How should reviewers handle Splatoon's online being gradually rolled out?

Pre-orders something that is free? That makes zero sense. The game launches with 5 multiplayer maps and will be supported with free maps at some point in the future. That does not change the fact that on May 29th you can spend $60 on a game with 5 multiplayer maps.
I think you completely missed the point of his post :)

It's a way of looking at the game for people who don't think there's enough content at launch.
 
People could honestly care less if some shooters has single player, you know how many actually play/finish COD campaigns?

yeah but in this case the single player campaign actually seems pretty substantial. it's also basically a new 3D platformer from Nintendo.
 
Pre-orders something that is free? That makes zero sense.

...........................

August's content is not "free".

August's content is part of the $60 transaction of the game. "Preorder" was an analogy I trued to use to help you understand - imagining that the "full game" is released in August, and THAT is what you're "preordering". Every single cent is to that full game, and in the meantime you can still play the finished components.
 
A vast majority of the amiibo content is playing the exact same levels in the campaign with a different weapon. Why do people think they're missing out?
Because they're locked to hard to find figures that cost more than standard DLC without any other option to get them and the game is launching very light on content.
 
A game mode being broken and not working at all without a patch is completely different than a game mode being explicitly marketed and delivered as an after launch download, come on.

I'm just saying that not having content at release that is being delivered months later instead and people saying its okay because you're essentially 'preordering' the full game months in advance is a pretty big stretch to justify the game being rushed out the gate in a bare bones state. I'm just talking about the general mentality being used here, not the actual fiasco with the MCC. Probably should have been more clear or used a better example haha.
 
The game isn't finished, period. Nintendo is launching it on May 29th because they have to. The Wii U has nothing releasing at retail and releasing this in August would be a disaster. It's completely ridiculous that the company is still incapable of releasing software in a timely manner but it is what it is. I'm still buying it, because it looks incredibly fun and at least all of the future content is free. As for reviews, journalists should review what they're given before launch. Reviewing a game based on upcoming content isn't a good idea.

Two things really bug me though:

1. Since the game is missing a lot of content at launch, it should not be $60. Nintendo would be very wise to rethink the MSRP and lower it to $50.

2. The Amiibo support is downright offensive. Three of the four arcade minigames are locked behind them. Nintendo is now using Amiibo to legitimately lock actual gameplay content behind them, not just skins and fun little extras. It's extremely troubling to me, personally.
 
No SP campaign, 1 MP map at launch with only 2 weapons and $200 of on-disc DLC? This game deserves all the 6/10 it can get and if any website gives it less than a 5/10 I will personally send them a congratulatory tweet. Hide your wallets, people.
 
How long has this game been in development? How can it be so light on?

I don't think Nintendo started development with a triple A release in mind. After the overwhelmingly positive E3 reception though, they threw more money at it, but didn't have any more time. They could've delayed it, but I guess they didn't want to put it too close to Zelda, and by the time that was delayed it was too late, or else Nintendo would be without a major title for the summer.

That's all speculation though, Nintendo could just be weird.

Because they're locked to hard to find figures that cost more than standard DLC without any other option to get them and the game is launching very light on content.

They're not even out yet. And it's not like this game has 50 amiibo to stock, some of which are retailer exclusive.
 
The game isn't finished, period. Nintendo is launching it on May 29th because they have to. The Wii U has nothing releasing at retail and releasing this in August would be a disaster. It's completely ridiculous that the company is still incapable of releasing software in a timely manner but it is what it is. I'm still buying it, because it looks incredibly fun and at least all of the future content is free. As for reviews, journalists should review what they're given before launch. Reviewing a game based on upcoming content isn't a good idea.

Two things really bug me though:

1. Since the game is missing a lot of content at launch, it should not be $60. Nintendo would be very wise to rethink the MSRP and lower it to $50.

2. The Amiibo support is downright offensive. Three of the four arcade minigames are locked behind them. Nintendo is now using Amiibo to legitimately lock actual gameplay content behind them, not just skins and fun little extras. It's extremely troubling to me, personally.

Basically my thoughts. Put a lot better than how I did it though. I'll probably still end up buying the game because I dont buy games often these days.
 
...........................

August's content is not "free".

August's content is part of the $60 transaction of the game. "Preorder" was an analogy I trued to use to help you understand - imagining that the "full game" is released in August, and THAT is what you're "preordering". Every single cent is to that full game, and in the meantime you can still play the finished components.

Hahahah, what? So if I buy the game for $30 in July how much will the content cost me? If I'm a Nintendo employee and get the game for free how much will the content cost me?
 
review what's available at launch and be done with it

no updated review scores or any of those shenanigans

How is this topic already to 5 pages when this nailed it a handful of posts in?

If Nintendo wants to deliver a half-finished game at launch, they deserve half the review score. I see no reason why the review system should contort itself to accommodate a developer/publisher that wants to rake in some cash before they finish making a game.
 
You know, reading this, it strikes me that this is a lot of American Problems; Amiibo not being as hard to get EUR wise and the MRSP being £30 (Though I wish I could pre-order a download code and save myself a ton of grief).

How is this topic already to 5 pages when this nailed it a handful of posts in?

If Nintendo wants to deliver a half-finished game at launch, they deserve half the review score. I see no reason why the review system should contort itself to accommodate a developer/publisher that wants to rake in some cash before they finish making a game.
And yet when Halo CE does it with an arsed up MP it's fine?
 
Because they're locked to hard to find figures that cost more than standard DLC without any other option to get them.

Essentially micro transactions for special missions, mini games, weapons and character skins that should be included in the base game.

And yet we get droves of fans on here defending it to hell and back. Really don't understand it.
 
2. The Amiibo support is downright offensive. Three of the four arcade minigames are locked behind them. Nintendo is now using Amiibo to legitimately lock actual gameplay content behind them, not just skins and fun little extras. It's extremely troubling to me, personally.

yeah this is actually pretty bullshit. I've been neutral on amiibo because frankly I just don't care about them, haven't bought a single one, and the "content" they unlock is next to worthless.

but if there isn't another way to get those mini games, especially the rhythm one, I'm going to be annoyed.

with you all the way, even on the rest of your post, but the amiibo thing in particular worries me
 
I'm just saying that not having content at release that is being delivered months later instead and people saying its okay because you're essentially 'preordering' the full game months in advance is a pretty big stretch to justify the game being rushed out the gate in a bare bones state. I'm just talking about the general mentality being used here, not the actual fiasco with the MCC. Probably should have been more clear or used a better example haha.

I can only speak for myself here but if I find the game engaging enough at its core offering to want more out of it then I'll consider it worth the investment. If I don't like the game itself after putting down money on it, chances are I won't like it better even after all the content comes out since its only expanding on what is already defined.

And its not exactly a months wait. They said that new maps would start coming out on a more bi-weekly rate. I can imagine myself be patient enough for that.

I can't imagine feeling like I'm necessarily buying an unfinished game though. Its less buying a finished game later and more buying a continuously improving experience for the kind of game Splatoon is. Its not looking broken in any way what so ever.
 
yeah but in this case the single player campaign actually seems pretty substantial. it's also basically a new 3D platformer from Nintendo.

Really? Let's wait and see.

Even so that doesn't change that fact that the audience really care about mutiplayer and not really single.

Halo wouldn't be as big if it wasn't for mutiplayer and that game does have a good single player competent.
 
My God, people are jumping to conclusions.

When the game comes out, judge by what's there, not what's you think is going to be there in a month or so. If it's not enough, the game's not for you. If it is, the game is for you.

This is another prime example of why static magazine-era reviews of constantly updated games need to die. Do a "launch impressions" piece, then more separate writeups as content is added. The website gets more clicks, the readers are more informed. Win-win.
The website gets more clicks from reviewing new games and most of the game's sales will be in the first few weeks.

It's not win-win. It's something that the reviewer should only have to do if they feel like it, not because they should bow to the whims of rabid fanboys.
 
The game isn't finished, period. Nintendo is launching it on May 29th because they have to. The Wii U has nothing releasing at retail and releasing this in August would be a disaster. It's completely ridiculous that the company is still incapable of releasing software in a timely manner but it is what it is. I'm still buying it, because it looks incredibly fun and at least all of the future content is free. As for reviews, journalists should review what they're given before launch. Reviewing a game based on upcoming content isn't a good idea.

Two things really bug me though:

1. Since the game is missing a lot of content at launch, it should not be $60. Nintendo would be very wise to rethink the MSRP and lower it to $50.

2. The Amiibo support is downright offensive. Three of the four arcade minigames are locked behind them. Nintendo is now using Amiibo to legitimately lock actual gameplay content behind them, not just skins and fun little extras. It's extremely troubling to me, personally.

So you want to pay $30 in may and $30 in Jun-Aug? I don't understand, what difference does it make?
 
A Game similar to Splatoon is Garden Warfare and it has 8 Maps and had 8 game modes and cost $30 if I remember correctly, People should wait before buying this game especially since Garden Warfare dropped in price really fast

Nintendo in general doesn't offer great discounts on games aside from their bundles.

Anyway the reviews should be made for when the game is released. If there are outlets that do updates they should do that but people can't wait a month later to find about game breaking flaws a reviewer should be able to find to inform us.
 
Hahahah, what? So if I buy the game for $30 in July how much will the content cost me? If I'm a Nintendo employee and get the game for free how much will the content cost me?

... Do you really not understand at all?

You're essentially asking me how much does Splatoon cost if you get the game for free. What.
 
Seeing a handful of justifying in this thread, which I expected...some outright praising too, which I don't even understand. The game is clearly not finished, and I think it just speaks to the fact Nintendo needed SOMETHING for Wii U, otherwise it would have gone 6 months without a major release.

Can't wait to play the game, but hearing how light it is on content out of the box is disturbing. Not cool.

Only launching with 5 maps and making people wait until August for a simple way to play with buddies is really dumb.

Yup. I don't see how anyone is even trying to justify this in any shape or form. I got roasted a while back for saying how backwards Nintendo is with the way they handle online networking and multiplayer on the Wii U. I stand by that. If there were a system level invite, party system, this wouldn't be an issue of course.
 
What are you arguing? I don't understand what you're trying to say.

The post I'm replying to is trying to make some argument that the free maps aren't free, they're part of the $60 purchase. Which is complete bullshit. The game is getting a free update with new maps some time in the future.
 
Only launching with 5 maps and making people wait until August for a simple way to play with buddies is really dumb.

Yeah I find this whole thing more dumb than anti consumer.

I really only see this hurting the game coming out of the gate, which I don't want to see happen.
 
The post I'm replying to is trying to make some argument that the free maps aren't free, they're part of the $60 purchase. Which is complete bullshit. The game is getting a free update with new maps some time in the future.
You really completely misunderstood everything haha.

I suggest reading it all again :)
 
The post I'm replying to is trying to make some argument that the free maps aren't free, they're part of the $60 purchase. Which is complete bullshit. The game is getting a free update with new maps some time in the future.

Not sometime in the future, precisely between 29th of May and end of August. When the game will be still $60. Whenever you buy the game all this time, it will still be $60. It's your decision if you want to buy it in May or in August. By the end of August you will pay $60 for the same content.
 
So you want to pay $30 in may and $30 in Jun-Aug? I don't understand, what difference does it make?

Because the game isn't finished and Nintendo is charging full price. I don't think the game needs to be dramatically cheaper but a $50 price point makes a lot of sense. Nintendo charged $50 for Tropical Freeze, a complete game, so I don't think it's too outlandish of a request here. $60 seems to be pushing it for me. Still, I'm going to buy it at launch lol
 
Essentially micro transactions for special missions, weapons and character skins that should be included in the base game.

And yet we get droves of fans on here defending it to hell and back. Really don't understand it.

At this point, what is this thread about? Noone answers the question of the OP anymore, which was arguably pointless to begin with, and now people are attacking/defending a game they never played. This has been kinda run into the ground.
 
No SP campaign, 1 MP map at launch with only 2 weapons and $200 of on-disc DLC? This game deserves all the 6/10 it can get and if any website gives it less than a 5/10 I will personally send them a congratulatory tweet. Hide your wallets, people.

If it's sarcasm, you don't know how to use it.
 
Really? Let's wait and see.

Even so that doesn't change that fact that the audience really care about mutiplayer and not really single.

Halo wouldn't be as big if it wasn't for mutiplayer and that game does have a good single player competent.

yup, look up some videos on youtube. start with this one and then go to GameXplain if you want to see individual levels and stuff. Mario Galaxy vibes all the live-long day.

https://www.youtube.com/watch?v=9EXKQQmm9EE

and yeah it might not change that fact but it still exists and it still looks awesome.

also fwiw I bought the first Halo specifically for the campaign and I never once played multiplayer ;p
 
Yeah, should review the content that is available, maybe with the one that comes shortly after launch, otherwise we would be encouraging publishers to release "unfinished" games when they want.
 
At this point, what is this thread about? Noone answers the question of the OP anymore, which was arguably pointless to begin with, and no people are attacking/defending a game they never played. This has been kinda run into the ground.

Whats gameplay got to do with it? People are attacking the fact the game is clearly in an unfinished state. Doesn't matter how good it plays, if this were any other company they'd also be getting roasted about it. Nintendo is not exempt. In this day and age, good gameplay does not excuse lack of content out of the box, even if there are promises of patches over summer. This sort of thing should not be made to seem acceptable, lest it become standard practice, god forbid.
 
If you don't have the game yet, $60.

Let's say I have purchased the game sometime between launch and the release of the maps for somewhere between $0 "Yay, I found it on the street!" to $30 "this store is clearing their shelves of old stock" to $60 "I bought this game on day one."

In each one of those instances how much will the maps cost me?
 
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