Dark Souls III leaked info and screenshots [RUMOR - Better Details Write-Up]

How in the fuck are From Software churning this out so quickly? My initial thought was quite obviously that the Dark Souls II team were working on the game but the Miyazaki rumour means that can't be right. Unless the DSII team were told to do some of the ground work and once Bloodborne production was finished, Miyazaki would then come to finish off the game.

That would make little to no sense though, so while I don't care about this game besides knowing Bloodborne 2 or Darkborne ain't gonna happen anytime soon, I'm just interested in the logistics side of things. For a 2016 game with Miyazaki having full involvement, the game won't have been in the oven for even 2 years and that would be assuming it's a December 2016 release.

How big is FromSoft anyways because looking at their games list they've always churned out multiple games a year every year. Except now they've only done two games in the past two years and both are Souls game.
 
Feels like the gen is finally kinda starting to ramp up. Guess that report how the big publishers had nothing until like 2016 was true!
 
Agreed, and the A/B team division was probably never that strict to begin with.

I wonder, has anyone made a comparation between credits like that one that people made for Dark Souls / Dark Souls II?

============

Also 1 person at charge of various projects it's not uncommon, I can see him giving directions to the DSII team while wrapping un Bloodborne...
 
So what if Miyazaki directed two games at the same time?

All he had to do was tap L1 to cycle between Bloodborne and Dark Souls 3.
 
Seriously, I thought the same after too. Played it right after Bloodborne and I thought it was amazing, with it's weakest point being the boss fights.

It's not mediocre. It's a great game.

It just had atrocious level design & bad hitboxes, the game was great otherwise.
 
is this Dark Souls Sacrifice?
Why does the report addresses the info as if its for an expansion?
If its actually DSIII wouldn't we expect there'd be new content and so forth

I don't know what to feel.. a souls game being once a year now
 
Those screens look awesome. And the game's surely coming to PC, folks...From/Namco aren't fools. The "negotiable" part probably means that a decision hasn't yet been made whether to release the PC version simultaneously with the PS4/XB1 versions, or to release the PC version soon after (like they did with Dark Souls 2).

Yeah. Kinda sad. Wasn't as good as DS1 but game was solid for sure.

DS2 was pretty damn great. Not as good as DS1, but still better than 98-99% of games out there. And the DLC, especially the 1st and 3rd ones, is every bit as good as the best stuff from Demon's and Dark Souls 1.
 
Agreed. Just finished the third dlc yesterday. The team is fully capable of great level design and bosses.

I feel with a bit more work on the bosses to make them much harder would be the best improvement overall for the other team. I think there are a ton of things that were done better in DS2 than the others, as well as some things worse. It's really about hitting that sweet spot of perfection, for me which Dark Souls 1 hit.

It's not mediocre. It's a great game.

It just had atrocious level design & bad hitboxes, the game was great otherwise.

I didn't say it was mediocre. I loved the hell out of it, so much build variety plus with the option to respec is great
 
Made me think this was a remake of DS1 or something. Maybe it's a translation thing.

A remake of Dark Souls with 12 new areas and 15 new bosses seems like overkill to me. It's possible, but we would be entering almost too good territory. I'd prefer a new game with 12 areas and 15 new bosses than adding that on top of a game with plenty of content already.
 
Exactly, which is why it pisses me off when people pretend as if its mediocre. Take off your damn rose tinted glasses people.

I played DS1 after 2 and enjoyed it more. DS2 is a good game, but Drangleic is a weirdly fragmented world after the tightly-designed Lordran.
 
I can see Miyazaki being a co-director on this with the DS2 people, so not really a strict A Team/B-Team division.

I hope they forget about DS2 and follow DS1 roots, so many healing items and really tune down mechanics for everything, even fast traveling
 
I'd love to play this on PC.
Negotiable my ass. What's that supposed to mean? Do I have to write Namco an email and tell them how much I would pay for the game? Are they going to do a Kickstarter?
 
Tn4T5rg.gif



Those screens. Miyazaki has to be directing this. I hope for the love of god they use and updated Ds1 engine like they did for BB and stay away from what they made with Ds2. The hud gives me hope.

SOOOO EXCITE RIGHT NOW
 
Looks a bit meh? Very iterative, looking more like DS2 DLC than its own thing but could be super early screens. Sacrifice thing sounds interesting but then 'Bonfires anywhere' seems at odds with what made DeS and DS1 so amazing and more along the dumb WARP ANYWHERE IMMEDIATELY route of DS2.

I'm expecting Miyazaki to be "named" as Director but not really have too much to do with it in reality. A bit like when Capcom was always attaching its known Japanese auteurs to their outsourced western gumpf.
 
I hope they forget about DS2 and follow DS1 roots, so many healing items and really tune down mechanics for everything, even fast traveling

Honestly there's no other reason for the placeholder HUD be DS1's HUD other than that.

Even if it's DS2 team, I'd bet we'll be getting DS1 movement back, which was far better imo.
 
I played DS1 after 2 and enjoyed it more. DS2 is a good game, but Drangleic is a weirdly fragmented world after the tightly-designed Lordran.

It very much is fragmented. Nothing jives together at all. It feels as if 20 different people were making 20 different levels all independently of each other without consulting anyone else as to what they would be connected to, and then they just haphazardly stitched them all together. Another complaint I have is that many of the areas were over rather quickly. I was like, "Wow this is a really cool and interes... and it's over."
 
Why is there already a petition for a pc version?

the sooner it gets 100k signatures the sooner Obama can force from to port it to pc.

hes a big fan but only plays souls games on PC because he enjoys using the thanks Obama mod.
 
So there are returning bosses? Seems strange...
Old Dragonslayer, Belfry Gargoyles, uh... I guess that's it. Maybe the game has 2-3 such throwback bosses from the past games. I'd be OK with that.

Or it's just a mistranslation or something. But quick, everyone rush to judgment!

the sooner it gets 100k signatures the sooner Obama can force from to port it to pc.

hes a big fan but only plays souls games on PC because he enjoys using the thanks Obama mod.
looool
 
the sooner it gets 100k signatures the sooner Obama can force from to port it to pc.

hes a big fan but only plays souls games on PC because he enjoys using the thanks Obama mod.

hahahaha, I actually still use that. It always makes me smile when I die.
 
I feel with a bit more work on the bosses to make them much harder would be the best improvement overall for the other team. I think there are a ton of things that were done better in DS2 than the others, as well as some things worse. It's really about hitting that sweet spot of perfection, for me which Dark Souls 1 hit.
I thought Sinh, Fume Knight and Sir Allone were fantastic boss fights. Better than almost all of the bosses in the base game.
 
Agreed, and the A/B team division was probably never that strict to begin with.

I mean, of course it wasn't, unless FROM is horribly mismanaged. Team change according to the needs of the project, with designers in particular often moving between projects mid-development due to their services no longer being needed full-time on the current one.

The idea of having a specific and unchanging "team" is ridiculous unless you want to have them make exactly the same game, down to the last line of code, every time. Otherwise you're going to have instances where you need to bring in more (or fewer) people in certain specialties to better handle the specific challenges of development that arise during a given title.

It's comparable to having the exact same cast and crew for every movie. Of course you hope the writer, director, and major actors will reprise their roles for the sequel, but are you going to demand they have the same filming crew when (for example) they're planning entirely different types of stunts and locational shooting in the sequel that weren't in the original? Of course not.
 
Top Bottom