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UNCHARTED 4: A Thief’s End - E3 2015 - Sam Pursuit Gameplay [HQ now available]

Sony should upload their awesome stuff to press sites before youtube. In fact they upload to youtube from the HQ direct-feed vidoe they have between their hands. Youtube is teh worst place to judge a video. Too many details just vanished. The wait is just insane !
 
I know everybody wants Gemersyde videos, I do too. But from Naughty Dog's perspective, they won't get 8+ million views from Gamersyde the way they do on Youtube

EDIT: From the 4 big trailers for Uncharted 4 (reveal, e3-2014, psx, e3-2015), they've got over 20 million views, so you can see why they'd prioritize youtube.
 
I have already said this is the best looking game I've seen, but you got to admit that the second half of that set-piece wasn't that crazy compared to stuff you did in previous games.

For example, compare this to the horse ride set piece in U3 (https://www.youtube.com/watch?v=E-mFJH6wOsw), ignore the graphical differences, yea obviously there is a generational gap between them, but mechanically, you are doing the same, you have a controllable horse, you can jump on enemy trucks, jump from truck to truck, go back to your horse, they didn't evolve the mechanics during the set piece segment like they evolved them during the core gameplay segment (as we've mainly seen during the PSX demo)

The full set piece was incredible, but I think that the first half with the market shootout and later the drive-able jeep where you could take different routes showed a more significant evolution with mechanics as well.

The second half wasn't anything we didn't see before in the series, only obviously looking much better,
 
I have already said this is the best looking game I've seen, but you got to admit that the second half of that set-piece wasn't that crazy compared to stuff you did in previous games.

For example, compare this to the horse ride set piece in U3 (https://www.youtube.com/watch?v=E-mFJH6wOsw), ignore the graphical differences, yea obviously there is a generational gap between them, but mechanically, you are doing the same, you have a controllable horse, you can jump on enemy trucks, jump from truck to truck, go back to your horse, they didn't evolve the mechanics during the set piece segment like they evolved it during the core gameplay (as we've seen at the PSX demo)

The full set piece was incredible, but I think that the first half with the market shootout and later the drive-able jeep where you could take different routes showed a more significant evolution with mechanics as well.

The second half wasn't anything we didn't see before in the series, only obviously looking much better,

I'm fine with that, you spend 90% of your time playing the game outside of the set pieces anyway, so focusing on that is more important.
 
The only thing that bothers in all Uncharted games, eventhough they are very detailed and they use all latest techs, they still look cartoony and very colourful and don't aim for a realistic look like for example TLOU (eventhough it is still very colourfoul for a survival horror game). I think it's Naughty Dog's touch since tehy worked on gameslike Crash Bandicoot and Jak And Daxter and they couldn't get rid of such look. I really hope their next series will look more photo-realistic and mroe mature.
 
The second half wasn't anything we didn't see before in the series, only obviously looking much better,

True, but that's the right way to take this series. Inflate it too much and it becomes ridiculous. Naughty Dog knows how to straddle that line, and even if there's not a ton of mechanical difference between the games presentation improvements alone are enough move forward.

The only thing that bothers in all Uncharted games, eventhough they are very detailed and they use all latest techs, they still look cartoony and very colourful and don't aim for a realistic look like for example TLOU (eventhough it is still very colourfoul for a survival horror game). I think it's Naughty Dog's touch since tehy worked on gameslike Crash Bandicoot and Jak And Daxter and they couldn't get rid of such look. I really hope their next series will look more photo-realistic and mroe mature.

A photorealistic look would probably hurt the game; it'd serve to highlight just how cartoon esque the action becomes. Their distinctive "realistic but not quite" style really fits the series.
 
I have already said this is the best looking game I've seen, but you got to admit that the second half of that set-piece wasn't that crazy compared to stuff you did in previous games.

For example, compare this to the horse ride set piece in U3 (https://www.youtube.com/watch?v=E-mFJH6wOsw), ignore the graphical differences, yea obviously there is a generational gap between them, but mechanically, you are doing the same, you have a controllable horse, you can jump on enemy trucks, jump from truck to truck, go back to your horse, they didn't evolve the mechanics during the set piece segment like they evolved them during the core gameplay segment (as we've mainly seen during the PSX demo)

The full set piece was incredible, but I think that the first half with the market shootout and later the drive-able jeep where you could take different routes showed a more significant evolution with mechanics as well.

The second half wasn't anything we didn't see before in the series, only obviously looking much better,

This is true, but again, it's about that funnel that takes you to the more controlled bits near the end.

The last parts should be seen within the context of the market shootout -> jeep chase -> rope dragging -> etc evolution, not just by itself. And the whole transition and the scope of where you begin and how/where it ends is indeed a huge evolution for the series, IMO.

Hell, for the medium. We haven't seen something this well-directed, smooth and consistent well, ever.
 
YouTube vs HQ Screenshot quality

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Wow. Are you kidding me? I've been a game artist for a while, but I honestly had no idea how harsh youtube compression could be. It makes the textures look last gen.

Makes me laugh more at that The Order "downgrade" picture people spread a lot that was taken from the twitch stream.
 
Wow. Are you kidding me? I've been a game artist for a while, but I honestly had no idea how harsh youtube compression could be. It makes the textures look last gen.

Makes me laugh more at that The Order "downgrade" picture people spread a lot that was taken from the twitch stream.

That is what I said, all the details just vanished + the added artifacts. I really need to stop watching youtube videos or showing them to people.
 
The only thing that bothers in all Uncharted games, eventhough they are very detailed and they use all latest techs, they still look cartoony and very colourful and don't aim for a realistic look like for example TLOU (eventhough it is still very colourfoul for a survival horror game). I think it's Naughty Dog's touch since tehy worked on gameslike Crash Bandicoot and Jak And Daxter and they couldn't get rid of such look. I really hope their next series will look more photo-realistic and mroe mature.
Nah man. I think the artdirection is top knotch. Even tLoU is stylised and not hyperrealistic. Though a bit more realistic.
Photorealism would make it boring to look at imo. They made the right choices. That's also what it is, a choice.
 
This is true, but again, it's about that funnel that takes you to the more controlled bits near the end.

The last parts should be seen within the context of the market shootout -> jeep chase -> rope dragging -> etc evolution, not just by itself. And the whole transition and the scope of where you begin and how/where it ends is indeed a huge evolution for the series, IMO.

Hell, for the medium. We haven't seen something this well-directed, smooth and consistent well, ever.

Yea you are right, within the context, the overall set piece was incredible and I said so myself, but the media hyped up the second part like it is something we've never seen before.

I think ND (or Sony, whoever makes the calls) made a mistake cutting the set piece, and building an impossible hype for the second part, artificially focusing on it instead of the whole segment as a whole.

As a whole it's amazing, no need to cut it, it could have made a much bigger splash had they presented the full demo from the start.
 
Yea you are right, within the context, the overall set piece was incredible and I said so myself, but the media hyped up the second part like it is something we've never seen before.

I think ND (or Sony, whoever makes the calls) made a mistake cutting the set piece, and building an impossible hype for the second part, artificially focusing on it instead of the whole segment as a whole.

As a whole it's amazing, no need to cut it, it could have made a much bigger splash had they presented the full demo from the start.

I do wonder why they didn't show the whole thing from the start.

It really might have been a fear of overshadowing the rest of the conference.
 
Based on that one twitter they created that entire set piece in less then 2 months. I'll have to see if I can find it

Naughty Dogs are incredibly efficient with their time and process. I believe they have confirmed that all the Uncharted games had budget of $20,000,000. All their Mocaps are done in house.
 
No offense, but you keep avoiding my arguments & then make the same argument over & over, yes I know that one aspect of Elena's character, but that's exactly it, just one aspect.

Because my argument isn't "Elena is a bad character, game's going to suck". I've fully embraced these characters and their arcs.

BUT (and unfortunately I name dropped Elena for my initial complaint) I'm disappointed that they're retreading "the cost of Nate's adventures" thing again. It was implied between 2 and 3 and tackled head on in 3 in multiple ways. You want to mock me for posting after 5 seconds of footage, go right ahead. I'm not sure how else I'm supposed to interpret that scene if they weren't going that route again.

"Of course she's going to be upset, Nate's reckless". Why couldn't they both have started an adventuring show and found themselves in deep shit together and on the same page? Why is it "adventure vs settling down"? That's my issue. Is it going to affect my enjoyment? No. Will I decry the final product even if they go that route? No, because ND have this shit locked and tight and do it better than anyone else. Can I still show a bit of disappointment in the mean time? Absolutely. There's no need to to analyze and preach to me what I already know.
 
I do wonder why they didn't show the whole thing from the start.

It really might have been a fear of overshadowing the rest of the conference.

You do realize the whole thing would take 15 min right? No one in their right mind would demo a game on stage for that long.
 
I have already said this is the best looking game I've seen, but you got to admit that the second half of that set-piece wasn't that crazy compared to stuff you did in previous games.

For example, compare this to the horse ride set piece in U3 (https://www.youtube.com/watch?v=E-mFJH6wOsw), ignore the graphical differences, yea obviously there is a generational gap between them, but mechanically, you are doing the same, you have a controllable horse, you can jump on enemy trucks, jump from truck to truck, go back to your horse, they didn't evolve the mechanics during the set piece segment like they evolved them during the core gameplay segment (as we've mainly seen during the PSX demo)

The full set piece was incredible, but I think that the first half with the market shootout and later the drive-able jeep where you could take different routes showed a more significant evolution with mechanics as well.

The second half wasn't anything we didn't see before in the series, only obviously looking much better,

It's more similar than I remembered.

That's the thing about Uncharted 3. It really felt like they did every set-piece that Uncharted 2 didn't do, so I'm not surprised Uncharted 4 is retreading ground.
 
shit, please tell the sully's ai will be like the first part. after tlou, i'm skeptical, but who knows. the combat looks so much better, especially with the huge improvement on mobility and destructibility.

Yea you are right, within the context, the overall set piece was incredible and I said so myself, but the media hyped up the second part like it is something we've never seen before.

I think ND (or Sony, whoever makes the calls) made a mistake cutting the set piece, and building an impossible hype for the second part, artificially focusing on it instead of the whole segment as a whole.

As a whole it's amazing, no need to cut it, it could have made a much bigger splash had they presented the full demo from the start.

I agree. My expectations were way too high. the set piece was top notch, though. i was shocked at how well it all flowed.
 
Even in UC1, those "on rail" segments don't take up most of the game. It was more like killing waves and waves of enemies to the point where it was just exhuasting

You're probably right. I haven't played Uncharted 1 in a while. All I remember is it was a pretty boring shooter that promised an action adventure game.
 
I agree with Moonsault Slayer. I would prefer a Elena being actively happy at treasure hunting like she was in UC1 ( where she was in fact more resolute than Nate in going after the treasure ) than being the nagging person wanting Nate to settle down. It is obviously not a deal breaker as Moonsault said but I would really really like the UC1 Elena back for a change.
 
I agree with Moonsault Slayer. I would prefer a Elena being actively happy at treasure hunting like she was in UC1 ( where she was in fact she was more resolute than Nate in going after the treasure ) than being the nagging person wanting Nate to settle down. It is obviously not a deal breaker as Moonsault said but I would really really like the UC1 Elena back for a change.

They'll probably pull the same arc as in 2; she starts as the one telling Nate to call it quits but, upon realizing the stakes, pushes him forward.
 
Different type off events sure, but the press conferences they have at both aren't all that different.
I think the point is psx is an event strictly for ps fans. So they can allocate the time however they want whereas e3 is an event for fans, bigger media (wallstreet journal etc etc.) and retailers alike and the point of this event is to cater to all three groups. With retailers in specific you gotta show a range of things so that they have a reason to want to stock Playstation Products. Being so you can't dedicate that much time to one demo.
 
Different type of events sure, but the press conferences they have at both aren't all that different.

They're different by virtue of the people attending those events. Notably, most people didn't pay to attend Sony's E3 press conference, extrapolate from there.
 
I think the point is psx is an event strictly for ps fans. So they can allocate the time however they want whereas e3 is an event for fans, bigger media (wallstreet journal etc etc.) and retailers alike and the point of this event is to cater to all three groups. With retailers in specific you gotta show a range of things so that they have a reason to want to stock Playstation Products. Being so you can't dedicate that much time to one demo.

But the demo was last it wouldn't have caused much if any issues being longer, was E3 strict with the 90 minutes this year or something? Because that would explain why they didn't end with the full demo. Looking at the time Sony was about 90 minutes this year instead of the usual almost 2 hours.
 
They talked about it at PSX how Drake's shirt was affected by wind but it's cool seeing it turned up to 11, and it happens throughout the whole demo when he's driving as well.

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By the end of the gen, MC underpants will have cloth physics.
 
I really can't understand why everyone is asking why they didn't show this at E3. THIS is why they didn't show this at E3.

Given how far out the release is, an extra week of enthusiast discussion seems pretty negligible. I think they would have benefited from getting more exposure to this footage by putting it up front and center during E3.
 
Give Gamersyde the HQ video! It is ridiculous they just release this on youtube. The quality of the footage is crap.

It's all part of the plan. Hype for E3 with a great demo. Hype days after E3 because of journalist being allowed to watch an extended demo. Hype over a week after E3 by showing the demo on Twitch/Youtube. Hype days after the Twitch/Youtube demo by releasing direct feed footage on Gamersyde.
 
Given how far out the release is, an extra week of enthusiast discussion seems pretty negligible. I think they would have benefited from getting more exposure to this footage by putting it up front and center during E3.

A narrative structured around 'why didn't they show this at E3' will run longer than a narrative structured around 'wow, that was great'. We're talking about it now. We're hyping it now. One big splash at E3 dwindles quickly. Leak info before E3, show stuff at E3 and then keep people talking about it after E3. Sony have done this for years and people still haven't seen the structure. We still get 'I hate all these leaks' or 'I wish they'd shown this at E3' every single year without once considering it could be a strategy.

It's deliberate and it works. The process of questioning is part of the ploy to keep us occupied with the game(s) but we can't see the ploy because we're occupied with asking the question. It's frigin' genius.
 
Given how far out the release is, an extra week of enthusiast discussion seems pretty negligible. I think they would have benefited from getting more exposure to this footage by putting it up front and center during E3.
I don't think it's negligible. They had the E3 stage demo which hyped people up, then they showed a behind closed doors demo that led to the media/press hyping things up even more. After the overall E3 hype has died down, they release the extra footage from the demo and have the spotlight all to themselves with no other game(s) taking the wind out of their sails. It's a perfectly calculated move which gives the game more exposure.

SCE has been on point with its PR and marketing the entirety of the gen so far. They've constantly proven people wrong.
 
I don't think it's negligible. They had the E3 stage demo which hyped people up, then there showed a behind closed doors demos that led to the media/press hyping things up even more. After the overall E3 hype has died down, they release the extra footage from the demo and have the spotlight all to themselves with no other game(s) taking the wind out of their sails. It's a perfectly calculated move which gives the game more exposure.

Yeah, I get the thinking, I just don't agree.

Not that it really matters, since the proper marketing campaign close to release will eclipse all this discussion.
 
After watching the extended demo for the second time I honestly believe this will be the best action set piece in an uncharted game to actually play.
It flows so well and the graphics and updated physics makes the action more impactful.
Seriously, this will set a new bar for all action games for a long time after the games release.
 
I see improvements in facial animation over the 60fps trailer. You can even see light going through his holster in the new version.

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The hair is almost there.
 
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