Koji Igarashi Kickstarts Bloodstained: Ritual of the Night (2.5D, backdash, 2018)

I didn't know the squid shooter was a major release. Is it cause it's made by Nintendo? Looks like shovelware no ones gonna buy and the community is gonna die after a few weeks

You've made 27 posts in a year which would normally indicate you put a lot of thought into what you write.
 
Lets be respectful here.

While this is true, read my previous statement(I made an edit). It's the practice itself. Kickstarter its not to "hey guys, we need to show our publisher that the game its going to be popular."

but again, this is my OPINION on the subject.

I took those claim from a Spanish forum. Lot of people there didn't know he had a publisher or w/e.

I'm showing high respect, like you're showing for "that hack" Iga. Also, way to ignore everything else I wrote along with everyone else who responded to you, which I guess proves that you don't really know what you're talking about.
 
I'm showing high respect, like you're showing for "that hack" Iga. Also, way to ignore everything else I wrote along with everyone else who responded to you, which I guess proves that you don't really know what you're talking about.

Lets stay cool here
First, I called him a hack, not you. Theres a high probability that the publisher is going to keep the IP. You can backed all the money you want, at the end, its money for the publisher. Can you imagine if the publisher was EA? People would go riot. That's why I called him a hack. If you felt offended, my apologies.

Second, I'm not going to reply or quote everyone who replies me. Only those who are relevant. I've got 3 quotes literally saying the same thing. I replied to one, which the answer applies to all those who replied to me.

And my apologies if you do not understand what I'm trying to say. Its 1:35am and I'm kinda tired.

get it?
 
qNoAT52.png


http://www.kicktraq.com/projects/iga/bloodstained-ritual-of-the-night/

The game is trending towards $7M. Taking out Kickstarter's 5%, this leaves $6.6M.

Igarashi said that a publisher was down to pay 90% of project cost if the kickstarter reached $500K, for a total of $5M.

If funding does reach that level, the total budget would be over $10M, after reward costs. More if the publisher increases their financial commitment.

Things are looking good.
 
Lets stay cool here
First, I called him a hack, not you.

Second, I'm not going to reply or quote everyone who replies me. Only those who are relevant. I've got 3 quotes literally saying the same thing. I replied to one, which has the answer applies to the other who replied to me.

get it?

You burst into the thread immediately referring to him as "this hack", and then immediately said you had high respect for him.

Do you understand how ridiculous you sound?

That is what I'm calling you out on. I am in no way implying that you called me a hack.

Get it?
 
You burst into the thread immediately referring to him as "this hack", and then immediately said you had high respect for him.

Do you understand how ridiculous you sound?

That is what I'm calling you out on. I am in no way implying that you called me a hack.

Get it?

Miyamoto is my favorite designer of all time. When he fucks up I call him a hack, its getting old, should stay away from X franchise.

Does that mean I don't have respect for him?

And this is becoming a chat room. We clearly got different opinions, I'm not going to convince you and you're not going to convince me. Let's stay cool and end this.
 
Lets stay cool here
First, I called him a hack, not you. Theres a high probability that the publisher is going to keep the IP. You can backed all the money you want, at the end, its money for the publisher. Can you imagine if the publisher was EA? People would go riot. That's why I called him a hack. If you felt offended, my apologies.

Second, I'm not going to reply or quote everyone who replies me. Only those who are relevant. I've got 3 quotes literally saying the same thing. I replied to one, which has the answer applies to the other who replied to me.

get it?

I think you could have avoided this if you actually watched the video and read what the kickstarter was for way before making a post without any knowledge of it... but anyway... I am sure you will be quoted many more times before the day is over.

So, anyway, does anyone know if we have a new projection on how much this kickstarter will make before it ends? I read somewhere around 4-5 million and if the Wii U is the 3 million mark, I can only wonder what the other goals may be.

Edit - I see Kaos has answered the question, I wonder what the new stretch goals will be...
 
Miyamoto is my favorite designer of all time. When he fucks up I call him a hack, its getting old, should stay away from X franchise.

Does that mean I don't have respect for him?

So, tell me then. How has Iga "fucked up" recently? What game did he put out recently that was a fuck up? Hm?

Edit: Saw your edit above. Fine. I'm done.
 
I think you could have avoided this if you actually watched the video and read what the kickstarter was for way before making a post without any knowledge of it... but anyway... I am sure you will be quoted many more times before the day is over.

So, anyway, does anyone know if we have a new projection on how much this kickstarter will make before it ends? I read somewhere around 4-5 million and if the Wii U is the 3 million mark, I can only wonder what the other goals may be.

Edit - I see Kaos has answered the question, I wonder what the new stretch goals will be...

Kicktraq's trends are rarely indicative of the end results. $7m is likely quite a bit higher than it will end up. $5-6m is probably the ceiling for the Kickstarter, with a more reasonable projection being around $4.5m.
 
Did you hear it from the pitch video that's at the top of the Kickstarter? Because he says it very plainly right in there.

No, from a Spanish forum. That why my initial reaction was to call him a hack. I think its a pretty dishonest practice. If he was honest upfront, then fine. But I still don't approved this kind of practices.
 
No, from a Spanish forum. That why my initial reaction was to call him a hack. I think its a pretty dishonest practice. If he was honest upfront, then fine. But I still don't approved this kind of practices.

What? There's nothing scummy about what he's doing. It's not like he's pocketing the money.
 
qNoAT52.png


http://www.kicktraq.com/projects/iga/bloodstained-ritual-of-the-night/

The game is trending towards $7M. Taking out Kickstarter's 5%, this leaves $6.6M.

Igarashi said that a publisher was down to pay 90% of project cost if the kickstarter reached $500K, for a total of $5M.

If funding does reach that level, the total budget would be over $10M, after reward costs. More if the publisher increases their financial commitment.

Things are looking good.

Never ever ever EVER trust the Trend number from Kicktraq. It will always overshoot the real end number (unless a campaign somehow managed to get almost no funding in it's first 3 days) by a good 10-30%. Their Projection tool is much more accurate source when used about halfway through the campaign. Either way unless IGA post a dick pic update getting the campaign banned it will end up as 1st or 2nd highest funded.
 
What? There's nothing scummy about what he's doing. It's not like he's pocketing the money.

I don't approved it not saying its wrong. I think kickstarter money its for those who have no other way to get money.

and please, lets end this discussion. I apologized to those who felt offended or w/e wrong feeling you got from my initial statement.

edit: it
 
I got to figure out a way to get past this troll carrying this pillar with a skeletal snake on it. I think I could take it out if I had full health when I reach it, but those damn ghosts!
 
I don't approved it not saying its wrong. I think kickstarter money its for those who have no other way to get money.

and please, lets end this discussion. I apologized to those who felt offended or w/e wrong feeling you got from my initial statement.

edit: it

Before we end it, again though: he DID have no other way to get it. His $4.5m of publisher money was promised on the sole condition that his Kickstarter was successful. No Kickstarter money, no money at all. Ergo, he had no other way to get money.

And also again, he was only ever promised a portion of the minimum required amount of money. So he did still need the Kickstarter money itself for the core project, and he needed the "excess" beyond the initial goal to fund many of the project's secondary goals, which the publisher was not going to fund. Like the Wii U version.
 
Before we end it, again though: he DID have no other way to get it. His $4.5m of publisher money was promised on the sole condition that his Kickstarter was successful. No Kickstarter money, no money at all. Ergo, he had no other way to get money.

And also again, he was only ever promised a portion of the minimum required amount of money. So he did still need the Kickstarter money itself for the core project, and he needed the "excess" beyond the initial goal to fund many of the project's secondary goals, which the publisher was not going to fund.

I get it, and thanks for explaining me.
 
Anyone want to take a stab on comparing what it looks like this game's budget might be with what OoE's budget possibly was? Because this is sounding like IGA is going to have, like, acres and acres and ACRES more breathing room than he had when he was working on CV.
 
Anyone want to take a stab on comparing what it looks like this game's budget might be with what OoE's budget possibly was? Because this is sounding like IGA is going to have, like, acres and acres and ACRES more breathing room than he had when he was working on CV.

Remember he has no assets available for reuse here, which the Ds CVs relied on heavily
 
#thathack2015
afcc716f8d.gif

I know he didnt do anything on C64 but whatever
I'm joking so don't trash me LMAO
 
Remember he has no assets available for reuse here, which the Ds CVs relied on heavily

Not to mention the codebase they'd been iterating on since Circle of the Moon at the very latest, assuming none of that was ported over from their work on Symphony of the Night and earlier. The DS Castlevanias may not have got much funding, but they had a lot of preexisting material to use to mitigate costs.
 
This has gotten me to dig up my old Igavanias and replay them again.

Circle of the Moon is one of the best launch titles ever, and I'll fistfight anybody who disagrees.

also order of ecclesia has really really good bossfights but that's about it.
 
This has gotten me to dig up my old Igavanias and replaying them again.

Circle of the Moon is one of the best launch titles ever, and I'll fistfight anybody who disagrees.

also order of ecclesia has really really good bossfights but that's about it.

I'm pretty close myself. Might have to break out the ol' Double Pack and GameBoy micro.

Though the Wii U VC releases are tempting...
 
This line of thought always confuses me:

Getting rich with a successful game by selling a lot of copies - totally ok
Getting "rich" (yeah right) with a very successful kickstarter (that is also selling copies of the game) - greedy human trash

People want great games, but they don't want to see the creators rewarded
 
I get it, and thanks for explaining me.

Your original post was incredibly inflammatory and based on ignorance. (You also misused the term hack) It's no surprise people had the response they did.

And for the record, looking at the origins of kickstarter, getting a portion of funding to secure publisher funding is in line with the site even before people started using it to make videogames. Whether or not you approve is kind of unimportant, really..
 
This line of thought always confuses me:

Getting rich with a successful game by selling a lot of copies - totally ok
Getting "rich" (yeah right) with a very successful kickstarter (that is also selling copies of the game) - greedy human trash

People want great games, but they don't want to see the creators rewarded

Not quite related to recent comments in this topic, but I've noticed there's this idea that funds from Kickstarters shouldn't ever go to the creators, but instead should go directly into the product... But the wages of the creators literally are part of the product's costs. Iga can't work on Bloodstained for 2 years and not "pocket" any of the money - he needs to you know, actually be paid, that's the point. The point isn't that these people literally work for free for years and only use money to pay for things directly project related, and then hope money they make after the product releases can retroactively cover years of living expenses.

It's like people somehow think money doesn't go to anyone, but should go to "things", as if you're buying code, assets, and direction, not paying programmers, artists, or a director.
 
This line of thought always confuses me:

Getting rich with a successful game by selling a lot of copies - totally ok
Getting "rich" (yeah right) with a very successful kickstarter (that is also selling copies of the game) - greedy human trash

People want great games, but they don't want to see the creators rewarded

To some people (I don't hold this view), allowing that product/idea to see the light of day is its own reward. Projects are about the fiscally impossible projects, not a way for the developer to get rich (otherwise he/she would go work and get rich elsewhere).
 
Not quite related to recent comments in this topic, but I've noticed there's this idea that funds from Kickstarters shouldn't ever go to the creators, but instead should go directly into the product... But the wages of the creators literally are part of the product's costs. Iga can't work on Bloodstained for 2 years and not "pocket" any of the money - he needs to you know, actually be paid, that's the point. The point isn't that these people literally work for free for years and only use money to pay for things directly project related, and then hope money they make after the product releases can retroactively cover years of living expenses.

It's like people somehow think money doesn't go to anyone, but should go to "things", as if you're buying code, assets, and direction, not paying programmers, artists, or a director.

The average person understands very little to nothing about how content is created or businesses are run. But they understand getting angry on the internet for petty reasons.
 
No, from a Spanish forum. That why my initial reaction was to call him a hack. I think its a pretty dishonest practice. If he was honest upfront, then fine. But I still don't approved this kind of practices.

He was being honest and straightforward about what he was doing. You don't approve of that?
 
Did you hear it from the pitch video that's at the top of the Kickstarter? Because he says it very plainly right in there.
No, from a Spanish forum.
Sooooo you didn't even watch the pitch video, and then proceed to call him a hack and greedy and dishonest, and all sorts of awful things, based on what you read by some third party source.

Yup, totally honest and classy and totally not-shit posting right there.
 
The average person understands very little to nothing about how content is created or businesses are run. But they understand getting angry on the internet for petty reasons.

As much as I'd like to say this is a "the average person" thing, I don't really think it is; I think this is a gamer thing that connects directly back into why gamers are highly susceptible to other "huh? paying money to ARTISTS? what sort of pansy shit is that?" sort of... tendencies.
 
As much as I'd like to say this is a "the average person" thing, I don't really think it is; I think this is a gamer thing that connects directly back into why gamers are highly susceptible to other "huh? paying money to ARTISTS? what sort of pansy shit is that?" sort of... tendencies.

It's a general thing, actually. Many, many people have no idea how a product, service, etc gets from start to finish, and thus, have no idea why things cost what they do. When the reality of costs clashes with how they think it works, they assume the actual costs must be false and someone is pocketing money or such.
 
As much as I'd like to say this is a "the average person" thing, I don't really think it is; I think this is a gamer thing that connects directly back into why gamers are highly susceptible to other "huh? paying money to ARTISTS? what sort of pansy shit is that?" sort of... tendencies.

I'm confused about the distinction you're trying to make here. Are you saying the average person DOES understand that artists need to be paid while "gamers" don't?

Because I'd say that on average, both are equally clueless on the subject being discussed, even though I personally wouldn't separate "average person" and "gamer" into two separate categories to begin with. We're just people, and a lot of us are really stupid and are prone to self entitlement.

Note that I'm not saying I know a lot about business. Just that most people don't.
 
It's a general thing, actually. Many, many people have no idea how a product, service, etc gets from start to finish, and thus, have no idea why things cost what they do. When the reality of costs clashes with how they think it works, they assume the actual costs must be false and someone is pocketing money or such.

Yeah, but if you belong to a subsect that already has a tendency to believe things like, artists shouldn't feel a need to be paid because their contributions are arbitrary to capital-P Progress...

I'm confused about the distinction you're trying to make here. Are you saying the average person DOES understand that artists need to be paid while "gamers" don't?

Because I'd say that on average, both are equally clueless on the subject being discussed, even though I personally wouldn't separate "average person" and "gamer" into two separate categories to begin with. We're just people, and a lot of us are really stupid and are prone to self entitlement.

Note that I'm not saying I know a lot about business. Just that most people don't.

I'm saying that generally, neither do, but ESPECIALLY gamers don't. There are no absolutes or certainties here, of course, but if someone has really, really strong feelings about how artists shouldn't expect to receive payment beyond an absolute pauper-level thresh-hold, I typically put 5:1 odds on them being REALLY INTO either video games or comic books or fantasy fiction or fill in the blank nerd hobby.
 
Yeah, but if you belong to a subsect that already has a tendency to believe things like, artists shouldn't feel a need to be paid because their contributions are arbitrary to capital-P Progress...

I'm saying that generally, neither do, but ESPECIALLY gamers don't. There are no absolutes or certainties here, of course, but if someone has really, really strong feelings about how artists shouldn't expect to receive payment beyond an absolute pauper-level thresh-hold, I typically put 5:1 odds on them being REALLY INTO either video games or comic books or fantasy fiction or fill in the blank nerd hobby.

I... I see. Well, I mean, neither of us really has solid numbers to back our opinions so I can't really disagree in any meaningful way. Besides, I think that your idea is really interesting, and I don't particularly care enough to disagree. Though I'll say that spending a lot of time on nerd culture forums (games/books/boardgames/comics/etc) might be skewing your opinion, since people in these types of places generally bark the loudest about whatever it is they feel entitled to at any given time.
 
The game is trending towards $7M. Taking out Kickstarter's 5%, this leaves $6.6M.

Igarashi said that a publisher was down to pay 90% of project cost if the kickstarter reached $500K, for a total of $5M.

Yo, I wonder if Iga would consider telling his publisher to pound sand if he could be 100% indie. Probably not, but it's an interesting possibility. I've always heard Japan is a little bit different in their corporate culture, a Western dev would probably have all their contracts signed and ironclad from the hop, but i can't say I know Japan's business practices well enough to assume Iga is locked in with his pub.
 
Yo, I wonder if Iga would consider telling his publisher to pound sand if he could be 100% indie. Probably not, but it's an interesting possibility. I've always heard Japan is a little bit different in their corporate culture, a Western dev would probably have all their contracts signed and ironclad from the hop, but i can't say I know Japan's business practices well enough to assume Iga is locked in with his pub.

I dunno if any dev, western or eastern, would want to burn bridges like that.
 
Yo, I wonder if Iga would consider telling his publisher to pound sand if he could be 100% indie. Probably not, but it's an interesting possibility. I've always heard Japan is a little bit different in their corporate culture, a Western dev would probably have all their contracts signed and ironclad from the hop, but i can't say I know Japan's business practices well enough to assume Iga is locked in with his pub.

5MM pays for development, not publishing and advertisment. FanGamer at least will be doing some of the fulfillment. I don't see a reason for him to burn bridges at this point, especially since the KickStarter project wouldn't have happened without a pub.
 
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