It is kind of ridiculous. Stretch goals in their original form are somewhat "scummy" because it's like a big combination of FOMO, money-as-"xp", and "team effort" (as you say). The comic/vine/tweet/comic/etc. thing is something that should be organic but of course marketers are always looking for new ways to exploit. It's slightly depressing that they feel the need to incentivize these things and "lock" stuff behind it.
I don't like Anime looking anything lol, sucks to be me.
Video games in general are fairly anime.![]()
I thought that was leading to something, but then...lol wtf happened to that guy
Of course they do. Humans lap it up.Scummy incentives aside, there's just a ton of this "team effort" speak littered throughout the project.
"Together, we can reclaim our passion"
"Join my army of the night!"
You'll see a ton of this "we" stuff on Twitch, too. Gamers lap it up.
lol wtf happened to that guy
If you honestly want to know what's wrong with MN9-style Kickstarters, this image sums it up:
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damn who payed $5k
In terms of what? As a game?Sweet maybe we'll get something that can surpass valdis storyprobably not
If you honestly want to know what's wrong with MN9-style Kickstarters, this image sums it up:
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Yeah and they have been pretty much telling others exactly how they did it too. They want more games to use their researchwell the rnd is done, they don't have to redo it all again.
That art didn't translate over to the sprite work, though.
If you honestly want to know what's wrong with MN9-style Kickstarters, this image sums it up:
![]()
The portraits look out of place but I'm guessing they are backer rewards. Other than that, I don't see what's wrong with it?
If you honestly want to know what's wrong with MN9-style Kickstarters, this image sums it up:
![]()
Scummy incentives aside, there's just a ton of this "team effort" speak littered throughout the project.
"Together, we can reclaim our passion"
"Join my army of the night!"
You'll see a ton of this "we" stuff on Twitch, too. Gamers lap it up.
Just to be clear since people still find this confusing:
The pictures are concept art. The game could look like that, it might not. Be aware before backing.
Do we know who is actually doing the art for this? personally I'd have been thrilled to see a continuation of Masaki Hirooka's Order of Ecclesia style before Kojima but I'm okay with what we've got here, it could stand to be a bit bleaker though.
I wonder how people would have felt about the game if it was 2.5D and the in-game art matched the concept art.For as awesome as Ayami Kojima's artwork is, the lack of it doesn't really mean much for the game. I'd argue that Dawn of Sorrow was the best Igavania game and it's boxart looked like this:
Didn't hurt the game any.
In before inception boxart
In anime there's several grades:
lucky star >>>> clamp >>>>>> Hirohiko Araki >>>>>>>>> Kojima
So going from Kojima to clamp level is quite the downgrade, even if is still animu!
These kinda backer rewards demolish immersion in 0.3 seconds.
This game has this kinda thing too.
These kinda backer rewards demolish immersion in 0.3 seconds.
This game has this kinda thing too.
One question I have is about coop. It's mentioned in the video but nowhere else, as far as I can see. I'd love full coop support.
Shovel Knight had a similar thing. and we got EviLore in Pillars.
Shouldn't those arrows be reverse in direction (I have to assume Lucky Star is bottom tier). Anyway, no way is the art they are currently using a downgrade to Clamp tier c'mon. All that being said, if they got Araki on this I'd probably be eve more hype than if they got Kojima back. But that may just be me![]()
Shovel Knight had a similar thing. and we got EviLore in Pillars.
For as awesome as Ayami Kojima's artwork is, the lack of it doesn't really mean much for the game. I'd argue that Dawn of Sorrow was the best Igavania game and it's boxart looked like this:
![]()
Didn't hurt the game any.
In before inception boxart