Splatoon Global Testfire Demo Schedule and Info Thread (https://youtu.be/l4UFQWKjy_I)

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Went roller for first time. There are big disadvantages a main one is the time to start a roll vs another players manovability.

Too often in games people call something OPd when you just need to react to it.
 
I'm terrible at pvp games or shooters but er- it's just so much fun trying to paint everything with the roller and dashing about as a squid. I may get this...
 
Wanted to play with the sniper but I'm bad at it :(
I got much better scores and wins with the regular gun or whatever it's called.

My main strategy was to rush forward, letting my partners fill the gaps behind.
Guys with rollers was somewhat easy to kill, as they were slower.
 
Has anyone been able to effectively use the charger? I have tried to sit on the high ground on the Warehouse and camp there as well as playing in corridors, but didnt have much sucess in both.
 
I've been waiting for about 10 minutes for the game to start, keeps searching people. You can't go back, can't quit, can't even press the home button. Only way out is to turn off the WiiU!!! What is this crap?

Also, the roller seems to be "too easy". Sure less manouvrable, but you'll cover so much ground and can just walk over opponents. So far i'm not feeling it.
 
30 minutes = 2 games
I would always get an error that the session was full, odd way to handle it to say the least.
Analog+gyro seems the only way to play competently but I wish this had remote IR support -_-

Also they could at least expand a bit the gamepad waiting mini-game!
 
Turns out to be about as boring and repetitive as I thought... The shooting mechanics are really weak, and there's no point in using anything but the roller. Holy shit that thing is broken. It should run out of ink much quicker and not kill kill people underneath ink.

I've had plenty of people pick me off as roller and my last match me and my team struggled despite having two rollers on the team while the others had splattershots and snipers on the rig. My team just barely won by a couple percent.
 
Mechanics and gameplay feel tight. Still not quite used to the gyro / right stick mixture, but that will come in time I guess. Would prefer just to have a standard full camera control with the right stick and use the pro controller.
 
Won again, and scored over 1000p with a roller. Rollers are OP, and having two on the team works well.
I don't know. If seems like a mixed bag. I beat the scores of roller using teammates with the junior weapon a few times towards the end of the first hour last night.

Get to them quickly, and then it's not hard to out maneuver and splat them.

Or have one person on a team claim high ground and take out the rollers from range. There is a lot of potential for many strategies and dynamics.

I'll agree that the ink should probably run out slightly faster though.

Seems map dependent too. The warehouse is heavily corridor based favoring the roller a bit more while the rig is a little more open.

The gyro/stick combo will take some getting used to, but even in the one hour it was improving. Still using the stick more than I should be, and outright forgetting to use the gyro now and then. But that'll come.
 
The game doesn't seem as mechanically sound as in though it would be...charger are useless,mainly because maps are too narrow and there are too many walls to obstruct aim...also a camping class in a game about gaming ground doesn't fit well...roller are too powerful... While there are some exceptions, usually it's the team with more rollers that wins...
Also the game suffers bigbtimenfrom the lack of voice chat,since you can in less than 30 seconds if the team doesn't move well and the enemy can paint without opposition.
Also didn't like the fact that some place are off limits no matter what you do.. They have this amazing mechanics of being able to swim through the paint and limit it by limiting it's usefulness.
Motion controls seem also unnecessary

Of course this is based on less than an hour of play,so it's subject to change
 
Final game and I'm on a team with total idiots with the Splattershot aiming at the ground. One if them got 0p, another 30p.


Edit: some of you guys are trying to break down the metagame when there are WAY more weapons than this
 
I've been waiting for about 10 minutes for the game to start, keeps searching people. You can't go back, can't quit, can't even press the home button. Only way out is to turn off the WiiU!!! What is this crap?

Also, the roller seems to be "too easy". Sure less manouvrable, but you'll cover so much ground and can just walk over opponents. So far i'm not feeling it.

Same to me, console hardlocked too when I went and turned it off.
But as for rollers, we were 2 vs 1 in my team and yet we lost both games by a lot
 
I'm getting murdered by splattershot

What I'd kill for a faster charge time

Even when I have the high ground, the hitbox for the splat charger is weird. I wish it didn't clip the surface below you and stop.
 
I played for the first time in this session and the roller was by far the most effective main weapon for me. The game was fun, and even the the jumping squid game that plays while waiting for people to connect to was fun.

I did get a few disconnections though, but I'm sure that's because it's in the testing period, or it might just be me, couldn't connect in the last 20 minutes of the session.
 
After playing a second time

+ unique gameplay
+squid movement feels nice

- no pro controller support is dumb
- controls feel really loose, even turning down the sensitivity.
 
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