(Note: the title reflects traditional, turn-based RPGs developed in Japan, not western-influenced action RPGs developed in Japan such as Bloodborne and Xenoblade X.)
With the collapse of traditional gaming devices in Japan and the continuing rise of mobile gaming, it's not surprising that talent is diminishing within current console development teams and that the old guard is transitioning to mobile. Imageepoch is dead. Valkyria Chronicles is dead. Traditional Final Fantasy is seemingly dead. Kingdom Hearts is ??? Tales Of isn't what it used to be. Square Enix is more concerned about churning out Dragon Quest remakes. Atlus isn't churning out games anymore, Sakaguchi founded Mistwalker, which currently concentrates on mobile platforms. Matsuno left Level-5 to work on mobile games.
What of JRPGs? What used to be the symbol of Japanese gaming, with record-breaking sales year after year, it now resides in front of Death's door, waiting for the killing blow. The Japanese simply don't have the time and attention spans to play 20+ hour single-player games anymore. Sure, studios like Capcom are developing JRPGs such as Breath of Fire for the mobile audience, but how many similarities it shares with traditional JRPGs and how successful they will be on mobile platforms remains to be seen.
Will mobile save JRPGs? Or will the genre focus itself on small indie development teams, which is currently almost non-existant in Japan? Or will traditional gaming make a comeback with the next generation of consoles like what Ni No Kuni did for a short while? Whatever it may be, the future looks dire.
With the collapse of traditional gaming devices in Japan and the continuing rise of mobile gaming, it's not surprising that talent is diminishing within current console development teams and that the old guard is transitioning to mobile. Imageepoch is dead. Valkyria Chronicles is dead. Traditional Final Fantasy is seemingly dead. Kingdom Hearts is ??? Tales Of isn't what it used to be. Square Enix is more concerned about churning out Dragon Quest remakes. Atlus isn't churning out games anymore, Sakaguchi founded Mistwalker, which currently concentrates on mobile platforms. Matsuno left Level-5 to work on mobile games.
What of JRPGs? What used to be the symbol of Japanese gaming, with record-breaking sales year after year, it now resides in front of Death's door, waiting for the killing blow. The Japanese simply don't have the time and attention spans to play 20+ hour single-player games anymore. Sure, studios like Capcom are developing JRPGs such as Breath of Fire for the mobile audience, but how many similarities it shares with traditional JRPGs and how successful they will be on mobile platforms remains to be seen.
Will mobile save JRPGs? Or will the genre focus itself on small indie development teams, which is currently almost non-existant in Japan? Or will traditional gaming make a comeback with the next generation of consoles like what Ni No Kuni did for a short while? Whatever it may be, the future looks dire.