TLG Support Group -- Now Officially Closed

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yeah I know they're still working "very hard" on it but what technical reasons can delay a game for so long ? Or what reason other than a technical reason can justify this delay ?

How do you explain a team, however small, can be hard at work on a game for so long (even with interruptions) and have absolutely nothing to show for the same amount of time (except the reveal trailers obviously) ?

Exploratory software development isn't like creating a brick wall, where you have a good expectation that as long as you keep on putting on more bricks, you'll get to a reasonable height.

Instead, it's more like trying to craft a wall out of sleeping cats. Sometimes, because you've placed a cat at one end, a few cats at the other will wake up and run off. Or meow annoyingly. Or start tangling up the yarn you were using to hold it all together because that seemed like a reasonable idea at the time. Or explode in a cloud of fluff.

Sometimes you realize that the way you've stacked your cats means that you can't quite get your wall tall enough, or you can but it will fall over every ten minutes. Or, surprisingly, turn into a cave of cats. So you rebuild from scratch.

Fuckin' cats, man.
 
So if we don't see anything this time around it's basically possibly almost potentially officially dead?

No way! Then we wait for TGS since it is a SCEJ game only makes sense to be announced in Japan, if it's not there then it will surely be at PSX since, at this point, it is an announcement that really big Playstation fans will enjoy, but if not then it is almost surely is going to be at E3 2016, but if not there it almost has to be at TG.......
 
I don't understand the utter fascination people have over the Last Guardian.

Well, okay, "fascination" is perhaps a thing I still can understand, but this is more of an "obsession", or even "deep obsession". I mean, ICO was a good game (with lots of faults) and Shadow of the Colossus was indeed something special, but it's just two games. Many games from other gaming studios towered over them in terms of quality or atmosphere or both and yet rarely have I seen such a title been waited with such fervor like the Last Guardian.

Especially so since Sony treated this game like it is some sort of a joke. "Oh they're still working on it, so make sure to be excited" gets really old really fast if they're keep doing it over and over and over and over for years.

Or maybe people clamoring over this are actually fully realizing that they're just in some sort of collaborative joke and only in it for the fun.
I would love to know these games that "towered" over Shadow of the Colossus in terms of atmosphere.
 
So if we don't see anything this time around it's basically possibly almost potentially officially dead?

No then we wait for TGS since it is a SCEJ game, if it's not there then it will surely be at PSX since at this point it is an announcement that big PS fans will really enjoy,, but then if not then it is almost surely going to be E3 2016, but if not there then it will be at TG.......

If that fails then we'll just have wait until Sony makes CatBird go the way of Old Yeller.

I STILL BELIEVE!
 
I don't understand the utter fascination people have over the Last Guardian.

Well, okay, "fascination" is perhaps a thing I still can understand, but this is more of an "obsession", or even "deep obsession". I mean, ICO was a good game (with lots of faults) and Shadow of the Colossus was indeed something special, but it's just two games. Many games from other gaming studios towered over them in terms of quality or atmosphere or both and yet rarely have I seen such a title been waited with such fervor like the Last Guardian.


No, no they REALLY haven't. Not by half.
 
It's simple. I don't agree with you that many games have towered over ICO or Shadow of the Colossus in quality or atmosphere. In fact, I think ICO and Shadow of the Colossus have a completely unique sense of aesthetic design and focuses greatly on subtractive game design to the point where there is very few games at all like it. As such, a new game with that design philosophy is greatly appealing in a way getting the latest CHECKLIST GAME DESIGN AAA TITLE can never be. It's similar to how there are now no games in the industry like Tomb Raider, and the shit that replaced it using the same title can go fuck itself because I didn't need yet another painfully derivative shooter.

Similarly, Godfather 1 and 2 are "just two movies", but they're also some of the most influential movies of all time. How limited something is doesn't actually speak to its importance or quality. ICO and Shadow of the Colossus were two very special games, and its sequel is anticipated to be similarly special. It might not be, but that's where the fervor comes from.

I would love to know these games that "towered" over Shadow of the Colossus in terms of atmosphere.

No, no they REALLY haven't. Not by half.

Well, Bloodborne, for once, in my own humble opinion of course.

Well alright, even if you are in the opinion that ICO and Shadow of the Colossus are indeed something very special (I don't think that's the case, especially ICO, but well, again that's just my view), it's kind of strange (from my point of view anyway) that people seem so incredibly obsessed with something that has been stalled with continuous corporate-speak assurances for so long it feels like a complete joke at this point.

It feels like some of you are in it just for the fun of it, hahaha.

Btw, is this constitue thread whining? I apologize if it is, and I'll stop now.
 
Well, Bloodborne, for once, in my own humble opinion of course.

Well alright, even if you are in the opinion that ICO and Shadow of the Colossus are indeed something very special (I don't think that's the case, especially ICO, but well, again that's just my view), it's kind of strange (from my point of view anyway) that people seem so incredibly obsessed with something that has been stalled with continuous corporate-speak assurances for so long it feels like a complete joke at this point.

It feels like some of you are in it just for the fun of it, hahaha.

Btw, is this constitue thread whining? I apologize if it is, and I'll stop now.

It's funny you say Bloodborne as Miyazaki cites Ico as a major influence on his own games
 
<3

Well, Bloodborne, for once, in my own humble opinion of course.

Well alright, even if you are in the opinion that ICO and Shadow of the Colossus are indeed something very special (I don't think that's the case, especially ICO, but well, again that's just my view), it's kind of strange (from my point of view anyway) that people seem so incredibly obsessed with something that has been stalled with continuous corporate-speak assurances for so long it feels like a complete joke at this point.

It feels like some of you are in it just for the fun of it, hahaha.
I'm sure some are but I don't get what's so hard to understand that people want to see a 3rd game from a team, that for some, made two of the arguably best games of all time. It was shown, the hype was real, then it vanished. It hasn't been officially canceled and when asked about it we keep getting answers like "we are still working on it". Of course people are going to keep hopes alive.
 
I laughed a little...and then..then i cried

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Lmfao. Last gen, we were so sure.
 
Well, Bloodborne, for once, in my own humble opinion of course.

Bloodborne is phenomenal, but it is not even remotely like the game design philosophy and aesthetic direction of ICO/SOTC. They share virtually no similarities. Bloodborne doesn't have the same subtractive game design, doesn't have the same artistic direction. Miyazaki cites it as an inspiration, but I'm not sure how other than in some very superficial ways. So I'm not sure how Bloodborne existing would somehow mean I should stop anticipating Last Guardian so much :P

Well alright, even if you are in the opinion that ICO and Shadow of the Colossus are indeed something very special (I don't think that's the case, especially ICO, but well, again that's just my view), it's kind of strange (from my point of view anyway) that people seem so incredibly obsessed with something that has been stalled with continuous corporate-speak assurances for so long it feels like a complete joke at this point.

It feels like some of you are in it just for the fun of it, hahaha.

It's because I actually know that it does exist, I'm just reaaally impatient and want it to be revealed already :P
 
I don't understand the utter fascination people have over the Last Guardian.

Well, okay, "fascination" is perhaps a thing I still can understand, but this is more of an "obsession", or even "deep obsession". I mean, ICO was a good game (with lots of faults) and Shadow of the Colossus was indeed something special, but it's just two games. Many games from other gaming studios towered over them in terms of quality or atmosphere or both and yet rarely have I seen such a title been waited with such fervor like the Last Guardian.

Especially so since Sony treated this game like it is some sort of a joke. "Oh they're still working on it, so make sure to be excited" gets really old really fast if they're keep doing it over and over and over and over for years.

Or maybe people clamoring over this are actually fully realizing that they're just in some sort of collaborative joke and only in it for the fun.

There are many studios that make games that do some of the things GTA does, but there is only one Rockstar that makes everything that is known and loved about GTA. Every little feature, every big component, the personality that makes a GTA game what it is, is only really delivered and put together by the mind of Rockstar

In the same way, there is one ICO, one Shadow of the Colossus, and one Last Guardian, that all share the same mood and evoke the same emotion, and come from the same source.

No one can replicate that, and no one can fill that void but Team ICO. People are buying into this sense of feeling that only they can deliver.
 
It's funny you say Bloodborne as Miyazaki cites Ico as a major influence on his own games

Well something that is influenced by are often more superior than the one doing the influencing :P

I concede that there's nothing quite like Shadow of the Colossus but ICO, eh, I feel it was undeserving of its status amongst some as an all time classic.

I really don't get why fans of Team ICO games are excited for another Team ICO game. It just boggles the mind.

I'm sure some are but I don't get what's so hard to understand that people want to see a 3rd game from a team, that for some, made two of the arguably best games of all time. It was shown, the hype was real, then it vanished. It hasn't been officially canceled and when asked about it we keep getting answers like "we are still working on it". Of course people are going to keep hopes alive.

Bloodborne is phenomenal, but it is not even remotely like the game design philosophy and aesthetic direction of ICO/SOTC. They share virtually no similarities. Bloodborne doesn't have the same subtractive game design, doesn't have the same artistic direction. Miyazaki cites it as an inspiration, but I'm not sure how other than in some very superficial ways. So I'm not sure how Bloodborne existing would somehow mean I should stop anticipating Last Guardian so much :P



It's because I actually know that it does exist, I'm just reaaally impatient and want it to be revealed already :P

There are many studios that make games that do some of the things GTA does, but there is only one Rockstar that makes everything that is known and loved about GTA. Every little feature, every big component, the personality that makes a GTA game what it is, is only really delivered and put together by the mind of Rockstar

In the same way, there is one ICO, one Shadow of the Colossus, and one Last Guardian, that all share the same mood and evoke the same emotion, and come from the same source.

No one can replicate that, and no one can fill that void but Team ICO. People are buying into this sense of feeling that only they can deliver.

Fair enough.

Although the entire thing really feels like a bad joke, the way they keep saying "oh it's there, so please be excited!" without really nothing to show for it, even after all these years.
 
You know I found out recently that Ueda was an animator for Kenji Eno's Enemy Zero, a game which is fucking crazy and actually not very good.

The main concept of that game was that the enemies were invisible and you got a game over if they touched you. Maybe that's the key to get TLG out, just make Trico invisible. Go back to your roots, Ueda!
 
Well something that is influenced by are often more superior than the one doing the influencing :P

I concede that there's nothing quite like Shadow of the Colossus but ICO, eh, I feel it was undeserving of its status amongst some as an all time classic.









Fair enough.

Although the entire thing really feels like a bad joke, the way they keep saying "oh it's there, so please be excited!" without really nothing to show for it, even after all these years.

I dont feel this is true at all.
 
I dont feel this is true at all.

Not strictly speaking about Ico --> Bloodborne mind you (although yes, I'd personally pick Bloodborne over Ico any day of the week). Well, put it this way, if I am to be stranded in a desolate island and I am only allowed only one to pick between Bloodborne or ICO I'd pick the former 100% of the time.
 
Thinking about it there really hasn't been a game like SotC released. It's pretty much one of a kind.

I sometimes wish they would of just said fuck it and tried for SotC 2

But man I really want to see what TLG actually is from a gameplay perspective
 
Oooo that name change!

I_came_here_to_laugh_at_you.jpg


And to be honest... not to knock ICO as game ... but there is so much better. Ico feels so clumsy like a physics project.I can understand the acclaim but at the same time know its pretty flawed.
 
What I don't understand with this game hope is that lots of companies never actually say a game is dead.

I am pretty sure that starcraft ghost was never actually canceled. They simply said it's being reevaluated, and everyone knew it was dead.

I really don't understand the obsession with this game. It's not that a lot of game play was shown.
 
Fair enough.

Although the entire thing really feels like a bad joke, the way they keep saying "oh it's there, so please be excited!" without really nothing to show for it, even after all these years.

Like I said, if they get to E3 and TGS and do the ol' "lol it's still coming we're working on it ^_^" over twitter thing, then I'll think it's an elaborate troll. But I've heard from too many people that the game is really coming and really can see no business sense for Sony to keep the hope alive repeatedly if there wasn't some truth to those claims.
 
What I don't understand with this game hope is that lots of companies never actually say a game is dead.

I am pretty sure that starcraft ghost was never actually canceled. They simply said it's being reevaluated, and everyone knew it was dead.

I really don't understand the obsession with this game. It's not that a lot of game play was shown.

I went to check and see, ghosts was put on indefinite hold in 2006.

They only said it was cancelled in 2014 at bliz con when they were talking about project titan also being cancelled.

Man, this thread is going to be active for years.
 
Not strictly speaking about Ico --> Bloodborne mind you (although yes, I'd personally pick Bloodborne over Ico any day of the week). Well, put it this way, if I am to be stranded in a desolate island and I am only allowed only one to pick between Bloodborne or ICO I'd pick the former 100% of the time.

These are just preferences anymore than you would take Street Fighter over Gran Turismo. ICO is unique in it's own aspect and has almost zero relevance to Bloodborne in both design and gameplay systems. Even ND has taken cues from ICO to make TLOU but they are fundamentally different games and "preference" does not in any way take away the established reputation Team ICO's games have. Trying to compartmentalize ICO to bolster a game of your preference is a redundant argument because it is an entirely different subject matter altogether. I'm pretty sure there are tons of developers who have taken inspiration of ICO in one way or another but it was just make as much sense to compare these two titles when they follow different design principles.

If you wanna know why so many developers in the industry regard ICO is because (As Amirox put it) of it's subtractive game design. It's the antithesis of the traditional model progression system which is the foundation of almost every single game to date. Till this day, there has not been any similar or equivalent game that has been released of its kind. Even Warren Spector pointed out a "flaw" that he then realized was actually brilliant "design" on his second playthrough in regards to the camera. So yes, it's easy to take ICO for granted at face value. But as I pointed out, once the seams go loose, you start to peek into the design brilliance inside, allowing the player to be as immersive as possible disregarding HUD's to that point for consistency. Very rarely, do any games in that time or this era would let go of your hand ironically in game that involves dragging someone by the hand.
 
I don't understand the utter fascination people have over the Last Guardian.

Well, okay, "fascination" is perhaps a thing I still can understand, but this is more of an "obsession", or even "deep obsession". I mean, ICO was a good game (with lots of faults) and Shadow of the Colossus was indeed something special, but it's just two games. Many games from other gaming studios towered over them in terms of quality or atmosphere or both and yet rarely have I seen such a title been waited with such fervor like the Last Guardian.

Especially so since Sony treated this game like it is some sort of a joke. "Oh they're still working on it, so make sure to be excited" gets really old really fast if they're keep doing it over and over and over and over for years.

Or maybe people clamoring over this are actually fully realizing that they're just in some sort of collaborative joke and only in it for the fun.

Because it's a game preceded by two good games that will never come out. Never be spoiled. Never be ruined. It's as good a game as could possibly exist because it's not burdened in any way by reality.
 
The way I understand it, any work Ueda had to contribute to this project was completed a long time ago. If this game actually exists anymore (it doesn't) its because its in Sony development hell. And even if this project actually becomes something it will not be the game they presented on that E3 stage all those years ago.

Fumito Ueda said his creative contribution to the project was completed a "long time ago."

Oh, so even Ueda is done with The Last Guardian, yeesh.
 
Sony has ready confirmed its in development for ps4. Games take time to make bro. Just look how long it took for re4 and duke nukem forever to come out.

They've said their are still working on it but I think they haven't confirmed any platform, though I think it's obviously PS4
 
I coulda sworn that yosp already said something to the point of TLG won't be at E3. I could be misremembering though.
 
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