Considering the year, I actually find this more impressive.
It's crazy to think this was possible in the 70s.
Considering the year, I actually find this more impressive.
Wow, extremely impressive. Although she could do with flossing those cheese blocks.
So would any other game. Maybe even one without laughable writing.
...aaaand activate digital travelling matte
Yes, Rocket League 2 will look amazing with all of this skin tech in it.
Fleshy cars
Hmm, wrinkles and stretchmarks on four wheels.
If this is possible why does it feel like game graphics have been standing still since Crysis?
If this is possible why does it feel like game graphics have been standing still since Crysis?
Am I the only one who finds the title somewhat alarmist? I'm not denying the tech isn't making progress but it does not look perfect or real to me.
I was even discussing to myself today the idea of when will photorealistic humans become possible and I think we're still years awaaaay.
CG to me has yet to even touch the "almost real" mannequins in stop motion films.
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Sexy AF.Here's a quick break down of CGI Arnold in the latest Terminator film.
https://www.youtube.com/watch?v=DKlbaU_uWpI
I'm expecting it, if not for QD's first game, then their second.Imagine a Heavy Rain 2 with this amount of visual fidelity. It would be unbelievably stunning!
If it's 'just' blurring/sharpening the pore texture local to the region that's stretching or compressing I'd have thought it wouldn't be too different to something like the water flow in Portal 2.This doesn't have anything to do with games specifically. I think its possibly too expensive at the moment for offline calculations.
If this is possible why does it feel like game graphics have been standing still since Crysis?
You be the judge.
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You be the judge.
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Considering the year, I actually find this more impressive.
It's crazy to think this was possible in the 70s.
This actually made me vomit in my mouth a little so... thanks?Hmm, wrinkles and stretchmarks on four wheels.
"...applicable to offline and real time rendering."
Am I the only one who finds the title somewhat alarmist? I'm not denying the tech isn't making progress but it does not look perfect or real to me.
I was even discussing to myself today the idea of when will photorealistic humans become possible and I think we're still years awaaaay.
CG to me has yet to even touch the "almost real" mannequins in stop motion films.
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Do you think real was the goal here?
he still looks fake.
and i have NO idea what was giving it away.
but i didn't buy it for a single second when i was watching the movie
Do you think real was the goal here?
Many games wouldnt benefit much from this. It would certainly be huge for games with a lot of face close-ups however. Wouldnt surprise me if Naughty Dog and QD would be the first to take a shot at this in the distant future.So would any other game. Maybe even one without laughable writing.
The cinematic nature of some games have put real-time faces about a gen and a half ahead of everything else in the AAA space, so I see this so small in scale feature actually being used before cloth physics or any liquid simulations we see so often in demos.
I think this kind of tech will become way more important if VR gains any kind of market penetration...That was really cool. Great for movies and CGI cut scenes at least. A bit overkill for gameplay. Never really that close to a face. Unless you are playing Dentist Simulator 2015 or something.
Do you think real was the goal here?
Are you referring to Paranorman?
The studio did specifically design them to be more photorealistic than your average doll. They replicated the same translucency found in humans to give a subsurface scattering effect on the dolls.
Paranorman
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Real Human
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Giving them a more photorealistic properties doesn't mean they were aiming for their characters to look like or replicate real humans. You're off the deep end with this one lol.
Lighting, speculars/normals visibility, microflexing, hair simulation. None of these are up to snuff to actually fool you.