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Digging the art. Digital version is available later today.
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You've played the Halo 5: Guardians multiplayer beta. Now it's time to uncover the mysteries behind the story.
We went to 343 Industries to get the first hands-on with Master Chief's campaign. As you can see from the cover imagery, the Chief is now accompanied by the legendary Blue Team in both single-player and four-player co-op. Linda, Fred, and Kelly were abducted when they were six years old alongside John to be turned into Spartan-II super soldiers. This tight-knit squad grew up together and battled through many adventures in the expanded fiction, but this will mark their first significant role in a core Halo game. With the loss of Cortana in Halo 4, Blue Team steps up to interact with Chief, appear in cutscenes, and accept commands from him in single-player. In co-op play, everyone takes on a specific member, each with a different loadout unique to their specialty.
We played an early mission set before Master Chief and Blue Team are declared AWOL by the very military that made them. The flipside of the campaign follows Spartan Jameson Locke, seen in the Halo: Nightfall TV series, as he tracks down Halo's signature hero to bring him in or take him down. Locke recruits a team of his own, Fireteam Osiris, to do the job. This mix of familiar and new faces rounds out the team of high-tech Spartan-IVs, who all come from elite military backgrounds. See if you can spot a returning fan favorite in our coverage trailer below.
Our lengthy hands-on sessions also included plenty of time in the revamped competitive Arena multiplayer. In the cover story, we break down specific changes to the Empire map from last winter's beta and we debut a never-before-seen map called Fathom. This undersea base looks gorgeous and is loaded with all kinds of hidden tricks for experienced players to dig in and discover. 343 also teases a new multiplayer mode never seen in a Halo game before. Read about all this and more in the latest issue of Game Informer.
Halo 5: Guardians is set to release on October 27 on Xbox One.
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Digging the art. Digital version is available later today.
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In Summary
Story
- Solo Players accompanied by a team of 3 other Spartans from Blue Team, ability to give basic squad order ala Republic Commando.
- Drop in/Drop Out online coop
- GI played only the second mission titled ‘Blue Team’
- All Spartan abilities available in MP also present in SP
- Second Level ends with Chief- Chief has to deal with the loss ofdreaming- Has alternate paths in campaign levelsCortana fom 4 and the 'ghost of Cortana' in 5
- In coop each player is a different member of Blue Team, and players start with different loadouts, plus the final game will have different huds for each character
- Split screen not supported
MP
- Game will launch with over 20 maps (unknown how many are forge variants), their plan is to add 15 more by June 2016
- ALL DLC TO BE FREE
- Empire has been tweaked substantially since the beta
- A brand new underwater map revelead called Fathom, is symmetrical.
- BTB to be revealed at E3, or rather a ‘new epic multiplayer experience’, (please be Battlefield Halo).