enigmatic_alex44
Whenever a game uses "middleware," I expect mediocrity. Just see how poor TLOU looks.
I tried it with the SNES version but I just don't see the appeal with that game. The controls were horrendous, even back when Mode 7 was all the rage, and it's just not fun to play. Every track is just a flat, Mode 7 texture and it was just too soon for this genre. I can respect the game for starting the whole kart racer genre though.
Tried Mario Kart 64 next. Yikes. After the incredible Mario 64, I couldn't believe they'd use low res 2D sprites for the character models in MK, it stuck out so much and it made it feel like your character isn't really present on the race track. I mean:
Hideous. The N64 and PS1 delivered two incredibly superior racers in the form of Diddy Kong Racing and Crash Team Racing. In comparison to those, Mario 64 felt slow, ugly, and controlled poorly in comparison. During that whole era, me and my bro were all about Diddy and CTR. I didn't try the GBA one, but that looks exactly like the SNES style MK, no thanks.
Double Dash came along, and I figured I'd give the series YET ANOTHER shot. Wow! This game was great, so glad I did! If Double Dash disappointed me I'd have given up on this series for good at that point. Visuals were on par with the other heavy hitters on the Gamecube, drifting was fun because the controls were finally good and the 3d character models make you feel present on the track. Sadly the game does feature the worst track in the series, Baby Park, and again there are only 16 tracks in total so it doesn't feel as content heavy as it should at this point in the series. The double character thing felt a bit gimmicky, but it was a cute feature. Plus it's the first (and only ;_
MK to star my girl Birdo <3
Mario Kart DS and Wii improved even more, now delivering 32 tracks each in the base game, amazing! Online was also introduced, which was a huge deal. You didn't get tired of the track selection nearly as fast and the character selection increased again. I probably prefer Double Dash (aside from only having 16 tracks), but DS and Wii have DD beat in content plus DS features Waluigi Pinball, one of my favorite tracks in the series.
Mario Kart 7 and 8 came along, and are now the definitive racers imo. Only Sonic All Stars Transformed attempts to come close. Both games, again, have 32 fantastic tracks (8 has 40 now with the DLC, all quality save for Baby Park). Both 7 and 8 are visually gorgeous on their respective systems and have amazing soundtracks. 8 is my favorite, 7 is 2nd and Double Dash is probably 3rd if I had to rank them.
This is one of Nintendo's few series' that went through a lot of growing pains before it became great and king of it's genre imo. What your take?
Tried Mario Kart 64 next. Yikes. After the incredible Mario 64, I couldn't believe they'd use low res 2D sprites for the character models in MK, it stuck out so much and it made it feel like your character isn't really present on the race track. I mean:
Hideous. The N64 and PS1 delivered two incredibly superior racers in the form of Diddy Kong Racing and Crash Team Racing. In comparison to those, Mario 64 felt slow, ugly, and controlled poorly in comparison. During that whole era, me and my bro were all about Diddy and CTR. I didn't try the GBA one, but that looks exactly like the SNES style MK, no thanks.
Double Dash came along, and I figured I'd give the series YET ANOTHER shot. Wow! This game was great, so glad I did! If Double Dash disappointed me I'd have given up on this series for good at that point. Visuals were on par with the other heavy hitters on the Gamecube, drifting was fun because the controls were finally good and the 3d character models make you feel present on the track. Sadly the game does feature the worst track in the series, Baby Park, and again there are only 16 tracks in total so it doesn't feel as content heavy as it should at this point in the series. The double character thing felt a bit gimmicky, but it was a cute feature. Plus it's the first (and only ;_
Mario Kart DS and Wii improved even more, now delivering 32 tracks each in the base game, amazing! Online was also introduced, which was a huge deal. You didn't get tired of the track selection nearly as fast and the character selection increased again. I probably prefer Double Dash (aside from only having 16 tracks), but DS and Wii have DD beat in content plus DS features Waluigi Pinball, one of my favorite tracks in the series.
Mario Kart 7 and 8 came along, and are now the definitive racers imo. Only Sonic All Stars Transformed attempts to come close. Both games, again, have 32 fantastic tracks (8 has 40 now with the DLC, all quality save for Baby Park). Both 7 and 8 are visually gorgeous on their respective systems and have amazing soundtracks. 8 is my favorite, 7 is 2nd and Double Dash is probably 3rd if I had to rank them.
This is one of Nintendo's few series' that went through a lot of growing pains before it became great and king of it's genre imo. What your take?