Devil May Cry 4 SE: Vergil, Trish & Lady Playable, Release Date 18th of June

Oh yea I agree, DMC is not AAA... at least not in the way the industry means it.

Though if people consider Bloodborne AAA then DMC can be AAA as well.


And what assets did DMC3 reuse from DMC1? It was a brand new engine and everything was made from scratch. The only reused stuff from DMC1 was some sound effects and even then most of that was new.

DMC3 being made on short time was a miracle as was the game itself. Although back in the day a 2 year cycle was more than enough to make a quality high budget game, DMC3 went beyond that.

I'm sure you're right and the assets I'm thinking of are just similar. I'll check later.

Yeah. DMC 2 to DMC 3 was something else.
 
I still find it hard to believe that they can make a brand new DMC game in one and a half year especially for a brand new console generation in this day and age. Maybe it's because the generation leap isn't that high this time around and they can get away with making a game that just looks a bit better than DMC4SE.

Or maybe they do actually plan on reusing animations/assests from DMC4 for DMC5.

All I know is that I do not want another rushed out product.
 
I wouldn't mind there being more asset use in DMC5 if it meant they focus all their attention on new content. If it took them a little less than a year to make Vergil as in depth as he is, and have Lady and Trish be playable with their own unique flair, I'm perfectly fine with some asset reusage, as long as it isn't a rush job.
 
I'm actually glad to hear it might be somewhat financially restrained/realistic. They don't have to get fucked by burdens of a huge budget. I'll take slightly cheaper production values if it means they can aim for the core.
 
I'd be willing to put stock in them being able to bang out a DMC5 in that time frame, for basically two reasons.

1) Again, if this is going to be more MT Framework-based goodness, then Itsuno, Neo_G and co. already are working with an engine that they're familiar with. That makes things go by much faster and efficiently than if they were to start over from scratch. Vergil, Trish and Lady are likely already proof of that, and what we see in 4SE may be further developed on in 5.

2) Capcom is seeing the value of their "mid tier" franchises, again. After trying to chase after that Western AAA dollar last gen, they're doing more to go back to what they know their crews can do best. If it means more tighter gameplay experiences and yet still content-rich packages like MH4U and Rev2 (which DMC and SB have much in common with, being games that are purely gameplay driven), I'm all for it.


Oh, yeah, and can't forget that Mr. Southworth was called in to do voicework (and apparently motion-capture too) for a "secret project" like about a month ago. It really is falling into place.
 
I am pretty sure they wouldn't have Shimomura come back just to do a couple of scenes for DMC4SE either.

I can expect DMC5 in 2016 but according to rumors Capcom has been working on an internally made DMC game for a bit, even during DMC4SE. I think that work started on DMC5 in 2014 or maybe a bit sooner.
 
I'd be willing to put stock in them being able to bang out a DMC5 in that time frame, for basically two reasons.

1) Again, if this is going to be more MT Framework-based goodness, then Itsuno, Neo_G and co. already are working with an engine that they're familiar with. That makes things go by much faster and efficiently than if they were to start over from scratch. Vergil, Trish and Lady are likely already proof of that, and what we see in 4SE may be further developed on in 5.

2) Capcom is seeing the value of their "mid tier" franchises, again. After trying to chase after that Western AAA dollar last gen, they're doing more to go back to what they know their crews can do best. If it means more tighter gameplay experiences and yet still content-rich packages like MH4U and Rev2 (which DMC and SB have much in common with, being games that are purely gameplay driven), I'm all for it.


Oh, yeah, and can't forget that Mr. Southworth was called in to do voicework (and apparently motion-capture too) for a "secret project" like about a month ago. It really is falling into place.

This, and didn't they make Dragon's Dogma in like 3 or 4 years?

Should take way less time to make a DMC5. especially if they plan better and avoid the production issues they had with DMC4. They also don't have to start from scratch since there is already so much character animation that they can re-use.
 
This, and didn't they make Dragon's Dogma in like 3 or 4 years?

Should take way less time to make a DMC5. especially if they plan better and avoid the production issues they had with DMC4. They also don't have to start from scratch since there is already so much character animation that they can re-use.

Well DD was their largest production ever and it still took that long lol.

I would hope that DMC5 would take way less time. Still I don't mind if it takes a fair bit if they can really flesh out all five characters and give us some good areas.
 
http://uncledante.tumblr.com/post/117445224798/fadedpurplesummer-and-thats-how-nero-was-born

tumblr_nnejh4AD161qfqroao1_400.jpg

 
Speaking of budgets, they need to bring God Hand back under this philosophy. Just put another one out with PS2 assets and sell it cheap, I don't give a fuck.
 
Speaking of budgets, they need to bring God Hand back under this philosophy. Just put another one out with PS2 assets and sell it cheap, I don't give a fuck.

I think most of the people that did God Hand are not longer at Capcom, other teams are busy with their own titles so even a low budget game is very unlikely, Okami got a pseudo sequel for the DS though.
 
Profound sadness

True, but at least it was a one-shot. I still am sad that I likely will never see the conclusion of the saga in Viewtiful Joe 3, and thus will also never see Blade Master Alastor again.

...Of course, unless Itsuno wanted to incorporate him into DMC5, some way...
 
I don't want them to go crazy like Assassin's Creed or Call of Duty, but I think Capcom could make a couple of "cheap" sequels now and then. DMC4 had great core gameplay. I would have been completely okay with a quickly made sequel (1-2 years) with a lot of asset re-use and similar gameplay but with a new story, new cutscenes, a bunch of new enemies, and an improved bloody palace mode.

I think some of their other franchises would fit that formula too. RE6 had major problems, but the core gameplay was great. They could have a made a quick sequel using the same mechanics and many of the same assets, but with an actual good campaign.

but will there be co-op, tho?

People are gonna look at me funny, but I'm gonna go out there and say I'd be perfectly okay with coop in a DMC game.
 
I don't want them to go crazy like Assassin's Creed or Call of Duty, but I think Capcom could make a couple of "cheap" sequels now and then. DMC4 had great core gameplay. I would have been completely okay with a quickly made sequel (1-2 years) with a lot of asset re-use and similar gameplay but with a new story, new cutscenes, a bunch of new enemies, and an improved bloody palace mode.

I think some of their other franchises would fit that formula too. RE6 had major problems, but the core gameplay was great. They could have a made a quick sequel using the same mechanics and many of the same assets, but with an actual good campaign.



People are gonna look at me funny, but I'm gonna go out there and say I'd be perfectly okay with coop in a DMC game.
hmm, its an interesting idea, something like Revelations 2 can prove you can make a relatively cheap but well designed game.

At the same time expectations are going to be high, consider no DMC since 4, you have to get that "next gen" look, that first impression or it can get trashed. an MT Framework game would be cool as long as its a noticeable upgrade over 4 and other similar action games.

But if its good, doesn` t have to be Phanta Rei or whatever mess that is.

I wouldn't mind some co-op in Devil May Cry...provided it's implemented well.
There was an old interview were Itsuno was thinking about co op gameplay with Nero and Dante, i would be surprised if DMC 5 doesn` t have some kind of multiplayer mode im expecting that.
 
hmm, its an interesting idea, something like Revelations 2 can prove you can make a relatively cheap but well designed game.

At the same time expectations are going to be high, consider no DMC since 4, you have to get that "next gen" look, that first impression or it can get trashed. an MT Framework game would be cool as long as its a noticeable upgrade over 4 and other similar action games.

But if its good, doesn` t have to be Phanta Rei or whatever mess that is.

Well, I think it's too late now for them to make a quick sequel based on DMC4. I think that would have been great back in 2009 or 2010, but doing that now would backfire like crazy. But for DMC6 (assuming DMC5 is amazing), I think they should do that.
 
I don't want them to go crazy like Assassin's Creed or Call of Duty, but I think Capcom could make a couple of "cheap" sequels now and then. DMC4 had great core gameplay. I would have been completely okay with a quickly made sequel (1-2 years) with a lot of asset re-use and similar gameplay but with a new story, new cutscenes, a bunch of new enemies, and an improved bloody palace mode.

I think some of their other franchises would fit that formula too. RE6 had major problems, but the core gameplay was great. They could have a made a quick sequel using the same mechanics and many of the same assets, but with an actual good campaign.

Yeah, there's gotta be some type of "happy medium" that they can reach between 3-year large-scale projects that are humongous sinks of time, money and manpower and churning out sequels on a yearly basis in a matter that contributed to Mega Man's ruination.

2 year gap between sequels would be fine by me. In the meanwhile, Expansion/Special Edition-style content could be added a few months after launch as DLC.

People are gonna look at me funny, but I'm gonna go out there and say I'd be perfectly okay with coop in a DMC game.

Bayonetta 2's Tag Climax turned me on to the prospects that a "co-op Bloody Palace" could provide. Although by now, I'd hope that DMC5's take on Bloody Palace would incorporate some aspects from Rev2's Raid Mode, in order to make things a bit more interesting than just another slog through 101 floors.

I will say, though, that I'd still prefer the main Story mode to focus on being balanced around SP.
 
Bayonetta 2's Tag Climax turned me on to the prospects that a "co-op Bloody Palace" could provide. Although by now, I'd hope that DMC5's take on Bloody Palace would incorporate some aspects from Rev2's Raid Mode, in order to make things a bit more interesting than just another slog through 101 floors.
If they add loot, gimmicky enemies, and a leveling up system, I shall personally slap every employee at Capcom.

I agree that it's too much of a time commitment though. I think a simple but great change would be to split the mode into 5 missions. So mission 1 is levels 1-20, mission 2 is 21-40 and etc. That would make it more interesting from a leaderboards standpoint, and it wouldn't be such a dreadful time commitment if you want to complete something in the mode.

For coop, I think they could do it like 90's PC games usually did it. Design the game around singleplayer, but add an option to play it with a friend. At the very most, they could increase the enemy count if coop is active.
 
Co op is pretty much an expectation at this point for at least Bloody Palace and other side modes.

Campaign co op is really iffy though they should do it similar to the Souls games where it's online only and the game's mechanics and level design are based around single player (unlike RE5 which is designed for co op). When another person enters they can jack up enemy health or lower player health bars for all I care.

In any case if they do a co op system there should be a player style bar (same as before) and a shared style bar for co op combos. That would incentivize players to combo together rather than each person doing their own thing.
 
They could hit a broader style if they went with college actually

Rival Schools: Capcom University

Chun-Li as the student body president
Guile as the P.E. Teacher
Tron Bonne is a professor
Wesker is the biology/lab instructor
Kid: Can I go to toilet?
Ryu: Suuure you can!

I'd be willing to put stock in them being able to bang out a DMC5 in that time frame, for basically two reasons.

1) Again, if this is going to be more MT Framework-based goodness, then Itsuno, Neo_G and co. already are working with an engine that they're familiar with. That makes things go by much faster and efficiently than if they were to start over from scratch. Vergil, Trish and Lady are likely already proof of that, and what we see in 4SE may be further developed on in 5.

2) Capcom is seeing the value of their "mid tier" franchises, again. After trying to chase after that Western AAA dollar last gen, they're doing more to go back to what they know their crews can do best. If it means more tighter gameplay experiences and yet still content-rich packages like MH4U and Rev2 (which DMC and SB have much in common with, being games that are purely gameplay driven), I'm all for it.


Oh, yeah, and can't forget that Mr. Southworth was called in to do voicework (and apparently motion-capture too) for a "secret project" like about a month ago. It really is falling into place.
Combined with the fact Capcom have no money it'd be safe to reuse assess.

I wouldn't mind some co-op in Devil May Cry...provided it's implemented well.
Dante in DMC3 ad DmCVergil allow for this but only in Doppelgänger. Full tag combos in Co-op with different characters would be goatlike.
 
So looks like DMC 5 will have little to no competition in the hack and slash market, assuming MGR2 is dead because of the recent silent hills cancellation along with probably anything related to kojima. Plus Bayonetta 2 bombing and no news of any new NG titles..
 
People are gonna look at me funny, but I'm gonna go out there and say I'd be perfectly okay with coop in a DMC game.

Co-op is a natural progression to the formula. Heck, DMC3 has bootleg co-op with Super Dante and Doppleganger style.

People should expect it in Bloody Palace at this point. It's been in NG, it's been in Bayonetta... DMC has to catch up.



Is that the e-Capcom edition? Because it's sick as hell.
 
Co-op is a natural progression to the formula. Heck, DMC3 has bootleg co-op with Super Dante and Doppleganger style.

People should expect it in Bloody Palace at this point. It's been in NG, it's been in Bayonetta... DMC has to catch up.

Combo/Exhibition videos based around co-op would be really something with players bouncing enemies between each other, performing in sync etc.

So looks like DMC 5 will have little to no competition in the hack and slash market, assuming MGR2 is dead because of the recent silent hills cancellation along with probably anything related to kojima. Plus Bayonetta 2 bombing and no news of any new NG titles..

There may be a chance for MGR2 if it was far enough into production before the poo hit the fan.

Silent Hills was an easy cancellation since it was in the concept/pre-production stage.
 
So looks like DMC 5 will have little to no competition in the hack and slash market, assuming MGR2 is dead because of the recent silent hills cancellation along with probably anything related to kojima. Plus Bayonetta 2 bombing and no news of any new NG titles..

MGR2 is probably the only thing I could see surviving The Great Kojima Purge considering how little he was actually involved in that one.
 
MGR2 is probably the only thing I could see surviving The Great Kojima Purge considering how little he was actually involved in that one.

Kojima was also the one that was pushing that title the hardest. I could see it going either way unless they're already knee deep in development.
 
People are gonna look at me funny, but I'm gonna go out there and say I'd be perfectly okay with coop in a DMC game.

Why? Coop is awesome in Bayonetta 2.
Edit: How is Bayo 2 bombing no competition for DMC 5? Right now it's the game to beat. Also I thought a bit about buying the eCapcom edition for the art book, but then decided to stay standard and order the art book 3142.
 
And it should be even more awesome in DMC5 since it would have multiple characters with distinct play styles, instead of just Jeanne who is a clone.

Bayonetta 2 features multiple characters including Rodin who's rocking a royal guard style combat. Btw. I wouldn't call Jeanne a clone. She's more fragile but hits harder than Bayonetta. Jeanne has unlimited dodges but can't activate witch time save for bats within.
 
Bayonetta 2 features multiple characters including Rodin who's rocking a royal guard style combat. Btw. I wouldn't call Jeanne a clone. She's more fragile but hits harder than Bayonetta. Jeanne has unlimited dodges but can't activate witch time save for bats within.

Doesn't she have the same combos, weapons, accessories and moves as Bayonetta? Very much a clone despite the few system changes.
 
So, if i remember right Gregaman's DMC4SE streams should start this week.

So you'd want a tag system like in Oneechanbara, huh? I'm not really a fan of those. But coop would be soooo good.

Coop would be really good indeed, tag system i don't know, i asked about Rival Schools because maybe Itsuno is already familiar with that kind of system.
 
Coop would be really good indeed, tag system i don't know, i asked about Rival Schools because maybe Itsuno is already familiar with that kind of system.

Yeah, Rival Schools had a tag mode, I'm pretty sure, and Capcom in general is no stranger to tag systems. I think they employ it for Basara, right? I personally don't think it's a good match for DMC.


I'm just used to so many people on neogaf frowning upon coop, especially for Capcom games.

I think it's mostly because they're concerned about hamfisted co-operative play throughout the campaign. For Bloody Palace, it's perfect. No one balks at cooperative play in Mercenaries. It's similar to that.
 
So looks like DMC 5 will have little to no competition in the hack and slash market, assuming MGR2 is dead because of the recent silent hills cancellation along with probably anything related to kojima. Plus Bayonetta 2 bombing and no news of any new NG titles..

Even if MGR2 is cancelled, Platinum is still here, and they have no problems making new IPs. And character action games are their specialty.
 
Even if MGR2 is cancelled, Platinum is still here, and they have no problems making new IPs. And character action games are their specialty.

The problem is that their games don't tend to sell well.

MGR did well enough but the strength of the MG IP had a lot to do with that, W101 and Bayo2 bombed right after.

They are very talented and make great games but they are still just guns for hire and make one wonder how long they will continue to get hired if their games continue to sell like they do, it doesn't help that they specialize in just one genre, which isn't exactly on fire sales-wise generally speaking.

Here's hoping MS markets Scalebound properly (wasn't Kamiya disappointed in how Nintendo marketed W101 and Bayo2?) and they are able to stay afloat and keep getting work. Though with the X1 doing well only in the UK and US, that may be a problem.
 

This is going to give me a heart attack.

So looks like DMC 5 will have little to no competition in the hack and slash market, assuming MGR2 is dead because of the recent silent hills cancellation along with probably anything related to kojima. Plus Bayonetta 2 bombing and no news of any new NG titles..
MGR 2 is still alive, believe,currently it depends on what you think about the upcoming Scalebound and God of War 4, besides that Plainum can always cook up something, of course many people believe they are not competition to Capcom/ Devil May Cry so it will be about the same as always, Team Ninja have a lot of problems with Ninja Gaiden currently and Devils Third doesn't look much better...

Doesn't she have the same combos, weapons, accessories and moves as Bayonetta? Very much a clone despite the few system changes.
Yeah, little difference, dissapointing at least let me play as the Masked Lumen or Rodin on story mode.
 
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