Steam Controller trailer, $50

I have placed a pre-order with game. I am wondering if I should switch to preordering directly with valve. If you pre-order via steam will you still be able to get the controller in October?
If so I don't see any reason to keep my game pre-order as they pointlessly require you to spend an extra £20 on steam credit.

Steam charge a lot for shipping. Although being forced to buy £20 of steam credit is stupid, assuming you'll spend it eventually it is cheaper overall to stick with game. I just switched from valve to game for the link+ controller bundle. Costing me £5 more overall, but I'm getting £20 steam credit. Valve shipping was nearly £15..
 
I preordered one. The addition of the analog stick is what put me over the edge. Even if the touchpad functionality isn't perfect, the controller still seems perfect for some games.
 
ugh ebgames is handling this in Canada?

why gabe!

I am puzzled by this. Why goes Gamestop get first crack at pre-orders on the actual machines?

I would have pre-ordered the Alienware Steam Machine but not through Gamestop.

How about Alienware, or Amazon, or Valve itself?
 
Steam charge a lot for shipping. Although being forced to buy £20 of steam credit is stupid, assuming you'll spend it eventually it is cheaper overall to stick with game. I just switched from valve to game for the link+ controller bundle. Costing me £5 more overall, but I'm getting £20 steam credit. Valve shipping was nearly £15..


Yeah, Valve is charging $15.98 for shipping. That shit better be UPS Next Day Air Saver.
 
I bought one of these despite plans to purchase a Steam Machine in the fall. How many controllers can you pair with a receiver?
 
Something that he does at 0:30 in the vid or do you mean something else?
Yes, just like that, except simulating a wheel, which has self-correction when you aren't holding it. Since real wheels self-correct physically, it wouldn't naturally be in the programming of the input mode. It'd be essential for properly emulating the driving experience better than stick while having more range and precision than gyro (which often just emulates the tilting of a stick but is slower).

900° is essential to proper parking control in Euro Truck Simulator 2!
 
Has Valve said who's manufacturing the controller? I'd imagine it's something a little nicer/more solid than the 300 they sent out for testing fabricated in their workshop.
 
I bought one of these despite plans to purchase a Steam Machine in the fall. How many controllers can you pair with a receiver?

Last I read it was 4. The controller API itself supports 16 at the same time lol (at least this is what they said at SDD).
 
Has Valve said who's manufacturing the controller? I'd imagine it's something a little nicer/more solid than the 300 they sent out for testing fabricated in their workshop.

I believe its Valve and only Valve, believe it or not.

Will be interesting to see what third party companies come up with later.
 
Sorry but this is in no way a mouse - this is just a trackpad we are used from our notebooks.

And to be frank: We all know they suck ;-)
 
Trailer was really well done. I liked it.



Agree 100%

Dual analogue sticks are like the worst thing in the history of gaming. They just suck on so many levels. The faster they die the better off the industry will be.

You must be really bad at using analogue sticks, because they are perfectly fine for someone like me.

I know because I've played a bunch of online shooters, competitive and non competitive. They have always been perfectly suited on consoles. I can even be the top player in games like Titanfall or Call of Duty on PC, while everybody else is on a M+KB.

The fact that they've lasted this long is a testament of how much of a staple they are.

The steam controller looks way harder to use and maintain precision. I've seen impressions myself, but I won't agree or disagree until I get my hands on them. A friend of mine ordered so I'll get to see what they do. I've got bets that they still won't be suited for precision aiming like in FPS, competitively. The analogue will still be king, but I won't make the final call until I use it.
 
Looks good to me.

I'm willing to try anything at this point.

I hate KB+M for 3rd person games and 1st person games.

I need that middle-ground controller to bridge the gap. Hoping this is it.

While I love the 360 controller on PC, I'm always open to something different (That isn't KB/M)
 
Actually I was serious ;-)

Did you ever try to play a shooter on the trackpad of your notebook ?

What I saw in the tailer is more or less the same thing.

Yeah, this controller is nothing like a notebook trackpad outside of having a smooth flat surface.
 
I can even be the top player in games like Titanfall or Call of Duty on PC, while everybody else is on a M+KB.

That's not really an achievement, those games have gun mechanics limited by what controllers can be comfortably used for.

Actually I was serious ;-)

Did you ever try to play a shooter on the trackpad of your notebook ?

What I saw in the tailer is more or less the same thing.

It's a good thing it's not the trackpad on your notebook then, isn't it?
 
Yeeep I'm getting this. I have one PS4 controller and a PS3 controller I mainly use for the PC. I don't want to use the PS4 controller too much out of fear that the analogs will mess up like the thread dedicated to the problem. I actually used the DS3 as a mouse and keyboard for a long time a few years back, and played Civ 4 with it.

This controller looks like a good fit for me.
 
I'm so excited to be able to play games that I've held off on since I'd rather play them on my couch, but didn't want an unwieldy keyboard and mouse setup on my lap. I've become way too dependent on the ergonomics of things like feedback and triggers that I just don't enjoy the feel of a keyboard to play a game in the same way anymore.
 
I believe its Valve and only Valve, believe it or not.

Will be interesting to see what third party companies come up with later.

Very interesting. I've heard they've got some crazy in-house fabrication equipment, but I didn't think they had the setup to supply demand for something like this.
 
I don't think the haptic trackpad functions in the same manner as a traditional d-pad, even with that rather spiffing etching.

XDvlU8t.jpg


What function would be missing that a traditional D-Pad has?
 
Yep. It looks clunky and uncomfortable to use, but I'll reserve final judgement until I get my hands on one.

(Oh no, I'm not lavishing praise all over it, I must be threatened by it!)
Because you as well as others speak like you are threatened by it?

To explain myself, when talking about ergonomics you can only pass true judgment until you test extensively, yet here you are claiming is uncomfortable.

More over, we have seen posts in this very thread that declare the controller not been good enoug because "it didn't felt as good to play as with a dual thumbstick pad." i mean how down right idiotic is to expect to adapt to a new setup in 10 ten minutes, when you have been using something maybe for years or decades?

It's the above retrograde sentiment that get's annoying. We have had better options be forgotten and companies refuse to improve because of it.

The good news is that this time even if some managed to stop progress to some extent, they will have to adapt this time. New control methods will be more prominent and persist by virtue of the VR adoption alone XD
 
I'm most interested in games that pre-date X-input. It'll be interesting to see how the PC version of Sands of Time or Beyond Good And Evil works on the Steam controller.
 
Hated the prototype and as someone who doesn't game on the couch, I have a hard time seeing when I'd want to use this as opposed to just using a PS4 controller or keyboard+mouse.
 
So people are saying it's not like a traditional trackpad. What makes it different?

A) The entire thing resides on a physical button

B) They are over twice as high a resolution

C) they have haptic feedback

I'm most interested in games that pre-date X-input. It'll be interesting to see how the PC version of Sands of Time or Beyond Good And Evil works on the Steam controller.

For games like that, they literally see this as just a keyboard and mouse.

I used this thing on System Shock 2 on an actual windows 98 machine.
 
Hated the prototype and as someone who doesn't game on the couch, I have a hard time seeing when I'd want to use this as opposed to just using a PS4 controller or keyboard+mouse.
Do you see yourself buying a PS5 or a X1 succesor (if it happens)?

i ask because for aiming and pointing, i can't possibly see a Dual Thumbstick been the default option in those systems. So enjoy the last cycle of this prehistoric system XD
 
A) The entire thing resides on a physical button

B) They are over twice as high a resolution

C) they have haptic feedback
That's not much different, honestly. Does it have varying degrees of resolution as you move farther from center? Otherwise it just sounds like a high end clickable track pad.

I'm not trying to pass judgement on the thing, but your description really doesn't distance it from sitting solidly in trackpad territory.
 
Do you see yourself buying a PS5 or a X1 succesor (if it happens)?

i ask because for aiming and pointing, i can't possibly see a Dual Thumbstick been the default option in those systems. So enjoy the last cycle of this prehistoric system XD

I don't see the traditional dual thumbstick controller going away, tbh.
 
Very interesting. I've heard they've got some crazy in-house fabrication equipment, but I didn't think they had the setup to supply demand for something like this.


I think this is a very big deal for Valve and they want to control the experience and not let some other manufacturer screw it up for them. They have to make a good first impression with these or people are going to toss them and move on. They already are facing an uphill battle with Steam Machines on top of the Steam Controllers.

I guess its tiny enough that they could feasibly handle it in house anyway.

I guess ramping up production on these things probably added to the delay and that why we have to wait till Oct/Nov for them.
 
I take it Alienware will have one or a couple at E3, so impressions should show up.

And I guess before the launch Valve will send out a couple to the press?
 
That's not much different, honestly. Does it have varying degrees of resolution as you move farther from center? Otherwise it just sounds like a high end clickable track pad.

I'm not trying to pass judgement on the thing, but your description really doesn't distance it from sitting solidly in trackpad territory.

I don't think you understand what resolution means in relation to a trackpad. No of course the thing doesn't have varying degrees of resolution, why would it?

Read this
 
Hated the prototype and as someone who doesn't game on the couch, I have a hard time seeing when I'd want to use this as opposed to just using a PS4 controller or keyboard+mouse.
Totally understandable. In your case this controller really doesn't fill any kind of niche so it's redundant.

In the same way I don't need to own a fighting stick or a flight stick since I never really play those types of games.
 
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