The Witcher 3 - Official Xbox One gameplay

The combat was bad but the user interface and inventory / menu systems were far worse. I'm talking DA:I levels of quality...

Please don't remind me of the inventory/Menu's/crafting system. I still have nightmares about that. but seriously though, I stopped playing both previous games for the same reason that and the pacing is just awkward at times.
 
Man, I don't know, fluctuating resolution, at least on a PC monitor up close would be a disaster. Blurry, not blurry, blurry not blurry.

I guess it works better when you're 10 feet away from a TV?

I would hope so.
 
Man, I don't know, fluctuating resolution, at least on a PC monitor up close would be a disaster. Blurry, not blurry, blurry not blurry.

I guess it works better when you're 10 feet away from a TV?

I would hope so.

Well since Witcher 3 is not the first game do this, i think it will be fine.
 
So can we lock that minimap?

Full HUD customization options for those interested:

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Im really debating getting this on x1.

I have a 770 on pc which will run it fine, but im looking at the 970 on sale for 314 including witcher 3 and batman and wondering real hard.

Anyone with a little more knowledge than me, what kind of gains am i looking at going from 770 to 970?

your 770 will handily beat the X1. I just went from a 670 to 970 myself and I'm not noticing huge gains, but I was already running most stuff on med-high @1080 at 60fps. It was really a future proof investment for me as I was already running into VRAM problems with just 2gb. Witcher 3 and Arkham Knight would have annihilated my 670. I'm glad I upgraded.
 
Man, I don't know, fluctuating resolution, at least on a PC monitor up close would be a disaster. Blurry, not blurry, blurry not blurry.

I guess it works better when you're 10 feet away from a TV?

I would hope so.

I thought you couldn't upscale on a PC(?) where as the XB1 has a built in upscaler already. So it wouldn't actually be that jarring.
 
Nice job, troll. Considering your avatar, I'm shocked you'd say that. From what I've seen, bloodbornes combat isn't all that great either.

Troll? The combat does look clunky as fuck. It has arguably always been the worst part of the Witcher games.

Get your insecurities sorted.
 
Pretty nice gains bro you will definitely be mirin

Quite a bit. With either of those cards you're better off getting it on PC than on console.

your 770 will handily beat the X1. I just went from a 670 to 970 myself and I'm not noticing huge gains, but I was already running most stuff on med-high @1080 at 60fps. It was really a future proof investment for me as I was already running into VRAM problems with just 2gb. Witcher 3 and Arkham Knight would have annihilated my 670. I'm glad I upgraded.

thanks for the replies bros. Im even thinking of keeping the 770 and offloading physx and hairworks to it, i believe you can still do that.

Right now im running most stuff at 60fps and 1080p, the 970 just seems like a card i can have for the full console generation.
 
Holy shit thats some depressing music, dont want to spend hours exploring to that. Really put me off . The fighting looks amazing though.
 
Troll? The combat does look clunky as fuck. It has arguably always been the worst part of the Witcher games.

Get your insecurities sorted.

Insecurities? Really, kid? Unreal how I am made out to be the bad guy here. Guy posts nothing constructive and I am in the wrong. OK gaf, ok.
 
I don't have an Xbox One and I have no idea what Dynamic scaling is, but thats interesting that they were able to deliver some improvement over their original claim of 900p. Combat also looks great to me, definite step up from Witcher 2.
 
Those violins? Its witcher 2 all over again, hated wondering through the forrest because the music was too morbid. Im not expecting JRPG cutesy music, more like Fable or even DA:I. Hope i dont regret preloading this :/

The world of the witcher is kind of morbid so it fits, I understand why you wouldn't be into that though.
 
I don't have an Xbox One and I have no idea what Dynamic scaling is, but thats interesting that they were able to deliver some improvement over their original claim of 900p. Combat also looks great to me, definite step up from Witcher 2.

I guess TL:DR for dynamic could be in lines of; Runs 1080p during light moments in the game and 900p during more heavy moment.

It's great that it's customisable, but that still doesn't fix the menu or inventory system at all. The game looks awesome but the fundamental gameplay issues still seem to plague the witcher 3.

I think that is somewhat bold statement without hands on with this or previous games. To me TW3's menus look quite a big improvement in usability over those in TW2, and I have played both previous Witcher games. But opinion given against opinion :b
 
I really don't see all the fuss about the combat. It looks gritty and it could definitely pose a challenge from what I have seen. I'll be playing on the 'Blood & Bones' difficulty with the health bars turned off for some extra immersion goodness, then there's always the perma death difficulty level as well, but I will probably not start on something like that.

To be honest, it looks like it strikes a fine niche between something like the Souls series and games like Shadow of Mordor, Batman etc.
 
No, there is no dynamic scaling in PC games, you can adjust it all yourself.

Well, there are some games that feature dynamic scalign int erms of graphics settings. Stuff gets turned off if the frame rate drops, then gets turned back on when the frame rate stabilizes.

Some games even let you set an "optimal" frame rate, and graphics settings scale up and down in order to meet it.

But yeah, I haven't seen a game scale resolution specificlal, dynamically.

I suspect it's because either DX11 doesn't support it, the scalar on some GPU's doesn't support it, or it looks bad on a PC, or a mix of thsoe reasons.
 
Nice job, troll. Considering your avatar, I'm shocked you'd say that. From what I've seen, bloodbornes combat isn't all that great either.

You haven't played neither Bloodborne or Witcher 3 (from what I read) and your are stating that Bloodbornes combat isn't that great and Witcher 3s combat is not bad?

Wut.
 
Insecurities? Really, kid? Unreal how I am made out to be the bad guy here. Guy posts nothing constructive and I am in the wrong. OK gaf, ok.
Go play bloodborne.

There are things wrong with "souls" games, but the combat certainly isn't one of them. You chose the worst element of those games to have an issue with, particularly since you haven't played it.

I own the witcher 1 and 2 and completely agree that the combat in each game is bad. It doesn't make me a troll at all. The combat in this trailer looks exactly the same as the previous two games.
 
What does the combat of the game have to do with Xbox exactly?The combat is the same in every version and from what i have seen and considering witcher 1 and 2 i dont think its the games strongest area.

I guess that's what I get for saying that before looking at what he was referring to, my bad. I'm not a huge fan of the combat in the witcher 1 and I had to get use to the combat in the witcher 2. Once I did get use to it I thought it was good enough.
 
I think that is somewhat bold statement without hands on with this or previous games. To me TW3's menus look quite a big improvement in usability over those in TW2, and I have played both previous Witcher games. But opinion given against opinion :b
I own the first two witchers. I've played them both.
 
Nice job, troll. Considering your avatar, I'm shocked you'd say that. From what I've seen, bloodbornes combat isn't all that great either.

Eh, Bloodborne has some sick combat, maybe some of the best in Souls series. The combat in those games is what drew me to them.
 
Go play bloodborne.

There are things wrong with "souls" games, but the combat certainly isn't one of them. You chose the worst element of those games to have an issue with, particularly since you haven't played it.

I own the witcher 1 and 2 and completely agree that the combat in each game is bad. It doesn't make me a troll at all. The combat in this trailer looks exactly the same as the previous two games.

Haha no it doesn't. Combat looks way better and from what has been told by people who played it, improved over TW2. It's alright to have opinions, but to throw them over like they are facts? Yeah, no.
 
Can I just lock it to 900p? Haha. I've never seen this dynamic resolution before but it doesn't sound too hot.
 
Will be purchasing this game for sure, just trying to find the best deal, I have GCU at Best Buy but it would still come out to be more than 50 bucks after tax :(
 
I really don't see all the fuss about the combat. It looks gritty and it could definitely pose a challenge from what I have seen. I'll be playing on the 'Blood & Bones' difficulty with the health bars turned off for some extra immersion goodness, then there's always the perma death difficulty level as well, but I will probably not start on something like that.

To be honest, it looks like it strikes a fine niche between something like the Souls series and games like Shadow of Mordor, Batman etc.

I agree it looks great. I'm happy its nothing like either the Souls or Arkham games and they instead focused on fixing everything wrong with Witcher 2.
 
What does the combat of the game have to do with Xbox exactly?The combat is the same in every version and from what i have seen and considering witcher 1 and 2 i dont think its the games strongest area.

Well, considering cresto was responding to the guy who's opening contribution was this:

(1080p/dynamic scaling)

#dead

I think, perhaps, that you can see why it being related to the Xbox matters.
 
Well, there are some games that feature dynamic scalign int erms of graphics settings. Stuff gets turned off if the frame rate drops, then gets turned back on when the frame rate stabilizes.

Some games even let you set an "optimal" frame rate, and graphics settings scale up and down in order to meet it.

But yeah, I haven't seen a game scale resolution specificlal, dynamically.

I suspect it's because either DX11 doesn't support it, the scalar on some GPU's doesn't support it, or it looks bad on a PC, or a mix of thsoe reasons.

Its not built into DX11. It has to be coded by the developer.

Works good on the XBox One because it has a built in scaler for video output. (So its"free") (Probably the PS4 has a similar scaler but I am not sure)
 
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