Street Fighter V Tournaments and Showcase featuring: Daigo, Justin Wong, & PogChamp,

Diago was playing this way too much like SF4, where with Justin he's really already playing it like a new game. Going to be interesting seeing certain players adapt to this game.
 
Another thing I really appreciate about SFV's presentation is how clear and readable from your periphery the little Technical/Reversal/etc. indicators are. They're pretty awful in SFIV.
 
tbh

snakeeyez.jpg

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Diago was playing this way too much like SF4, where with Justin he's really already playing it like a new game. Going to be interesting seeing certain players adapt to this game.
Justin quickly found the biggest Bullshit in the beta and is using it liberally.
 
SnakeEyez easily one of the best looking dudes.

Another thing I really appreciate about SFV's presentation is how clear and readable from your periphery the little Technical/Reversal/etc. indicators are. They're pretty awful in SFIV.

Yeah really liking that touch.
 
DOTA 2 and LOL are NOT execution heavy games. Complex, yes, but execution heavy? Same for CS:GO.
All of them are huge.

Now look at Starcraft II. Really really big on execution.
Player base? Not so good.
If you don't think mouse speed/accuracy - specially on CSGO - and Dota micro aren't execution I don't know what to tell you

Being able to dodge stuff and aim stuff properly, that is all execution.
 
DOTA 2 and LOL are NOT execution heavy games. Complex, yes, but execution heavy? Same for CS:GO.
All of them are huge.

Now look at Starcraft II. Really really big on execution.
Player base? Not so good.

The point is competitive games are not just jump in and you're above average. They take time to learn the ins and outs.

LoL for example --- tons of characters. Know what they can do to you, and what you can do with them to others. Then combinations of characters together.

CS:GO you need to know map layouts, weapon effectiveness, etc.

Any game if you want to get bast the "mashing,casual" level require time invested. I get that SF4 execution is harder than SF5 from what we are being told, and that's great, but without the right mindset you probably won't learn SF5 either.

His post made it sound like he doesn't want to spend ANY TIME learning jack shit about the game except at the surface level, and SF5 having easier inputs doesn't mean you don't need time in training mode and even more time grinding people online.
 
Diago was playing this way too much like SF4, where with Justin he's really already playing it like a new game. Going to be interesting seeing certain players adapt to this game.

He seems like he's made little to no adaptation for the new Ryu in SFV. He didn't parry the projectile when Justin reflected his fireballs. He did some SF4 combos that doesn't work. And part of it is just him playing badly, missed his DP, blew his Critical Art on a bad confirm, started testing parry in the 2nd match but Justin had already changed his strat. He'll be fine when this game is out, but it seems like he really doesn't care right now.
 
The point is competitive games are not just jump in and you're above average. They take time to learn the ins and outs.

LoL for example --- tons of characters. Know what they can do to you, and what you can do with them to others. Then combinations of characters together.

CS:GO you need to know map layouts, weapon effectiveness, etc.

Any game if you want to get bast the "mashing,casual" level require time invested. I get that SF4 execution is harder than SF5 from what we are being told, and that's great, but without the right mindset you probably won't learn SF5 either.

His post made it sound like he doesn't want to spend ANY TIME learning jack shit about the game except at the surface level, and SF5 having easier inputs doesn't mean you don't need time in training mode and even more time grinding people online.

Do any of those games require you to go into a completely different mode before you can start playing the game for isolated rote memorization
 
Damn, I'm in love with this game already. No focus is really going to make this game great.

I bet they change that Nash special because it looks way too much like a Fatality.
 
Do any of those games require you to go into a completely different mode before you can start playing the game for isolated rote memorization

Fighting games don't require it. You can go in start mashing, figure shit out in game if you want...

Is it recommended to do training/trials first? Yes.

SC2 has a tutorial that is recommended, Heart of the STorm has a tutorial. Even something easy like Hearthstone first starts with offline against NPCs to learn the game before it lets you hop into the online shenanigans.

Nothing different here.

Heroes of the Storm, and other MOBAs now too I believe, let you try out a character before you even purchase/unlock them in a game against AI so you can feel them out. Much like going into training mode in a fighter.
 
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