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Forza Motorsport 6 has "wet weather, 3D puddles and night races" + more

You do realize tracks change over time and rumble-strips can in fact be moved.

Then please do find a single image of the real world Silverstone track, since it's renovation where the main start/finish straight is crooked as opposed to virtually perfectly straight.

Honestly you're entire argument is based on rumble-strip placement.

And your argument is T10's word when they have been proven time and time and time again to be one of the most deceitful developers in the last 10 years? Okay.
 
So far, 3D puddles doesn't mean anything. If we are to assume then I'd expect puddles to form when it rains on certain parts of the track. Frankly, while this is nice, it is nothing special in comparison to SEGA RALLY REVO that had the track actually changing form when you kept riding over it. For example, in SEGA RALLY REVO's mud/dirt track, hard mud on a certain section of the track end up turning into deep sticky mud that will greatly make you reduce speed. I'll marvel Turn10 if they took that concept and brought it to the next level along with the sim physics engine. So people, for now, don't go crazy for this 3D puddle talk until we know exactly what it is and how it affects the gameplay.
I was thinking of Sega Rally Revo too when i saw "3D puddles". Really curious to see what it means in Forza 6. If its static places on the maps or if its something dynamic.
 
This is Turn 10 bro, they don't add something like 3D puddles and have the physics engine do nothing when you drive through it.

I know, but let's wait until they actually tell us what is it and how exactly it affects the gameplay. For all we know, it could just spray water thus affecting the vision and nothing more, or even affect the steering but not the vision. Also, there is volumes too; is the water fully dynamic or not, does it foam from weather or already arranged. There are many things we can assume but that's the problem, they are all assumptions and Turn10 has been dicking us for years in respect to providing features but never delivering (driving in weather was suppose to be in Forza 5 but nothing happened). So until we get the word and, heck, even an impression, 3D puddles means absolutely nothing.
 
and the rest of you.....


I respectfully ask that you pack your shit and move out of this thread.

Wait, what? You take issue with what I said when it's just speculation based on what details we have so far and T10's history, and there wasn't even any negativity behind it as if it was a bad thing... yet you're constantly in denial GT uses "proper" laser scanning when there's proof... lmao.
 
Why would a tarmac surfaces so drastically change because puddles?

If it simulates aquaplaning and the puddles are somewhat dynamic, then it's all good.

That would be fantastic if that happens. Such as, on a fantasy track, the water could run down a hill and foam a puddle at the bottom of it, and with dynamic weather cycles that will crazily change the course of driving in a single game. So much exciting possibility but there is a massive problem. We don't know what 3D puddles is yet, so until they say something, it is best to take everything as a grain of salt. Besides, Turn10 is known for holding back (they have done so since Forza 2) and not going all the way or thinking outside the box so even my idea has a high possibility of not happening. So, again, wait for the official word because 3D puddles means anything, bro.
 
Project Gotham Racing 4 had good puddles, seemed kinda like hydroplaning to me but it's been years.
Yeah I recall that too, puddles were scary to drive over at high speeds there! Loved how they did it in PGR4, hoping for something similar in FM6!
 
Why would a tarmac surfaces so drastically change because puddles?

If it simulates aquaplaning and the puddles are somewhat dynamic, then it's all good.

That's the question, "if", and the massive problem is that no one knows anything, which is why I humbly request everyone to not go crazy until we know what it is. So far, no one here knows what it is.
 
I'm not one that feels a racer needs realtime day/night transitions, or changing weather, but I find it slightly funny that both are confirmed as prebaked in fm6 based on wording in an article that also stated the game is 50fps and runs in 1080px.
 
Why can't we just be happy to have 3 screens of FM6 and a few details?

Instead, this thread has devoted into a new consolewarz battleground...

I, for one, like the limited information that I have seen.

The 60fps, solid and unwavering, is important to me. As beautiful as Horizon 2 is, the difference in framerate was jarring for me.

As the little girl in the gif says, hopefully we can have both. With weather and night driving, I am looking for a more structured endurance racing feature set.

Edit: 3d puddles.... Does anyone remember those puddles that slowed the car down in Lotus Espirit Turbo 2? Good times...
 
Man, don't make me do it too! Does it still hold up well?

It does. The handling felt strange at first, as I hadn't played in a long time, but I adapted.

The tracks are still beautiful. City tracks at night, in light rain, in cockpit view...sooo good.

Makes me very excited for the 450+ cars in F6 and possible fantasy/real city tracks at night in the rain.
 
I was thinking of Sega Rally Revo too when i saw "3D puddles". Really curious to see what it means in Forza 6. If its static places on the maps or if its something dynamic.

Yup, me too. Potential is there but it depends on Turn 10s delivery, and Turn 10 hasn't been the best in respect to thinking out of the box in regards to features and they are known for holding back on features even when they said they will deliver it (night driving in Forza 5 anyone).

This is what I mean by thinking out of the box. I'll blow up and go crazy if 3D Puddles does all the following:

  • Forms due to rain and river/pond overflow (remember, Forza also features fantasy tracks which is probably the best tracks in the game).
  • Water runs off from hills and form at the bottom of it, especially from dynamic weather.
  • A puddle spreads and becomes more shallow when a car runs over it and, depending on the weather and water volume, dries over time.
  • The puddle/water affects the handling.
  • In rain, the size of the puddle increases to a certain point over-time. Of course, there has to be a cap.
  • The water/puddle sprays thus affecting the vision of the rear car.
  • Depending on the volume of the puddle, the water can spray onto your own windscreen thus making you have to turn on the windscreen wipers to clear the dirty water (windscreen wipers must not be automatic, it has to be a button that you have to press).
  • Depending on the track, the puddle can be quite dirty greyish or muddy brown. The dirtier the water the longer it will take to clear the windscreen. I.e. if it's a sunny day then the screen will take a little longer to clear and if on a rainy day it will be very quick to clear.
  • A feature that allows you to scan/overview/walk-over a cou1rse so you can figure out what tires would be best to use for race day, just like what professionals/advance drivers do in real-life. During this mode, the game should provide suggestion like an assistant saying things like, "Be careful, I think water can foam here or, look out for that puddle" and even suggest what type of tires to use. Together with a mini course map, Sega Rally 2 style, it should give a percentage of how much of the course is wet along with marking of hazards such as puddles. Again, all the info will be essential for picking the best tires for race-day.



Anyhow. We'll see in due time but I don't have faith in Turn 10 to be honest. Again, its due to their history.
 
It does. The handling felt strange at first, as I hadn't played in a long time, but I adapted.

The tracks are still beautiful. City tracks at night, in light rain, in cockpit view...sooo good.
Just realised I haven't done the second bucket list in FH2, but I know what I'll be playing after that!
 
Lighting wise it doesn't look like a big departure from FM5:
1a046a20-bf43-4bda-89e3-965d226cc7f9.jpg

forza5_e3_screenshot_11.jpg

I was hoping for a bit more realism.

Forza 5 uses pre baked lighting, but as far as lighting quality go it's perfect. The issue with pre baked lighting is not the quality per se, is dynamism.

That shot you chose for instance has a very nice indirect lighting going on, something that not even the current leader in racing graphics department (Driveclub) does, at least not with the same quality.
 
Then please do find a single image of the real world Silverstone track, since it's renovation where the main start/finish straight is crooked as opposed to virtually perfectly straight.



And your argument is T10's word when they have been proven time and time and time again to be one of the most deceitful developers in the last 10 years? Okay.
I see your hyperbole extends to not just 343. Jesus...
 
Yup, me too. Potential is there but it depends on Turn 10s delivery, and Turn 10 hasn't been the best in respect to thinking out of the box in regards to features and they are known for holding back on features even when they said they will deliver it (night driving in Forza 5 anyone).

This is what I mean by thinking out of the box. I'll blow up and go crazy if 3D Puddles does all the following:

  • Forms due to rain and river/pond overflow (remember, Forza also features fantasy tracks which is probably the best tracks in the game).
  • Water runs off from hills and form at the bottom of it, especially from dynamic weather.
  • A puddle spreads and becomes more shallow when a car runs over it and, depending on the weather and water volume, dries over time.
  • The puddle/water affects the handling.
  • In rain, the size of the puddle increases to a certain point over-time. Of course, there has to be a cap.
  • The water/puddle sprays thus affecting the vision of the rear car.
  • Depending on the volume of the puddle, the water can spray onto your own windscreen thus making you have to turn on the windscreen wipers to clear the dirty water (windscreen wipers must not be automatic, it has to be a button that you have to press).
  • Depending on the track, the puddle can be quite dirty greyish or muddy brown. The dirtier the water the longer it will take to clear the windscreen. I.e. if it's a sunny day then the screen will take a little longer to clear and if on a rainy day it will be very quick to clear.
  • A feature that allows you to scan/overview/walk-over a cou1rse so you can figure out what tires would be best to use for race day, just like what professionals/advance drivers do in real-life. During this mode, the game should provide suggestion like an assistant saying things like, "Be careful, I think water can foam here or, look out for that puddle" and even suggest what type of tires to use. Together with a mini course map, Sega Rally 2 style, it should give a percentage of how much of the course is wet along with marking of hazards such as puddles. Again, all the info will be essential for picking the best tires for race-day.



Anyhow. We'll see in due time but I don't have faith in Turn 10 to be honest. Again, its due to their history.

When did they say Forza 5 would have night racing?
 
When did they say Forza 5 would have night racing?

This was during the early announcement period of the game. Later in it's development life, Turn 10 turned around and said that no night driving and weather effects will be in the game thus disappointing many gamers.
 
This was during the early announcement period of the game. Later in it's development life, Turn 10 turned around and said that no night driving and weather effects will be in the game thus disappointing many gamers.
I don't think that ever happened. You're probably remembering somebody mistakenly interpreting something to mean that night racing will come, but I'm pretty sure they never announced night racing for FM5.
 
I don't think that ever happened. You're probably remembering somebody mistakenly interpreting something to mean that night racing will come, but I'm pretty sure they never announced night racing for FM5.

I don't recall it being officially announced. I do remember it being said during E3 time or some other gaming event. That was when the buzz started until it was completely debunked by the dev during an interview a couple of months later which caused other medias to pick up and spread the word upon.
 
This was during the early announcement period of the game. Later in it's development life, Turn 10 turned around and said that no night driving and weather effects will be in the game thus disappointing many gamers.

I'm sorry but no, they never said it was going to have night racing.
 
I'm sorry but no, they never said it was going to have night racing.

They never said night racing was in 5.


Well, I'm only telling you what I remember, like I said above, "I don't recall it being officially announced. I do remember it being said during E3 time or some other gaming event. That was when the buzz started until it was completely debunked by the dev during an interview a couple of months later which caused other medias to pick up and spread the word upon."
I don't believe it's wrong but, none the less, I don't think it's important either compared to everything else that I said in respect to 3D Puddles.
 
I was going to buy this, but those rumble strips bleh...
Oh, don't care about trivial things. Can't wait. Glad night racing is back and can't wait to see the new feautres at E3. Have played every forza a ton so I am excited to get back into the tracks after having played a lot of FH2. Car list should be very nice if they are taking FH2 and adding on besides removing cars only really for FH2 (Trophy truck etc)
 
Well, I'm only telling you what I remember. I don't believe it's wrong but, none the less, I don't think it's important either compared to everything else that I said in respect to 3D Puddles.

You're thinking of that early screen showing cars with their headlights on. It was forums (including here) that speculated night racing, not anything from T10.

;)
 
Forza 5 uses pre baked lighting, but as far as lighting quality go it's perfect. The issue with pre baked lighting is not the quality per se, is dynamism.

That shot you chose for instance has a very nice indirect lighting going on, something that not even the current leader in racing graphics department (Driveclub) does, at least not with the same quality.

DC does indirect lighting in real-time and aren't baked on as textures.
 
You're thinking of that early screen showing cars with their headlights on. It was forums (including here) that speculated night racing, not anything from T10.

;)

Hmm.... You could be right. I'd admit that I cannot be 100% definite so I am open to possibilities such as this.
 
So what are the direct benefits/detractions of moving from deferred to forward+ rendering engine? I assume FM6 has to be that considering FH2 was - seems an obvious choice to get around the XOs ESRAM. Off the top of head it seems to be just as many light sources but with far easier/cheaper AA solutions.

To me its that change thats far more substantial than DX12 factor most like to tout

ps3ud0 8)
 
It's on the wrong console.

Instead of 10-poly flat-shaded polygons crowd it has 2d-crowd.

Helios said nobody will be disappointed. This has to be put to a test.

It's an “annual“ game.

I am surprised we haven't seen the rewind button mentioned yet.

1) You're fanboying too hard. Microsoft funds it, Xbox gets it. There is no 'wrong console'.

2) And you can see them at 200 mph?

4) FM4, 2011. FM5, 2013. FM6, 2015. Sure you know what annual means? Because the Forza Motorsport series isn't.

5) Why is the rewind button controversial? If you had ever played Forza Motorsport 5, you'd know that you can turn it off.
 
1) You're fanboying too hard. Microsoft funds it, Xbox gets it. There is no 'wrong console'.

2) And you can see them at 200 mph?

4) FM4, 2011. FM5, 2013. FM6, 2015. Sure you know what annual means? Because the Forza Motorsport series isn't.

5) Why is the rewind button controversial? If you had ever played Forza Motorsport 5, you'd know that you can turn it off.
It's c0de, you're agreeing with what he just said. He was being sarcastic.
 
1) You're fanboying too hard. Microsoft funds it, Xbox gets it. There is no 'wrong console'.

2) And you can see them at 200 mph?

4) FM4, 2011. FM5, 2013. FM6, 2015. Sure you know what annual means? Because the Forza Motorsport series isn't.

5) Why is the rewind button controversial? If you had ever played Forza Motorsport 5, you'd know that you can turn it off.
I think you read that the wrong way
 
1) You're fanboying too hard. Microsoft funds it, Xbox gets it. There is no 'wrong console'.

2) And you can see them at 200 mph?

4) FM4, 2011. FM5, 2013. FM6, 2015. Sure you know what annual means? Because the Forza Motorsport series isn't.

5) Why is the rewind button controversial? If you had ever played Forza Motorsport 5, you'd know that you can turn it off.

Pretty sure the post you're replying to was sarcasm.

DC does indirect lighting in real-time and aren't baked on as textures.

Is there anything wrong with having the lighting being pre-baked? Obviously you can't have dynamic lighting, however if that isn't the aim are there any other negatives to it?
 
Can we stop continuing to bring up Driveclub? This isn't a fight, Forza 5 was a launch title that ran at double the framerate locked.

DC was a launch title as well - The only problem was it missed the mark by a year and still wasn't (and some might say still isn't) finished.
 
What features do people want to see in the FM franchise apart from those mentioned in the OP?

Personally I want to see the loading times addressed, more diversity in types of races, a championship mode, all cars unlocked in free race, rivals reworked so it worked more like the FM4 network test, bring back maple valley and fujimi kaido, less popular real world tracks like donington and oulton park, accurate in car audio (give the option to switch for people that like it loud), from the beginning of the game don't have things like the racing line active with simulation steering as standard activated, expanded customisation, wheel-less view and helmet view.
 
It's c0de, you're agreeing with what he just said. He was being sarcastic.

I was but sometimes it's really hard to tell. Although I think my points were too laughable to consider them serious but then again they are more or less brought up in discussions which is even more laughable.
 
The only thing that concerns me is the way it is phrased. It says "wet weather".

Does that mean the road is just wet? Or do we get the full on rain conditions that we have been asking for since Forza 1.
 
Did they ever bring back every location from the previous game? That 26 number makes me woozy. There were always new additions and old tracks got cut, right? So from current 17, there's lots of space for comebacks. Man I really hope they bring back some legacy fantasy tracks like Maple Valley, also Camino and Positano. And I wouls love to see Macau in FM!
 
Alpine raceway/ring needs to return, a great track nuked when turn10 decided to forget FM1 ever existed and drop all it's features for forza 2, 3 and 4.
 
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