything (i prefer run and gun style), and ADS also tends to make aiming much, much easier (namely by increasing reticule magnetism and aim assist).
It takes up a button that could be used for something else interesting, like alt-fire.
ADS usually takes too much screenspace, is claustrophobic. Yes, block my line of sight... thank you very much. Fuck. (of course, the aforementioned aim assist makes hitting easy anyway)
The devs try to justify with immersion (at times anyway)... games of old could be just as, or more, immersive than today's games even without ADS.

Fuck ADS. I've had enough of it over the years.
 
We only know teases of where they're going with that era in canon.

-The Jedi battled the Mandalorians long ago
-The Sith originated on Moraband
-The current line of Sith are descended from Darth Bane, who looks completely different than his EU counterpart
-Everything from the Old Republic has a samurai/feudal Japan look to it, at odds with the Galaxy in KOTOR/TOR which looked pretty much he exact same as it did 4000 years later

Leland Chee said today that exploring the era is "not off the table," while Pablo Hidalgo said they are "totally against the idea that novels just fill gaps."

We'll just have to be patient and see where they go with it, and whether or not they keep anything. Right now we just don't know.
Woah, where'd you hear all this? Story group panel?
 
https://youtu.be/ege4tPDSNoQ
JackFrags says ADS is in at 1:00

wa5COep.gif

if true
 
Christ, how many times are we gonna hear about 'practical effects' and 'practical sets'. It's like Disney/Lucasfilm ordered anyone and everyone who is involved in Star Wars to keep mentioning this.

Because practical effects>obvious CGI.

It's been too long and movies have gotten sloppy with CGI over-use and usnig it when it's entirely possible to achieve the same thing with practical effects/real props and not have to resort to CGI.

The best use of CGI (in movies) is when it's used as a last resort with no other means to achieve the shot the director wants or when you can use it and can't tell it's a CGI effect.

The prequel movies were ruined with terrible over-use of CGI over practical effects so it's great to hear how much they are putting into making it with such things.

One need only compare movies like Jurassic Park and how well it hold up to this day, because they used practical effects for everything they could (IE the famous T-Rex attacking the jeep, that was a giant animatronic) and only CGI'd things they couldn't make (the "stampede" scene for instance) to movies like Star Wars prequels and just how "outdated" they already look because of all the CGI.


As far as the game goes it's good because they are trying everything to make it look/feel like the Star Wars movies, even going as far as using photogrammetry (that's where you photograph real world items in 360 degrees and software makes it into a model with all the tiny details and everything). It's what The VAnishing of Ethan Carter used for many of it's art assets and why it looked so amazing and detailed, because they were actual real world items and not just created out of thin air by an artist.
 
(Console only, i don't play shooters on PC really.)
IMO ADS promotes bad game design, namely a shooter that slows down to a crawl to be able to hit anything (i prefer run and gun style), and ADS also tends to make aiming much, much easier (namely by increasing reticule magnetism and aim assist).
It takes up a button that could be used for something else interesting, like alt-fire.
ADS usually takes too much screenspace, is claustrophobic. Yes, block my line of sight... thank you very much. Fuck. (of course, the aforementioned aim assist makes hitting easy anyway)
The devs try to justify with immersion (at times anyway)... games of old could be just as, or more, immersive than today's games even without ADS.

Fuck ADS. I've had enough of it over the years.
ADS drastically changes the flow of the game.

It introduces aim penalty for non-ADS fire and introduces movement penalty when in ADS mode.

It's fucking horrible

Now, if it's just a scope thing then it's all good, considering we have third person camera.
Completely agree.

Seriously, ADS is the worst thing about modern shooters. Hate it so much.
 
When have you ever seen a Storm Trooper ADS and hit its target?

We all know Stormtroopers are the worst shots in the galaxy. However although we didn't see it, Luke and Obi-Wan encountered a destroyed Jawa Sandcrawler and Ben said “These blast points - too accurate for Sandpeople. Only Imperial Stormtroopers are so precise.”

So I bet the Troopers were ADS'ing :P
 
People are looking into it way too much.

It's just another angle to view the game from, nothing else.

Tell me a game where ADS does not actually have an effect on the game. In every fucking game i've played, games with ADS, ADS slows down movement and increases aim assist. Also blocks fucking half the screen.
 
People are looking into it way too much.

It's just another angle to view the game from, nothing else.

I mean, I get it when playing 3rd person. But when playing 1st person, the thought of shooting down range and not aiming down sight seems ridiculous to me. lol
 
People are looking into it way too much.

It's just another angle to view the game from, nothing else.

ADS drastically changes the flow of the game.

It introduces aim penalty for non-ADS fire and introduces movement penalty when in ADS mode.

It's fucking horrible

Now, if it's just a scope thing then it's all good, considering we have third person camera.
 
Tell me a game where ADS does not actually have an effect on the game. In every fucking game i've played, games with ADS, ADS slows down movement and increases aim assist. Also blocks fucking half the screen.

Right, which is how it works if you are actually shooting a gun. lol
 
I mean, I get it when playing 3rd person. But when playing 1st person, the thought of shooting down range and not aiming down sight seems ridiculous to me. lol

There's zoom. And why would ADSing make sense when you're wearing a full helmet with a visor that has a built in HUD?
 
(Console only, i don't play shooters on PC really.)
IMO ADS promotes bad game design, namely a shooter that slows down to a crawl to be able to hit anything (i prefer run and gun style), and ADS also tends to make aiming much, much easier (namely by increasing reticule magnetism and aim assist).
It takes up a button that could be used for something else interesting, like alt-fire.
ADS usually takes too much screenspace, is claustrophobic. Yes, block my line of sight... thank you very much. Fuck. (of course, the aforementioned aim assist makes hitting easy anyway)
The devs try to justify with immersion (at times anyway)... games of old could be just as, or more, immersive than today's games even without ADS.

Fuck ADS. I've had enough of it over the years.
I feel that's a bit of an exaggeration. Battlefield games have ADS and they don't feel anywhere near slow as a "crawl". Heck quite the opposite, they're pretty fast paced and chaotic. And it takes up screen space and blocks out more of your view specifically to balance out the fact that you can aim better, just like you mentioned...
 
I don't get the ADS hate around here. Aiming is how you shoot a gun...

Naw dog we need that old school no ADS aka how to play REAL SHOOTERS MAN none of that casual ADS non-sense

Where did this ADS hate come from is this just the new thing to complain about now? I swear to god people are cherry picking now
 
Right, which is how it works if you are actually shooting a gun. lol

If you want to talk about how shooting works, then introduce the concept of cameras mounted on guns that allow the user to shoot without bringing the gun up to their giant helmet.

Or the fact that games have gameplay and hardly ever have realistic gun physics for the sake of whatever type of game they are trying to make.
 
Right, which is how it works if you are actually shooting a gun. lol
I don't give a shit how it works IRL.
Real soldiers don't run and gun either. Or carry ten different weapons. Or even two with a pair of different grenades.

I feel that's a bit of an exaggeration. Battlefield gems have ADS and they don't feel anywhere near slow as a "crawl". Heck quite the opposite, they're pretty fast paced and chaotic. And it takes up screen space and blocks out more of your view specifically to balance out the fact that you can aim better, just like you mentioned...

Yeah, BF3 felt like shit for other reasons...
I don't care if i'm exaggerating, all i know i fucking hate ADS.

Started appreciating non-ADS games too late.

Fuck.
 
There's zoom. And why would ADSing make sense when you're wearing a full helmet with a visor that has a built in HUD?

I don't know the intricacies of the HUDs in the star wars universe, but I can't imagine they would magically make you know where to aim without actually doing so. A HUD would still require you to ADS.
 
Tell me a game where ADS does not actually have an effect on the game. In every fucking game i've played, games with ADS, ADS slows down movement and increases aim assist. Also blocks fucking half the screen.
Halo 5?

Although that's only really visual ADS, still people get damn salty about it.
 
No ADS means a shooting very different from Battlefield, what coming from DICE really makes me releived. Halo 5 ADS is not a problem though... the hip-fire kept its precision.
 
If there really isn't ADS, I would think it had more to do with them allowing 3rd person cameras. That's the main thing I'm worried about, I hate 3rd person because it gives you way too much information compared to someone who would rather play in 1st person.
 
Tell me a game where ADS does not actually have an effect on the game. In every fucking game i've played, games with ADS, ADS slows down movement and increases aim assist. Also blocks fucking half the screen.

Games like Battlefield, Call of Duty, and Halo having ADS has had zero effect on how fast you play. In fact, I would even say the gameplay has been more faster than ever.

Either way, if Battlefront has ADS, I'm sure it will suit players for whatever play style they want. That's been a staple of the series with the "FPS & TPS on the fly" camera angles.
 
I don't know the intricacies of the HUDs in the star wars universe, but I can't imagine they would magically make you know where to aim without actually doing so.

It's not hard to understand. Camera in the gun synced with your helmet allows you to see through your visor where the gun is aimed without aiming down the sight.

Same can be said about Halo but then there was Halo 5

Which is a silly addition.
 
Naw dog we need that old school no ADS aka how to play REAL SHOOTERS MAN none of that casual ADS non-sense

Where did this ADS hate come from is this just the new thing to complain about now? I swear to god people are cherry picking now

Eh whatever. To each their own I guess. I don't understand the abundance of hate towards it here, but it is what it is. People have different tastes. :P
 
Can't believe people don't know what they mean when they say you can scope. All you have to do is watch Battlefront 2 gameplay to know what they mean.
 
It's not hard to understand. Camera i gun synced with your helmet allows you to see through your visor where the gun is aimed without aiming down the sight.

Didn't know the guns had cameras on them in Star Wars. lol Seriously though, I get not liking them from a game mechanic standpoint, but this HUD excuse, come on. :P
 
We only know teases of where they're going with that era in canon.

-The Jedi battled the Mandalorians long ago
-The Sith originated on Moraband
-The current line of Sith are descended from Darth Bane, who looks completely different than his EU counterpart
-Everything from the Old Republic has a samurai/feudal Japan look to it, at odds with the Galaxy in KOTOR/TOR which looked pretty much he exact same as it did 4000 years later

Leland Chee said today that exploring the era is "not off the table," while Pablo Hidalgo said they are "totally against the idea that novels just fill gaps."

We'll just have to be patient and see where they go with it, and whether or not they keep anything. Right now we just don't know.

Where are these examples? TOR has always been visually unappealing but that was always to aesthetically please the generic Star Wars fan. TOR looks nothing like KotOR at all either.

As for Bane, well, we see him armored. That doesn't tell us anything about the character's actual story. Hell, if you actual go off of his dialogue he acknowledges and canonized the Sith Civil War that the Jedi versus Sith comic and the Bane books deal with. Truthfully, sure, they there are gaps but they are filling them in with pre-existing pieces.

And to be fair, the Sith always originated on Korriban to begin with.

Also, whats the point of the quotes being referenced. It pretty much implies that we are headed there regardless.
 
Eh whatever. To each their own I guess. I don't understand the abundance of hate towards it here, but it is what it is. People have different tastes. :P

It's not hate on all ends, personally I don't mind ADS in some games, it's when people automatically think it's a vital addition to all games that I get annoyed about it.

Maybe if they aimed down the sights, the Stormtroopers wouldn't be such notoriously awful shots.

Han don't need no ADS.
 
In Halo's case, it is more about a principle (for me) than any actual function. Halo was THE non-ADS shooter. Now it is one among many. 343i can fuck off.
Yep. Halo was the last console FPS that still hadn't incorporated that ADS filth, and now... Ugh (it's not completely cosmetic either BTW)

Wut.... Try shooting a gun without aiming. Yes when you fire a gun, when you aim the sight takes up most of your field of vision.
Good thing these are videogames and not the real world, huh?

Fuck ADS.
 
Because ADS in a Halo game is stupid.

why does a spartan with a smartscope have a red dot sight
Eh, I was just saying a game which isn't affected by ADS mechanics but still has the visual aspect.


I'm pretty neutral on the change. I think visual scopes is one of the biggest non issues you could get, apparently I was wrong because it inexplicably pisses people off.

Also the new BR model is much better than previous games, it used to be an extremely generic rifle. It actually looks somewhat sci fi now.


Anyway, this is rather off topic.
 
Go into the next Halo 5 thread if you want some good ADS fights, lol.

Good lord I almost forgot about that non-sense. But isn't that just visual recoil? Even so, people will always complain if the slightest bit of CHANGE happens to their beloved franchises.

God this hate for ADS is so amazing. I'm trying to imagine what it feels like to be all these haters, and imagining them being excited for an FPS, and then the mere sight of ADS in a shooter is enough to make them go "Fuck that garbage that isn't a real shooter."

I dont think it is the reason. The sneak peak from E3, had higher quality particles effects.
Also, some particles effect look like straight out from BF 4..

Okay so I'm not crazy and somebody else noticed that. There's some other things I noticed about the way the rebel soldiers move. Something about their movement animation reminds me A LOT of the movement animations from BF4. This includes how the soldiers fly away after being hit with an explosion. Reminds me a lot of what I saw in BF4. Oh, and the random yelling, that as well.
 
God this hate for ADS is so amazing. I'm trying to imagine what it feels like to be all these haters, and imagining them being excited for an FPS, and then the mere sight of ADS in a shooter is enough to make them go "Fuck that garbage that isn't a real shooter."

It isn't about whether it is a real shooter. It is about whether it is fun to play with that BS "feature" or not.
 
It isn't about whether it is a real shooter. It is about whether it is fun to play with that BS "feature" or not.

I get if you don't like it as a mechanic, but it's not a "BS feature". That's how shooting guns works. Even though this is Star Wars, this is still essentially a military shooter. Not an arena shooter.
 
"The action will also take to the skies with players engaging in dogfights with TIE Fighters, X-wings and the Millennium Falcon, though the developers were coy about how battles would alternate between ground and air combat."

This makes me think the ships will be like jets and helicopters in BF4. Hope I'm wrong, I want space battles!

I'll take solid air-combat over ultra-linear, stationary, "space" battles.

Free DLC from EA? I must have ended up in an alternate universe!

Don't you have any screet-smarts? The first hit's free.

The AT-ATs being scripted isn't that bad. In SWBF2 they were only in Hoth and the only direction you could go in was straight for the Rebel base.

Yeah you can turn them or leave them stationary but what purpose does that serve?

I must have missed this part. We can't actually control the AT-ATs? That would be a huge step back.

You're not wrong in pointing out that there's predominantly one direction to head in on Hoth, but being able to control every vehicle provided is part of what made BattleFront great. Also, I need to be able to say "Maximum Firepower!" before pulling the trigger myself and vaporizing the Shield Generator.
 
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