• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Denis Dyack on what happened to X-Men Destiny (New details from this month)

X-men-destiny-cover-890x1024.jpg


With the thread on Nintendo renewing the Eternal Darkness trademark popping up again I was reminded of the failed kickstarter for the spiritual successor to ED Shadow of the Eternals. I knew the project was attempted to be saved as part of a "trans-media" revival so I checked out the game's Facebook page to see if there was any news when I saw this linked interview.

Some of you may remember in 2013 when, during the kickstarter campaign for SotE, Denis Dyack made a video addressing the Kotaku article on the issues with Silicon Knight in their final years. In the video Denis states that Silicon Knight put more money into X-Men Destiny than Activision was paying them but did not devolve any further into why that was. I figure folk may be interested in these newer details on what happened.

Give my eyes to the rats if old.

X-Men Destiny had its genesis from an executive producer from Activision, he really liked Too Human, and he wanted to do a game in the X-Men universe like Too Human, as an original title. After some initial talks we started working on this project together.

Financially and in project management terms, the plan was that we were going to work on this project and increase the budget as we go. They wanted to make it a major AAA project. And that was the plan – and one of the reasons Silicon Knights actually put more money into the project than we got paid, because we were ramping up for a bigger budget.

Anyway, something happened in the middle of the project that no one saw coming. What’s really funny, even to this day, is that I’ve never seen anyone comment on it, but it’s the most obvious thing to me and it changed everything. During the middle of this project, Marvel was sold to Disney, and suddenly, Activision was now working for a competitor – Disney. Disney made video games, and Activision made games, but Marvel never did on their own. And everything changed at that point.

And at the time, I don’t know if anyone remembers, but there were quite a few layoffs there, and our budget was substantially cut. And anyone who’s makes games knows that having your budget cut is tough, especially when you’re expecting it to ramp up. It’s really tough to deal with, even worse in the middle of the project. It has huge impact on the scope and the potential for the end product to even be shipped.

Now, while all this was going on, as you can imagine it was a very emotional time both for Silicon Knights, Activision, Marvel, and even for Disney. Now imagine suddenly all four of these companies are involved. Here’s where it gets really, really, complicated. We didn’t want the budget to get cut down of course, and there’s always disagreements about money. Contracts take time to be agreed by all parties.

During that time, we actually did not get paid for X-Men Destiny for about three months or so.

So, from that point, Silicon Knights started funding 100% of that title on our own with our own money. We were basically balancing it but we could only do it for so long. But we didn’t want the project to die, and we hoped the negotiations would go through and the project would continue, but it was in extreme danger of being canceled. This wreaks havok for development and forces huge unexpected changes. At this point, there were only a few people within Silicon Knights that were aware of the situation which would be normal of any software development.

I remember we were having company meetings and some people in the company were bringing up questions like “Why are we spending any of our time and money on this other project when Activision’s paying us?” Ironically and unaware to them actually the opposite was true. We weren’t getting any money from Activision at the time and Silicon Knights was paying for both projects on it’s own. But you can’t say that to people. You don’t want to say that ‘Hey this revenue stream is in jeopardy’. You, know, it’s just not something you share with the development staff for a variety of reasons. You have to keep the morale high which isn’t possible if people are working in the fear that all their hard work could get cancelled. In reality, maybe 3 or 4 people within Silicon Knights actually knew the facts about what was happening. And I can understand employees getting all upset and making things up in their head because they didn’t have the facts.

In order to solve try to solve the problem, we approached Disney and started talks with them, asking what we could do to fix the problem and have them become the publisher. We talked about the game, and they really liked its potential. And finally some conversations started going on between all the companies involved. Again, none of the regular staff knew about this.

My recollection was that all parties involved wanted to make the switch but the deal that Activision had with Marvel and later with Disney was so complicated and detailed to unravel, and it could not be done, and it couldn’t be fixed. So everyone had to deal with the project as it was. Finally, on top of all that, the person who was the champion of this project left Activision and many of the staff that started with the project were laid off.

Everyone involved did try to do their best, but it was one of those situations where it just hit all of these roadblocks and no matter what we tried to do it just didn’t turn out well. I apologized for the problems on the project, I had higher hopes for the game and I hope everyone understands that you can only do so much under situations like that.

With all this in mind, I hope that people can understand that what occurred could not be further from the allegations Kotaku published in that article and why accusations like this should never be made without documentation or other evidence beyond word of mouth. We were putting more money in than we were being paid, we risked everything to keep that project alive. It didn’t turn out how we expected but we did everything possible to make this game the best we could given the constraints.


There's a lot more in the article about Kotaku, future of SotE and other things if folk are interested.
 
Strange, I was just watching his response to the accusations for the first time about an hour ago.

His character got assassinated. It even sunk a promising looking Kickstarter by virtue of its association with him.

I don't know if I believe him but his take differs so wildly from the accusations that there has to be lies somewhere. Hopefully the claims against his management of Silicon Knights can be proven or dropped.
 
"word of mouth"

I recall Stephen Totilo talking about how much fact checking he did on that piece; it's very disingenuous to paint multiple verified sources as "hearsay" just because you don't like what they are saying. Dyack's record on matters like this truly speaks for itself.
 
So, has Dyack ever addressed why he waited so long to address the Kotaku article? I mean, it's one thing to take a week or two to prepare an official statement on a matter like that, but Dyack waited over a year to say anything about the matter. That's an eternity in relative terms, and there's not much Dyack has said or done that is going to draw the poison out of the well, especially after the inauspicious start to the SotE crowdfunding campaign where we initially couldn't get a clear answer on what happens if the funding didn't come through in time.
 
OT, has there been any threads here on Dyack and GG?
Only seen snippets of it on Twitter but haven't been following and what's going on.
 
So, has Dyack ever addressed why he waited so long to address the Kotaku article? I mean, it's one thing to taking a week or two to prepare an official statement on a matter like that, but Dyack waited over a year to say anything about the matter. That's an eternity in relative terms, and there's not much Dyack has said or done that is going to draw the poison out of the well, especially after the inauspicious start to the SotE crowdfunding campaign where we couldn't even get a clear answer on what happens if the funding doesn't come through in time.

In the video he put out back in 2013 he said something along the lines about not wanting to be the first official source for the article. Didn't want to give the story any credence thinking it wouldn't have a lasting effect with just anonymous sources.
 
Poor Dennis did nothing wrong, hopefully Canada will give this kind hearted soul even more funding and rebates so he can continue to develop games that never get finished.
 
So, has Dyack ever addressed why he waited so long to address the Kotaku article? I mean, it's one thing to taking a week or two to prepare an official statement on a matter like that, but Dyack waited over a year to say anything about the matter. That's an eternity in relative terms, and there's not much Dyack has said or done that is going to draw the poison out of the well, especially after the inauspicious start to the SotE crowdfunding campaign where we couldn't even get a clear answer on what happens if the funding doesn't come through in time.

His point was that he saw the Kotaku article and didn't think they had a single credible source. Him giving a comment to the article would, then, lend it a sense of credibility (his voice being attached to an actual person). He stated that he thought it would blow over once people noticed the anonymity of the sources.

Those aren't his words, but I believe that was the sentiment.
 
In the video he put out back in 2013 he said something along the lines about not wanting to be the first official source for the article. Didn't want to give the story any credence thinking it wouldn't have a lasting effect with just anonymous sources.

His point was that he saw the Kotaku article and didn't think they had a single credible source. Him giving a comment to the article would, then, lend it a sense of credibility (his voice being attached to an actual person). He stated that he thought it would blow over once people noticed the anonymity of the sources.

Those aren't his words, but I believe that was the sentiment.

Obviously, that hasn't worked out too well for him.

He let the grenade detonate without jumping on it, and he's now wondering why the surviving victims are giving him angry glares all the time.
 
He tried to take the project from Activision to Disney? Activision couldn't of been happy about that.
Did you read what he said? He said Marvel was sold to Disney and thus Activision had to now work with Disney because the Marvel IP belonged to them now. But Disney was a competitor to Activision in gaming as well.

Basically it's not a good situation to be in at all.
 
OT, has there been any threads here on Dyack and GG?
Only seen snippets of it on Twitter but haven't been following and what's going on.

I don't know about Twitter but he did blog about it:

"A Positive Trend from #GamerGate"
Much of what has happened around GamerGate has hurt the video game industry and perpetuated the myth of significant misogyny issues within the Gaming Industry.

...

Like Amy, I have also not seen harassment of women or misogynistic issues in my 25+ years in the industry, although I understand it means significantly less coming from me, being male.

Also, for someone complaining about the Kotaku article, his statement now is that only he and two other people knew "the truth" and for whatever reasons never told the employees or anyone else because it was complicated? I'm actually a bit surprised he never tried to sue Activision or anyone else since he and the company have a history of lawsuits when things go their way (with those suits backfiring).

I wonder if QE2 is getting ready to finally do something, but I still think the entire enterprise is suspicious. But, who knows?
 
basically the guy tried his best to make something of the game but couldnt because acti and disney were at heads and because of denni's bad shit in the past people will ignore what happened and blame him.
 
I don't care who is in charge of the game - this is the kind of shit that happens all the time and ruins projects or entire studios. So it is at least completely believable. Hell, it's tragically mundane in the game industry.
 
Dyack giving credence to "It's actually about ethics in game journalism" because he has his own knives to sharpen for Kotaku is pretty off-putting considering how vile GG has become.
 
Jeesuz. It's like one step forward and two steps backwards with this guy.

Clarifying his side of the story on what happened with the whole Xmen Destiny train crash? Good. Step foward. Nice little point that was never raised before about how Marvel changed ownership right in the middle of development.

Going Pro #GamerGate and falling back on arrogant stance that he's the only one who understands social media with dumb ass statements like "I think that what it highlights is a fundamental misunderstanding of technology and how it’s affecting society, and what’s really happening with the internet and social media."? Bad. Two very large steps back.
 
Developer whose behavior / poorly-reviewed games led to his decreasing relevance sides with ridiculous movement who will prop up *any* public figure that agrees with them.

Shocking.
 
I bought a new, sealed copy of this game just to say I own it. It's one of the few games you can guarantee will never, ever see another release.
 
I mean hell one of his points is "Ok, some of what GG does is bad. BUT EVERYONE DOES IT ON THE INTERNET!"

And his insistence that GG has anything to do with "ethics in game journalism" is also completely and deeply stupid.

You know what? Good. I'm glad Dyack is stumping for GG so hard. Everything he touches turns to shit and I hope he keeps giving GG a big old hug.

And it's good to know that I can ignore nichegamer.com as well. Lord.
 
I don't understand why he keeps saying "No one in the company knew we were not getting any money!" as if it's a good thing. So, he jeopardized his company and everybody's jobs by continuing to work on a game that was no longer getting funded, instead of doing, y'know, paying work, or giving his employees notice so they don't get caught with their pants down when the shit hits the fan (mixing my metaphors, I know). Corporate culture man, all about self-preservation. Same thing happened at 38 Studios when it was clear that the company was going down and Schilling knew but didn't tell anyone until it was already waaaaay too late.
 
I don't understand why he keeps saying "No one in the company knew we were not getting any money!" as if it's a good thing. So, he jeopardized his company and everybody's jobs by continuing to work on a game that was no longer getting funded, instead of doing, y'know, paying work, or giving his employees notice so they don't get caught with their pants down when the shit hits the fan (mixing my metaphors, I know). Corporate culture man, all about self-preservation. Same thing happened at 38 Studios when it was clear that the company was going down and Schilling knew but didn't tell anyone until it was already waaaaay too late.

Yup. In his version of events, he is equal parts selfish and naive.
 
basically the guy tried his best to make something of the game but couldnt because acti and disney were at heads and because of denni's bad shit in the past people will ignore what happened and blame him.

what Dyack claims is "hearsay":

http://kotaku.com/5955223/what-went-wrong-with-silicon-knights-x-men-destiny

Anonymous allegations are easy to make; verifying them is much tougher. I spent the next couple of months reaching out to dozens of former Silicon Knights employees, including a list of 32 allegedly omitted names supplied by SK Whistleblower.
.
.
.
Ultimately, I secured interviews with eight former SK employees who worked on XMD, including the initial whistleblower. Between them, these former staffers represented over 45 years of service to the Canadian game development studio. All of them spoke to me on the condition of anonymity, for obvious reasons. Interviewees suggest that the company has been plagued by a complex set of internal problems for years. It soon became clear that this story was about much more than a minor grievance with SK's crediting standards.
.
.
.
But the former employees I spoke with painted a very different picture: an environment in which one man wields absolute power over everything that went on within the studio's four walls. One source described SK president Denis Dyack as a man who has "repeatedly stated to the company that artists are ‘a dime a dozen' and can be replaced." The same source described Dyack as a man who "proudly smiles in staff meetings and describes his role as a ‘benevolent dictatorship.'... Dyack is SK; SK is Dyack. They are one and the same — a single unchanging entity."

Why would you swallow Dyack's statement verbatim?
 
Dyack being a gator is so perfect. I thought he couldn't debase himself any further but it looks like he has a few more ego fuelled rambling paranoid meltdowns in him yet. He'll just keep blaming everyone but himself and his own reputation for bad and cancelled games.
 
I worked to lose about 135 pounds, started working out and made a complete lifestyle change

That's definitely impressive.


Brandon: It does. I think one of the biggest questions and what’s been on a lot of people’s minds – How is the funding and stuff going with Shadows and Quantum? Are you guys fully funded, or do you have like individual investors?

Denis: Well, we can’t talk about that right now. But there will be announcements in the future. The bottom line is we’re really excited on where we’re going, things are very quiet, and probably will continue to be quiet but they’re going well. Please stay tuned, and we’ll update everyone as soon as we can. I wish I could say more, but you know the drill with the industry, right?

Reminds me of SK's past. Whenever they didn't have any funding or some issues, they couldn't "talk about that right now".


Interesting to know what really happened to X-Men Destiny though.
 
I hate Dyack, i really do. Pretty much from day one...but I liked this game.
I thought it was a great spin on the superhero genre. It's main problem for me was being ugly as Sin, the story and gameplay were good enough to keep hooked until the end.
 
The part where he says League of Legends problems with a toxic community is a lack of voice chat and that adding voice would "reduce the hate significantly".

I have to go lay down and stare at the ceiling for a while.

It's like the necessity for party chat on Xbox Live never existed.

Really any idea that occurs to the man seems to becomes God's own truth in his mind.
 
Nichegamer's seemingly been busy trawling for developers to appear on their site. Guess in this case its some sad form of symbiosis.
Dyack: "Kotaku sure is bad isn't it?"
Nichegamer: "Yes, and Gamergate sure is great isn't it?"
Dyack: "Yes, although I'm totally neutral."
And then they lived happily ever after.

Throughout the years I've somehow managed to avoid the drama surrounding Dyack, I'm not quite sure of the details of these various events, how he's achieved this pariah status. But skimming through this interview, I think I have a better understanding.

If you follow Swery on Twitter you may have noticed the guy who did this interview is trying to get one with Swery, presumably spurred by Swery mentioning that publishers aren't on-board with that masturbating high-school detective game he wants to make. Hopefully Swery's PR people will do their job correctly this time.
 
I have a lot of respect for Denis Dyack and he has been a friendly person to me in interactions during his Kickstarter two years ago and since.

I think the treatment he has received at the hands of Kotaku and at the hands of some of the members of this forum has been consistently mean-spiritied and unfair.

When GamerGate erupted I advised against taking any sort of allied stance with it at the time, and I did so again recently on his own forums.

The need to question and police the press will outlast the use of hashtags, or campaigns. In a fight of vigilance that will never truly be won, the reputational blight of allying with #gamergate is by no means worth incremental accomplishments or notoriety.

If it weren't for the misogyny, I'd understand. I even said on Twitter that when you exile leaders you just create leadership for the nation of exiles. But again, most of these outraged people gave no fucks about your reputation being dragged through the mud; gave no fucks about gaming press taking random potshots without factual basis at you whenever your name was brought up. Many of them joined in on a good chuckle with shameful joy. They didn't launch a hashtag campaign when every gaming podcast got Ryan Peyton his studio; they didn't flip out when the director of IGN launched the Kickstarter for the Ouya. They didn't question that every Iron Galaxy game gets Giant Bomb coverage because Dave Lang parties with those dudes. No fucks were given when Harmonix used the same avenue to push hard enough to get their Amplitude game pushed. No one contrasted the "8-4 bump" given by Mark McDonald and his new non-press podcast to Mighty No. 9 with the "8-4 giant Fuck You" you enjoyed while Mark and crew would only refer to you in code as Dunkin' Donuts.

No. There was no outrage. Just here, was there outrage. But you take a woman and, whatever the truth and accusations, you place her in that same position of playing the game but for, like, a fraction of the dollars at stake, and everyone loses their minds. Just like no one gave any fucks that Mark McDonlad fat-shamed you with that nickname on his podcast, but if you had been an overweight female game developer looking for funds on Kickstarter at the time, it would have been the end of his podcasting days. And he would be the one on blast from Brianna and Susan.

But no. The double standard swings both ways. It poisoned all this shit before it even started, because of the foundations.

...but I understand why he would.

Alex Roivas was one of the great non-sexualized female gaming heroines. I remember during the podcasts during the run-up to Two Human his PR Manager was named Susan. There's really no sign that he is misogynist at all. He calls himself a Humanist... from what I learned studying Feminism they are essentially the same thing.

So to him, it is truly about ethics in game journalism. I stand by my one of my statements above, when it comes to how the press and this forum treated him:

"When you exile leaders you just create leadership for the nation of exiles."
 
Dyack makes poor decisions constantly and this is another w one of them.

And this forum treated him just fine until he himself started the moronic 'stand up and be counted FOR OR AGAINST' ridiculousness. And then went on a gaf bashing podcast spree while enjoying posting on the Too Human OT.
 
Did you read what he said? He said Marvel was sold to Disney and thus Activision had to now work with Disney because the Marvel IP belonged to them now. But Disney was a competitor to Activision in gaming as well.

Basically it's not a good situation to be in at all.

I bet to this day he longs for the safety of Nintendos bossom.

It's never to late to apologize. #southparkkissitapoligize
 
Top Bottom