Kilrogg said:
It should be clear though that we're talking about the games industry. As kame-sennin said, Sony's systems (more specifically the PS3) are attempts at disrupting Microsoft in the computer industry. It looks like it'll fail horribly in the end, but still. What's the point in discussing that industry though? We'll stick to gaming, and in gaming, yes, only Nintendo has been a disruptor. What's so shocking about it?
Ok, I read a little of what Christensen actually wrote rather than going on what various people interpret it as, and while I still find his views a tad reductionary and calvinballish for my tastes, they are a bit more pragmatic than I gave them credit for. That is, where there's smoke there's fire, and without smoke there's no fire, regardless of how you evaluate flint, tinder, or flames. Accordingly, by mere fact that an entrant firm, Sony, toppled the established firms, Nintendo and Sega, the Playstation was disruptive even without going into data speed, seek speed, durability, mechanical complexity, vendor lock-in, and copy protection.
Again, I'm no fan, but as long as people aren't contorting themselves in mental gymnastics in deference to their own rigid interpretation of a work, I'll respect it as an interesting argument rather than Ayn Rand for Nintendo Fans.
What interests me more right now though, is the reasoning behind my earlier statement about Nintendo drumming up revenue for a pittance. After thinking more about it, "disruptive innovation" has a connotation of nobility that I have difficulty accepting. It also misapprehends videogame systems, as what Nintendo is doing isn't necessarily new or even creative. Various forms of peripheral or non-generalized control have been around for ages. Obviously everyone remembers the Zapper and Power Glove, but electronic gaming has been rife with such devices for a long time, including standalone toys. Dance Dance Revolution is just one entry in a line of pad games, Guitar Hero is hardly the first peripheral music game, and nobody should forget about the original EyeToy when considering Microsoft's Project Natal. These have always been a part of gaming, but usually have taken a back seat to generalized control(read:controller) based games where complexity and simulation are the differentiating factor. You don't play Mario by jumping up and down yourself or even moving something up and down, but rather you push buttons that make him run and jump in a simulated field or could just as easily perform any other conceivable action. One could devise a Mario game with non-generalized control, but as the term might imply, the game would be inherently limited to what you could do with the peripheral.
This distinction has only recently become important as missteps by Sony and Microsoft have compounded the cost of producing generalized control based games. Nintendo, however, being left with a shrinking consumer base of loyal customers to milk, came up with a way to severely undercut both of them while at the same time casting a veneer of ingenuity. They decided to ditch the natural progression of producing more advanced hardware for more advanced simulated environments, excise such games from their console, and leave primarily the
preexisting peripheral segment. Not only did they not have to spend money on a new generation of technology, they could also
sell peripherals rather than just having to settle with software residuals. As such, the Nintendo Wii has a dramatically lower cost
up front at $250 to get units out the door, but throw in enough Wiimotes, Nunchuks, Wii Wheels, and Motion Plus units($100 MSRP per player!) and they easily make comparable revenue but at pennies in typical Nintendo fashion. That the wiimote is limited to gestural control never really mattered, as it being the primary mode of control was enough to shout new, different, and cool into millions of wallets waiting to be opened. All of this was little more than cost cutting, and in internet vernacular, the Wii has been printing money as a result.
In this light, Drinky Crow was never going to get the Nintendo handheld he wanted anyway, because why make a technologically advanced Gameboy when you can hold a buy one get one free sale on increasingly cheap LCD screens?
Now, admittedly, you could certainly argue that I just described disruption, but it's in a far more delightful and satisfyingly cynical way. Nintendo the Miser fits reality better than Nintendo the Innovator in my opinion.
