Koji Igarashi Kickstarts Bloodstained: Ritual of the Night (2.5D, backdash, 2018)

It is kind of ridiculous. Stretch goals in their original form are somewhat "scummy" because it's like a big combination of FOMO, money-as-"xp", and "team effort" (as you say). The comic/vine/tweet/comic/etc. thing is something that should be organic but of course marketers are always looking for new ways to exploit. It's slightly depressing that they feel the need to incentivize these things and "lock" stuff behind it.

Scummy incentives aside, there's just a ton of this "team effort" speak littered throughout the project.

"Together, we can reclaim our passion"

"Join my army of the night!"

You'll see a ton of this "we" stuff on Twitch, too. Gamers lap it up.
 
I'm sad that Ayami Kojima isn't there for the art, but otherwise the project seems awesome, because Michiru Yamane and Ippo Yamada together sounds eargasmic. I just hope it ends up looking a bit better than Mighty No. 9 despite being 2.5D. I'm surprised to see Bloodstained trending on twitter, though.
 
I'm backing this as soon as my credit card turns over to the next month (I just backed Yooka-Laylee)

Edit: shame about 2.5D though. As long as it isn't MN9 levels of ugly, I'll overlook that.
 
In anime there's several grades:

lucky star <<<<< clamp <<<<< Hirohiko Araki <<<<<< Kojima

So going from Kojima to clamp level is quite the downgrade, even if is still animu!
 
Scummy incentives aside, there's just a ton of this "team effort" speak littered throughout the project.

"Together, we can reclaim our passion"

"Join my army of the night!"

You'll see a ton of this "we" stuff on Twitch, too. Gamers lap it up.
Of course they do. Humans lap it up.

It's seriously harmless in this context.
 
If you honestly want to know what's wrong with MN9-style Kickstarters, this image sums it up:

O6lenHfNTA42W3un0oBfTsE9l7Uhz2U9g-Ai5xDArqFqTZTuvxcXDjPrXx9ByU9IrTEXv_nTNg58AUax6vL0pjNwK4h2BF5v-weFR0fKLZh00e4Q58mY4xwVJbb0irUzIfpqpco
 
Shanoa!

Well looks like her, kinda sounds like the premise of her game too.

Considering backing it, got no problem with the anime style. It's good and doesn't take away from it at all.

It's nearing 300,000 so I can see Hayter being a perk soon enough. Him being a stretch goal is pretty classic.
 
Do we know who is actually doing the art for this? personally I'd have been thrilled to see a continuation of Masaki Hirooka's Order of Ecclesia style before Kojima but I'm okay with what we've got here, it could stand to be a bit bleaker though.
 
Man a real shame they didn't hire a live in-ear interpreter.

If you honestly want to know what's wrong with MN9-style Kickstarters, this image sums it up:

O6lenHfNTA42W3un0oBfTsE9l7Uhz2U9g-Ai5xDArqFqTZTuvxcXDjPrXx9ByU9IrTEXv_nTNg58AUax6vL0pjNwK4h2BF5v-weFR0fKLZh00e4Q58mY4xwVJbb0irUzIfpqpco

lol

Gawd.

Shovel Knight had something like that, but the portraits fit so well with the game's pixel art style you wouldn't even notice unless it was pointed out to you.
 
I'm all in with Signed Collector's Edition
Do we know if they're planning to bring back the ability style of the DS games at all? >_>
 
Sweet maybe we'll get something that can surpass valdis story
probably not
In terms of what? As a game?

Valdis Story is NOTHING special. In fact, it has A TON of design flaws that hinder the game. A good idea, but the focus on multiple playable characters with radically different abilities and different growth paths for each was a HUGE mistake IMO. You often have to do things that "feel" like sequence breaking to just advance in the game.

I think designing a game with different characters is something VERY difficult that indie devs don't measure when starting development. You either are a genius designer and can do it, like Falcom and some Ys games (Origins, which is incredible in this regard); or you design two different paths with exclusive stages and common stages for each character; or you design it for ONE character and then have an optional one in a new game + mode, like Belmont modes in Metroidvanias, which will not feel tight or great, but works and it's a nice end game bonus; or you just don't do it at all.

Graphically it's also nothing special, I had constant issues with the graphic setup, and the art was meh.

Fun game though, I stopped at the final boss using the sword dude; no way in hell I'm doing that shitty fight. The final fight is the culmination of the issues I had with the game and devs couldn't solve; the way that boss is designed shows this clearly. No matter what path you take with the game, or how you develop your character, the end boss fight will be the same, not harder, not easier, and it takes 40 minutes.

So yeah, seeing the Castlevanias made by IGA, I'm sure it will completely surpass Valdis, in the same way ALL of his games surpass it handily.

I will not pay $28 for this though, will wait for reviews and for it being sub $15 if it's good.
 
For as awesome as Ayami Kojima's artwork is, the lack of it doesn't really mean much for the game. I'd argue that Dawn of Sorrow was the best Igavania game and it's boxart looked like this:

FOwoT1d.jpg


Didn't hurt the game any.

 
That art didn't translate over to the sprite work, though.

And once again, 'sprite work' for a game like this is way more important than whoever is designing the base character design.

Ayami Kojima could be on this project, and if they're going to pull a Mighty No.9 with the models, then her design is completely wasted on everything other than portraits.
 
Can someone explain to me what they mean by 2.5D? Is it that the whole game is on 3D but plays like a 2D game or is it 2D sprites with 3D backgrounds with 2D gameplay?
 
Scummy incentives aside, there's just a ton of this "team effort" speak littered throughout the project.

"Together, we can reclaim our passion"

"Join my army of the night!"

You'll see a ton of this "we" stuff on Twitch, too. Gamers lap it up.

This is Kickstarter 101. The most successful projects aren't selling just a video game; they're selling a movement.

Like with Yooka-Laylee. Taken at face value, it's a decent tech demo with some generic Dreamworks-style character art done by some industry veterans. However, they've positioned the Kickstarter as a call to action to revive a sub-genre of game that's not too popular these days and they're reaping the benefits.
 
Do we know who is actually doing the art for this? personally I'd have been thrilled to see a continuation of Masaki Hirooka's Order of Ecclesia style before Kojima but I'm okay with what we've got here, it could stand to be a bit bleaker though.

Someone at Inti Creates.
 
For as awesome as Ayami Kojima's artwork is, the lack of it doesn't really mean much for the game. I'd argue that Dawn of Sorrow was the best Igavania game and it's boxart looked like this:

Didn't hurt the game any.

I wonder how people would have felt about the game if it was 2.5D and the in-game art matched the concept art.
 
In anime there's several grades:

lucky star >>>> clamp >>>>>> Hirohiko Araki >>>>>>>>> Kojima

So going from Kojima to clamp level is quite the downgrade, even if is still animu!

Shouldn't those arrows be reverse in direction (I have to assume Lucky Star is bottom tier). Anyway, no way is the art they are currently using a downgrade to Clamp tier c'mon. All that being said, if they got Araki on this I'd probably be eve more hype than if they got Kojima back. But that may just be me :P
 
And it's only now that I realized I bought Rogue Legacy months ago and never touched that. Thank you stream for reminding me. *fires it up*
 
Shouldn't those arrows be reverse in direction (I have to assume Lucky Star is bottom tier). Anyway, no way is the art they are currently using a downgrade to Clamp tier c'mon. All that being said, if they got Araki on this I'd probably be eve more hype than if they got Kojima back. But that may just be me :P

Yeah, I got it wrong. My head is not in shape after 9 hours of work, sorry. lol
 
For as awesome as Ayami Kojima's artwork is, the lack of it doesn't really mean much for the game. I'd argue that Dawn of Sorrow was the best Igavania game and it's boxart looked like this:

FOwoT1d.jpg


Didn't hurt the game any.


Yeah but the in-game art doesn't match the boxart for that game at all. I don't give a shit what the box art looks like since that's not what I'm looking at after the first minute.
 
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