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UNCHARTED 4: A Thief’s End - E3 2015 - Sam Pursuit Gameplay [HQ now available]

I still remember the day many GAF said do not more Uncharted.
Now Im just glad we got to play one last Nate adventure. Uncharted really is something special.
 
Picking flowers in a videogame is funny for some people, I understand. Relax guy.

Successful trolling needs some kind of grounding in reality. Don't give up, I'm sure you'll do better next time.

I still remember the day many GAF said do not more Uncharted.
Now I just glad we got to play one last Nate adventure. Uncharted really is something special.

No way this is the last. Even if ND moves on, other studios will get a shot at the IP.

I dig it. Its like a modern day Bond style production.
 
Sony seriously needs to use this picture as some sort of Marketing Postcard.


daCKeNq.jpg
 
Part of me was kind of hoping they'd tone down the set piece/action piece formula for a more open do what you want approach.

They have. They've even said the game features branching paths, open environments, limited jeep exploration and more stealth gameplay options. Even the set piece here began in a less linear fashion. But remember the cinematic, brilliantly choreographed and more linear set pieces are an important and much loved aspect of the series for fans.

Anyway saw this today and it just blew me away. Such an incredibly paced and perfectly balanced sequence, perfect escalation in OTT action, nice blend of tension, humour and spectacle. This is looking like Uncharted's finest hour. Better to go out with a bang I suppose!
 
Which has absolutely nothing to do with what we're discussing. Hold on tight to that goal post.

I mean, if you really want to go down that populist road, the masses have spoken. Mobile gaming has the set pieces of the future.

I am not moving goal post .
Those movies show that people are willing to suspension there belief.
UC is a series build on that .
Coming into a thread with a series that is on it's 4th game and criticizing how unrealistic it is really make no sense.
 
I am not moving goal post .
Those movies show that people are willing to suspension there belief, UC is a series build on that .
Coming into a thread with a series that is on it's 4th game and having criticizing how unrealistic it is really make no sense.

Find a post where I criticized the game for being unrealistic.
 
Your examples are no where near as compelling as you seem to think. Read up on some current film criticism in the action genre. The escalation of stunts and violence keeps emerging as a problem.


And then there's Mad Max Fury Road, laughing in the face of this "problem".
 
And then there's Mad Max Fury Road, laughing in the face of this "problem".

Fury Road is an amazing example of grounding the action and giving the illusion of believability. I'll stop myself from going off on a tangent here, since i could write almost forever about how good Fury Road is, but suffice to say it demonstrates how reeling back the scope of the action doesn't mean eliminating the incredible.
 
Incredibly blown away on so many levels its a joke. Sensational footage,I'm really interested (but not concerned) as to how they top this set piece.
 
The sequence works because it's a video game. Drake survives not because he's invincible, he survives because the player makes the right choices.

If you think it's unrealistic that he survives everything, feel free to put down your controller and get a game over screen. There's your realism.
 
To everyone that is saying Uncharted is on-rails (lol), name me one level in a third person shooter last gen that gave you more gameplay options than the ship graveyard, just one level from ANY third person shooter:

u3_graveyard_dlc_3.jpg


EDIT: That picture is not the level I'm talking about, but it's from the same chapter.

That's the multiplayer map, here's a screenshot from the SP:

 
The sequence works because it's a video game. Drake survives not because he's invincible, he survives because the player makes the right choices.

If you think it's unrealistic that he survives everything, feel free to put down your controller and get a game over screen. There's your realism.
thank you
 
The set pieces and graphics are clearly incredible and I love how much more open they were but I also really loved the interactions between Sam and Drake. They seem very similar in a "from the same family" way; that "Get in the car!" part was pretty funny. I was actually afraid that Sam would be a loser brother who couldn't do anything and would just be jealous and evil (i.e. Flynn). I am pleasantly surprised that he can understand Spanish and has fortune hunter knowledge like Drake (and even noticed something Drake didn't!). Speaking of Drake, I wonder if Sam will comment on the usage of the Drake name. I'm sure we'll learn somethings about their childhood. I just hope it doesn't fall into jealous brother cliches but Naughty Dog never disappoints.

I cannot wait to see the multiplayer. I hope I can get into the beta without preordering the Nathan Drake collection, otherwise that would be incredibly unfair to fans.
 
Fury Road is an amazing example of grounding the action and giving the illusion of believability. I'll stop myself from going off on a tangent here, since i could write almost forever about how good Fury Road is, but suffice to say it demonstrates how reeling back the scope of the action doesn't mean eliminating the incredible.

What?
 

Just about every scene in Fury Road would kill everyone involved. Chances are you don't notice because of George Miller's skill; The movie carefully manipulates the audience's sense of time, scale, and perspective to make absolutely, 100% lethal stunts seem survivable.

There's a reason Fury Road got so much critical acclaim.
 
I told myself not to watch, but with all the "concerns" like it's not very realistic, it's on-rails like Time Crisis, downgrade, mass murderer(this came up yet?), I watched it, jaw dropping day 1!
 
Incredible.

As unbelievable and 'leave your brain at the door' as it is to be expected though, I still get a bit irked seeing the jumping forward to other cars bit. Moving at that speed, it simply isn't possible but ah well.

Looks to be one of the greatest set pieces in gaming really.
 
Just about every scene in Fury Road would kill everyone involved. Chances are you don't notice because of George Miller's skill; The movie carefully manipulates the audience's sense of time, scale, and perspective to make absolutely, 100% lethal stunts seem survivable.

There's a reason Fury Road got so much critical acclaim.

When do I get to play this game?
 
Looks like you haven't, since those franchises cut their teeth with small scale, believable action.

This demo looks great, but we shouldn't play pretend that its not the kind of thing any human could survive. Its way, way over the top without crossing the line - for most anyway. For some, I could see how this level of injury avoidance could be annoying.

Dude, Indiana, Die Hard, that's 80ies stuff man. Now here is what's going on in a 2015's action movie:

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Compared to that the pursuit on the trailer seems totally reasonable. :)
 
Shipyard was utterly awesome in terms of sheer amount of gameplay possibilities, but it also served as a bad example of over excessive enemy presence [especially at the very opening]. They threw 100 pirates on Drake there.

Yeah it was cool in being an open area but the enemy placement was way out of wack. There's a part where you're climbing up to the top of the ship and 3 snipers will just spawn out of nowhere and force you to get back down and barely kill them with a pistol or AK. The amount of rocket/turret/grenade launcher guys was ridiculous too.

Here's hoping they take a look at that with the collection and rebalance it a bit.
 
That's the multiplayer map, here's a screenshot from the SP:

That's the one, I couldn't find it so I posted the first one I found from google.

It blows my mind that someone would play that level & turn around & name a by-the-numbers cover shooter as having more gameplay options, I question if that person even played the game.
 
Yeah it was cool in being an open area but the enemy placement was way out of wack. There's a part where you're climbing up to the top of the ship and 3 snipers will just spawn out of nowhere and force you to get back down and barely kill them with a pistol or AK. The amount of rocket/turret/grenade launcher guys was ridiculous too.

Here's hoping they take a look at that with the collection and rebalance it a bit.

That's what makes it an open sandbox level, the enemies don't spawn in front of you like other cover shooters, the enemies actually surround you. & that's exactly what we've seen in the PSX demo, if you move in a straight line you're dead, use Drake's mobility to your advantage. The PSX demo even improved on that by giving you a working stealth system & the much more dynamic AI from The Last of Us.
 
Part of me was kind of hoping they'd tone down the set piece/action piece formula for a more open do what you want approach.
Then it wouldn't be an Uncharted game.
Leave that to other/different IPs. This here is Uncharted.
U4 "levels" are already larger than the areas in U1, U2 or U3. That's more than enough.

No way this is the last. Even if ND moves on, other studios will get a shot at the IP.
It is the last Uncharted with Nathan Drake in it.
 
Some bizarre reactions. It's not like this is a reboot, reimagining, or new franchise. It's the fourth (fifth?!) game in a series that, low and behold, looks like it's designed exactly the same way as previous entries. Relatively linear, heavy emphasise on action based set pieces and scenarios, scripting to string together progression between those scenarios, sometimes limiting controls to do so, while pushing incredible rendering technology and presentation? My oh my, Uncharted 4 sure does look like Uncharted. What a fucking surprise.

I can dig if you're not into the series or the style of game design. But really, at this point surely the "lol 2 action 2 linear" posts are kicking the dust of a long decomposed horse. This is literally Uncharted as it's always been, and Naughty Dog's intentions with the series (compared to The Last of Us) is to create these heavily scripted scenarios that don't provide a lot of agency but present and structure them in such a way that the moment to moment gameplay feels seamless and like you're in control despite the smoke and mirrors. That once a sequence like this is all over you never felt like a cutscene or other dissonance fragmented the immersion and instead sit back and go "wow that was fucking awesome".

Uncharted is what it is and that's what people want from it. And I say this as someone who isn't a big fan of the series.
 
Set pieces are basically boss battles in Uncharted, complaining about them existing is like complaining about the bosses in DMC4, yes you get more options when you're fighting mooks in bigger & more open areas, & that's exactly why 90% of the game isn't set pieces.
 
Honestly, given how fun the footage so far looks, my only worry for this game is the tone of the narrative. Uncharted is at its absolute worst when it's trying to deal with darker, serious themes and I really, really do not need Uncharted 4 to be the "dark chapter" of the series or some such shit.
 
Some utter bellends on this thread. No wonder ND took the piss of of NG on Twitch last night.

There are 3 loud people that keep shitting on those games, I remember a lot of people were shitting on TLOU, but that didn't stop that game from destroying the competition on GAF's GOTY thread.

people were shitting on UC4 last year too, but it was voted as the most anticipated game on NeoGAF.
 
Honestly, given how fun the footage so far looks, my only worry for this game is the tone of the narrative. Uncharted is at its absolute worst when it's trying to deal with darker, serious themes and I really, really do not need Uncharted 4 to be the "dark chapter" of the series or some such shit.

Yeah, if they kill off Elena, Naughty Dog is dead to me.
 
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