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Metal Gear Solid V: Gamescom Gameplay Demo

I don't even mind the story being, supposedly, spread out. What I fear the most is that as the trailers were so well directed that the game will just pale in comparison.

Doubt it though.
 
can someone explain the massive grind the other guy is talking about? In what way do you have to grind?

Basically, it takes a long time to unlock weapons. Instead of just finding a weapon in the field and using it immediately, in Peace Walker (and subsequently MGSV) you find a weapon blueprint which then has to be developed by your R&D team back at Mother Base. At best, you'll be able to develop the weapon immediately, resulting in a wait timer of a certain length (a recent demo showed 18 minutes for a revolver). If you don't meet the requirements for the weapon's development, however, it means recruiting more dudes and leveling up your teams until you do. In Peace Walker, a weapon's development timer was progressed by completing missions, which meant grinding those suckers out by the dozen, and that game did not have enough content to warrant that much repetition.

The 'grindiness' varies from person to person, though. I've seen plenty of people here who feel Peace Walker wasn't grindy at all, whereas I personally felt that game was grind city. I feel that the huge amount of unique content in MGSV will make it feel much like much less of a grind, though, because you aren't going to be repeating the same levels over and over and over again in order to unlock things. Those gigantic levels are going to mean there's always somewhere you haven't explored, some mission you haven't done yet, so I imagine it'll be a much more pleasant experience this time around.
 
Based on GZ, you have to complete some special objectives to get cassette tapes that include some background information and trivia you can listen to. Nothing major really.

If it's anything like Peace Walker which it seems to be, then you'll have to grind for better recruits so that you can develop badass weapons to either make later missions or bosses easier for you. Grinding for better recruits meaning you'll have to play the same mission of your choice over and over again, Fulton-ing POW's so you could have loads of high ranked people that can build you some kickass stuff.

Other things to grind will maybe be currency(Diamonds) for you to build whatever you want, whenever you want.

If its like GZ...thats not really bad at all. I thought we were talking about grinding for 0,5% mats in a MMO or something. I can imagine tho if you have to keep reloading a mission and pray RNGesus blesses you with loading a specific NPC would suck. But i have no clue if its anything like that and i never played Peace Walker either so.

Edit: Thanks for the answer matrix-cat aswell.
 
If it's set up anything like Peace Walker, you won't have to grind to succeed at building motherbase during the story, it's not that extreme, relax.

BUT, the option is there to go back and find that one S-Rank guard that's hard to reach over and over and build up a specific part of MB faster.
The most grindy thing PW had was collecting Zeke's AI Boards, which I feel like we won't see again, to that extent at least and that was also after the main story.

Repeating a mission a handful of times for some good soldiers is nothing next to that.

Also on the topic of that debate going on in here, I understand that real life can make sinking time into games harder, however I don't believe all games should bend to the player, that's how we end up with generic yearly releases marketed for mass appeal only.
No one should be made to miss out on playing genuinely good games, but when you start compromising the original design intent of a game for accessibility, it just becomes like every other game and stop's being it's own thing.

That's like asking for Dark Souls to be Assassin's Creed, which.. no... that's a terrifying notion.
 
If it's anything like Peace Walker which it seems to be, then you'll have to grind for better recruits so that you can develop badass weapons to either make later missions or bosses easier for you. Grinding for better recruits meaning you'll have to play the same mission of your choice over and over again, Fulton-ing POW's so you could have loads of high ranked people that can build you some kickass stuff.

Other things to grind will maybe be currency(Diamonds) for you to build whatever you want, whenever you want.


I don't think you necessarily have to replay missions in TPP. It'll probably work in Free-Mode.
 
Not if you want S rank POW's which as you progress through the game and unlock high leveled stuff, it's all you'd ever want. (Strictly speaking about PW of course.)

Still, I don't think it's necessary. It's post-game activity. I think I've only replayed the AI missions a few times to get some parts. I've completed the campaign properly too.

Then again, my departments are only Level 70-85 and I haven't unlocked everything. Then again again, I haven't finished all the SIDE-OPs either.
 
I thought we were talking about grinding for 0,5% mats in a MMO or something. I can imagine tho if you have to keep reloading a mission and pray RNGesus blesses you with loading a specific NPC would suck. But i have no clue if its anything like that and i never played Peace Walker either so.

Peace Walker actually does have random drops at the ends of bossfights, funnily enough. Ingredients needed to craft certain high-end items, and a particular set of cassette tapes, as far as I can remember, were both random drops from bosses. I never saw them for myself because... well, fuck that. Peace Walker got thoroughly ridiculous with that kind of thing at a certain point, and I'm really hoping they don't do that again with MGSV.
 
Still, I don't think it's necessary. It's post-game activity. I think I've only replayed the AI missions a few times to get some parts. I've completed the campaign properly too.

Then again, my departments are only Level 70-85 and I haven't unlocked everything. Then again again, I haven't finished all the SIDE-OPs either.

All I remember from PW were the boss fights being a gigantic pain in the ass that is until I knew about grinding S-ranked POW's, after that I was enjoying the boss fights alot more even though they suck ass compared to other MGS games.
 
If its like GZ...thats not really bad at all. I thought we were talking about grinding for 0,5% mats in a MMO or something. I can imagine tho if you have to keep reloading a mission and pray RNGesus blesses you with loading a specific NPC would suck. But i have no clue if its anything like that and i never played Peace Walker either so.

Edit: Thanks for the answer matrix-cat aswell.

It won't be a grind per se. R&D and upgrades may require additional items, other than GMP and that's the only thing you may need to go out and look for. People shouldn't worry much about GMP. The Russian interpreter extraction op gives 60000 GMP which doesn't sound too bad for being a side op. Main Op's should give you even more.
 
Peace Walker actually does have random drops at the ends of bossfights, funnily enough. Ingredients needed to craft certain high-end items, and a particular set of cassette tapes, as far as I can remember, were both random drops from bosses. I never saw them for myself because... well, fuck that. Peace Walker got thoroughly ridiculous with that kind of thing at a certain point, and I'm really hoping they don't do that again with MGSV.
Peace Walker took a lot of inspiration from Monster Hunter (I'm pretty sure it was also running on a modified Monster Hunter Freedom Unite engine) and the random drops from the bosses are a carry over from that. Although TPP carries over some of the ideas and design principles from PW I don't see any of the Monster Hunter influence remaining in the game design so I wouldn't expect that to be an issue this time around.

I also feel like the bosses being largely giant vehicles is because of the Monster Hunter engine. A lot of the vehicle bosses could have been replaced by monsters and they would fit right at home in a MonHun game.
 
Peace Walker actually does have random drops at the ends of bossfights, funnily enough. Ingredients needed to craft certain high-end items, and a particular set of cassette tapes, as far as I can remember, were both random drops from bosses. I never saw them for myself because... well, fuck that. Peace Walker got thoroughly ridiculous with that kind of thing at a certain point, and I'm really hoping they don't do that again with MGSV.

Which high-end items and tapes do you mean?

All I remember from PW were the boss fights being a gigantic pain in the ass that is until I knew about grinding S-ranked POW's, after that I was enjoying the boss fights alot more even though they suck ass compared to other MGS games.

Well, yeah. Games do tend to get easier the more you level up ;) The Boss fights are generally a lot more manageable in Co-op when you haven't got top-tier equipment.

But yeah, the boss fights are the very worst in a series renowned for them, I won't argue that. :D
 
Paz Diaries.
I played right through PW and I don't remember having to do many fights to get them, so even if you had to replay a battle here and there, they can't have been more than once or twice per tape, not all that different to GZ if you happen to miss the tapes.

The only real grind in PW were Zeke Parts and AI Boards, neither of which were mandatory.
AI boards were definitely RNG though.
 
So wait, some of yall are making it sound like you can't pick up weapons that enemies drop? Is this true? I assumed we'd have to develop more unique ones but we can't just grab weapons in the field when we come across them?
 
TBH, if I were to play the sniper, I would find a suitable perch, and watch for a day or two. Then I would switch to another vantage point and repeat. After a few days, listening to the guards, finding out where they are, and when they are there, I'd sneak in, at the most opportune times, and plant seeds of chaos. Afterwards, I'd resume my station atop a cliff or hill and reign terror down from all direction. Not only eliminating everyone in the base, but making sure it is as clean and swift as possible. Planting C4 in key areas, Buddy in tow, distractions aplenty. Nobody would know I was there until they look around and see all of the fallen.



I need sleep. 11 sleeps really...

The hype

The hype, man
 
I can't stand seeing that spoilers thread on the front page getting bigger and bigger and not knowing what's inside.
Not even knowing whether there's anything major being discussed or if nothing major has been revealed yet, or if there's even anything major in the game in terms or plot at all.

So maybe we could have a spoiler free thread discussing the spoilers ?
Like people saying "nothing major there" or "stuff you wouldn't believe" or "there's batshit crazy plot twists everywhere" or..I don't know I need someone to throw me a bone here :/
 
I played right through PW and I don't remember having to do many fights to get them, so even if you had to replay a battle here and there, they can't have been more than once or twice per tape, not all that different to GZ if you happen to miss the tapes.
The only real grind in PW were Zeke Parts and AI Boards, neither of which were mandatory.


They were mandatory in PW because you needed them to see the true ending, which is necessary to fully understand Ground Zeroes...
 
The only real grind in PW were Zeke Parts and AI Boards, neither of which were mandatory.

They were mandatory in PW because you needed them to see the true ending, which is necessary to fully understand Ground Zeroes...

They weren't random either, were they? You could target specific points to get what you needed, I think.

So wait, some of yall are making it sound like you can't pick up weapons that enemies drop? Is this true? I assumed we'd have to develop more unique ones but we can't just grab weapons in the field when we come across them?

I don't think you can. Not sure.
 
I can't stand seeing that spoilers thread on the front page getting bigger and bigger and not knowing what's inside.
Not even knowing whether there's anything major being discussed or if nothing major has been revealed yet, or if there's even anything major in the game in terms or plot at all.

So maybe we could have a spoiler free thread discussing the spoilers ?
Like people saying "nothing major there" or "stuff you wouldn't believe" or "there's batshit crazy plot twists everywhere" or..I don't know I need someone to throw me a bone here :/

Major, end game spoilers in there. Don't go inside, and watch out on Twitter, Reddit and Youtube if you don't want to know.
 
I can't stand seeing that spoilers thread on the front page getting bigger and bigger and not knowing what's inside.
Not even knowing whether there's anything major being discussed or if nothing major has been revealed yet, or if there's even anything major in the game in terms or plot at all.

So maybe we could have a spoiler free thread discussing the spoilers ?
Like people saying "nothing major there" or "stuff you wouldn't believe" or "there's batshit crazy plot twists everywhere" or..I don't know I need someone to throw me a bone here :/

Just hide the thread.

Hide Forum Threads - A Tampermonkey script for hiding unwanted GAF threads
 
So wait, some of yall are making it sound like you can't pick up weapons that enemies drop? Is this true? I assumed we'd have to develop more unique ones but we can't just grab weapons in the field when we come across them?

Who's saying that? They even do it in the demos, grabbing a shield and then an RPG.
 
So wait, some of yall are making it sound like you can't pick up weapons that enemies drop? Is this true? I assumed we'd have to develop more unique ones but we can't just grab weapons in the field when we come across them?
Well I assume It'll be just like GZ where you can use whatever they drop, how that plays into your R&D and weapon stockpiles though, I have no idea.

I can't stand seeing that spoilers thread on the front page getting bigger and bigger and not knowing what's inside.
Not even knowing whether there's anything major being discussed or if nothing major has been revealed yet, or if there's even anything major in the game in terms or plot at all.

So maybe we could have a spoiler free thread discussing the spoilers ?
Like people saying "nothing major there" or "stuff you wouldn't believe" or "there's batshit crazy plot twists everywhere" or..I don't know I need someone to throw me a bone here :/
Nothing has really been confirmed so far last I checked, there were some pretty clear emerging patterns of information that hint this or that, but there was nothing worth ruining the magic of a blind experience over, I can tell you that, too much false information mixed in.
 
You can pick up weapons in the field. Watch the gameplay demo's again, there's a prompt to pick weapons up every time BB is near one.
 
So wait, some of yall are making it sound like you can't pick up weapons that enemies drop? Is this true? I assumed we'd have to develop more unique ones but we can't just grab weapons in the field when we come across them?
You can procure on sight just fine, but those aren't the kind of weapons you will be developing at Mother Base. Those weapons will be the more unique ones, especially for the non-lethal types.
 
Nothing has really been confirmed so far last I checked, there were some pretty clear emerging patterns of information that hint this or that, but there was nothing worth ruining the magic of a blind experience over, I can tell you that, too much false information mixed in.

An Italian guy got his hands on the official guide, major character\story\missions spoilers are out, watch out.
 
You can pick up weapons in the field. Watch the gameplay demo's again, there's a prompt to pick weapons up every time BB is near one.

That isn't what people mean. They mean finding weapons/items that are key to progression, but perhaps those too can be found in the world.
 
I, personally, don't think the boss fight concerns are valid for The Phantom Pain. Ground Zeroes already addressed them: an AFV was a lengthy boss fight in Peace Walker but barely took 3 rockets in Ground Zeroes.
 
You guys have to understand the point of view of more "casual" gamers too.

This game seems to be extremely hardcore and niche oriented ....

I personally can't invest 100+ hours in the game and if it means "rushing" through the 40 ! hours main campaign is not enough to fully enjoy the game then it is a pretty big issue.

Of the 5 million people (more or less ) who are gonna play the game, how many will really get to enjoy all of its content ? the requirements are just too demanding.

They shouldn't hide critical information behind obscure optional sidemissions.

I very much appreciate this, and I think it is important.

However, I think there are a few counterpoints, several of which are specific to MGSV (it's a very idiosyncratic open-world game):

1. you certainly don't need to invest 100+ hours to 'complete' the game. If you imagine GTA V - you can choose which missions you want to play. If you just want to play the main missions (in MGSV apparently 30+ hours), you can do just that. Maybe you'll miss some fairly important backstory/details which are in side ops, but you'll probably still get all the main plot points.

2. From the sounds of things, the moment-to-moment gameplay will be so compelling (we know this from Ground Zeroes too) the game will be incredibly fun and engaging on a half-hourly basis. Some missions will be short, eg 15 minutes, and perfectly designed for a busy adult's schedule. Other missions will be longer, but you can probably affect how long they take through your approach.

3. We know that you can go as deep or as broad as you want in terms of the meta-game. You can set Mother Base to do it's thing automatically, while you just enjoy the open world action and story missions.

4. You don't need to finish a game quickly - you can eke out those 100+ hours over a year, two years, whatever. This is especially true of MGSV, which follows Peace Walker's game strucutre and it perfect for short-burst gameplay

So wait, some of yall are making it sound like you can't pick up weapons that enemies drop? Is this true? I assumed we'd have to develop more unique ones but we can't just grab weapons in the field when we come across them?

You definitely can, but most of the on-site weapons will be just AKs and Pistols, maybe the occasional rocket launcher or more powerful weapon.

You'll have to research special weapons like silenced variations, special gadgets (like better Fulton, better Medkits (not confirmed, I'm spitballing), better carboard boxes, better goggles, arms etc).

Basically every generic/mundane weapon will probably be out there on the field. And a few generic gadgets probably will be, too (distraction magazines, base cardboard boxes, mines). But all of the specialist, super-useful stuff will probably have to be researched, because normal grunts won't be carrying it around.

Edit: if you mean game-advancing 'key' items, then yeah those probably do exist, but they'll be mission-specific and contextual. Eg 'find a key on a guard in this town'. I doubt it will impact the 'to research or not to research' question.
 
Major, end game spoilers in there. Don't go inside, and watch out on Twitter, Reddit and Youtube if you don't want to know.

Fuck.
People will go crazy lengths to spoiler mgsv.
I expect to see planes in the sky carrying spoiling banners and stuff.
The world is not safe.
 
That isn't what people mean. They mean finding weapons/items that are key to progression, but perhaps those too can be found in the world.
Ah, my bad.
In that case I imagine some advanced enemies will carry advaced weaponry that you can pick up, but for that weapon to actually be available in mission loadout you'll still have to research it first. Otherwist it would kind of break the research system right?
 
I very much appreciate this, and I think it is important.

However, I think there are a few counterpoints, several of which are specific to MGSV (it's a very idiosyncratic open-world game):

1. you certainly don't need to invest 100+ hours to 'complete' the game. If you imagine GTA V - you can choose which missions you want to play. If you just want to play the main missions (in MGSV apparently 30+ hours), you can do just that. Maybe you'll miss some fairly important backstory/details which are in side ops, but you'll probably still get all the main plot points.

2. From the sounds of things, the moment-to-moment gameplay will be so compelling (we know this from Ground Zeroes too) the game will be incredibly fun and engaging on a half-hourly basis. Some missions will be short, eg 15 minutes, and perfectly designed for a busy adult's schedule. Other missions will be longer, but you can probably affect how long they take through your approach.

3. We know that you can go as deep or as broad as you want in terms of the meta-game. You can set Mother Base to do it's thing automatically, while you just enjoy the open world action and story missions.

4. You don't need to finish a game quickly - you can eke out those 100+ hours over a year, two years, whatever. This is especially true of MGSV, which follows Peace Walker's game strucutre and it perfect for short-burst gameplay

Thanks for understanding my point.

And your points make sense, though it would be very hard to dilute your playthrough over a year or two. I would be too impatient to see the ending, or I don't even know if I would remember the plot after so long lol.
 
Which high-end items and tapes do you mean?

I believe it was the Tanegashima and some of the co-op super weapons. They had ingredients that were only acquired through fighting some of those Monster Hunter bosses and hoping to get the right drops at the end. I only know about it from Chip Cheezum's LP on Youtube; there was something about shooting off all the individual parts of the monsters increasing your chances, but it was still like a 1 in 100 chance.
 
I hate this. So they guy got the game's guide and posted spoilers online? Now I'm worried.

Yesterday I clicked on the spoiler thread without notice, I had to press the reset button in my computer. ALT + F4 is not fast enough, now I'm worried because this time it seens there are REAL spoilers in there.
 
Ah, my bad.
In that case I imagine some advanced enemies will carry advaced weaponry that you can pick up, but for that weapon to actually be available in mission loadout you'll still have to research it first. Otherwist it would kind of break the research system right?

I guess it depends how crazy the enemies weapons get!
I think you'll be able to carry loadout from mission to mission as the weapons you last used are displayed inside the chopper, plus you can do multiple missions without returning to the chopper if you want. Thing is, your base also manufactures ammo, so you might need something before you can get resupplied.
There's at least one mission where retrieving a weapon is the main goal, so it depends if the rest of the game is consistent with that.
 
I hate this. So they guy got the game's guide and posted spoilers online? Now I'm worried.

Yesterday I clicked on the spoiler thread without notice, I had to press the reset button in my computer. ALT + F4 is not fast enough, now I'm worried because this time it seens there are REAL spoilers in there.

Yup don't go in there. Real spoilers.

BUT

The guide doesn't have the ending spoilers, and it's missing alot of spoilers at the request of Koji/Konami. Things like bosses and missions are being spoiled. Alot of story beats aren't.
 
I believe it was the Tanegashima and some of the co-op super weapons. They had ingredients that were only acquired through fighting some of those Monster Hunter bosses and hoping to get the right drops at the end. I only know about it from Chip Cheezum's LP on Youtube; there was something about shooting off all the individual parts of the monsters increasing your chances, but it was still like a 1 in 100 chance.

Ah, okay.

That's more in the realms of "secret" content though, right? Nothing essential to completing the game or anything.
 
Ah, my bad.
In that case I imagine some advanced enemies will carry advaced weaponry that you can pick up, but for that weapon to actually be available in mission loadout you'll still have to research it first. Otherwist it would kind of break the research system right?

Yeah, I think that's right. You can pick up and use an enemy's weapon, but you'll lose it at the end of the mission. To be able to take it on a mission with you it has to be researched (essentially, when your R&D team 'develops' a weapon they're actually mass-producing it so your entire army can use it).

Ah, okay.

That's more in the realms of "secret" content though, right? Nothing essential to completing the game or anything.

Definitely very high-end, post-game Easter-Egg-ish stuff, yeah. Still, though, I could do with never seeing anything like that in a Metal Gear game again, especially if it's required for the Platinum Trophy :P
 
Yup don't go in there. Real spoilers.

BUT

The guide doesn't have the ending spoilers, and it's missing alot of spoilers at the request of Koji/Konami. Things like bosses and missions are being spoiled. Alot of story beats aren't.

I see, thanks for the advice! It seens the ending is really something special, I mean, not even the reviews copies have it.
 
For folks worried about "the grind", that one French review that leaked mentioned that progress in the main story can be held back by neglecting mother base. To what extent isn't mentioned, but this is definitely a concern for me. I'm hoping a couple minutes between missions will suffice. I wish that garbage was entirely optional, but oh well.
 
For folks worried about "the grind", that one French review that leaked mentioned that progress in the main story can be held back by neglecting mother base. To what extent isn't mentioned, but this is definitely a concern for me. I'm hoping a couple minutes between missions will suffice. I wish that garbage was entirely optional, but oh well.

You can manage MB through your IDroid or phone app(presumably on the 2nd part) so you probably don't need to visit MB much in order to progress.
 
Fuck it I guess I won't cancel my preorder and try and enjoy the fucking game...

Though I never played Peace Walker (because I play alone and I heard the game is almost impossible to finish or extremely hard for people who don't play coop) and I wonder if it will be a probleme for playing TPP.
 
I hate this. So they guy got the game's guide and posted spoilers online? Now I'm worried.

Yesterday I clicked on the spoiler thread without notice, I had to press the reset button in my computer. ALT + F4 is not fast enough, now I'm worried because this time it seens there are REAL spoilers in there.

It's getting a bit scary. Considering quitting GAF + other forums for the next 10 days.
 
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