Q: I’ve created something cool. How do I submit it to the Unreal Tournament marketplace?
A: This is a new process for us at Epic Games, so we’re going to have to learn as we go.
At the moment, we will only be accepting cosmetic items that don’t change gameplay. We plan to support gameplay-changing mods and even total conversions in the future, but we have some work to do to support them.
When you’re ready, post screenshots or videos and information about your creation to the forums at
http://forums.unrealtournament.com. When we see items that look promising, we’ll reach out to you in person and ask if we can include it.
We’ll eventually open up the Unreal Tournament marketplace and make the process more automated.
Q: If I sell my mod/item on the Marketplace how much money will I make?
A: We are starting with the model that Valve uses with CS:GO and DOTA 2. Creators of cosmetic items (such as hats) will receive 25% of the revenue generated from a sale. Revenue sharing for other types of content is to be determined, with higher revenue share for bigger mods.
The principle behind this approach is to share the revenue between the mod creator, game, engine and distribution platform. That way, we’re establishing a business model in which independent game creators have an incentive to support community modding of their game, the distribution platform earns money for hosting and operating the service, and you, the mod maker, earn money for your investment of creativity and time.