Koji Igarashi Kickstarts Bloodstained: Ritual of the Night (2.5D, backdash, 2018)

I'm sorry if I offend anyone, but I find it incredibly stupid whining about the Wii U port with words such as "I hope it doesn't impact development for the other versions".
It most definitely won't.

The whole reason why the Wii U version is set at that high amount (which is SIX TIMES the initial goal, btw) is so that they actually can make all versions equally good. IGA told us on the stream last week that they didn't include Wii U as a console because it would be more costly to port the game to Wii U due to various problems they'd have (which is obvious as the Wii U is a very different console to create games on than the PS4 or Xbone). This stretch goal though will give them the money to be able to do just that. They'd be financially settled to be able to port the game to Wii U without that version affecting any of the other ones.

It would be totally unreasonable if they suddenly announced that the non-Wii U versions be downgraded because of the Wii U version.
As it is now the most likely solution would be that the Wii U version would release at a later date than the PS4/PC/Xbone versions anyway. So settle down, relax and simply enjoy the fact that EVERYONE can have their piece of cake and eat it too.

It's not just that the Wii U is different from PS4 and XO. It's that the engine they picked doesn't even run on Wii U. An engine they surely picked because it's easy to make games on and is cross platform by default. Porting this to Wii U is not a trivial matter.

And let's be honest. I have a Wii U, I like it. But the system is a failure in the market and Nintendo has already mentioned a successor. Nobody is going to care about Wii U when this game comes out. I think announcing a Wii U game to chase some short-term Kickstart goals is a huge mistake, honestly.
 
If stretch goal money is being budgeted for a Wii U port, it doesn't detract from the scope at all. It's there to have a third party port the game over. Probably Hexadrive.
 
While I find the uproar about a potential Wii U port a little confusing, I was thinking- since we already know that there's a publisher lined up to get the game made after IGA proves there's demand for it, is it possible that the very same publisher is funding the Wii U port if enough demand for THAT is shown (like via stretch goal?) That seems the most likely scenario to me, if the plan is to farm it out to another studio.

Either way, I'll triple dip if it does make it to Wii U.
They need to clarify that.

And if it's a completely different studio porting the game to the Wii U. And if it'll be done AFTER the game is released.

Seriously, I'm starting to think people here don't want it to appear on Nintendo's console because "reasons".

For god's sakes 3million is definitley more than enough to cover development for the mentioned platforms, and people want to deny the WiiU from getting it simply because it would "cannabalize" the other version's development? Some people are even saying that Niintendo's console isn't downright worth developing "because of its userbase" and that's pretty much a borderline console bashing statement right there. A fair good number of people have WiiUs thanks to multiplayer games like Mario Kart and Smash and with Splatoon just around the corner I don't see it not being a viable source.

The game costs $5 million to port on three platforms that UE4 covers. For the Wii U, they'll need to do a lot more of work to make it work.
 
It's not just that the Wii U is different from PS4 and XO. It's that the engine they picked doesn't even run on Wii U. An engine they surely picked because it's easy to make games on and is cross platform by default. Porting this to Wii U is not a trivial matter.

And let's be honest. I have a Wii U, I like it. But the system is a failure in the market and Nintendo has already mentioned a successor. Nobody is going to care about Wii U when this game comes out. I think announcing a Wii U game to chase some short-term Kickstart goals is a huge mistake, honestly.

I don't agree with this statement. At all.

Nintendo will not mentioning anything NX related this year. Not at E3, not at TGS either. They clearly are giving long term support for Wii U regardless or not if its not performing as well as other consoles. To kill that support would be an even dumber decision.
 
8-Bit Yamane song? Please let it be Genesis styled. She made that hardware sing

So fucking good <3

Bloodlines is underappreciated. Also this shit better reach 2.75mil. I need the biggest castle ever.
 
They need to clarify that.

And if it's a completely different studio porting the game to the Wii U. And if it'll be done AFTER the game is released.

I like how the argument went from that the Wii U will be dead by the time this is out to that the Wii U version needs to come out even later than that.
 
For god's sakes 3million is definitley more than enough to cover development for the mentioned platforms, and people want to deny the WiiU from getting it simply because it would "cannabalize" the other version's development?

I agree that claiming that a Wii U port will take money away from the higher-quality versions is a bit disingenuous. Based on the little hints in the KS, it's very likely that a certain amount of money was earmarked for a Wii U port from the start, for use only if a certain goal amount was reached. In other words, that money, if earned, was never going to go to the main game to begin with, based on the project's plan.

No idea how much the port will cost - that's something they can estimate better than us. I trust them putting their (and our) money into whatever plan they already have laid out.
 
I like how the argument went from that the Wii U will be dead by the time this is out to that the Wii U version needs to come out even later than that.

If it's done by the same team doing the other versions, the Wii U version will affect the others.

If it comes later than 2017, we would know that the team was focusing their efforts on the 3 initial platforms.

Porting the game at the same time it's being made is harder.
 
If it's done by the same team doing the other versions, the Wii U version will affect the others.

If it comes later than 2017, we would know that the team was focusing their efforts on the 3 initial platforms.

Porting the game at the same time it's being made is harder.

I feel they have aloted a budget and staff to handle porting duties. The game isn't even made yet, so it can be done concurrently as they can share assets, only the other version will have it converted for UE3 use.
The game costs $5 million to port on three platforms that UE4 covers. For the Wii U, they'll need to do a lot more of work to make it work.
Where the hell did you get the $5 million figure? They were initially aiming for $500,000, and to get them to port WiiU they need $3,000,000, so they definitely have to budget.
 
After being adamant about not compromising the game based on the budget they had to work with and obviously being aware of how much it would cost to maintain this stance while adding another platform, it is ABSURD that people think that all of a sudden the game quality would be compromised if a long time planned stretched goal would be reached.

To say nothing of the fact that all WiiUs don't explode in two years time. There are still people with that console who will want to play that game.

It'll be inferior compared to all the other versions. They won't be pushing the platform as much as these other versions will.

It'll hinder money that could be used to make the other platforms even better.

This isn't something unpredictable. It's simple logic.

I assume you're just happy to see the game on the platform you want.

Money that wouldn't be there if the WiiU stretch goal wasn't advertized. Wii U stretch goal means more backers, more eyes on the game and a larger budget.

I'd gladly exclude the completely insignificant amount of No-PC/PS4/XB1, but Wii U-only people for a better game.

The amount of people who will buy this game post release for the Wii U or pledge because of it won't even begin to make up the costs of the NIGHTMARE it will be to port this game to a different platform (that's going to be completely irrelevant in 2017/2018) with hugely different architecture and vastly inferior hardware specs AND convert it to a different engine. I feel bad for any programmers who have to deal with that. That is going to be very expensive and time consuming and a whole lot of trouble.

There is absolutely no way that all of those things combined do not somehow compromise the game for the other 99% of the people who will be playing it. The Wii U was dropped from the vast majority of developers of multiplatform games for good reason. I love my Wii U, it has great games on it, but I sure as hell do not want anything but Wii U specific games on it due to the cost and design implications it has for development on other platforms.

This isn't a fact. You can't possibly know this nor can you possibly know better than the developers if this is a true statement or not.

Minor drive-by comment, but this is probably the worst maintained OP I've ever seen. It hasn't been updated since the reveal on the 11th and contains no information about the game.

I guess OP isn't obligated to do it, but I wish they would.

The thread was made when like 5 threads were combined so thread ownership is kind of nebulous. Notice how the poster of the thread that ended up being first hasn't posted again in this thread.
 
I feel they have aloted a budget and staff to handle porting duties. The game isn't even made yet, so it can be done concurrently as they can share assets, only the other version will have it converted for UE3 use.
Where the hell did you get the $5 million figure? They were initially aiming for $500,000, and to get them to port WiiU they need $3,000,000, so they definitely have to budget.

They said the kickstarter was just 10% of what they needed to make the game. They have a publisher backing the other 90% (which is $4.5m).
 
For god's sakes 3million is definitley more than enough to cover development for the mentioned platforms
Really? Hasn't it already been confirmed that a lot of funding will be required from a publisher and Kickstarter funds are just part of what they need? Game dev isn't as cheap as you seem to think.
 
I do hope that it hits the Wii U stretch goal.

But the system is a failure in the market and Nintendo has already mentioned a successor.

If you're referring to the Nintendo NX, it's most likely going to be a handheld, since the 3DS is 4 years old.

Furthermore the point is moot as NX won't be in the picture until 2016 with a 2017 release date, plus the Wii U at least has an installed base compare to the NX which currently has none and is more of a risk to develop for as we know nothing about it.
 
Money that wouldn't be there if the WiiU stretch goal wasn't advertized. Wii U stretch goal means more backers, more eyes on the game and a larger budget.

The campaign would get to $3m without a Wii U port being annouced. And we don't know if the publisher backing Iga will give extra money to the Wii U version or if they'll use the kickstarter extra money for that (there's still the extra goals to consider).

Can someone tell me the easiest way to kill the poisonous skull spiders in Ecclesia? They're fucking my shit up.

Try different glyphs on them and find the one which they are weaker to. This isn't SoTN/AoS/DoS/PoR where you could use a sword from start to finish, you need to look for the weakness of every monster. Use the lower screen to help you with that.
 
The campaign would get to $3m without a Wii U port being annouced. And we don't know if the publisher backing Iga will give extra money to the Wii U version or if they'll use the kickstarter extra money for that (there's still the extra goals to consider).
Just wondering, would it even be considered a port if it was built from the ground up to support the Wii U?

I think once again you're insisting that the existence of a WiiU version will detract from other versions. Considering a sizable mount of the extra money is already being used for the other features, I do not see again how having a staff that is developing a WiiU version concurrently would somehow make the other versions "downgraded" or something. For all intents they could have a shared assets/resources pool that one team simply ports for UE4 use and another team ports to UE3.5.
 
you'd be better off playing the PSP version then.

So if I want to try SoTN with the most content I should go with version included with Dracula X Chronicles.

This kickstarter has got me on a castlevania buying spree. Bought the three GBA games and have been debating what to get for my Vita.

I also need to find a copy of Dawn of Sorrow, since that is the only DS game I haven't beaten.

Edit: On the subject of the Wii U stretch goal. If it is there I assume that Igarashi and his team have planned how to incorporate into development. I would say wait until we have actually details on how it would work before saying it will be a detriment to the project.
 
So if I want to try SoTN with the most content I should go with version included with Dracula X Chronicles.

This kickstarter has got me on a castlevania buying spree. Bought the three GBA games and have been debating what to get for my Vita.

I also need to find a copy of Dawn of Sorrow, since that is the only DS game I haven't beaten.

You should buy and play Dracula X Chronicles for Rondo of Blood, which is great.

But even though it includes SotN, you really should play the PS1 version (available on Vita). It's missing some content, but it displays much better than the PSP version (which is blown up partially and then forced to have a decorative frame), and has the original voice acting.

The PSP version is usually not the one people recommend for a first time play.
 
The campaign would get to $3m without a Wii U port being annouced. And we don't know if the publisher backing Iga will give extra money to the Wii U version or if they'll use the kickstarter extra money for that (there's still the extra goals to consider).

I don't think they want to stop at just 3 million. A Wii U goal means whatever total they get at the end of the campaign will be higher than whatever total they would have ended up with without the Wii U. Since the Wii U was a consideration from the very start (rather than an add on) its clear that was their thought process and I'm sure the speculative math checks out on their end. Since they could have always just skipped the Wii U altogether if they wanted to, their speculative math probably looks something like:

A) No WiiU version offered. Kickstarter ends a $4 million. Total Budget is $9 million (KS + Publisher)

vs.

B) WiiU version promised. Kickstarter ends at $4.5 million due to increase interest. Total Budget is $9.5 million. If WiiU port costs 350k, then total budget for features of main versions = $9.175 million.

$9.175 million > $9 million

Otherwise they wouldn't entertain this at all. This is to say nothing of the fact that perhaps launching on more platforms may indeed encourage their publisher to put in more money.
 
You should buy and play Dracula X Chronicles for Rondo of Blood, which is great.

But even though it includes SotN, you really should play the PS1 version (available on Vita). It's missing some content, but it displays much better than the PSP version (which is blown up partially and then forced to have a decorative frame), and has the original voice acting.

The PSP version is usually not the one people recommend for a first time play.

Both it is then. Though, I'll probably just start with SotN since it is cheaper.
 
Just wondering, would it even be considered a port if it was built from the ground up to support the Wii U?

I think once again you're insisting that the existence of a WiiU version will detract from other versions. Considering a sizable mount of the extra money is already being used for the other features, I do not see again how having a staff that is developing a WiiU version concurrently would somehow make the other versions "downgraded" or something. For all intents they could have a shared assets/resources pool that one team simply ports for UE4 use and another team ports to UE3.5.

It would be a port if they had a base version to port from.

Unless it's a different studio making the Wii U version simultaneously as the UE4 versions. We don't know that yet.

I don't think they want to stop at just 3 million. A Wii U goal means whatever total they get at the end of the campaign will be higher than whatever total they would have ended up with without the Wii U. Since the Wii U was a consideration from the very start (rather than an add on) its clear that was their thought process and I'm sure the speculative math checks out on their end. Since they could have always just skipped the Wii U altogether if they wanted to, their speculative math probably looks something like:

A) No WiiU version offered. Kickstarter ends a $4 million. Total Budget is $9 million (KS + Publisher)

vs.

B) WiiU version promised. Kickstarter ends at $4.5 million due to increase interest. Total Budget is $9.5 million. If WiiU port costs 350k, then total budget for features of main versions = $9.175 million.

$9.175 million > $9 million

Otherwise they wouldn't entertain this at all. This is to say nothing of the fact that perhaps launching on more platforms may indeed encourage their publisher to put in more money.

Sorry, but the Wii U version won't cost 350k. lol

In your comparison, we would end with less than $9m in the second case.
 
I feel they have aloted a budget and staff to handle porting duties. The game isn't even made yet, so it can be done concurrently as they can share assets, only the other version will have it converted for UE3 use.
Where the hell did you get the $5 million figure? They were initially aiming for $500,000, and to get them to port WiiU they need $3,000,000, so they definitely have to budget.

I think Igarashi said that the 500k would only cover 10% of the funding, the rest would be covered by their publisher.

I wonder how much does it actually cost to farm out a port of game running on an engine that isn't supported by said platform.
 
If this comes out on the Wii U, I'll play it. Don't think I'll pledge, though, as I could see them changing their minds about that if the game is delayed to 2019. I'll just buy it when it comes out.
 
It would be a port if they had a base version to port from.

Unless it's a different studio making the Wii U version simultaneously as the UE4 versions. We don't know that yet.



Sorry, but the Wii U version won't cost 350k. lol

In your comparison, we would end with less than $9m in the second case.

Oh for fuck's sake obviously the numbers are pulled out from my ass but the point is that clearly the team thinks there is more to gain from adding a Wii U goal (since they never had to at any point) than there is from excluding one and that if they have enough money they can make/outsource one without affecting the scope of the game.
 
Well, I took the leap of faith and funded my first Kickstarter with this project. I must confess the physical edition reward was the incentive that finally pushed my interest over the edge and I really hope IGA delivers with a terrific Castlevania successor!
 
Both it is then. Though, I'll probably just start with SotN since it is cheaper.

Don't buy both games. The Dracula X SotN is really good. The original dialogue is only good in a "It's so bad it's good kind of way." The new dialogue isn't good either. But that's not really relevant. There's like 5 minutes of spoken dialogue in the game.

It's a really good version of the game, and if you've never played it, you won't care or know of any differences. It'd be a waste of money to buy SotN on psx AND the Dracula X collection.

imo imo.
 
Oh for fuck's sake obviously the numbers are pulled out from my ass but the point is that clearly the team thinks there is more to gain from adding a Wii U goal (since they never had to at any point) than there is from excluding one and that if they have enough money they can make/outsource one without affecting the scope of the game.

The problem with your comparison is that you don't know the amount of money that'll be made from people who wants a Wii U version or if it'll really compensate in the end.

I would prefer a $9m game on these 3 initial platforms than something less than that on 4 platforms.
 
I think they're gonna be 8bit remixes of the regular soundtrack used for the Classic Mode :P

That was what I expected initially but:

Update 7 said:
The Diamond Loupe has returned to us, and with it you can now see 6 tiny stretch goals for 8-bit music tracks! These songs will be new compositions -- not remixes -- which should complement each of the six Classic Mode stages quite nicely.
 
Maybe its a cost thing but it feels like Virt should do all the Classic Mode music. Feels weird to bring him on only for two tracks when 8-bit is his forte. Let Yamane and Yamada stick with the higher bit music.

The problem with your comparison is that you don't know the amount of money that'll be made from people who wants a Wii U version or if it'll really compensate in the end.

I would prefer a $9m game on these 3 initial platforms than something less than that on 4 platforms.

And you don't know if the additional cost of a Wii U version will decrease the net development budget. What we both factually know is that the development team has a good idea what kind of game they want to make, about how much it should cost, how much it would cost to make a Wii U port, how many extra backers and money that would likely bring, etc. If they are privy to all that information and the speculative calculations that result and they went ahead with this (remember this was clearly a stretch goal they had in mind from the start), then I can't see any reason for concern other that unreasonable pessimism. If you think differently then you think they must either be liars or dumb. Which you are allowed to think of course. But then why were you giving them any money to begin with - they teased this from Day 1? :P


This is some good music :)
 
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