1600 rooms is pretty goddamned big. I think that Knytt Underground was around that, and that game was looooooooooooooong.
I think you have to wait for surveys? Did you send a message to Fangamer or anyone else running the campaign?
Heh wow.
But Vita is portable.man I'm torn on the platform.
X1 has a better dpad but PS4 is a better system...
man I'm torn on the platform.
X1 has a better dpad but PS4 is a better system...
1600 room castle (almost double SOTN)
Rouge-like mode
Classic Mode
Boss Revenge Mode
Speed Run Mode
Online Challenge Mode
New Game +
3 playable characters
Weapons Crafting
RPG elements
Local Coop
Online Coop
Asynchronous Online Multiplayer
Multiple difficulties
Ports to PC, PS4, Xbone, Wii U, Vita
And so on...
And we expect this out in 20 months?
IGA has a lot of experience with a lot of the items on that list already, so it's not uncharted territory for him.
Experienced or not, he has a rather small team. It just seems like a lot to promise. Though I didn't get to back for various reasons so I guess it affects me less than many in this thread if they can't make good on it all (I'm not accusing Igarashi of anything, but even experienced developers have floundered on Kickstarter due to promising too much).
1600 room castle (almost double SOTN)
Rouge-like mode
Classic Mode
Boss Revenge Mode
Speed Run Mode
Online Challenge Mode
New Game +
3 playable characters
Weapons Crafting
RPG elements
Local Coop
Online Coop
Asynchronous Online Multiplayer
Multiple difficulties
Ports to PC, PS4, Xbone, Wii U, Vita
And so on...
And we expect this out in 20 months?
Experienced or not, he has a rather small team. It just seems like a lot to promise. Though I didn't get to back for various reasons so I guess it affects me less than many in this thread if they can't make good on it all (I'm not accusing Igarashi of anything, but even experienced developers have floundered on Kickstarter due to promising too much).
Most of the stuff on that list will use already existing assets.Experienced or not, he has a rather small team. It just seems like a lot to promise. Though I didn't get to back for various reasons so I guess it affects me less than many in this thread if they can't make good on it all (I'm not accusing Igarashi of anything, but even experienced developers have floundered on Kickstarter due to promising too much).
He managed SOTN with only 20 guys.1600 room castle (almost double SOTN)
Rouge-like mode
Classic Mode
Boss Revenge Mode
Speed Run Mode
Online Challenge Mode
New Game +
3 playable characters
Weapons Crafting
RPG elements
Local Coop
Online Coop
Asynchronous Online Multiplayer
Multiple difficulties
Ports to PC, PS4, Xbone, Wii U, Vita
And so on...
And we expect this out in 20 months?
Shovel Knight isn't a Metroidvania at all, it's 100% a classic action-platformer.
1600 room castle (almost double SOTN)
Do we even have room counts for the previous Igavanias? Having trouble putting this into perspective actually.
1600 room castle (almost double SOTN)
Rouge-like mode
Classic Mode
Boss Revenge Mode
Speed Run Mode
Online Challenge Mode
New Game +
3 playable characters
Weapons Crafting
RPG elements
Local Coop
Online Coop
Asynchronous Online Multiplayer
Multiple difficulties
Ports to PC, PS4, Xbone, Wii U, Vita
And so on...
And we expect this out in 20 months?
Holy crap. That is impressive list, mam this game is going to be huge. Can hardly wait until I can play it.1600 room castle (almost double SOTN)
Rouge-like mode
Classic Mode
Boss Revenge Mode
Speed Run Mode
Online Challenge Mode
New Game +
3 playable characters
Weapons Crafting
RPG elements
Local Coop
Online Coop
Asynchronous Online Multiplayer
Multiple difficulties
Ports to PC, PS4, Xbone, Wii U, Vita
And so on...
And we expect this out in 20 months?
Experienced or not, he has a rather small team. It just seems like a lot to promise. Though I didn't get to back for various reasons so I guess it affects me less than many in this thread if they can't make good on it all (I'm not accusing Igarashi of anything, but even experienced developers have floundered on Kickstarter due to promising too much).
Is it cross buy?But Vita is portable.
Is it cross buy?
Nothing announced yet.Is it cross buy?
Hell, I'm already mentally preparing myself for early 2018, just in case.I've already mentally put this game down as coming out Holiday 2017. I think people will save themselves a lot of grief if they do the same![]()
Is that counting the upside down castle that recycled rooms? Or you're just counting the first castle?1600 room castle (almost double SOTN)
Rouge-like mode
Classic Mode
Boss Revenge Mode
Speed Run Mode
Online Challenge Mode
New Game +
3 playable characters
Weapons Crafting
RPG elements
Local Coop
Online Coop
Asynchronous Online Multiplayer
Multiple difficulties
Ports to PC, PS4, Xbone, Wii U, Vita
And so on...
And we expect this out in 20 months?
1600 room castle (almost double SOTN)
Rouge-like mode
Classic Mode
Boss Revenge Mode
Speed Run Mode
Online Challenge Mode
New Game +
3 playable characters
Weapons Crafting
RPG elements
Local Coop
Online Coop
Asynchronous Online Multiplayer
Multiple difficulties
Ports to PC, PS4, Xbone, Wii U, Vita
And so on...
And we expect this out in 20 months?
So I sent a mail to the guys running this kickstarter and I got this reply about adding to my pledge.
"You will actually be able to switch between tiers when we send out our backer survey in a few weeks. Let us know if you have any other questions!"
1600 room castle (almost double SOTN)
Rouge-like mode
Classic Mode
Boss Revenge Mode
Speed Run Mode
Online Challenge Mode
New Game +
3 playable characters
Weapons Crafting
RPG elements
Local Coop
Online Coop
Asynchronous Online Multiplayer
Multiple difficulties
Ports to PC, PS4, Xbone, Wii U, Vita
And so on...
And we expect this out in 20 months?
Shovel Knight has to do post-content after launch to deliver all contents as promised in kickstater so i think Bloodstained will do the same if they don't have enough time
Do we have any confirmation or educated guess of what was the budget for SotN?
Thanks!Based on all available information, in the range of $3-$5 million. Bloodstained definitely has a much larger budget in raw dollars, though I won't try to think how inflation/exchange rates would adjust that.
Based on all available information, in the range of $3-$5 million. Bloodstained definitely has a much larger budget in raw dollars, though I won't try to think how inflation/exchange rates would adjust that.
Not every Kickstarter is as privileged, don't forget that
He managed SOTN with only 20 guys.
Plus, the porting for Vita and Wii U are not done by his team.
Makes sense, I had two numbers in my head (10 and 20) but I didn't know which one was correct so I chose the bigger number.Iirc IGA said the development team for SoTN was around 7-8 people for the majority of the project, although they did get additional staff at the end to help finish the game.
1600 rooms? How the hell is that even possible?
I don't know, man.
But if somebody told me there were 1,890 rooms between the two castles in SotN, I wouldn't believe that either.
The count seems utterly preposterous.
I don't know, man.
But if somebody told me there were 1,890 rooms between the two castles in SotN, I wouldn't believe that either.
The count seems utterly preposterous.