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Forza Motorsport 6 has "wet weather, 3D puddles and night races" + more

What features do people want to see in the FM franchise apart from those mentioned in the OP?

Personally I want to see the loading times addressed, more diversity in types of races, a championship mode, all cars unlocked in free race, rivals reworked so it worked more like the FM4 network test, bring back maple valley and fujimi kaido, less popular real world tracks like donington and oulton park, accurate in car audio (give the option to switch for people that like it loud), from the beginning of the game don't have things like the racing line active with simulation steering as standard activated, expanded customisation, wheel-less view and helmet view.

Adjustable race lenght in carrier, better pit stops and at least some flag rules
I would also like to see better replays. Something that is focused on a race and not on just one car. Maybe new preset called TV or something. Now camera cuts way too fast.
 
The only thing that concerns me is the way it is phrased. It says "wet weather".

Does that mean the road is just wet? Or do we get the full on rain conditions that we have been asking for since Forza 1.

I think it would T10 would receive way too much crap if this was simply wet roads, especially if they are putting tech into the puddles.
 
The only thing that concerns me is the way it is phrased. It says "wet weather".

Does that mean the road is just wet? Or do we get the full on rain conditions that we have been asking for since Forza 1.

That's curious to me too. I mean why even bother if you're going to just put some shiny shaders on the road and call it wet. Like I've said before Turn 10 has I had time to study what Evolution did with DC. Even as amazing as the weather in PCars looks we now have an example of something better. DC is the wet weather standard to me and given the time Turn 10 has had they should be able to come close to that.
 
I don't particularly care how the rainfall looks as long as the handling model realistically handles puddles/wet patches. I haven't played a game yet that does. Rainfall hitting the windshield somewhat realistically (PGR, DC) would also be nice.

Then again it is sharing an engine with FH2 so I expect it to be more like this.
https://youtu.be/-lyr2LEwEDY
 
That's curious to me too. I mean why even bother if you're going to just put some shiny shaders on the road and call it wet. Like I've said before Turn 10 has I had time to study what Evolution did with DC. Even as amazing as the weather in PCars looks we now have an example of something better. DC is the wet weather standard to me and given the time Turn 10 has had they should be able to come close to that.
60fps sim racer on 40% less powerful hardware.

And the time they've had? It's only been two years. I feel like you're raising expectations purposefully cuz you know it cant happen or you just don't quite understand that hardware has limitations.
 
GT had real weather on a even lesser powerful machine at 60fps. Time for Forza to really step it up.

GT wasn't 60fps last gen. I mean, I get what you're saying, but GT style performance sacrifices would be more of a negative than the dynamic weather would be a positive imo.
 
I think we might be possibly seeing a "Lost in translation" type of situation with this whole "wet weather" issue. I mean, it was the Japanese Xbox site who leaked the info. Are we just seeing a language issue / interpretation issue. Am I crazy to think that?
 
Hope this turns out well. I need a good sim racer and I can't see GT7 coming out any time soon. Just hope this game is locked 60 fps with a decent AA solution.
 
"wet weather" scares me. wet weather as in a light shower w/ a few puddles? or wet weather as in full blown rainstorms, snow, etc?
I was thinking the same thing. Im thinking its not full on weather. I don't think they will be able to keep the frames up with snowstorms like in DC.
 
Is there anything wrong with having the lighting being pre-baked? Obviously you can't have dynamic lighting, however if that isn't the aim are there any other negatives to it?

Nothing wrong with it considering the hardware. Many wanted Night racing and weather. Now that it appears to be here. Prebaked lighting becomes an issue.

My focus is:

60fps locked and solid
Excellent handling physics
More tracks
More cars
Better structured career
Return of Auction House

1080p comes after that..... Prebaked lighting.... I don't care personally.
 
"Wet weather" probably came from bad translation. Most likely the source had actually "rainy weather" or something like that.
 
GT wasn't 60fps last gen. I mean, I get what you're saying, but GT style performance sacrifices would be more of a negative than the dynamic weather would be a positive imo.

Its on a ancient machine. I would think a current gen machine should be able to pull off a consistent 60fps with weather. You can't excuse it for being less powerful than Ps4.
 
Im a hardcore fan of the series since E3 2004 , I have love every Forza but FM5 was disappointing, especialy after Forza 4 that for me is still he best racing game around.

I have big hopes for this edition, in numbers seems good, I hope the address the other problems like a better career mode, no over aggressive AI , no heavy paint trading races. The need to change the music (FM5 sound track was awful!), they need to bring back Suzuka, Fujimi Kaido and other missing tracks.

Theres quite a lot to do still to fix Forza and be a real sequel of Forza 4.
 
Its on a ancient machine. I would think a current gen machine should be able to pull off a consistent 60fps with weather. You can't excuse it for being less powerful than Ps4.

Unless you know how much time is spent on what “costs“ from a calculation point, comparisons are likely to be off. Of course we can concentrate on what we see but that wouldn't do games do any justice. For example physics you can't really see but cost a lot if you want to make a game feel “real“.
 
60fps sim racer on 40% less powerful hardware.

And the time they've had? It's only been two years. I feel like you're raising expectations purposefully cuz you know it cant happen or you just don't quite understand that hardware has limitations.

I'm not asking for them to invent some new weather system. As a matter of fact the weather in FH2 is pretty decent. There just needs to be some tweaks made to make it more realistic. Mainly getting the windshield water particles to react to vehicle momentum. No other developer has had more interaction with the xb1 hardware than T10. Hell some of the deign decision were made with Forza in mind. So yes I'm raising expectations because they should be.
 
GT had real weather on a even lesser powerful machine at 60fps.

The framerate problems were particularly pronounced in rain, and the rain was limited on a track-to-track basis. Even in dry conditions, the game fluctuates between the low 30s and 60.
 
Unless you know how much time is spent on what “costs“ from a calculation point, comparisons are likely to be off. Of course we can concentrate on what we see but that wouldn't do games do any justice. For example physics you can't really see but cost a lot if you want to make a game feel “real“.

So there should never be any comparison ever since no one outside of devs know the *costs* I mean really?

GT series is pretty damn physics heavy as well so please...
 
I'm not asking for them to invent some new weather system. As a matter of fact the weather in FH2 is pretty decent. There just needs to be some tweaks made to make it more realistic. Mainly getting the windshield water particles to react to vehicle momentum. No other developer has had more interaction with the xb1 hardware than T10. Hell some of the deign decision were made with Forza in mind. So yes I'm raising expectations because they should be.
Forza Horizon is a 30fps game.
 
GT wasn't 60fps last gen. I mean, I get what you're saying, but GT style performance sacrifices would be more of a negative than the dynamic weather would be a positive imo.

I'd trade slight performance hit of GT6 (its nowhere near as bad as PCARS on Xbox) for full on dynamic weather and day/night cycle in a heartbeat.
 
Anyone expecting forza 6 weather to be like driveclub's are intentionally creating something to complain about. It's not going to happen. Forza has way more complex physics, heavy damage, and is a flawless 60fps racer always.

No way they have that much resources after all they need to do to invest in such over-the-top rain/weather effects. There is a reason driveclub went from targeting 60fps to actually turning out to be 30. I'm sure weather wasn't the only factor, but it had to be one of the considerations.
 
If you ever played Forza 5 you would know that you actually can't ;)

you can set it to never appear in your hud (HUD menu) and
you can map the function to boxes button (or hamburger button), so that you even by mistake never-ever press it.

I see that all "number one forza fans" have gathered again..
 
So there should never be any comparison ever since no one outside of devs know the *costs* I mean really?

GT series is pretty damn physics heavy as well so please...

Of course it is but in the end, Forza and gt, if they also aim for 60 fps, only have 16ms and less to render a frame which means pd and turn10 both have to cut corners to achieve what they want. Only judging games by looking at them is not enough to say who does a better job at creating a racing game. Surely gt does physics but to the same amount as turn10? What about ai? Which has the better solution? And how much does it “steal“ from your time you have to get the next picture on the screen?
You can compare whatever you want but picking only one of many variables available to make one game look bad is understandable but doesn't make the comparison better in any way.
 
I'd trade slight performance hit of GT6 (its nowhere near as bad as PCARS on Xbox) for full on dynamic weather and day/night cycle in a heartbeat.
I wouldn't. Rock solid 60fps is crucial when you have to take corners at high speed. Remember a frame drop is not just visual, it affects input as well, it will decrease responsiveness. Imagine having to deal with a delta of responsivness mid-corner at high speed.
 
Its on a ancient machine. I would think a current gen machine should be able to pull off a consistent 60fps with weather. You can't excuse it for being less powerful than Ps4.

I don't care about the power of the machines (wtf does the PS4 have to do with this?), Forza does stuff that GT doesn't concern itself with as well. If they can incorporate it all without a performance hit then great. But GT didn't do what it did whilst running like Forza always has (excluding FM1), so it's not a valid comparison imo.

I'd trade slight performance hit of GT6 (its nowhere near as bad as PCARS on Xbox) for full on dynamic weather and day/night cycle in a heartbeat.

Well I wouldn't, which is why I didn't buy GT6 after GT5. It's also why I didn't buy Project Cars.
 
People saying PS3 was doing 60 frames with GT6 are seriously spreading fud. That game was constantly chugging when dynamic weather was going on. Noone wants that type of performance in a next gen racer. Jesus fuck no. LOL.
 
Of course it is but in the end, Forza and gt, if they also aim for 60 fps, only have 16ms and less to render a frame which means pd and turn10 both have to cut corners to achieve what they want. Only judging games by looking at them is not enough to say who does a better job at creating a racing game. Surely gt does physics but to the same amount as turn10? What about ai? Which has the better solution? And how much does it “steal“ from your time you have to get the next picture on the screen?
You can compare whatever you want but picking only one of many variables available to make one game look bad is understandable but doesn't make the comparison better in any way.

I mean you do still realize GT6 on was a ancient old ass machine right? I mean for a current gen game to do less than what it achieved simply because it's *40% less powerful than PS4" is a piss poor excuse.

I'll let you answer the other technical stuff since you are one who must know those numbers before comparing and setting the bar above a last gen game.
 
Anyone expecting forza 6 weather to be like driveclub's are intentionally creating something to complain about. It's not going to happen. Forza has way more complex physics, heavy damage, and is a flawless 60fps racer always.

No way they have that much resources after all they need to do to invest in such over-the-top rain/weather effects. There is a reason driveclub went from targeting 60fps to actually turning out to be 30. I'm sure weather wasn't the only factor, but it had to be one of the considerations.

Agree 100% with you. People are getting a little ahead of themselves thinking it will have full blown weather, dynamic lighting etc. Let's be real, we all know the hardware is not the greatest and even with improvements in their tools, expecting all of that and still maintaining rock solid 60fps and 1080p with 24 cars on the track is just asking way too much.

Realistically, I am expecting the tracks to have wet surface, puddles, cars to look like the rain just stopped. TOD will be static and you can possibly select the track, then the time of day (Morning, Noon, Night, Wet, Dry). I would LOVE to be wrong and would LOVE to have all that stuff to be dynamic, but I just don't see that happening on this hardware.

Forza has more than just the framerate (that has always been locked 60), 1080p resolution, but the physics engine they have running is really good and I am sure takes up a lot of resources. Forza 6 is going to be great like Forza 5 was and it will show a pretty good improvement from a launch title and the fact that they are upping the car count, car count on track and the amount of tracks is impressive already for me.

I will just recommend that some of you dial down the expectations and think of it realistically, knowing the hardware limitations etc.
 
I don't care about the power of the machines (wtf does the PS4 have to do with this?), Forza does stuff that GT doesn't concern itself with as well. If they can incorporate it all without a performance hit then great. But GT didn't do what it did whilst running like Forza always has (excluding FM1), so it's not a valid comparison imo.



Well I wouldn't, which is why I didn't buy GT6 after GT5. It's also why I didn't buy Project Cars.

maybe try reading the post I was responding to next time?

60fps sim racer on 40% less powerful hardware.
 
I wouldn't. Rock solid 60fps is crucial when you have to take corners at high speed. remember a frame drop is not just visual, it affects input as well, it will decrease responsiveness. Imagine having to deal with a delta of responsivness mid-corner at high speed.

Its just personal preference. The fps drops never bothered me in GT games but the constant dry/daytime condition bores me out. I did 24hrs Nurburgring endurance race in GT5 in real time 24 hours, if it was all day all the time I would've gone mad lol.
 
Did they ever bring back every location from the previous game? That 26 number makes me woozy. There were always new additions and old tracks got cut, right? So from current 17, there's lots of space for comebacks. Man I really hope they bring back some legacy fantasy tracks like Maple Valley, also Camino and Positano. And I wouls love to see Macau in FM!

Rio and Daytona.
Monza likely.

That leaves place for 6 or 7 new/returning tracks.

My guess is Rio is the new "crown jewel" and many of those tracks are going to be the ones strangely missing from FM5.
Suzuka, Mugello, Hockenheim, Tsukuba.. I'd like Camino, Positano and more original tracks but I think we're getting less exciting stuff tbh
 
Its just personal preference. The fps drops never bothered me in GT games but the constant dry/daytime condition bores me out. I did 24hrs Nurburgring endurance race in GT5 in real time 24 hours, if it was all day all the time I would've gone mad lol.

In a racing sim, locked FPS is key as you want to get the best lap times possible. Day/Night cycles don't affect lap times but FPS does.
 
I'd trade slight performance hit of GT6 (its nowhere near as bad as PCARS on Xbox) for full on dynamic weather and day/night cycle in a heartbeat.

Slight performance hit?

https://youtu.be/QtJ7s3u4bAs?t=58s

At 720p in the rain dips into the 40s and never even hits 60 and at 1080 it hovers in the low 40s occasional dipping to the low 30s.
 
maybe try reading the post I was responding to next time?

Maybe actually use the forum function specifically dedicated to responses rather than expecting me to magically know what the fuck you're referring to next time?

Seanspeed was addressing a post talking about what Driveclub achieved.. specifically how it's beyond Project Cars. Why the fuck would I attribute that post to your bullshit about GT on PS3?

Yes if they fucking port GT6 over to Xbox One in all it's limited damage modelling, classic asset using glory then the console would likely do it at 60fps locked without too much trouble. That's not what Forza Motorsport 6 is going to be though, so cut the bullshit.
 
Man, don't make me do it too! Does it still hold up well?
PGR4 holds up pretty well if you ask me. This isn't the best representation of the game, the gif isn't very smooth, but damn that game was graphically impressive.

9SOL8OT.gif
 
I'm sorry that posting my post right after his without quoting was too much for you to handle. Hope you are not confused by this too.

I didn't say anything about DC level weather in Forza I was saying it should do better than a game on an ancient machine. Hope that's clear enough for you now.
 
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