Was there a preload yet?
I swear the other day I thought it had preloaded as it told me 44 gigs were installed. I looked this morning and it was back to 0gb.
Also, so pissed the demo didn't install last night. The only chance I had to play it was this morning and discovered that do other games are stuck installing at 99%. I hate that shit. Keeps happening on certain games for some reason. They can't seem to update.
Anyways, should be installed for when I get home. Frustrating!
Are there any options for time trail/ghost racing in the demo?
Downloading now but its shaping up to be a long process![]()
Yeah, theres a rivals mode that unlocks after you complete the demo for the first time!
1. Mods are not welcome, who thought this is a good idea.
Anyone else noticed the distinct lack of TopGear so far? Or maybe I just missed it?
There's a 'Top Gear Stig 1-on-1 Challenge' event in the Showcases menu, IIRC.
I know. I mean man fancy putting these features in that you can choose to use or ignore. I mean, what terrible design is that. Don't they realise we're so hardcore that even looking at these thing in a menu, even if we don't have to use them, completely and utterly ruins a game and makes me want to puke. I hate Turn 10, making games for a wide audience instead of my own narrow prejudices. It stinks. It's the end of the world.
Lol, nice sarcasm there, anyway, I just feel it will unbalance the gameplay online, I assume one can use mods there as well. Otherwise in single player mode it doesn't bother me, unless the drivatars are using it without telling me lol.
Mods can only be used in either Career or in Free Play modes – players cannot use Mods in multiplayer or Leagues races or in Rivals events.
Maybe you should buy a ray tracing programme and play that. There'll be a lack of cars, tracks and anything to do with racing, but you'll have your priorities right and be happy.
Maybe you should buy a ray tracing programme and play that. There'll be a lack of cars, tracks and anything to do with racing, but you'll have your priorities right and be happy.
It's GAF, people would complain if you gave them an Xbox that shat gold.
*sigh*
I know. I mean man fancy putting these features in that you can choose to use or ignore. I mean, what terrible design is that. Don't they realise we're so hardcore that even looking at these thing in a menu, even if we don't have to use them, completely and utterly ruins a game and makes me want to puke. I hate Turn 10, making games for a wide audience instead of my own narrow prejudices. It stinks. It's the end of the world.
If you think of the "handholding" first race as a tutorial then it's fine - it's a tutorial for new players. It's soon dealt with compared to the dozens or hundreds of hours hardcore players will be putting in.
Not sure about the mods, I hope they will be disabled online in all modes (or at least the 'pay to win' mods like +12% grip will be). (Edit vvv no mods in multiplayer. All good, carry on).
I know. I mean man fancy putting these features in that you can choose to use or ignore. I mean, what terrible design is that. Don't they realise we're so hardcore that even looking at these thing in a menu, even if we don't have to use them, completely and utterly ruins a game and makes me want to puke. I hate Turn 10, making games for a wide audience instead of my own narrow prejudices. It stinks. It's the end of the world.
They are no mods in multiplayer, best not to assume these kind of things.
Ah ok cool, still dislike the idea![]()
Booted the demo up just now and there's a 75MB update for it.
I think a lot of fans of the franchise still see Forza Motorsport as a proper motorsport sim. I know I did until a couple of years ago. I always thought that proper pit strategy, qualifying sessions, and all the other fundamental elements of a true race weekend experience were coming in the next version, then the next. It's only fairly recently that I've realised that's never likely to happen, and that Forza is actually an arcade game. One with simulation physics, but still an arcade game. Mods, power-ups, microtransactions, two-lap races, XP, bowling, soccer, grinding credits, dancing car promos, Warthogs, anime paintjobs... those all used to offend me greatly. When you accept FM as an arcade game you realise that all of those things are a perfect fit. Hell, I was disgusted when Forza Horizon was first spoken about - I saw it as besmirching the good Forza name, dragging it into casualness and dudebro territory, when the truth was it was already well on the way.
People offended by mods in FM6 probably feel how I would if Project CARS suddenly introduced something similar. FM is an arcade game folks, and a bloody good one. Get used to that and enjoy it for what it is.
But why would it be a problem in PCars? They are all just games. I don't see the Pcars physics as any better or worse than Forza - where Forza 5 can seem a bit too slippy I find Pcars too grippy. And I've been playing the latter since the crowdfunding began.
Having some gamey elements doesn't make something an arcade game. Watch people who've only played arcade games try to get to grips (no pun intended) with GT, Forza or Pcars for the first time and you realise that even games like Forza Motorsport are a long way from what is a real arcade game. I think many of you have got so used to games like this you do believe they handle like arcade games - but you've been playing them so long you've forgotten the learning curve involved for mere mortals.
Arcade Game has become an overused phrase - as these simmy games are absolutely nothing like one.
There's this po-faced mentality that any colour, fun, joy or razzmatazz must be removed from any "simulator" otherwise you're not a real racing driver when you use it ("use" because real sim fans don't "play" these "games"). And I just don't believe this is true at all. They are all just games. rFactor is a game. Gran Turismo is a game.
And before people start quoting car numbers and autovista in the grand scheme of things quantity isn't necessarily better. It's safe to assume MOST people will only use 5-10% of the cars unless forced via career mode.
Just done the Indy car race in my lunch break.
Holy moly batman... I don't think I've EVER experienced anything like that. I swear my face feels like it does after I do go karting for real, i.e. windblown and slightly jaw dropped.
That ... was ... incredible!
(PS How come nobody's made a "FM6 demo impressions" thread? I would but I don't have time and I'd just get called a corporate shill by someone...!)
We can pick things from most games and talk about "authenticity". I don't remember any racing driver being able to pick what the weather will be like, but Pcars lets you.
Or what about credits and credit "grinding"? Well getting sponsorship is a big part of a racing career. Pcars letting you pick any car is not authentic. A real racing game would have you working two jobs to afford to keep your old banger in the local stock car circuit for a season.
Yes these are silly nitpics. And that's my point. They are just games. They vary in the focus they put on certain aspects of racing one car against some others - but that doesn't make any less "authentic".
But then if "authenticity" is what you are searching for you're not going to get it sat on your couch. It's only available in a real car. But if fun is your goal, Forza, Pcars, GT and others offer a good way to have some.
I didn't take "arcade game" as an insult, more as something I felt incorrect. Arcade games - aside from F355 (at a stretch) are nothing like that.
But I take on board your point. My beef over the use of that phrase doesn't mean I don't agree with your broad point. Though I would still call Forza a sim because it aims to simulate something.
Don't all games aim to simulate something though? Even chess simulates a military battle.
Interesting debate.
I prefer calling the Forza games car/racing stimulation.
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Don't all games aim to simulate something though? Even chess simulates a military battle.
Interesting debate.
I say "car game". Saves a lot of trouble![]()
I STILL feel slightly motion sick after that Indy race.
My only grief really is Forza could use a new motorsport-lite career mode.
Something to set itself apart from the competition that combines many of the elements the series does well. Still think the talent in PG could knock one together in no time.
Glad to see I wasn't the only person who got motion sickness from it. I think it is the track surface.
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I applaud you. I echo this.I get what you are saying but simcade doesn't feel right. Sure forza has some stuff like the mods that are not "sim," but those can be avoided if you don't want to experience them. As far as not properly doing pit stops and similar things, I don't feel like forza has shied away from those because it is not a true sim, but simply because they do not feel that they can properly represent it in game yet. I think this view is supported by the way they have included wet weather in this game. If they really wanted to just have rain on all tracks, it would be no problem. They already have the tech both visually and physics wise to make any track playable in wet weather, but they seem to want accurate positioning of puddles and properly simulated wet surfaces which can differ track to track. Whether you agree with the way they go about adding features over time and their success in simulating motorsport is another question, but I think forza has always strived to simulate as much as possible to the best of their ability.
Would you mind explaining that in a bit more detail, what would your "motorsport-lite" involve for the player?
I'd argue chess was more of a metaphor than a simulation of battle.
Personally I tend to avoid the word "simulation" these days. I prefer to discuss whether something aims to be convincing, or fantasy. So Forza, Pcars aim at being convincing, while Ridge Racer offers more of a fantasy approach.