Heroes of the Storm is the Smash Bros. of MOBAs

egruntz

shelaughz
I'll preface this in sharing that I've been a longtime player of DOTA, DOTA 2, League of Legends, and Smite; for what it's worth, I also played both Street Fighter and Smash Bros. competitively in my local scenes. I was just introduced to Heroes of the Storm this past weekend and immediately got hooked. Its simplistic take on the MOBA game structure is seriously engaging, and this instantly reminded me of Smash Bros. for multiple reasons:


  1. Accessibility
    HotS is much easier to pick up than its competitors. For one, all heroes are available to try out in a test environment prior to jumping into a real game. This gives players time to get familiar with a character they want to try before being thrown into the fray. But the gameplay itself is also easier to delve into. Right off the bat, all skills are available on your hero. You don't have to decide which skill is best to take for level 1 depending on which position you're playing, what your team composition requires, and what counters the opposing team best. Additionally, there's no paradox of choice when it comes to item builds. This is because, simply, there are no items. No gold accumulation--just leveling up and selecting talents that enhance your basic kit or add a new skill into the mix.

    The mechanics of the map objectives are also pretty simple. No denying creeps, pulling and stacking camps, placing wards for vision, using courier to gather items, no secret shops, and et cetera. Not having so much going on allows players to just focus on what is the main of objectives of killing, pushing, and taking advantage of the map's gimmick. (In HotS, each map has a unique gimmick to it that gives the team who exploits it a huge advantage.) This allows new players to choose characters who they think are fun and play them in the way they want. Of course team composition is always important, but what I'm saying is that no one is going to be forced into picking a jungler just because that role hasn't been filled yet. (Supports are still a thing, but the trivial tasks of ward placements, stacking and pulling, and so forth are not in the job description.)

    Levels are also shared. If you're new, you're not punished for being new. Getting killed left and right won't deprive you of gold. You also won't get left behind at a lower level than everyone else, because the team levels up together. I absolutely love that about HotS. I think it's a step in the right direction. Prevents ridiculous snowballing on a sole individual, prevents frustration and uselessness of others who just aren't having a good game.
  2. Changing up the maps
    Smash Bros. took the fighting genre and threw in a party mix to it. This was mostly achieved by the stages, which were no longer two sides with invisible walls and nothing else. A bunch of craziness goes on in a typical Smash Bros. map. Gimmicks that can be frustrating and cost you the game, even. It's not quite the same extreme with HotS, but the comparison can still be made. LoL and DOTA always focused on the N-map. It's just convention. It gets really boring after a while, though, and it's because of this that I feel LoL introduced secondary maps. Maps which never get as much attention. I'm super glad HotS changed up the map layouts dramatically for each and every stage. In aesthetic, in layout, and in gimmicks. There's one stage where every now and then, entrances to the mines will open up. All players enter this new area and fight for skulls to summon a huge-ass golem to push their lane. I mean, that's just awesome. I love it.
  3. Cast
    Smash Bros:Nintendo's cast::HotS:Blizzard's cast. An obvious point. Doesn't mean anything really but the connection is there.

Anyway, there's not exactly a major purpose or anything in making this argument. Really, I guess this is just a NTTP thread. HotS is an excellent game. I recommend you give it a shot. If you already tried to get into the genre through either LoL or DOTA but found it extremely inaccessible--try Heroes. Games on average last only 20 minutes. Waaaaaaaaaaaaay preferable to the 40 minute+ games of the others. There's a lot of tiny ways that this game changes up the typical MOBA formula, and they're all awesome.

tl;dr HotS is super fun guyz :D
 
and now I hate HotS...thanks for that :/
 
Oh, so it's not a real MOBA then.
/s

Edit: In all seriousness, OP, do you see yourself playing HotS more than DOTA2 in the future? I wonder how many DOTA 2 and LoL players might jump to HotS.
 
Blizzard are my favourite developer, and they've released some of my all time favourite games... But Heroes of the Storm is just too expensive compared to the likes of Dota 2 and SMITE.

What I played of the Alpha makes me agree with all you've said, though. I love the map where you have to collect coins to pay the fella in the middle to help assault the enemy gates.
 
You mean it's for kids?

Ayyyy!

Just kidding I love Smash. But Dota is king.

If you don't like the idea of the one map concept of LoL and DotA then you are thinking of it in entirely the wrong way. You have to think of it more as a sport/competition. You wouldn't play on a different shaped football field would you?
 
Its a fun game. It is really unpolished though IMO. Polishing is many times a bad thing in MOBAS (as evidenced by the hyper competition appearing in games like DOTA 2), but many times it is necessary (HOTS).
 
The accessibility, cast, maps and community is why I love it.

....It's also why I hate every other MOBA.
 
How the community? Are they as angry as the random rank I be seeing in DOTA 2? I swear when I play that game some of them spend more time complaining about someone playing then actually playing.

Been meaning to try this but I don't want to get hook into another multiplayer game and leave more of my single player back log adding up. I'm struggling to finish them between MH4U, Mario Kart 8, Smash Wii U, Diablo 3, Hearthstone, FF14, and yeah...I'm jumping around too many games made for multi players.
 
Smash is way more accessible than most fighters because it changes how the game is played entirely by reframing the game with a lot of action/platformer trappings.

HOTS is just another moba.
 
The accessibility, cast, maps and community is why I love it.

....It's also why I hate every other MOBA.

I second this! I've been hooked on HOTS for a while now and it has only gotten more fun over time. No other MOBA managed to hold my attention for long.
 
HOTS is just another moba.

Except HOTS changes how the game is played entirely too....

How the community? Are they as angry as the random rank I be seeing in DOTA 2? I swear when I play that game some of them spend more time complaining about someone playing then actually playing.

Can't chat with people, so if they're angry you'd never know.

edit: I lie, can't talk to opponents, still can talk to teammates if I recall.
 
Smash is way more accessible than most fighters because it changes how the game is played entirely by reframing the game with a lot of action/platformer trappings.

HOTS is just another moba.

I see you don't really play MOBAs if you think this is the case.

What if we don't care about sports and just want to have fun?

Then Dota and LoL aren't the games for you. Pretty simple. Not every game is for everyone. I'm just saying that's why people (me included) can play hundreds/thousands of hours on one map.
 
How the community? Are they as angry as the random rank I be seeing in DOTA 2? I swear when I play that game some of them spend more time complaining about someone playing then actually playing.

Been meaning to try this but I don't want to get hook into another multiplayer game and leave more of my single player back log adding up. I'm struggling to finish them between MH4U, Mario Kart 8, Smash Wii U, Diablo 3, Hearthstone, FF14, and yeah...I'm jumping around too many games made for multi players.

Honestly, you're going to have idiots in any community. From what I've played so far, it's not nearly as bad as other MOBAs. But the thing is that there's usually not much communication at all. Maybe people dont' know they can talk just yet? Most communication just comes from pings on the map and signals. Every 2 out of 8 games I'd say so far have had ragers, upset that I didn't do something the way they wanted.

You can't avoid that unfortunately. In any game.
 
It's more a kin to Mario Party if you ask me. Map objectives become there own games by their selves but, are essential to win. Main reason I like HotS is because it's not just one map and the objective changes how a team plays.
and now I hate HotS...thanks for that :/
If you hate a game because of something someone said that easily? What?
 
:lol
Was waiting for this. Didn't have to wait long.

To be fair, it isn't in the sense that we know MOBAs. It is if you take the term literally, which is a stupid term anyway. But it removes almost everything that makes a MOBA what it is, the only thing remaining is the control scheme.
 
Honestly, you're going to have idiots in any community. From what I've played so far, it's not nearly as bad as other MOBAs. But the thing is that there's usually not much communication at all. Maybe people dont' know they can talk just yet? Most communication just comes from pings on the map and signals. Every 2 out of 8 games I'd say so far have had ragers, upset that I didn't do something the way they wanted.

You can't avoid that unfortunately. In any game.
I just learned that you apparently can't communicate to players in HotS (or maybe just your opponent), similar to Heathstone. Is there team play with friends? Maybe I can join the HotS OT and play with some of you guys if you don't mind a newbie.
 
I've never played a MOBA before. I've also never really considered trying one. Always had the impression you needed to be at the top end of the player scale or you would just catch endless bitching about how bad you sucked and everything you did cost the game and there was too much tension. A few days ago I was flipping channels and ESPNU had that Heroes of the Dorm competition showing. I ended up watching it and the game looks intriguing. This may make me change my mind. I'm hoping it's something I can jump into without feeling immediately outclassed as long as I listen to what more experienced players are telling me. So look out for my filthy casual ass when it come out of Beta.
 
I've never played a MOBA before. I've also never really considered trying one. Always had the impression you needed to be at the top end of the player scale or you would just catch endless bitching about how bad you sucked and everything you did cost the game and there was too much tension. A few days ago I was flipping channels and ESPNU had that Heroes of the Dorm competition showing. I ended up watching it and the game looks intriguing. This may make me change my mind. I'm hoping it's something I can jump into without feeling immediately outclassed as long as I listen to what more experienced players are telling me. So look out for my filthy casual ass when it come out of Beta.

Don't worry. Players of all skill levels are douchebags in these games. But to be fair the matchmaking should make any skill level playable. It doesn't, but it should.
 
To be fair, it isn't in the sense that we know MOBAs. It is if you take the term literally, which is a stupid term anyway. But it removes almost everything that makes a MOBA what it is, the only thing remaining is the control scheme.

It's built around the concepts of Alterac Valley and the MMO class setups as well, as opposed to the traditional MOBA categories.
 
I really tried to like DOTA 2 or LoL like all my friends but I just couldn't, innecesarely complex, no shared experience, 999 items, 1 hour games and few teamfights killed those games for me.

I gave a try to HOTS and GODDAMN, WHAT A FUN GAME. Its no casual, its heroes battle arena done right. Instead of killing your own creeps you focus on killing the other team on a constant basis.

In DOTA you collect items+exp before the teamfight to have an advantage, in HOTS you need a lo of skill to kill the other heroes in teamfights.

Its the MOBA for the people that doesnt like the elements of the other MOBAS.

Also this

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I've never played a MOBA before. I've also never really considered trying one. Always had the impression you needed to be at the top end of the player scale or you would just catch endless bitching about how bad you sucked and everything you did cost the game and there was too much tension. A few days ago I was flipping channels and ESPNU had that Heroes of the Dorm competition showing. I ended up watching it and the game looks intriguing. This may make me change my mind. I'm hoping it's something I can jump into without feeling immediately outclassed as long as I listen to what more experienced players are telling me. So look out for my filthy casual ass when it come out of Beta.

Pretty much almost everything that puts up a skill barrier for newplayers in other MOBAs doesn't exist. Gold? Nope. Items? Nope. Snowballing? Extremely toned down. Last hitting? No need.
 
I have loads more fun with HoTS than I do with LoL and especially DOTA2.

I don't have to spend 10+ minutes laning and staring at creeps. I can actually start team-fighting after the first 2 minutes of HoTS.
 
Don't worry. Players of all skill levels are douchebags in these games. But to be fair the matchmaking should make any skill level playable. It doesn't, but it should.

Pretty much almost everything that puts up a skill barrier for newplayers in other MOBAs doesn't exist. Gold? Nope. Items? Nope. Snowballing? Extremely toned down. Last hitting? No need.

These are both good thing to know. Thanks
 
sometimes i just wanna play something without having to get into all the complicated details. I'm sure Dota 2 is great and so is League of Legends but it's just too much of a hassle when I just wanna jump in and have some fun. So Heroes of the Storm is for that market and I think it's great that it exists.
 
I do like HotS more than other MOBAs due to accessibility and maps changing things up.

I still respect DoTA but it's too much for me.
 
I've been giving HotS another chance after it not hooking me in alpha.

It's been pretty fun so far. Yes, it is a more accessible MOBA but the game still has depth. The two biggest thing that I had to get used to (coming from DOTA) were the different maps and the team wide leveling.

I didn't get it at first. It felt dumbed down and it quickly made me stop playing.

I decided to give it another shot and I finally get what they were going for.

The game is just fun to play. It might need a bit more polish here and there but the game already has that Blizzard feel to it.

Some of you guys just need to stop being snarky and just give the game an honest shot. Don't come into the game with the mind set that it's just a dumbed down version of those other games. The game is just different. Stop comparing shit.
 
Oh, so it's not a real MOBA then.
/s

Edit: In all seriousness, OP, do you see yourself playing HotS more than DOTA2 in the future? I wonder how many DOTA 2 and LoL player might jump to HotS.

as a long time LoL player and a casual Dota 2 player, I actually made the jump because the game fells less frustrating. Each match last about 20 or 225 minutes so the suffering of being crushed by the other team isn't as bad as Dot. I am actually having fun when I play instead of raging because a feeder is doing nothing but dying.

I love the maps gimmicks, in fact, most of the time, keeping control of said gimmick is the key to victory and the strategy comes from picking your objectives wisely, for example, you must decide if you want to recruit a jungle monster to aid you or go a capture the point that will launch lasers directly to your opponents buildings.

Lastly, the game feels fresh, LoL started to feel really stale for me, Dota has more variety in team composition but the game still feels the same,now in HoTS you have lots of maps, each one requiring different strategies, in fact some heroes are more useful in certain maps than others so when playing a ranked game, you must consider the map alongside the enemy team

I won't be uninstalling Dota or LoL any time soon but I am not planning to play those games more than once or twice a month now.
 
I've been giving HotS another chance after it not hooking me in alpha.

It's been pretty fun so far. Yes, it is a more accessible MOBA but the game still has depth. The two biggest thing that I had to get used to (coming from DOTA) were the different maps and the team wide leveling.

I didn't get it at first. It felt dumbed down and it quickly made me stop playing.

I decided to give it another shot and I finally get what they were going for.

The game is just fun to play. It might need a bit more polish here and there but the game already has that Blizzard feel to it.

Some of you guys just need to stop being snarky and just give the game an honest shot. Don't come into the game with the mind set that it's just a dumbed down version of those other games. The game is just different. Stop comparing shit.

It's also worth noting that the vast majority of players who consider it dumbed down are nowhere near the skill ceiling for either it or the game they prefer.

Maybe I should try HotS again... But that business model. I just can't get over it.
 
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